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New system is loads better as it is no longer left to chance. If your dodge is twice as high as the enemies lock, you can effectively move with no cost/penalty. The worse the cost/penalty gets is -5ap -5mp.
So you're biased toward the Rogue with no explanation. You now say you think they are overpowered, but you never even mentioned that, just saying Rogue for all 6 and a smile face. That is quite the troll post and anyone would tell you the same.
Also, if you're going to claim the Rogue is overpowered, you'd best try to explain why as anyone else would tell you you're crazy. Yes, they have high damage, but offer nothing else to the group. The OP asked for an endgame group and your suggestion offers nothing toward that. Thus, crazy.
I argue because that is my personality and I find it rude not to respond to someone who has said something back. So pretty much as long as you respond to me, I will most likely respond in kind, unless I forget the thread exists.
There is nothing to apologize about. You were not helpful, thus called out. I then made detailed suggestions in place.
Ha, you thought I was being aggressive? I'd love to hear your definition of what being aggressive is.
All I'm trying to do is help, without giving trolly answers that do nothing but confuse new players. They are not ones that you want to confuse as MMO's need new players to not only keep the game alive, but by helping others out they are not only more educated (asking less simple questions and moving on to the harder ones) but then they are also able to help out other newer players.
Trolling other players may amuse yourself but it does no one any good, nor does it make new people want to stick around.
Also, you might want to learn to speak properly if you want anyone to take you seriously. "why r u said" doesn't mean anything.
Not sure if they ever changed it (as I don't normally play an osa), but in the past if a creature you had died, it was dead for good (removed from the slot). Not sure if they changed that, but that was how it worked before. So when people wanted a new pet, they would purposely get it killed to free up a slot.
Vaporize (5) - Lowest priority spell in terms of leveling as its damage output is abysmal. Use it for controlling dolls at level 1.
Tear (3) - Water's nicest damage spell. While it does require a line cast, it has no Line of Sight making it useful in many situations. Range on it is 1 shorter than all the other Water spells with modifiable range and it's damage is only really great if you have a voodoll linked to your target for the extra damage.
Mudoll (1) - Heals and Damages. One of your best spells. Great thing is like with Earth spells that grant shields, if this is reflected at you, you don't take damage, but a heal. A must water spell.
Rust (4) - Used to be great for double summoning dolls when things costed more, but now you can just seed twice and vaporize both to greedies. The damage boost on it isn't worth getting and Rust has the lowest damage per AP ratio in the game. Only AoE water spell, but it's just too sad to use.
Drain (2) - Your second best water spell and one of the highest damaging ones. While it's range cannot be boosted, nor cast next to yourself, it has decent range for 2-4 and no line of sight. Unlike Tear, it can be cast at an angel. Reason for Drain is not only the high damage output, but it has an even greater heal than Mudoll if an ally is standing next to the target. This includes when casting on a Seed. Place a Seed next to an ally and cast Drain on it. Drain will heal your ally and create an inflatable for more healing goodness.
One, don't listen to the crazy person above as they just posted two incoherent threads about how disappointed in Ankama they are and that they're quitting (again).
Two, it really depends on your full team.
If you're going to focus on an end game in Wakfu, you should look for a balanced team if you are all always playing together.
Generally want at least one revive ability. Those come from either the Eni's or the Xelor's. Eni's deal damage, heal, revive and are the only class that can remove states. Overall good class that can be support and offense. Xelor's are complicated (in a sense of playing one well). They have one of the highest damage outputs in the game with map manipulation as well as a revive. Though no heals.
Of course you can take both as it's nice to have two revives and Eni's would cover most heals you'd need. If you take say the Xelor and no Eni, you'll need heals from another place. Masq's have one of the highest burst damage output in the game along with burst heals. Nice class to play, though restrictions on spells will need to be noted. Sadida's are another great healing support class. Sadly one of the lowest damage outputs, they however make up for it in utility. Heals, Shields, Poisons and their own personal army of dolls (that can damage, heal and poison things along with getting in both sides way). Eca's also can heal, though they have the lowest heals of the bunch, but make up for it in damage and crazy luck turns.
It's also nice to have at least one Tank character on your team. Normally filled by the Feca, with the highest tanking in the game. They can also make allies invulnerable and build shields like crazy. Mitigating damage is great. They also deal decent damage. Fogger's and Sac's can be tanks as well in their earth elemental trees. Sacks with pure tanking from themselves and high lock. Fogger's are a bit more interesting with blockade play. Which acts as a shield for nearby allies and can block enemy movement and line of sight. Sadida's are also a nice choice in their earth tree as well (as mentioned before) as they also have great shield, that stack. Gobgob Osa's have a decent shield as well, but while it is high, it cannot be stacked, so not sure how well it holds up now. Panda's are an oddball of a tank in that you use them more to just pick up your allies so they cannot be attacked while you take the damage. So more like temporarily removing them from play.
You'll want at least one map manipulator. Classes with pushes and pulls work well. Air Sac's with both, along with the ability to swap with ally and enemy from incredible distances. Sadida's again for a really nice cross push with no line of sight. Panda's as they can toss what they pick up (ally or enemy). Srams with the controllable push and teleport. Cra's to a small extent when using air beacons. Xelors with pushes and teleports.
After that, round out your team with anything else. Nice thing about wakfu is that almost any class combination can work (so long as you're not all the exact same single element, as that would be silly and you would be screwed if the enemy had high resist to it, this would be the problem if you took the above poster's suggestion of a pure rogue team, as you would have no water spells as well as I'm guessing they wanted you to be pure earth for piercing shot). DPT is great hear and pretty much anything but a Sadida can DPT well (but again, they're more support in so many other things and my favorite class).
In the end, it more matters if you enjoy playing that character, than what will work well as anything works. Ah, the joy of Wakfu.
I'll see how my money back, until then I'll stay. But I think it is not gonna happen. Thats mean I will quit soon.
After I was back, I was expecting about new contents, but now, I think "Ankama never change their's mind, I knew it...", and I've been watching since few years ago...(dofus too).
I feel very disappoint. I don't say who's fault. It can be me or Ankama, I don't care. The thing is I am very disappointing how Ankama's act after mistaken.
Make shitty, small gift. Make new change, another bug. Keep going.
I was hoping different now. But It is same. Actually, it is my fault bcos I believed Ankama when I was back. Not it is gone...
I am not upset, very disappoint with Ankama again... And now I get my mind how Ankama is ....
No way. Just don't reply me about blame thing. I am feeling not good. Don't make me pushing plz...
You say they didn't read it, though I'm sure they did. If not, they wouldn't know how "incoherent" it is.
"I'll see how my money back, until then I'll stay." does not mean anything.
In the second line, you say you came back expecting new content. Though you fail to mention how long you've been away. If it's been a week, sure, there is no new content in the last week. If you've been gone for a month or two, then you're blind as many mechanics of the game, items, and more have been changed.
In your third line you say you don't know who's at fault, could be yourself or Ankama, but then in the very next sentence, you say you are "very disappointing how Ankama's act after mistaken". Well, that's clearly an contradiction. As you are clearly blaming Ankama, not yourself. And for what? You never say.
Line 4, your point? There will always be bugs. Such is to be expected. Shitty small gift? Which one? Or are you just making an arbitrary statement.
You believed in them long ago..... and you think nothing has changed.... wow... just wow.....
You're still disappointing, again, in the same post. Repeating oneself doesn't really help you get your point across. Especially if you don't explain yourself and with actual sentences. You get how they are? Care to explain or again, just being vague for no reason?
You post this and now ask for no replies. Not to push you? Well that's just silly. You're posting in a public forum. In incoherent, barely understandable English. You're asking for a lot, you know this?
Possibly play in your region then. Steam I believe has always had it's regions each set up differently so this is something to be expected. Even the pricing of things on steam can be different depending on your region.
Also, game is free to play as mentioned. You don't need the booster. You'll just level a bit slower than if you had one.
And what is with your last post? "without what I wanted gears"? No gear or drops are limited to whether or not you're subbed. If you're talking about what is in the steam DLC, there is no gear in there. Just some cosmetic items, potions, a pet, and things along those lines (depending on the pack you wanted).
Set bonus' have been removed from the game as the stats are now on all the equips. This is so that you're not shoehorned into wearing a full set just to get a bonus and feeling gimped for not having that last set piece. It also allows for a greater combination of gear as you can then focus on the secondary stats you want from your gear to fit your build and then get gear that matches and roll for your elements.
There are a few exceptions still. Gobball and Tofu (blibli too maybe....) still have a full set bonus of AP and MP respectively I believe. But that's about it.
I believe it's more like 334 dodge as I don't think ankama rounds up, but that's barely important....
It is definitely worth it. This is twofold. One, more damage that helps all your elements is great and Two, the new Dodge and Lock system. If you have enough dodge, you can move without penalties. On top of that, with a Water Mask on, you get extra MP when moving around near enemies. On top of which, if two enemies are next to each other and you have high enough dodge, you can continuously rack up your +heals by gaining MP waking back and forth along them (very situational of course). That allows for even greater heals than the already amazing heals the Water Tree allows.
The way it works is the more XP you have distributed between elements, the less it takes to level up a spell.
The more XP you concentrate in a single element, the more experience it takes to then level it. Hence why Mono builds have only 4 spells compared to 5 for duo and 6 for tri.
Now that is of course even distribution. If you start skewing it in favor of one element over another, like your 3-1-1 suggestion, you may not reach it as you are then amassing alot in a single element. However I do not know the exact formula, best thing to do is use Wakfu-Elements set builder. You can distribute your spell xp in that and see what you can max out. Or of course test it out in game in the training room with a respec.
Sadly you are wrong Calamar-Chan and Anony is right. You are falling into the Gambler's Fallacy.
While in predictions that is how it goes, it is not how it actually works. As you mentioned yourself, each individual roll will be the same chance as the last. You could then look at extreme odds of things like hitting the jackpot. It's nice to believe that if you try more and more, you will eventually win, but such is not the case.
Also, your 1/6 chance is wrong.
On Mono and Tri gear first roll: 1/4 chance
2nd+ roll: 1/3 chance
On Duo gear first roll: 1/6 chance
2nd+ roll: 1/5 chance
This is because you can never roll what is currently on the gear. So any roll past the first is a slightly higher chance than the initial roll of getting what you want.
Books are tradable. You just need a library (one of the tree's you store books on). Any book/readable thing may be placed on it and then anyone can read or take them off (taking them off however requires permission).
There isn't a problem. Some people just find change hard, even when it's in their benefit.
1st: This isn't a problem as before you could only use maybe a 4th of the gear in game requiring everyone in the same elements to wear the same equips. There was little variation and you were often stuck with secondary stats you did not need, wasting said stat points in that slot.
The element fitting the look of the equip is just something you've conditioned yourself into. Now you can look at all the other stats other than damage and find gear that works for your build and play style and then role for the elements you need.
A much better system over all and makes it so that all gear is available for any player, when before you would often drop things you have absolutely no use for.
2nd: Transmutations are easy, especially with Lumberjack as you can get the resources for that in a few seconds (seriously, only 3sec to cut down a tree now). On top of that you are guaranteed at least one transmutation orb per dungeon run. With how simple it is to get the orbs, getting the elements you want is a simple task. Most of my guildies have gotten what then need either right away or in one to two rolls. Only one has taken up to 9 rolls to get what they need.
How are you cheated? Everyone has the same chance at the item and it isn't like you lost the item. Again, just get another (super easy to obtain) orb and roll again. While you're at it, if getting the orbs the dungeon way, you will also be earning more tokens for more items and possibly get some drops as well for non linked items.
3rd: Set boxes will be back. They have already said this. It however needed to be removed because of the way they worked. Set boxes before did not actually combine your items. It deleted them, then generated a box. When you "unboxed" said box set, it in turn deleted the box and generated new items. This is why you could not box runed items and with the new system, you cannot box rolled items. Since it did not save your items, it wouldn't know what runes you had or what elements you had.
Until they devise a new system to combine them and keep the stats (and label the boxes so you know the elements and runes), they cannot add it back in.