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deadcafe's profile
Member Since : 2012-11-24
135 Posts (0.14 per day)
Most active in : General Discussion
posté Today - 17:42:45 | #1
A new kama seller has started up on nox.

Thread : General Discussion  Preview message : #881861  Replies : 144  Views : 6870
posté June 29, 2015, 17:52:37 | #2
New kama seller started today on Nox.

It's not that hard, Ankama. Here's some code to detect kama sellers:

* checks for a forbidden word hidden in a PM message
* @param msg     original txt message written by the user
* @param forbid  string that should not be hidden in message
* NOTE:  it's assumed word is composed entirely of alphabetic characters
* (no numbers, whitespace or punctuation)
public boolean hasForbidWord(String msg, String forbid)
    //ignore invalid input
    if ((msg == null) || (forbid == null)
        || (msg.length() == 0) || (forbid.length() == 0)) return false;

    //chop out all but the letters
    msg = msg.replaceAll("[^a-zA-Z]", "").toLowerCase();
    forbid = forbid.replaceAll("[^a-zA-Z]", "").toLowerCase();

    //check for the forbidden word
    return (msg.indexOf(forbid) != -1);

/** unit test for hasForbidWord */
public void testHasForbidWord()
    String testMsg = "3263455-- 3W.g*a*m*e*b*u*y*n*o*w.c*0*m Sell Cheapest Kamas.3000K Kamas=8USD --234858658";
    assert(hasForbidWord(testMsg, "gamebuynow"));


This post has been edited by deadcafe - June 29, 2015, 18:40:54.
Thread : General Discussion  Preview message : #880826  Replies : 144  Views : 6870
posté June 26, 2015, 07:42:50 | #3
I gotta say I'm surprised that anyone is upset they have to pay for heroes. Why is this even a surprise? It's a nice service. It clearly provides no "pay to win." They've invested a lot of their developers' time implementing it.

Why should they give this away at no cost?!

Thread : General Discussion  Preview message : #879649  Replies : 75  Views : 2360
posté June 23, 2015, 20:20:13 | #4
I'm not a fan of DoQ either. Your petition not doing so well.  

Thread : Feedback  Preview message : #878900  Replies : 14  Views : 749
posté June 22, 2015, 17:55:47 | #5
I'm happy to throw my "water cra" feca and my eni or cra into this mix.


This post has been edited by deadcafe - June 22, 2015, 17:56:01.
Thread : Events  Preview message : #878541  Replies : 2  Views : 94
posté June 22, 2015, 17:38:51 | #6
A New Twist on Random Quest Popups Character Name: not relevant
Date and time: 22 June 8:30 PST
Map: shuudoku' kingdom
Server: Nox

Bug description: Just like everyone else, I frequently get the "Roaring Trade" quest popups for no reason. However, today I got a particularly disturbing one.
Reproducibility process: ???



Thread : 1.42 Bug Reports  Preview message : #878535  Replies : 1  Views : 70
posté June 19, 2015, 23:41:04 | #7
FWIW, population on Nox is definitely down. A good rule of thumb is to look at number of items posted on the nations market. We've dropped from about 1100 to 700 at any given time over the last 4-6 weeks. There's plenty of anecdotal evidence to back that up with people who are vocal about their decision to quit. I fear that any fix applied with regard to the duping will also hurt the population before it helps it. But I think that once the major bugs are worked out of the deck system (September?) things will have picked up again.

Thread : General Discussion  Preview message : #877742  Replies : 6  Views : 644
posté June 19, 2015, 08:05:30 | #8
A rotating map is actually very hard since Wakfu is not a truly 3d game. There are no models you can rotate.

An ability to toggle on/off a reverse tactical map that shows the scene from the opposite direction seems feasible but it would still be a lot of work. It would require that the game reverse all the textures to display which would create a delay on a slow computer.

A simple and effective alternative is top-down tactical map with no textures displayed in a mini-map size overlying the main view. Just use colors to show blocking terrain and red/blue to show squares occupied by foe/ally. It would give you a way to easily click on a square. If that happened, I'd very likely switch back to non-tactical map on my main display.

Thread : General Discussion  Preview message : #877397  Replies : 12  Views : 511
posté June 11, 2015, 00:15:28 | #9
Speaking as they guy who always screws up the chall for everyone else, I'm a huge fan of this idea.

Thread : General Discussion  Preview message : #873759  Replies : 22  Views : 825
posté April 29, 2015, 23:07:49 | #10
I second this. A good vitality bread would be welcome.

Thread : General Discussion  Preview message : #856918  Replies : 2  Views : 309
posté April 09, 2015, 07:12:56 | #11
You can't really make a bad choice. Something with healing might be best as Elio and Sram are fairly weak in defense. Eni and Sadi are healers. Some other classes, particularly Panda, can heal pretty well too. Sacriers and Fecas have an abilities that can soak damage which is not as good as healing but workable.

Thread : General  Preview message : #848679  Replies : 7  Views : 518
posté April 07, 2015, 07:13:07 | #12
I'm pretty sure this is on purpose.

Thread : 1.42 Bug Reports  Preview message : #847714  Replies : 1  Views : 167
posté April 03, 2015, 03:06:56 | #13
I'll be working on trapper this weekend too. I've done it once before and I don't have fond memories. The level 55 recipe with wild skin is a gem tho. I have about 3000 of it saved up.

I also suggest farming things that are of value instead of seeds. At least make a lil money while you farm.

Thread : General Discussion  Preview message : #846584  Replies : 15  Views : 965
posté December 29, 2014, 22:01:19 | #14
I'm told that seed has always been a bit glitchy. I have one that's been planted in my haven bag garden for almost two years now. I am afraid to touch it.

Thread : Technical Issues  Preview message : #815994  Replies : 2  Views : 256
posté December 29, 2014, 21:52:54 | #15
I had a similar problem with a new computer running Windows 8.1. It turned out that my RealTek driver was not set as the default. Perhaps this will help?

Thread : Technical Issues  Preview message : #815992  Replies : 1  Views : 165
posté December 17, 2014, 14:36:36 | #16
[Known] Game Freezes Loading Sidekicks I'm using your Linux client. When I hit 'k' to load the sidekicks management window, my entire game freezes. Solid. All animations stop. The windows stop painting. I can't even close it. I have to kill the process. I've reinstalled the entire game, it still freezes.

I sure hate spending on money on sidekicks and not being able to use them. Please fix.

This post has been edited by [Sabi] - December 18, 2014, 17:17:15.
Reason for edit : Added status
Thread : Bug Archives  Preview message : #810686  Replies : 9  Views : 1226
posté December 05, 2014, 11:46:22 | #17

Quote (Brokonaut @ 04 December 2014 10:48) *
The truth is, I wanted a design that allowed you to skip certain dungeon rooms by using the treasure artifacts (Anti-Excarnal Totem, Woyal Bow of Pwodding, etc). It would work like skipping rooms, because by owning these treasures you essentially prove to the game that you're at least a certain level.

So for example, having the Anti-Excarnal Totem would let you skip to the third room of Gobball Dungeon immediately by passing through a spectral passage. Or the Woyal Bow of Pwodding would open up a secret tunnel that went from the first room of Ambassador's Wing to the third.

• Mango
The flaw in this is that it upsets the economy by making items too easy to get. The three keys approach keeps a better balance and provides the other perks I mentioned.

Thread : Suggestions  Preview message : #805042  Replies : 12  Views : 696
posté December 05, 2014, 11:40:33 | #18
I wish you would be specific. I had the same reaction at first. But I've invested a lot of thought in this and have found no significant issues.

Thread : Suggestions  Preview message : #805040  Replies : 5  Views : 444
posté December 04, 2014, 10:37:10 | #19

Quote (Viliax @ 04 December 2014 10:31) *
Even better:

"Skip-to-Boss Potion" for only 500 ogrines

This is not as good because it's pay-to-win.

Thread : Suggestions  Preview message : #804602  Replies : 12  Views : 696
posté December 04, 2014, 10:33:58 | #20
Feature Request: Half AP passed on missed turn When you miss a turn, whether because of a disconnect or a user error, it really hurts the whole team. It also hurts when a player has nothing he can do on his turn because of the tactical situation (e.g., waiting for the last two brrrbli pigs to stop standing next each other).

I propose a minor new feature be added to ease the sting: when a player or sidekick's turn ends before that player has used all of his APs, then half of the remaining APs are granted to the next player or sidekick in initiative order.

(Minor points of clarification: Summons would neither give nor receive APs via this feature. If you lose your APs or turn from an in-game effect, like being stunned, they are still lost. APs are only passed if you voluntarily give them up.)

Because the amount of APs received is halved each time they are passed, I believe it will be difficult to abuse this. If everyone passed their turn but you, you'd still only get about 10 APs. That's hardly a huge recompense when you're effectively soloing the dungeon. 99% of the time, the best tactical choice will be to spend your APs not pass them.

In a power-leveling situation, this feature would allow the weaker player to aid the one power-leveling him. However, I don't see this as greatly unbalancing and it does allow the weaker player to feel like they are contributing more and leeching less.

Thread : Suggestions  Preview message : #804601  Replies : 5  Views : 444