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Member Since : 2008-06-09
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posté August 14, 2014, 22:07:23 | #1
Will Gobgob eventually benefit from the various damages since using Gobgob seems really lackluster now if they won't?


This post has been edited by GodIsWithUs - August 14, 2014, 22:08:08.
Thread : General Discussion  Preview message : #763037  Replies : 233  Views : 5735
posté August 12, 2014, 19:26:44 | #2

Quote (Viliax @ 12 August 2014 19:16) *

Quote (Kokonaut @ 12 August 2014 19:08) *
That was a typo. The breastplate is meant to have two elements.

• Mango

It can't be a typo if it's the same on other sugnuf items. and you can only pick 1 element when u equip it.
Degardless of whether it is a bug or not, Ankama has said that on Friday on beta it will have two elements.


Thread : General Discussion  Preview message : #762393  Replies : 6  Views : 249
posté August 09, 2014, 22:57:44 | #3
I just hope Ankama remembers to allow Gobgobs to profit from these new damages, along with critical and backstab, in September or else Gobgob Osas will become quite underpowered since it would be rather more difficult to find good items without these stats if they don't benefit from them.


This post has been edited by GodIsWithUs - August 09, 2014, 22:59:25.
Thread : General Discussion  Preview message : #761411  Replies : 401  Views : 17031
posté July 26, 2014, 16:15:04 | #4

Quote (Asthis @ 26 July 2014 15:31) *
Maybe it only shows up in battle when Berserk is activated so you can see how much damage you're getting from it.
If that were the case, there would be the other Shushu states as well. Plus, this Berserk Damage is at a specific threshold of 35% rather than something like 66%. They did say they are working on a revision of characteristics for September, and most likely this is a new stat.


This post has been edited by GodIsWithUs - July 26, 2014, 16:23:56.
Thread : General Discussion  Preview message : #757485  Replies : 14  Views : 491
posté July 25, 2014, 03:12:41 | #5
Will there be any change in terms of power between mono-elemental, dual-elemental, and tri-element? With the changing of resistance to final resistance (which causes tri-elementals to have very good all-around resistance, as well as the margin of damage percentage being less significant with the change), runing being based on general damage, relics being general damage, there not being a significant margin between general damage gear and mono-elemental gear, nations all having equal elemental bonuses, et cetera, mono-elemental seems like it is not worth investing in. Also, a lot of classes actually have more potential damage capability being dual-elemental than mono-elemental since people can generally use the best base damage combos by going with two trees than one, such as using two Storm Arrows and two Blazing Arrows. So not only do mono-elementals have less resistance, but usually less damage as well. So will Ankama somehow improve the importance of mono-elementals?


Thread : General Discussion  Preview message : #757013  Replies : 233  Views : 5735
posté July 24, 2014, 20:13:46 | #6

Quote (aquabeauty @ 24 July 2014 19:59) *
This isnt Shushus, its Flaxid mobs.
Flaxhid mobs are also Shushus .


This post has been edited by GodIsWithUs - July 24, 2014, 20:18:25.
Thread : General Discussion  Preview message : #756916  Replies : 82  Views : 2525
posté July 24, 2014, 15:56:57 | #7

Quote (HateSpawn @ 24 July 2014 12:04) *


Quote (GodIsWithUs @ 24 July 2014 03:31) *
The untradable epic belt from Vampyro has a 5% drop rate after you complete the achievement. That is 25 times higher than if it was an ordinary legendary/epic drop (.2%). So it is not bad in my opinion if the percentages will be the same for other legendaries, epics, et cetera.

well when 1 account drops 3 it starts to suck.
Probability says that it is 4.16 times more likely for everyone in a group to get the epic than if you had 6 characters trying to drop it. So yes it would be annoying, but the probability is still greatly higher than having 6 characters trying to get one person that one epic item. Also, you wouldn't have to worry about someone changing their mind about giving you it and keeping it themselves. So it is still better, except of course when it comes to runing it and being unable to sell it after runing it. In the end, it helps everyone with drops, though mostly single-accounters you run with people they do not fully trust.

On a side note, the items you get from tokens in the re-release of the token machines in September will be linked as well.


This post has been edited by GodIsWithUs - July 24, 2014, 15:57:53.
Thread : General Discussion  Preview message : #756820  Replies : 15  Views : 587
posté July 24, 2014, 03:53:19 | #8

Quote (Asthis @ 24 July 2014 03:43) *
Mango already said the stats aren't final on the Ferrox so they could be completely different.
I quoted Dy7 from the FR Forums in a post after Mango's comment that says that the Ferox's stats are for the most part final since he cannot think of a reason to change it:

"It is possible that the characteristics can change before release, but there is no reason"

We might see some changes in the stats, but a buff in terms of points allotted is unlikely.


Thread : General Discussion  Preview message : #756692  Replies : 401  Views : 17031
posté July 24, 2014, 03:31:28 | #9
The untradable epic belt from Vampyro has a 5% drop rate after you complete the achievement. That is 25 times higher than if it was an ordinary legendary/epic drop (.2%). So it is not bad in my opinion if the percentages will be the same for other legendaries, epics, et cetera.


This post has been edited by GodIsWithUs - July 24, 2014, 04:12:59.
Thread : General Discussion  Preview message : #756687  Replies : 15  Views : 587
posté July 24, 2014, 01:43:25 | #10

Quote (Micaiaha @ 24 July 2014 01:36) *

Quote (FajneCycki @ 24 July 2014 01:23) *
If you want to sacrifice some stats for the additional MP, then yes. If you want to keep your MP amount, you have two options:
- use a good breastplate or boots without MP
- don't put MP from points (I don't think it's a good idea)
I don't think there are items to back this in the game though :X
What about this Epic?

+1 AP
+217 HP
+50 Lock
+7 Block
+42% Damage
+39% Resist.

I'm just thinking about ideas how you could use Ferox :X
The points used to have MP on the mount are far more than the points you gain from having no MP on a BP. So it is not worth it. It will be like using an AP relic to be 10 or 11 AP because you want to use a non-AP weapon.


This post has been edited by GodIsWithUs - July 24, 2014, 01:46:48.
Thread : General Discussion  Preview message : #756661  Replies : 401  Views : 17031
posté July 23, 2014, 23:44:15 | #11

Quote (Zebediejus @ 23 July 2014 23:03) *
Upon logging in today I noticed this Click here . So either it is server load or Elbor is the biggest server there is. You be the judge.
Aerafal is also medium. I am not surprised Elbor would have the second highest population given how many more native speakers there are than English speakers, as well as the fact that English speakers have Nox and Remington, and somewhat with Dathura. If you combined Nox and Remington, that server would be medium as well probably.


Thread : General Discussion  Preview message : #756613  Replies : 6  Views : 302
posté July 23, 2014, 22:34:49 | #12
^ You do realize that lock is useful for Srams since to effectively use Double it needs lock. Double is meant for crowd control.


Thread : Feedback  Preview message : #756602  Replies : 25  Views : 1524
posté July 23, 2014, 22:28:42 | #13

Quote (NillaSteph @ 23 July 2014 20:59) *
I wonder that the relic stats are like?
Click Here. It probably has changed very little from that, if at all.


Thread : General Discussion  Preview message : #756601  Replies : 82  Views : 2525
posté July 23, 2014, 22:23:50 | #14

Quote (Gynrei @ 23 July 2014 22:16) *

If the speed bonus is directly tied to the rarity it still means the relic mount is the only way to achieve 75% bonus. Which means it's exotic with no weight associated to it. How else can a player achieve 75% speed?
Since they said mounts will only give either 25,50, or 75, more than likely legendary mounts would give 75 as well. Uncommon gives 25, rare and mystical give 50, and legendary and relic gives 75 is my guess.


Thread : General Discussion  Preview message : #756598  Replies : 401  Views : 17031
posté July 23, 2014, 21:01:02 | #15

Quote (Dy7 @ 23 July 2014 20:50) *
Hello,

Quote (Uiasdnmb @ 23 July 2014 19:00) *
He pointed out mount has lower weight available - I think that's a very bad way to balance out the stats of a relic item (...)

I was talking about the base weight available on the slot "mount". The additional weight for a Relic is the same for every item at a given level.

For example, a ring has 30 000 (Legendary ring) + 20 000 (Relic) and a helm has 80 000 (Legendary helm) + 20 000 (Relic) but the additional weight provided by a Relic is the same.

The mount and its balancing can still change a bit, but the general idea is there : a Relic Mount MP, because it offers new opportunities in this level range.

I understand that players could find it underpowered right now because of the importance of the damage, but it will decrease with the next patch.
That is good to hear the the new special damages are decreasing. Just a thought, but I think it would be better to change the Initiative to something like HP or more Critical Hits since not every needs Initiative. Also, there is already many relics with Initiative and not enough without it. Makes it seem like Ankama thinks everyone wants Initiative currently.


Thread : General Discussion  Preview message : #756571  Replies : 401  Views : 17031
posté July 23, 2014, 18:54:09 | #16

Quote (MereBytes @ 23 July 2014 18:38) *
I've been waiting for a year for outlaw revamp. WTH I'll wait another year xD
Nah, Ankama will be too busy working on that end-of-the-year "special surprise" that affects both Wakfu and Dofus, like the sidekicks last year, to work on the basics of the game.


Thread : General Discussion  Preview message : #756538  Replies : 10  Views : 224
posté July 23, 2014, 17:59:44 | #17
Here is what Dy7 said about the mount:

Hi,

There is a difference of "50 HP, 5 Initiative, 3 Critical Hits, 30% General Damage, 10% Resistance, and 7 Parade" between the Meridia to Ferox, but we must take into account the other differences:
* A level 100 legendary badge has available weight stats that could make it have 50 HP, 1 Critical Hit, 20% damage, and 10% resistance, whereas a mount has a much lower weight available (barely more than about 20% damage).
* The Ferox is an MP variation of the Meridia, so it is normal that his other stats are lower. (Note: The AP cost would be much more expensive.)
* The present rate of movement on Dragoturkey is not counted in the total weight allocated.

It is possible that the characteristics can change before release, but there is no reason.

Anyway, the goal was that the Ferox differs from the Meridia so as to allow a different interest because of its characteristics.


My issue is with the part about the mount only having barely more than 20% general damage if it were a level 100 legendary variety. Also, even if his reference to the current mounts, it is too low. Either way, it must mean the new special damages are super cheap, which is strange given that fact that there is at least one mount for every class that will get you that special new damage 80%-100% of the time (meaning 32%-40% general damage), except for summoners since these special damages do not get added to Dolls or Gobgob. Something is wrong with how much weight they are putting on these new stats. The weight is way too low.


This post has been edited by GodIsWithUs - July 23, 2014, 18:08:27.
Thread : General Discussion  Preview message : #756525  Replies : 401  Views : 17031