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CloudyMind's profile
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Member Since : 2010-05-10
333 Posts (0.2 per day)
Most active in : General Discussion
posté February 23, 2015, 20:31:32 | #1
WTB Solomonk 2mk Send me a message on ankabox or pm me in game on Levu, Srehu or Rivenu in-game.

bought


This post has been edited by CloudyMind - February 24, 2015, 07:01:06.
Thread : Trade  Preview message : #833068  Replies : 0  Views : 109
posté February 01, 2015, 22:27:52 | #2
*dies*


Thread : General Discussion  Preview message : #826219  Replies : 34  Views : 1485
posté February 01, 2015, 21:31:02 | #3

Quote (xCATZILAx @ 01 February 2015 21:25) *
LOL you're literally whining to the mods for doing their job HAHAHAHAHA

Could i please kill myself now? I yearn for the sweet release of death.


Thread : General Discussion  Preview message : #826209  Replies : 34  Views : 1485
posté February 01, 2015, 20:58:20 | #4
Ankama falls into the trap of moderating their forums way too much. There are people who reven at the thought of making someone mad on the forums, i get that. However, what the mods need to get is that they are causing unrest when they go overboard with control, and i can safely say, without a shadow of a doubt, that they are total control freaks.

They lock threads because they themselves have decided that there are already enough threads on the topic. What they fail to realise is that each post is special. The person who made it has put their feelings forth through their own selection of words. You are essentially emotionally invested in your own post, to some extent. And then what do the mods do? They lock it because THEY, have deemed that it's uneccesary. YOUR own post, your own personal post is worthless, is what they tell us. Don't they realise how insulting that is? To shut down a person like that?
The mods are completely dehumanising the forums by taking these kind of posts away. Sure, they think that they forums look more organised when there's only one topic on each subject, but by enforcing that so much, you're taking away the personallity of the users.

Heck! While writting this post, i was afraid that the thread would be locked by the time i finished! That just shows the kind of unfriendly enviroment that the mods themselves have created, at least for me.

" Not everybody has access to the Beta server, therefore anything pertaining the Beta isn't available for everyone to comment on and the general discussion forum should be about subjects that everyone can participate into. " I'm sorry, but we will be the judge of that. If i don't have access to the beta, i can still engage in conversation about it and find out what it's all about. How can you decide that for me, or anyone else?

Then i've seen mods follow the rules and guidelines on an almost robotic level. Remember when south korea banned botting? I was happy about it that i immediately made a tread about it, and it immediately got locked. The reason why? I said that "this would be good for games" instead of "this would be good for wakfu". The thread was closed because it wasn't "wakfu related".
Obviously, wakfu has absolutely no bots at all and even if it had, there's no way that koreans would ever bot wakfu. How foolish of me to think that this was in any way related to wakfu. This is apparently such common knowledge, that it wasn't even worth of discussion. It's not even worth debating against. Thanks mod! Good job!

Then there's the post editing. They do that way too often. Like i said, each post you make has your own personallity reflected upon it. The moderators have no right to change your own words to convey something in a way that you would never express yourself normally, all under the pretence of "flaming", which is in itself very subjective most of the time.
I, myself, for example, act very nice and i'm very polite to people that i don't know. However, me and my close friends call each other "fuckface", "bitch", "fucker", and other words that are normally very offensive, but we both aknowledge them as just cute and funny characterisations and just laugh about it.
That's just one example of context over content. Each person has his/her own way of expressing him/herself, and it is unfair for mods to judge that based on content alone and without a second thought, edit a post like that.

On the other hand, you have forums that have little to no moderating going on. I remember trying to convince the mod of another gaming forum to check a certain individual who gave me a bad feeling. I had to debate with many moderators and keep insisting that they look into the matter SOOO freaking much before they actually did. The next day they posted on their twitter that they had found a pedophile on their forums and they'd have to hault the game development for the day to contact the police etc. Thank god that ankama isn't like that, and this is the one and ONLY thing that i'll give them credit for.

That aside, you're way too overzealous about your work on the forums. Take it down a notch or two, really. Stop punishing your users for no reason. All it does is cause everyone to hold their frustration in them until it slowly comes oozing out. Just stop. You're fucking it up. Keep it up and all you'll have left is new users that haven't caught up to the bullshit yet or just whinny kids who don't care either way and make a mess of things. The more mature users that actually do feel insulted by these tactics will move on to fan forums.


This post has been edited by CloudyMind - February 01, 2015, 21:23:05.
Thread : General Discussion  Preview message : #826199  Replies : 34  Views : 1485
posté October 14, 2014, 16:51:13 | #5
Today's hotfix? What was that small patch about?


Thread : General Discussion  Preview message : #787359  Replies : 5  Views : 836
posté October 11, 2014, 21:46:47 | #6
Just pick whatever class you enjoy. They are all going to be revamped eventually, so there's no point in theorycrafting just yet.
As for everything else, they can be changed. You're probably going to change your build at some point during the game anyway, so don't worry too much about it.


Thread : General Discussion  Preview message : #786610  Replies : 20  Views : 1469
posté October 08, 2014, 00:13:28 | #7

Quote (MiniMikeh @ 07 October 2014 19:21) *
Except if you're making a post on the market that says "I want to buy this item for this much" someone else is going to come along and go "I want to buy this item for a little bit more than him" making the second person the person the seller is going to go to.

That's what you're describing the ability to say you want to buy something and have people sell it to you through the auction house. Nobody is gonna compete with each other by lowering the price they are willing to spend on an item lol they're gonna increase their offer

Please educate yourself on what a reverse auction actually is.


Thread : General Discussion  Preview message : #785522  Replies : 22  Views : 1080
posté October 07, 2014, 13:44:27 | #8

Quote (MiniMikeh @ 06 October 2014 20:51) *
"It could even become a reverse auction for rare items where people would compete with each other by lowering their prices."

I think you mean increasing their prices you'd be upcutting people instead of undercutting. It's a reverse market. The idea is to make your offer the highest so people will sell to you

No, i don't. In an auction, the potential buyers try to beat each other's bids by bidding more money for an item. In a reverse auction, the potential sellers try to make a better offer to the buyer by lowering their price. It's the sellers that do the bidding in a reverse auction. The buyer simply sets the starting price.

It would be a useful feature for relics, epic items or any other niche items.


This post has been edited by CloudyMind - October 07, 2014, 13:52:27.
Thread : General Discussion  Preview message : #785311  Replies : 22  Views : 1080
posté October 06, 2014, 15:44:20 | #9
Reverse Auction/Market I've always wondered why something like that wasn't in the game, so i suppose i might as well make a thread about it.

Sometimes i want to buy a low level resource that's not on the market. Sometimes i happen to have a few random resources here and there that i don't really need and they aren't worth the trouble of selling on the market.

It would be cool if i could put an offer on the market for such a resource and just let people sell it to me whenever. It would also make it easy to sell all those random resources i keep dropping here and there if i can just go to the reverse market and instantly sell the item to someone without all the hastle that usually comes with a regular market sale.

It could even become a reverse auction for rare items where people would compete with each other by lowering their prices.


This post has been edited by CloudyMind - October 06, 2014, 15:59:20.
Thread : General Discussion  Preview message : #784921  Replies : 22  Views : 1080
posté October 06, 2014, 15:19:47 | #10

Quote (AnonymousXeroxGuy @ 06 October 2014 11:15) *
Let me be real honest here. Before the update the tank role was close to non existant, after the patch the tank role is practically gone. Currently the new dodge/lock system destroyed the tank/lock role. Its very hard to hold a boss down currently, so tanking is very messy.

This is what's up with tanks now basically. Don't make one or at least wait for a fix before making one.


Thread : General Discussion  Preview message : #784915  Replies : 18  Views : 1488
posté September 28, 2014, 11:03:01 | #11

Quote (Seguchi-sama @ 28 September 2014 05:44) *
@CloudyMind - I don't know you in person but still very sorry to you. It kinda hurts, ikr. Some people are being indeed too rude in this thread, could you please just ignore them.
Although I don't agree that fucked up lock system is a solid reason to quit, I won't suggest just to "adapt" and put your head down.. But try to stay strong at least. Things are gonna change again, sooner or later.

Thanks. It's sad how much people enjoy hurting others over the internet. Makes you wonder what they might be going though in their lives that's making them act this way here. I'm done bothering with those people though. They are just kids who want to act smart for whatever reason by making me feel stupid and terrible. Death by a thousand cuts. Nothing new here.

Also, who's Mango and how can i contact him? I found a Mango in Ankabox but it says he join in 2013. Am i doing it right?

When i was still level 50 or so and we were getting free restat with every update like a year back, i was fire. We were trying to beat hoodlum dungeon with my guild but we couldn't get past the boss. He was just dealing too much damage for our eni to heal us all. At the time, i decided i should try to be earth and see how we do then, and it worked miracles. Not only did we beat the boss, but it was easy too. I just locked him in place while everyone else just hit him and the eni kept healing me when needed. I fell in love with my earth sacrier that day. All i wanted to do from that point onwards was to become more tanky. Damage wasn't even the last thing on my list; it wastn't on my lilst at all.

Then i thought, well, of course it was easy for us~ This game, like many others, uses the holy trinity system. Tank, healer, dps. It's not as reliant on it as other mmos like, say, WoW is, but it stll is the most optimal way to play the game by far.... or was. Every other mmo that has a holy trinity system, also offers a reliant way for tanks to be able to keep things on them. Most mmos have a "threat" system. Wakfu had lock. It's just insane that they have taken this system out now because they've done nothing to change other roles in a way that they wouldn't be reliant on tanks.

Guild wars 2 for example gives defensive and healing abilities to everybody as well as having a "dodge" system that allows you to literally dodge monster's attacks. That's why there are no healers and tanks in that game. Wakfu has done nothing of the sort.

I've been a raider in wow for years and i can assure you that having the boss and adds focused of the tanks at all times, doesn't make the game any more easier. It's more strategic than just having the healers and dps running around, dealing as much damage as possible and hoping they can outheal the boss' phases and aoe abilities. A good fight will put the skills of all 3 roles to the test through clever mechanics.

For example, there was a fight where the boss was immune to damage and could only be damaged for a couple of seconds after the tank made it go though a molten wall, which would remove stacks of the immunity buff of the boss but would cause aoe explosions to happen at the same time as well as deal additional damage to the tank. You had to constanly move the boss into that fire and quickly drag it out so that your party could kill it before it enraged and 1 shot everyone. At the same time, you had to make sure you didn't keep it in the fire for too long on your healer may not have been able to outheal the aoe dmg or be forced to burn too much mana and then be oom for the next wave of aoe. And that was just one of the not so hard encounters in just one of the dungeons. I was looking forward to going though stuff similar to that in wakfu.

As for why i'm only level 115, it's because i've quit many times before for personal reasons. It was never the game's fault up until now. I was just too busy to play sometimes. Also, i've been leveling up professions more than i've been leveling my own character and i've already made a few millions of kamas to gear up all my alts, and guildies pre-patch.

What sucks is that me and my friends were really into wakfu this time around and we were trying to find more room in our lives for it, and this had to happen... sucks for everybody. If lock isn't ever fixed, then i'm simply never coming back to wakfu. It's a matter of personal preference that many others can relate to, to some extent. It may not be enough for others to quit, but it is for me.

Does this ring any bells btw?

I'm f2p... don't judge me piwi! xD
Now stay locked you little purple devil! :3


This post has been edited by CloudyMind - September 28, 2014, 11:34:33.
Thread : General Discussion  Preview message : #781788  Replies : 113  Views : 3754
posté September 27, 2014, 22:03:07 | #12

Quote (picklesaregood @ 27 September 2014 21:30) *
why did u make a thread wanting a discussion about lock/dodge system being overnerfed if people give you alternatives and answers to your problems and all you do is say NOPE YOU'RE ALL WRONG WAITING FOR A DEV TO COMMENT

Because i didn't know that it was impossible to lock stuff anymore. I simply thought that i needed to get more lock somehow.

All i want is to be able to lock things with my sac again. End of story.

I've already pretty much quit the game at this point. Just lingering around this thread to see if something changes. All my friends are quitting with me actually, which is sad. I just don't like my sacrier anymore.


Thread : General Discussion  Preview message : #781645  Replies : 113  Views : 3754
posté September 27, 2014, 21:05:54 | #13

Quote (picklesaregood @ 27 September 2014 19:27) *
and obviously the "developers can do no wrong? are u serious? hahhahahahah i thought you were being sarcastic then i kept reading and you actually meant what you said... hahahhaha

Um, actually it was sacrasm.

Could you please stop being so hostile though? It's getting out of hand. I don't even want to attempt to reply to you anymore. I'd really appreciate it if you could at least try to be just a little more friendly.


This post has been edited by CloudyMind - September 27, 2014, 21:15:58.
Thread : General Discussion  Preview message : #781616  Replies : 113  Views : 3754
posté September 27, 2014, 12:24:58 | #14

Quote (picklesaregood @ 27 September 2014 11:45) *

Quote (CloudyMind @ 27 September 2014 11:11) *
As for me, all i want to know at this point in time is whether lock will be fixed or not.

the answer is no buddy

this mechanic was in beta for over half a year before it went live

obviously they knew this change would do to lock tanks and they deemed this change would outweigh the damage it did to tanks, wondering why?

this game is shifting towards PvP, they dont want people to be 100% reliant on push/jump moves to escape someone with 200-300 lock

they don't care about how you handle PvE, they only care about PvP now and they didnt want someone to lose a duel because of a 95% dodge roll fail

they wanted to get rid of the randomness to maybe set a more even leveled pvp field

dont believe me? wait for october's patch notes, they won't lay a finger on the lock system

you have had your problems answered in this thread, and you seem to be dodging most of it or just refusing to accept it that you're starting to reach the level of ignorance of those sadidas who complain about their class relentlessly no matter what people tell them

That's just your opinion. I'm waiting for a hotfix or for a mod to confirm this.

Now let me correct some of your statements.

The game is not shifting towards pvp. The developers themselves said that pvp was far from balanced and that the game is at it's current state changing too much for them to add an arena-style pvp feature now. This current implementation of pvp is just a little treat to pvpers that had nothing to do up until this point.

They do care about how you handle pvm because they keep putting out dungeons and new monster families and they will continue to do so for years to come. This is how the game progresses and how it's story is told. Like it or not, it is the main focus of the game.

Obviously the developers can do no wrong with this game. They know exactly what they are doing. That's why there have been many people complaining about the level gap in pvp. That's why becoming an outlaw makes no sense right now. That's why they had to hotfix lots of things and change some stats on the first week.

I've just given you many hints that the game is going to change. It'a only a matter of how it's going to change exactly and when.

Do you want me to keep going, buddy?

Bu according to you, nothing will change because reasons.


This post has been edited by CloudyMind - September 27, 2014, 17:53:01.
Thread : General Discussion  Preview message : #781493  Replies : 113  Views : 3754
posté September 27, 2014, 11:11:43 | #15

Quote (Agosta @ 27 September 2014 10:26) *

Players are doing exponentially more damage now in comparison to prepatch. My Sram has 815% damage and is doing over 5000 damage to black wabbit and cactus enemies. If you seriously think your character is unplayable because an enemy moves a cell or two you're better off not playing, really.

Well, everyone is entitled to have an opinion, no matter how wrong, dumb or ignorant it happens to be.

Maybe your opinion is one of those things, maybe it isn't. Maybe it's not even related to the matter at hand at all. Perhaps it's the smartest thing anyone has stated in this thread so far. Who knows?

As for me, all i want to know at this point in time is whether lock will be fixed or not.


This post has been edited by CloudyMind - September 27, 2014, 11:22:51.
Thread : General Discussion  Preview message : #781484  Replies : 113  Views : 3754
posté September 27, 2014, 09:41:09 | #16

Quote (noknives @ 27 September 2014 09:32) *

Quote (CloudyMind @ 27 September 2014 08:08) *
Seriously, the only purpose of a tank is to lock mobs and take damage in place of other party members. What good is a tank if you can't lock anything? :p
it is indeed no good if it can't, but a good tank can lock things

That's the point. It is no longer possible to lock someone in place. I was able to lock anything before the patch.

If any mod is reading this, could we please have a bit of insight on this? It'd be nice to know if there are plans to fix this or if it's staying that way for good.


Thread : General Discussion  Preview message : #781471  Replies : 113  Views : 3754
posté September 27, 2014, 08:32:17 | #17

Quote (Merriden @ 27 September 2014 08:23) *

Quote (CloudyMind @ 27 September 2014 08:08) *

Quote (Merriden @ 27 September 2014 08:05) *

Quote (CloudyMind @ 27 September 2014 08:02) *

Quote (TommyTrouble @ 27 September 2014 02:29) *
but tanks are still useful
In what way exactly?

This pity-party is going too far.

Why don't you answer the question instead then? :p

Seriously, the only purpose of a tank is to lock mobs and take damage in place of other party members. What good is a tank if you can't lock anything? :p

I almost can't be bothered to reply to you since you're so set on imitating the Sadidas with that woe-is-me attitude.

Wakfu has never given much love to tanks the way other MMOs do, so I don't see this as a huge change at all. Your job is NOT to always just stand in one spot for the entire fight getting punched in the face. Your job is to keep your team alive, and Sacriers have a plethora of AMAZING skills to do that.
I've been really fond of earth Foggernaut for that lately, though.

That's the most non-answer answer i've seen.

What AMAZIING kills do we have exactly? Sacrifice? That's one skill, not skills.


This post has been edited by CloudyMind - September 27, 2014, 08:33:47.
Thread : General Discussion  Preview message : #781457  Replies : 113  Views : 3754
posté September 27, 2014, 08:08:30 | #18

Quote (Merriden @ 27 September 2014 08:05) *

Quote (CloudyMind @ 27 September 2014 08:02) *

Quote (TommyTrouble @ 27 September 2014 02:29) *
but tanks are still useful
In what way exactly?

This pity-party is going too far.

Why don't you answer the question instead then? :p

Seriously, the only purpose of a tank is to lock mobs and take damage in place of other party members. What good is a tank if you can't lock anything? :p


Thread : General Discussion  Preview message : #781451  Replies : 113  Views : 3754