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FajneCycki's profile
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Member Since : 2012-01-12
545 Posts (0.34 per day)
Most active in : General Discussion
posté Yesterday - 12:19:14 | #1
In the latest update Ankama has added a bunch of low level incarnam items and some new Otomaï gears:

Chausses-Pèlerin d'Otomaï (lvl. 185 Relic Boots)

2 MP
329 Health Points
40 Lock
40 Dodge
3% Critical Hit
150 Mastery 3
20 Critical Resistance
20 Rear Resistance
40 Resistance
40 Resistance
40 Resistance

Armure de l'Initié d'Otomaï (lvl. 135 Legendary Breastplate)

1 AP
201 Health Points
6% Block
50 Mastery 3
30 Resistance
30 Resistance
30 Resistance

Grèves des Eclaireurs d'Otomaï (lvl. 60 Epic Boots)

1 AP
1 MP
78 Health Points
25 Mastery 3
10 Elemental Resistance

Casque des Eclaireurs d'Otomaï (lvl. 20 Mythical Helmet)

18 Health Points
2% Block
16 Elemental Mastery
6 Elemental Resistance

Cape des Eclaireurs d'Otomaï (lvl. 40 Legendary Cloak)

40 Health Points
2% Critical Hit
2% Block
20 Mastery 3
12 Elemental Resistance


Thread : Feedback  Preview message : #969732  Replies : 640  Views : 80753
posté May 27, 2016, 10:58:34 | #2
Well, I don't know any legendary players - i.e. ones that were remembered for a longer time due to some accomplishment.

However I can name people I have found the most persistent in staying in the endgame over last 4 years on Remington:

- Cloudi - He's been very active for as long as I know, but quit the game few months ago. I think he was the first to beat BC as UB, and one of the first people to farm BC set when he was still a WB. He was also very well renowned for PvP.

- Chaos - I remember leveling on wild gobbals in 2012 (or 2013?) with Chaos and since then he's been at the top in PvE most of the time, although he had many breaks.

- Naftalina - I remember occasionally playing with him and his wife him since WB times until 2015, when he moved to Efrim(?) and from what I've heard he was still killing it there.

- Keyser-Returns - The only person that I remember from nation PvP wars in 2013 that still plays the game. He has been PvPing with his Osa for ages and was quite succesful at it most of the time.


Thread : General Discussion  Preview message : #965215  Replies : 108  Views : 3834
posté April 24, 2016, 22:16:36 | #3
We need to build a wall.


Thread : General Discussion  Preview message : #958224  Replies : 16  Views : 602
posté April 13, 2016, 03:35:12 | #4
It's been some time since last update.
I have a couple of costumes for you this time (not sure if they were published already?):

Costume Gras


Costume du Tofu


Costume Twitter


Costume du Renouveau


Costume Infernal
 


Thread : Feedback  Preview message : #955139  Replies : 640  Views : 80753
posté February 08, 2016, 00:11:29 | #5

Quote (RangerMange @ 07 February 2016 22:56) *
I've been monitoring CPU and memory, and none are spiking or causing trouble when the game starts to micro-lag.

Also, as I stated before - it happens even when I'm at the login screen, or the character select menu - there shouldn't be anything loading/downloading if I haven't even selected a character to log in with. There is nothing really consistent at all about when the microlags occur.
The micro-lags, as you call them, are most likely Java's garbage collection pauses. This is due to Wakfu's poor optimization. Java VM has limited memory and when it runs out of space for new objects, it stops the application and reclaims some memory. So you won't see CPU spikes then.

Everyone experiences freezes to some extent and there's not much you can do to avoid it except adjusting Java parameters to make the pauses less noticeable.


Thread : Technical Issues  Preview message : #942256  Replies : 26  Views : 1577
posté February 07, 2016, 01:32:59 | #6

Quote (D3trix @ 06 February 2016 22:46) *

Quote (RangerMange @ 06 February 2016 22:15) *
I can't seem to run the game with this .bat - keeps saying "Wakfu didnt shut down properly".

I have this for my file;

set _JAVA_OPTIONS="-Xmx726m -Xms256m -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods" start /d "C:\Proggy\Wakfu" Wakfu.exe

Is that correct?
Pretty sure it's set JAVA_OPTS not OPTIONS
JAVA_OPTS is a different variable which does not take precedence over command line arguments. So in this case it will have no effect - it's necessary to use _JAVA_OPTIONS.


Quote (RangerMange @ 06 February 2016 23:26) *
Haven't tried that new version, but I may have fixed my issues by disabling all of the NVidia features for the game that were disable-able. So far I've gone about a half hour with no microlags.

**EDIT:** Okay I went about 3 hours without issue but then they happened again. Now trying the .bat again - this time with the corrected OPTIONS -> OPTS. It is working now so I'll report back if I'm micro-lagging still..
I'm sorry but it's been a while since I've written any Batch. The first line should be without the quotation marks, like this:
set _JAVA_OPTIONS=-Xmx724m -Xms248m -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods 


This post has been edited by FajneCycki - June 26, 2016, 12:07:16.
Thread : Technical Issues  Preview message : #942124  Replies : 26  Views : 1577
posté February 06, 2016, 21:42:26 | #7

Quote (RangerMange @ 06 February 2016 21:35) *
Is this .bat a replacement for the launcher? Or you just run it one time then use the normal launcher from then on after? Also, thanks!
You run it instead of the launcher. It sets the flags temporarily (so it doesn't affect other Java applications) and runs the game launcher.


Thread : Technical Issues  Preview message : #942094  Replies : 26  Views : 1577
posté February 06, 2016, 21:28:53 | #8
I'm not sure if it's OK (it should be), but you can override settings of any Java application with an environmental variable _JAVA_OPTIONS. Wakfu developers have set these to ensure that Wakfu doesn't use too much memory, but it makes the game freeze a little bit more. Here's an example batch script that you can run Wakfu with:

set _JAVA_OPTIONS="-Xmx726m -Xms256m -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods"
start /d "path/to/wakfu" Wakfu.exe


You can paste this into a .bat file and run it. It makes the available memory pool bigger and sets 2 flags that might improve performance.
Xmx is the maximum size of the memory allocation pool, default: 536870912 (bytes)
Xms is the initial memory allocation pool, default: 177167401 (bytes)
You can adjust these values and flags to your liking.


This post has been edited by FajneCycki - June 26, 2016, 12:07:16.
Thread : Technical Issues  Preview message : #942089  Replies : 26  Views : 1577
posté October 21, 2015, 13:29:55 | #9
It uses 32-bit Java by default only on Windows and it's due to a bug in one of the libraries that they use (JOGL).
However, in general you shouldn't see much of a difference between 32-bit and 64-bit Java. The memory limit of 32-bit Java on Windows is about 1.6g, but from my experience Wakfu wouldn't need that much.


Thread : Technical Issues  Preview message : #920683  Replies : 6  Views : 930
posté October 18, 2015, 14:13:32 | #10

Quote (MISHA @ 18 October 2015 08:04) *
1. Let's keep up with the BACKUPS on all the SQL Servers "Master:Slave Chain" Schema. Don't depend all on Heroku, Heroku does not do all the monitoring work for you, and if you have services behind on your firewall, please give some back ports to Heroku to monitor.
What makes you think they use Heroku? I don't think they do...


Quote
2. And if you don't want to, please find a software to do so, this and monitor the services of SQL (SNMP that sound ok) and keep in mind that the most of your players (Users) does not give a fuck on what platform is developed (Microsoft SQL, Postgree, Mysql, Oracle, Maria SQL, FireSQL, Java, C++, C#, Objective C, Ruby), or what are you are using to develop your game. When a system RUNs fine, it's a fine and biutiful GAME to play.
I've never heard of anyone using SNMP on a game server and I can't see any application for it, can you elaborate?


Quote
For those who does not understand this, Unit test is a way to test methods and functions whithing the code, to prove that the code returns parameters or values correctly. This to prevent regresion "BUG's" or problems. This, because it's imposible for a developer to test every method or function before the code it's compiled in JAVA, C, C#, C++, ect. (You name it) or even in scripting language like PHP or RUBY. On BIG and complex applicatios like WAKFU this is necessary. (OBVIOUS)
No, that's not what Unit Tests are for... They're for testing behaviours. Also, code in Java with wrong return value type would simply not compile. Have you ever used any unit testing framework or a statically compiled language?

P.S.: I think this thread is garbage.


This post has been edited by FajneCycki - June 26, 2016, 12:07:16.
Thread : Technical Issues  Preview message : #919762  Replies : 6  Views : 754
posté October 11, 2015, 02:06:45 | #11

Quote (Aquallia @ 10 October 2015 23:06) *
Is it possible for Ankama to do selective rollbacks? Like exclude character data, items not suspected of being duped and so on. I think what I might be thinking of is data editing, could Ankama simply delete excess kamas and items suspected of being duped directly instead of rolling everything back?

Yes, I am aware it would take more work on Ankama's part and it would delay new content, but that's not my question, I'm just wondering if they even can do what I suggest as a better alternative to a complete rollback. I'm curious as I been reading the arguments for or against rollbacks. I'm wondering if a better option exists that would not set honest players back, and you know minimize collateral damage.

Sorry, just curious as always.
Duped items have been spread all over the server and they've been used extensively. Rolling it back is not so easy - for instance, what if someone finished his relic with duped frags? And what about people who used duped gear to farm some top dungeon - it was an unfair advantage. Reviewing every single case would be a sisyphean task. You can come up with some convulted solutions, but there's simply no way to fix it.
The lesson to learn from here is - fix the root of the problem - with a proper way of handling items it would not be possible for 2 items with the same identity to coexist. I think that's the best thing they can do now.


Thread : General Discussion  Preview message : #917121  Replies : 9  Views : 684
posté September 26, 2015, 11:07:18 | #12

Quote (SSBKewkky @ 25 September 2015 22:48) *
Hmm, can't access your website for some reason, Fajne. Is it up?
It is, are you sure you're using this url?


Thread : Feedback  Preview message : #910011  Replies : 640  Views : 80753
posté September 25, 2015, 22:09:52 | #13

Quote (Delaz @ 25 September 2015 18:32) *
Can we get one last update to the site please?
It has been updated at morning.


Thread : Feedback  Preview message : #909834  Replies : 640  Views : 80753
posté September 18, 2015, 21:33:21 | #14

Quote (ShadowVulpes @ 18 September 2015 19:40) *
Could someone update the latest beta items? FajneCycki posted the list few days ago but it is not working now.

Thx
It turns out I've only had 2 dollars left on my hosting account and apparently they've shut the server down :v But no worries as I redeployed it, and it's accessible here.

There's also a couple of new costumes:

Thousand and One Claws Costume


Star Costume


Reindeer Costume



Moon Costume



Thread : Feedback  Preview message : #907982  Replies : 640  Views : 80753
posté September 09, 2015, 18:11:21 | #15

Quote (FajneCycki @ 03 September 2015 23:02) *
Yes, I revived my small web app for that purpose under this address. Actual stuff starts at page 4.

In the latest update they added a couple of items and item images. You can see that under the same address.


Thread : Feedback  Preview message : #905664  Replies : 640  Views : 80753
posté September 04, 2015, 17:33:22 | #16

Quote (Lukinerx @ 04 September 2015 09:11) *

Quote (SSBKewkky @ 04 September 2015 02:49) *
Click here

The entire list of items from beta. Data mined by FajneCycki.

Wish that it will be updated sooner or later with items/food stats and english text

also I wonder if people know what his nickname means :3
I adressed all of these problems right now (I've accidentally feeded it with old data, from 2 weeks ago). You can see item types and their use effects (food, weapons).


Thread : Feedback  Preview message : #904466  Replies : 232  Views : 18210
posté September 03, 2015, 23:22:37 | #17

Quote (Forunia @ 03 September 2015 23:17) *
The epics are nice but I'm a bit disappointed with the Relic. I'm assuming the Relic is a BP or Boots?
It's a belt.


Thread : Feedback  Preview message : #904283  Replies : 640  Views : 80753
posté September 03, 2015, 23:02:30 | #18

Quote (Delaz @ 29 August 2015 03:55) *

Quote (FajneCycki @ 20 August 2015 12:30) *
Just checked for Moon island items, but there's not much to look at..

Hey Fajne, can you do your wakfu magic and do a giant data pull of the new gear ?
Yes, I revived my small web app for that purpose under this address. Actual stuff starts at page 4.


Thread : Feedback  Preview message : #904278  Replies : 640  Views : 80753