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FajneCycki's profile
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Member Since : 2012-01-12
500 Posts (0.44 per day)
Most active in : General Discussion
posté March 25, 2015, 02:15:09 | #1

Quote (Taku- @ 25 March 2015 02:06) *
You know he max level stats for the crow?
I fixed it on the site literally 5 minutes ago (it's still up) :p



Note that the stats might be a placeholder!


This post has been edited by FajneCycki - March 25, 2015, 02:16:21.
Thread : General Discussion  Preview message : #843123  Replies : 80  Views : 4103
posté March 24, 2015, 21:27:34 | #2
RAM Usage Score Ranking Post screenshots from your OS's task manager.
I'll start with mine!


Game crashed at that point :X


Thread : General Discussion  Preview message : #843027  Replies : 7  Views : 402
posté March 22, 2015, 21:30:24 | #3

Quote (MiniMikeh @ 22 March 2015 21:24) *
this sounds like the problem but at the same time sucks butts?

Does this mean we need to equip all heroes and mm with ugly set?
That might work, otherwise... no clue.


Thread : General Discussion  Preview message : #842330  Replies : 13  Views : 714
posté March 22, 2015, 21:12:47 | #4
Ankama probably messed something up while making ground for Heroes. Places like Ugly Tower or Wa's throne room require team verification and thus it needs to be checked if the team members (players with their Heroes and sidekicks) can enter, so it needed to be modified.


This post has been edited by FajneCycki - March 22, 2015, 21:16:16.
Thread : General Discussion  Preview message : #842328  Replies : 13  Views : 714
posté March 22, 2015, 05:47:35 | #5

Quote (MiniMikeh @ 22 March 2015 04:01) *


There are actually 2 new harnesses :p


Spoiler: (highlight to show)




This post has been edited by FajneCycki - March 22, 2015, 05:48:05.
Thread : General Discussion  Preview message : #842227  Replies : 80  Views : 4103
posté March 20, 2015, 22:25:19 | #6
Figured they've added a couple of emotes:

Butterfly Aura


Brandish a flaming sword


Feather Aura
 


Thread : Feedback  Preview message : #841782  Replies : 580  Views : 45437
posté March 18, 2015, 16:32:58 | #7
It'd be helpful if you could post contents of the Details window. The screenshot gives very little information, because updater shows the same message for a very wide variety of different errors.


Thread : Technical Issues  Preview message : #840626  Replies : 2  Views : 85
posté March 17, 2015, 03:52:57 | #8
If anyones curious for the latest items, I'll be hosting a preview here for a while.


Thread : Feedback  Preview message : #839460  Replies : 580  Views : 45437
posté March 06, 2015, 15:28:00 | #9
Costume du Corbeau Noir Suprême (looks the same as the new set)




Thread : Feedback  Preview message : #836097  Replies : 580  Views : 45437
posté February 27, 2015, 20:27:55 | #10

Quote (Tyr4el @ 27 February 2015 20:01) *
What Nation revamp? I'm new to the game lol
The current nation maps are going to be replaced with new ones, each having it's capital. You can read about it here.


Thread : General Discussion  Preview message : #834227  Replies : 47  Views : 2060
posté February 27, 2015, 19:32:49 | #11

Quote (Tyr4el @ 27 February 2015 19:19) *
Lookin good.

I didn't know there was an update planned...lol. Is there?
It's a part of the upcoming nation revamp. I wouldn't expect to see it soon, since the development pace is rather slow, it's been in works for 2 years.


Thread : General Discussion  Preview message : #834215  Replies : 47  Views : 2060
posté February 27, 2015, 19:08:41 | #12
Small update on Sufokia!







Thread : General Discussion  Preview message : #834206  Replies : 47  Views : 2060
posté February 10, 2015, 01:58:24 | #13
If you still want to change the location where the screenshots are saved, you can easily do that by creating a directory symlink. Do as follows:

1. Make sure that the path preceding the original screenshots directory exists. (you might need to recreate it)
2. Replace or remove the "screenshots" directory in case it existed.
3. Open cmd and write this:
mklink /D /J {path to the original screenshots directory} {path to the desired screenshots directory}

Example:
mklink /D /J C:\Users\jack\AppData\Local\Ankama\Wakfu\game\screenshots E:\Images\Wakfu\Screenshots


This post has been edited by FajneCycki - February 10, 2015, 02:31:19.
Thread : General Discussion  Preview message : #828880  Replies : 11  Views : 428
posté January 31, 2015, 02:11:20 | #14
Back with some new stuff!

Costume de Pwak



Costume Razer





Spoiler: (highlight to show)
There are also gobbal mounts, but they don't display properly. There's even a Gobbalrog harness for them!
 


Thread : Feedback  Preview message : #825709  Replies : 580  Views : 45437
posté December 21, 2014, 21:35:00 | #15

Quote (Fadedscourge @ 20 December 2014 18:59) *
I agree with this statement. The shades of blue are used wayyyyyyyyyy too much.

How about the Relic Hand's aura?
Here it is:

And the title is "The Eternal".


Thread : General Discussion  Preview message : #813131  Replies : 32  Views : 7224
posté December 16, 2014, 13:18:57 | #16

Quote
That said, I would need a bit more information before getting started. First of, you say that only ankama knows what the various pieces of data in the structures is - can I assume this is due to the fact that you extract it from the game data files as-is?

Also, if that is the case, could you make a short introduction to each available data type, even if you dont know it's constituting elements? (Ie, state that this is an item, this is a skill, this is a recipe etc, and give a few examples of each so that we can help decipher the structure together?)


The data is about the same as it is in game, just in a little bit more compact and human readable form. Each "values" array is an exact copy of an array in game. I decided to do so since parsing it all properly is quite much of a deal and I don't want to have corrupted/limited information there.


Quote
After parsing a couple of items I noticed that the elements of damage is not set correctly or missing data about which elemens they should be / default to. Further lookups on more exotic items show that the data served here is incomplete. Example: Dorky Boots (15002) While both wakfu-elements and wakfu encyclopedia both lists the damage as air, there is no indication of this in the data served here. While both wakfu-elements and encyclopedia both lists the first effect as the glass half full, it's quite hard to figure out from only the data sent here. (It appears as though the 1583 value of the first pair is the reference to a function/effect (elsewhere known as glass half full) and that it's two parameters are +1 and -1. the 50% chance of each case occuring appear to be stored in the function/effect definition elsewhere.)

The problem with elements appears because effects right now are differentiated by names, not indices like in game. I can either:
- add numerical indices to effects structure
- append some information for each effect with this problem (e.g. replacing "+ [#1]% Damage" with " + [#1]% Damage [X]", X representing an element, etc...
It's not much of a deal, rather a matter of decision.
I think I'll do the first, so it can be parsed with a nice switch {case}.

Concerning the effect of applying a state - information about effects of states is a whole different story, but I might provide it in a separate database in future. On the other hand, text representation of states, spells, monsters for formatting can be added without much effort. It will be enough to write e.g. "Glass Half Empee (Lvl. 1)" for now. (state level is the second pair of values array).

I'm aware of several inconsistences in the API, they are generally caused by lack of time.

I started writing a documentation, in meantime you can try contacting me on Skype (jacex18jek).


This post has been edited by FajneCycki - December 16, 2014, 13:21:21.
Thread : General Discussion  Preview message : #810098  Replies : 24  Views : 1771
posté December 14, 2014, 04:42:26 | #17

Quote (BrainInAJar @ 14 December 2014 03:35) *
oh god. can you tell me the id for 3 random elements, and the secondary damages?
1068 - Damage to x random element\s
1050 - area damage
1051 - single-target damage
1052 - Close Combat Damage
1053 - distance damage
1055 - berserker damage


This post has been edited by FajneCycki - December 14, 2014, 04:42:40.
Thread : General Discussion  Preview message : #808877  Replies : 18  Views : 996
posté December 14, 2014, 01:11:16 | #18
If you use Google Chrome you can achieve this with a small hack.
While in Wakfu-Elements set builder's item search press F12, paste this in console
document.querySelectorAll("option[value='20']")[0].value = 191; and press Enter. This way you swap the HP stats (id 20) with WP stat(id 191). By choosing HP from the list and pressing Search you will get a list of items with WP!


This post has been edited by FajneCycki - December 14, 2014, 01:21:56.
Thread : General Discussion  Preview message : #808810  Replies : 18  Views : 996
posté December 12, 2014, 21:15:40 | #19
An update!
Bump 


Thread : General Discussion  Preview message : #808223  Replies : 126  Views : 8265