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FajneCycki's profile
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Member Since : 2012-01-12
506 Posts (0.44 per day)
Most active in : General Discussion
posté April 16, 2015, 18:10:45 | #1

Quote (MiniMikeh @ 10 April 2015 22:31) *
Seems to be loading but this is what I see

I've just fixed it, sorry that so late but I've had no time :X
Same link  


Thread : General Discussion  Preview message : #852146  Replies : 152  Views : 8296
posté April 10, 2015, 22:29:02 | #2
Well, that's strange...
A small sneak peek in case you can't access website:


 


Thread : General Discussion  Preview message : #849342  Replies : 152  Views : 8296
posté April 10, 2015, 22:17:15 | #3
New items were updated with stats, you can lookup here.


Thread : General Discussion  Preview message : #849332  Replies : 152  Views : 8296
posté April 03, 2015, 12:50:27 | #4

Quote (MiniMikeh @ 03 April 2015 12:38) *
The problem is that the lockers have so many ways to catch the dodger that it kind of makes the entire cat and mouse game pointless
Well, that aspect on the other hand is not balanced at all (at least in PvP). I think it's where the problem lies, not in the Lock/Dodge mechanic.


Thread : General Discussion  Preview message : #846674  Replies : 43  Views : 2405
posté April 03, 2015, 12:31:55 | #5

Quote (Hudski @ 03 April 2015 11:59) *
PVP Lock and Dodge is weighed toward the locker because you can expect to get roughly the same amount as your opponent, therefore the locking character wins because "equal lock and dodge" is a success for lock. PVE Lock and Dodge is weighed toward the monsters because they just have ten fucking thousand of it anyway and are allowed to freely fuck you up and run circles around you while completely incapacitating you just by standing there.
Well, it's not that simple, the task of locker is to catch the opponent, while the task of dodger is to run. Obviously Lock will be better than Dodge when locker and dodger are standing against each other, but the locker has to come with initiative of reaching the opponent, which might be very costful and the dodger (if he's good) shouldn't let the locker catch him. Characters who dodge close combat are naturally ranged characters. When in distance, they're the hunter and their enemy is the prey, but in close combat it's the other way around. In my opinion it's not very unfair.


Thread : General Discussion  Preview message : #846670  Replies : 43  Views : 2405
posté April 02, 2015, 20:58:21 | #6

Quote (kuwaz @ 02 April 2015 15:40) *

Quote (Lukinerx @ 02 April 2015 09:02) *
1 word: JAVA

until we get new client not made in Java (nor in Flash, etc) ... it may be even worse

This has nothing to do with Java. In fact Java is actually very good at garbage collection if you know how to code properly. You dont directly allocate memory in Java like you do in C, so "memory leaks" arent really a thing. What is a thing however, is developers who dont understand how to optimize their code, not removing unused objects and leaving them around doing nothing. I write a lot of code for enterprise apps in Java, these are apps that handle way more data and over a far longer periods of uptime that dont have nearly as many problems as this silly client.
Memory leaks actually are a thing in Java... There's plenty of situations where Java GC can't reclaim memory because of lasting reference assignments like String's privately maintained memory pool, final static field assignments, unclosed file and connection streams etc.
Also, while Java VM is a one of the best in the world, it's not the best fit for running a game engine due to it's non-determistic garbage collection, lack of POD types, no ability to control memory layout or make full use of hardware acceleration.
Still, a game like Wakfu should run much more smoothly and we should rather be looking at Ankama devs than these at Oracle.


Thread : General Discussion  Preview message : #846452  Replies : 17  Views : 953
posté March 25, 2015, 02:15:09 | #7

Quote (Taku- @ 25 March 2015 02:06) *
You know he max level stats for the crow?
I fixed it on the site literally 5 minutes ago (it's still up) :p



Note that the stats might be a placeholder!


This post has been edited by FajneCycki - March 25, 2015, 02:16:21.
Thread : General Discussion  Preview message : #843123  Replies : 152  Views : 8296
posté March 24, 2015, 21:27:34 | #8
RAM Usage Score Ranking Post screenshots from your OS's task manager.
I'll start with mine!


Game crashed at that point :X


Thread : General Discussion  Preview message : #843027  Replies : 7  Views : 462
posté March 22, 2015, 21:30:24 | #9

Quote (MiniMikeh @ 22 March 2015 21:24) *
this sounds like the problem but at the same time sucks butts?

Does this mean we need to equip all heroes and mm with ugly set?
That might work, otherwise... no clue.


Thread : General Discussion  Preview message : #842330  Replies : 13  Views : 920
posté March 22, 2015, 21:12:47 | #10
Ankama probably messed something up while making ground for Heroes. Places like Ugly Tower or Wa's throne room require team verification and thus it needs to be checked if the team members (players with their Heroes and sidekicks) can enter, so it needed to be modified.


This post has been edited by FajneCycki - March 22, 2015, 21:16:16.
Thread : General Discussion  Preview message : #842328  Replies : 13  Views : 920
posté March 22, 2015, 05:47:35 | #11

Quote (MiniMikeh @ 22 March 2015 04:01) *


There are actually 2 new harnesses :p


Spoiler: (highlight to show)




This post has been edited by FajneCycki - March 22, 2015, 05:48:05.
Thread : General Discussion  Preview message : #842227  Replies : 152  Views : 8296
posté March 20, 2015, 22:25:19 | #12
Figured they've added a couple of emotes:

Butterfly Aura


Brandish a flaming sword


Feather Aura
 


Thread : Feedback  Preview message : #841782  Replies : 580  Views : 47890
posté March 18, 2015, 16:32:58 | #13
It'd be helpful if you could post contents of the Details window. The screenshot gives very little information, because updater shows the same message for a very wide variety of different errors.


Thread : Technical Issues  Preview message : #840626  Replies : 2  Views : 130
posté March 17, 2015, 03:52:57 | #14
If anyones curious for the latest items, I'll be hosting a preview here for a while.


Thread : Feedback  Preview message : #839460  Replies : 580  Views : 47890
posté March 06, 2015, 15:28:00 | #15
Costume du Corbeau Noir Suprême (looks the same as the new set)




Thread : Feedback  Preview message : #836097  Replies : 580  Views : 47890
posté February 27, 2015, 20:27:55 | #16

Quote (Tyr4el @ 27 February 2015 20:01) *
What Nation revamp? I'm new to the game lol
The current nation maps are going to be replaced with new ones, each having it's capital. You can read about it here.


Thread : General Discussion  Preview message : #834227  Replies : 47  Views : 2229
posté February 27, 2015, 19:32:49 | #17

Quote (Tyr4el @ 27 February 2015 19:19) *
Lookin good.

I didn't know there was an update planned...lol. Is there?
It's a part of the upcoming nation revamp. I wouldn't expect to see it soon, since the development pace is rather slow, it's been in works for 2 years.


Thread : General Discussion  Preview message : #834215  Replies : 47  Views : 2229
posté February 27, 2015, 19:08:41 | #18
Small update on Sufokia!







Thread : General Discussion  Preview message : #834206  Replies : 47  Views : 2229
posté February 10, 2015, 01:58:24 | #19
If you still want to change the location where the screenshots are saved, you can easily do that by creating a directory symlink. Do as follows:

1. Make sure that the path preceding the original screenshots directory exists. (you might need to recreate it)
2. Replace or remove the "screenshots" directory in case it existed.
3. Open cmd and write this:
mklink /D /J {path to the original screenshots directory} {path to the desired screenshots directory}

Example:
mklink /D /J C:\Users\jack\AppData\Local\Ankama\Wakfu\game\screenshots E:\Images\Wakfu\Screenshots


This post has been edited by FajneCycki - February 10, 2015, 02:31:19.
Thread : General Discussion  Preview message : #828880  Replies : 11  Views : 485