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FajneCycki's profile
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Member Since : 2012-01-12
556 Posts (0.34 per day)
Most active in : General Discussion
posté Yesterday - 14:14:29 | #1
WTB Sinous Dagger, Kokorset and more WTB:
Sinous Dagger or Soul Dagger
Kokorset
Beach Bandage
Immemorial Helmet

PM Snoopy


This post has been edited by FajneCycki - August 25, 2016, 18:41:53.
Thread : Trade  Preview message : #976824  Replies : 0  Views : 85
posté August 20, 2016, 10:52:34 | #2

Quote (bloudidav @ 20 August 2016 10:30) *
Interesting stuff really

And did you manage to get any info about those "sham moon epaulettes " ? or about the "eliocube" ?

"Sham Moon Epaulettes" is the name of the recipe that's used to make Epaulettes du Roi Singe (it's the same thing).

I think eliocube is a drop from Sham Moon UB, but I don't really know.


Thread : General Discussion  Preview message : #976250  Replies : 66  Views : 2906
posté August 19, 2016, 23:32:32 | #3
I am the source (using a tool of my own creation).

I don't know how to obtain the blueprint. It's not a craft so it might be a drop.


Thread : General Discussion  Preview message : #976206  Replies : 66  Views : 2906
posté August 19, 2016, 21:14:37 | #4

Quote (bloudidav @ 18 August 2016 12:38) *
Do we yet have any info about what it will take to get this new Relic ? I'm trying to find out whether or not i can craft imperial breastplate, or if i should keep the seal for this relic (in case it gets a similar craft to the Dora NiO ?).

It's a craft and it requires a blueprint.

As for the recipe:

Sham Moon Epaulettes, lvl 100
Eliocube x1
Wealth Flower x20
Iridiscent Kamasandre x200
Foreal Titanium x20
Black Monkey Hairs x15
Pirate Flag x15
Koko Nutt Essence x15
Cataplasm x15

It appears there's no recipe for the epic cloak though (Cape de Luk Ylook).


Thread : General Discussion  Preview message : #976185  Replies : 66  Views : 2906
posté August 18, 2016, 11:52:25 | #5
Lucky today ^^




Thread : General Discussion  Preview message : #975998  Replies : 673  Views : 56719
posté August 14, 2016, 16:24:49 | #6
Interesting stuff (crafts and drops):


Epaulettes du Roi Singe (Relic lvl. 180 Epaulettes)
1 Control
296 Health Points
30% Wisdom
9% Critical Hit
10% Block
175 Mastery 3
105 Melee Mastery
43 Resistance
43 Resistance
43 Resistance


Cape de Luk Ylook (Epic lvl. 180 Cloak)
1 AP
1 MP
344 Health Points
40 Dodge
85 Mastery 3
85 Distance Mastery
42 Resistance
42 Resistance
42 Resistance


Alliance-Singe (Legendary lvl. 195 Ring)
133 Health Points
30 Dodge
80 Distance Mastery
20 Resistance 3


Marteau de Foul Moon (Legendary lvl. 180 Hammer)
1 AP
1 Range
1 Control
189 Health Points
50 Lock
6% Critical Hit
120 Mastery 3
30 Elemental Resistance


Coiffe du Chachaviateur (Legendary lvl. 195 Helmet)
322 Health Points
35 Lock
35 Dodge
45 Initiative
9% Block
110 Mastery 3
105 Critical Mastery
47 Resistance
47 Resistance
47 Resistance


Fétiche de Précision (Legendary lvl. 195 Amulet)
1 AP
205 Health Points
35 Lock
35 Dodge
6% Critical Hit
130 Single Target Mastery
33 Resistance 3


Egide de Moon (Legendary lvl. 195 Shield)
1 Range
262 Health Points
10% Block
27 Elemental Resistance


Thread : General Discussion  Preview message : #975523  Replies : 66  Views : 2906
posté August 05, 2016, 03:07:37 | #7
1. The game mechanics on early levels are rather lenient and give you plenty of space to try things and learn - 1/10
2. Well, it's not difficult. Especially if you're doing dailies, but it's very boring and tedious - 2/10
3. Most proffessions are rather easy to max (a matter of 20-30 game hours with potions/bonuses) - 3/10
4. Maybe I'm being a smartass but I often find myself thinking that some person is not using their class to their full potential. Also there's a lot of details that you can think of even when you play a simple class, like when you need to move several targets and you instantly realise that you can do it with a single beacon using a cra while otherwise you'd need your fellow panda to spend all his AP/MP in order to do the same thing. It's something that you need to develop some intuition for and it usually takes a lot of time. Mastering a class is very difficult - 10/10
5. It depends:
a) if your final build requries 0.25% drop chance stele items and/or some item that takes 15 dark monkey hairs to make etc - 10/10
b) otherwise 8/10
6. Depends on your personal features and connections...
7. I don't think this is very hard. Generally bad builds are quickly abandoned and forgotten. People try plenty of different builds and the best ones crystallize in an evident manner. It doesn't mean that there are no sweet spots that everyone's been missing so far. There are plenty of possibile builds, but it's not hard to get it more or less right - 4/10


This post has been edited by FajneCycki - August 25, 2016, 18:41:53.
Thread : General Discussion  Preview message : #974691  Replies : 11  Views : 670
posté August 02, 2016, 14:27:35 | #8
Planter's Puncher is a regular recipe that you don't need to get/learn (lvl 100 AoE weapon's master). To craft it, you need Planty Stem and in order to get that you have to finish merc quests on moon. Note that both Planty Stem and Planter's Puncher are linked on pick up. You have to do the quests and craft it on the same account.

About the giant totem... It's WIP and yet to be released. That's supposed to be the new UB.


This post has been edited by FajneCycki - August 25, 2016, 18:41:53.
Thread : General Discussion  Preview message : #974388  Replies : 3  Views : 265
posté July 28, 2016, 13:25:28 | #9
The deck system and endgame gear is designed in such a way that in most cases you can go tri or duo without really sacrificing anything. Most deck passives are branch-agonstic. I think sacrier is the only class that doesn't benefit greatly from hybrid build (their passives are targeted at individual branches e.g. damage for RA etc). Apart from that, great majority of 160lvl+ gear provides 3 elemental mastery and a ton of secondary damages. As a hybrid, you can potentially reach pretty much the same damage mastery as a mono build. Additionally, you get the privilige of choosing the target's weakest elemental resistance.
You should not focus on one element, but on one kind of damage (melee or distance, ST or AoE). That way you can better utilize deck skills and endgame gear.


This post has been edited by FajneCycki - August 25, 2016, 18:41:53.
Thread : General Discussion  Preview message : #973754  Replies : 15  Views : 481
posté July 16, 2016, 20:29:53 | #10

Quote (Recuva @ 16 July 2016 20:17) *
No, that's not what he means. Around 2-3 years ago some Ankama staff member mentioned that a new UB called "Le Plagiste" is in the works. I think his english name was supposed to be "The Big Sandhill". Until now, we still know nothing about this new UB.

The Big Sandhill was scheduled to be released in July 2013 in the official roadmap.


Thread : General Discussion  Preview message : #972619  Replies : 20  Views : 1320
posté July 09, 2016, 22:22:50 | #11
Well... It's really hard to drop items - that's true, but luckily, most of the time you can take them for tokens and their token prices are not too high.
I've done around 200 runs of all moon dungeons combined, at least 1/3 of them with some steles activated and around 30-40 with all 3 steles activated. And yet, I can't say that I feel rewarded. All the relics and epics from moon that I have are linked and come strictly from the token machine. That's fair enough - at least I have them - the problem starts when you want to get an item that's not available in the token machines. I've seen only 3 stele items and 3 dungeon-mob-restricted items drop so far. And these items are very often required to reach your final build/gear. Getting those items vastly depends on luck, so even if you make an enormous effort - you might never be rewarded.


Thread : General Discussion  Preview message : #971385  Replies : 20  Views : 1087
posté June 25, 2016, 12:19:14 | #12
In the latest update Ankama has added a bunch of low level incarnam items and some new Otomaï gears:

Chausses-Pèlerin d'Otomaï (lvl. 185 Relic Boots)

2 MP
329 Health Points
40 Lock
40 Dodge
3% Critical Hit
150 Mastery 3
20 Critical Resistance
20 Rear Resistance
40 Resistance
40 Resistance
40 Resistance

Armure de l'Initié d'Otomaï (lvl. 135 Legendary Breastplate)

1 AP
201 Health Points
6% Block
50 Mastery 3
30 Resistance
30 Resistance
30 Resistance

Grèves des Eclaireurs d'Otomaï (lvl. 60 Epic Boots)

1 AP
1 MP
78 Health Points
25 Mastery 3
10 Elemental Resistance

Casque des Eclaireurs d'Otomaï (lvl. 20 Mythical Helmet)

18 Health Points
2% Block
16 Elemental Mastery
6 Elemental Resistance

Cape des Eclaireurs d'Otomaï (lvl. 40 Legendary Cloak)

40 Health Points
2% Critical Hit
2% Block
20 Mastery 3
12 Elemental Resistance


Thread : Feedback  Preview message : #969732  Replies : 644  Views : 84163
posté May 27, 2016, 10:58:34 | #13
Well, I don't know any legendary players - i.e. ones that were remembered for a longer time due to some accomplishment.

However I can name people I have found the most persistent in staying in the endgame over last 4 years on Remington:

- Cloudi - He's been very active for as long as I know, but quit the game few months ago. I think he was the first to beat BC as UB, and one of the first people to farm BC set when he was still a WB. He was also very well renowned for PvP.

- Chaos - I remember leveling on wild gobbals in 2012 (or 2013?) with Chaos and since then he's been at the top in PvE most of the time, although he had many breaks.

- Naftalina - I remember occasionally playing with him and his wife him since WB times until 2015, when he moved to Efrim(?) and from what I've heard he was still killing it there.

- Keyser-Returns - The only person that I remember from nation PvP wars in 2013 that still plays the game. He has been PvPing with his Osa for ages and was quite succesful at it most of the time.


Thread : General Discussion  Preview message : #965215  Replies : 108  Views : 4748
posté April 24, 2016, 22:16:36 | #14
We need to build a wall.


Thread : General Discussion  Preview message : #958224  Replies : 16  Views : 708
posté April 13, 2016, 03:35:12 | #15
It's been some time since last update.
I have a couple of costumes for you this time (not sure if they were published already?):

Costume Gras


Costume du Tofu


Costume Twitter


Costume du Renouveau


Costume Infernal
 


Thread : Feedback  Preview message : #955139  Replies : 644  Views : 84163
posté February 08, 2016, 00:11:29 | #16

Quote (RangerMange @ 07 February 2016 22:56) *
I've been monitoring CPU and memory, and none are spiking or causing trouble when the game starts to micro-lag.

Also, as I stated before - it happens even when I'm at the login screen, or the character select menu - there shouldn't be anything loading/downloading if I haven't even selected a character to log in with. There is nothing really consistent at all about when the microlags occur.
The micro-lags, as you call them, are most likely Java's garbage collection pauses. This is due to Wakfu's poor optimization. Java VM has limited memory and when it runs out of space for new objects, it stops the application and reclaims some memory. So you won't see CPU spikes then.

Everyone experiences freezes to some extent and there's not much you can do to avoid it except adjusting Java parameters to make the pauses less noticeable.


Thread : Technical Issues  Preview message : #942256  Replies : 26  Views : 1760
posté February 07, 2016, 01:32:59 | #17

Quote (D3trix @ 06 February 2016 22:46) *

Quote (RangerMange @ 06 February 2016 22:15) *
I can't seem to run the game with this .bat - keeps saying "Wakfu didnt shut down properly".

I have this for my file;

set _JAVA_OPTIONS="-Xmx726m -Xms256m -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods" start /d "C:\Proggy\Wakfu" Wakfu.exe

Is that correct?
Pretty sure it's set JAVA_OPTS not OPTIONS
JAVA_OPTS is a different variable which does not take precedence over command line arguments. So in this case it will have no effect - it's necessary to use _JAVA_OPTIONS.


Quote (RangerMange @ 06 February 2016 23:26) *
Haven't tried that new version, but I may have fixed my issues by disabling all of the NVidia features for the game that were disable-able. So far I've gone about a half hour with no microlags.

**EDIT:** Okay I went about 3 hours without issue but then they happened again. Now trying the .bat again - this time with the corrected OPTIONS -> OPTS. It is working now so I'll report back if I'm micro-lagging still..
I'm sorry but it's been a while since I've written any Batch. The first line should be without the quotation marks, like this:
set _JAVA_OPTIONS=-Xmx724m -Xms248m -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods 


This post has been edited by FajneCycki - August 25, 2016, 18:41:53.
Thread : Technical Issues  Preview message : #942124  Replies : 26  Views : 1760
posté February 06, 2016, 21:42:26 | #18

Quote (RangerMange @ 06 February 2016 21:35) *
Is this .bat a replacement for the launcher? Or you just run it one time then use the normal launcher from then on after? Also, thanks!
You run it instead of the launcher. It sets the flags temporarily (so it doesn't affect other Java applications) and runs the game launcher.


Thread : Technical Issues  Preview message : #942094  Replies : 26  Views : 1760
posté February 06, 2016, 21:28:53 | #19
I'm not sure if it's OK (it should be), but you can override settings of any Java application with an environmental variable _JAVA_OPTIONS. Wakfu developers have set these to ensure that Wakfu doesn't use too much memory, but it makes the game freeze a little bit more. Here's an example batch script that you can run Wakfu with:

set _JAVA_OPTIONS="-Xmx726m -Xms256m -XX:+AlwaysPreTouch -XX:+UseFastAccessorMethods"
start /d "path/to/wakfu" Wakfu.exe


You can paste this into a .bat file and run it. It makes the available memory pool bigger and sets 2 flags that might improve performance.
Xmx is the maximum size of the memory allocation pool, default: 536870912 (bytes)
Xms is the initial memory allocation pool, default: 177167401 (bytes)
You can adjust these values and flags to your liking.


This post has been edited by FajneCycki - August 25, 2016, 18:41:53.
Thread : Technical Issues  Preview message : #942089  Replies : 26  Views : 1760