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FajneCycki's profile
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Member Since : 2012-01-12
566 Posts (0.32 per day)
Most active in : General Discussion
posté November 18, 2016, 18:58:01 | #1

Quote (Tiefoone @ 09 October 2016 01:33) *
Ah, it wasn't during the initial installation, at the end of that it seems like it checks for updates, at which point it shits the bed at "Computing Modifications".
I've had the same problem on my laptop and the issue was having too little space on my /tmp partition. By default the tmp partition (if you have one) has its size set to half of your RAM. If you have less than 8gb RAM and a separate tmp partition you will probably need to resize it.
How to resize tmpfs


Thread : Feedback  Preview message : #988524  Replies : 5  Views : 303
posté November 03, 2016, 18:31:26 | #2

Quote (TestAccountDONOTKILL @ 03 November 2016 17:13) *

Quote (FajneCycki @ 03 November 2016 16:49) *

Quote (TestAccountDONOTKILL @ 03 November 2016 02:09) *
Also possible bug - the Makabra weapons are listed as level 0 in the builder but are level 100 in game (or at least the powered up ones are). If the level requirement of the weapon levels up as people level the weapon up then the Makabra weapons are showing the level 100 stats for level 0.
Makabra items have a slider that lets you see their stats at any level (on the bottom).
The slider is always set to the max by default (which is not the original level, that you see in the gear search results).
Maybe I phrased things poorly.

If you search for items with AP in the level range 0-50 then the filter will show all the Makabra weapons (because their level 100 stats have AP) but they'll appear as level 0 in the list (where they have almost no stats at all) and if you scale them to the level 50 version they won't have AP on them.

The filter uses the level 100 stats to check what stats the item has, but uses level 0 as the level requirement for the item. So they don't really fulfil the search criteria of "Level range 0-50" and "AP", because they only get AP above that level range.

I mean there might not be an easy/good way to sort this, but I thought I would mention it anyway.

You're right, but I think the best consensus is filtering by max level stats since it's what most people are interested in. I might change the search results to say that they're at their max level though.


Thread : General  Preview message : #986466  Replies : 21  Views : 1166
posté November 03, 2016, 16:49:28 | #3

Quote (TestAccountDONOTKILL @ 03 November 2016 02:09) *
Also possible bug - the Makabra weapons are listed as level 0 in the builder but are level 100 in game (or at least the powered up ones are). If the level requirement of the weapon levels up as people level the weapon up then the Makabra weapons are showing the level 100 stats for level 0.
Makabra items have a slider that lets you see their stats at any level (on the bottom).
The slider is always set to the max by default (which is not the original level, that you see in the gear search results).


Thread : General  Preview message : #986434  Replies : 21  Views : 1166
posté November 02, 2016, 16:18:04 | #4
Hey, I work on the builder!


Quote
I can't see the character graphics. Does it require cookies from an external site or something? Any navigator compatibility?

The builder uses a dedicated graphics engine written in WebGL to resemble the things that you see in the game (I can get 100% exact same output since the game uses OpenGL). It's actually capable of running every animation from the game except for the particles.
Unfortunately it comes at a cost, since WebGL is only supported in modern versions of browsers.


Quote
The pvp-costume(s) (Infuntry costume) depend on the guild-colors, but there is currently no option to pick it.Maybe add the right-click-functionality to turn the avatar the other way.

Both can be added in the next update.


Quote
(You use the layout from pre-Astrub revamp. It might be not too much work to change it into how it looks now ingame. People might get familiar with it in the future.)

Ehhh... I like the old layout better


Quote
How about a gear-comparison?

Not in the builder, but maybe as a separate thing!


Quote
You would have the fundamentals of building a min-maxer too.

I could see it there, but there are other, more urgent things to do right now.


This post has been edited by FajneCycki - December 02, 2016, 19:05:08.
Thread : General  Preview message : #986119  Replies : 21  Views : 1166
posté October 01, 2016, 15:44:52 | #5
Bump!

Ankama Staff Costume


Pumpkwin Costume


Día de los Muertos Costume


Kwismas Costume


Patriot Costume


Factory Worker Costume


Mentor Costume


Wakfu Costume


Costume d'Incarnam



Thread : Feedback  Preview message : #981061  Replies : 645  Views : 88796
posté September 23, 2016, 20:27:17 | #6
I'd be worried if I ever found a male character cute :p


Thread : General Discussion  Preview message : #980197  Replies : 19  Views : 657
posté September 11, 2016, 18:52:03 | #7

Quote (TheRogueCat @ 11 September 2016 18:23) *
I've never been in that dungeon, but I suspect it is a 5% base drop chance with conditions.

The same thing happens with the cloudy cotton. What I guess that happens there, is what happens with relic fragments. There is just one drop (or maybe it is another number, 2, 3...) per monster per player (they called it "jets"). So, regardless of if the best player can reach a 12.5% drop chance, it would be pointless if only one roll is asigned to a random player in the team, leaving the others with no chance to make a drop attemp.

In my opinion the encyclopedia should inform about those "jets" too. Because yeah, if it's just one drop per player, having 6 players in team would additionally reduce the chances to 1/6 of its base drop rate.
It's not the case. I've had runs where 3-5 would drop (screenie). That would naturally not happen too often.

I think you're just having bad luck. You should maybe try bringing an Enutrof, I've seen Enutrofs get at least 1 hairs in virtually every run.


This post has been edited by FajneCycki - December 02, 2016, 19:05:08.
Thread : General Discussion  Preview message : #978997  Replies : 14  Views : 707
posté September 10, 2016, 23:03:37 | #8
That's some nice work!
It's one weird file format.
I played with it and the ANM animation files a little bit few months ago and achieved some interesting results (like drawing gear pieces on characters).
I'm also aware that some people have figured the TGAMs out long before that.
Another thing:
It will be scrapped and completely replaced with plain PNG within the next update! :')


Thread : General Discussion  Preview message : #978912  Replies : 6  Views : 393
posté September 01, 2016, 21:10:15 | #9

Quote (RaderElcaroman @ 01 September 2016 20:38) *
do you mind to share us which classes were used? because in my opinion,it takes at least 2turns to pass a phase,including mobs cleaning that usually take 3turns its not easy to fit all this in such a short period of time.but congratz,its rather an impressive move
The team was:
Fogger
Xelor
Feca
Sadi
Osa
Cra


Thread : General Discussion  Preview message : #977953  Replies : 973  Views : 76509
posté September 01, 2016, 15:17:20 | #10
First run under 10 min
 


Thread : General Discussion  Preview message : #977923  Replies : 973  Views : 76509
posté August 24, 2016, 14:14:29 | #11
Closed Closed


This post has been edited by FajneCycki - December 02, 2016, 19:05:08.
Thread : Trade  Preview message : #976824  Replies : 0  Views : 346
posté August 20, 2016, 10:52:34 | #12

Quote (bloudidav @ 20 August 2016 10:30) *
Interesting stuff really

And did you manage to get any info about those "sham moon epaulettes " ? or about the "eliocube" ?

"Sham Moon Epaulettes" is the name of the recipe that's used to make Epaulettes du Roi Singe (it's the same thing).

I think eliocube is a drop from Sham Moon UB, but I don't really know.


Thread : General Discussion  Preview message : #976250  Replies : 107  Views : 6741
posté August 19, 2016, 23:32:32 | #13
I am the source (using a tool of my own creation).

I don't know how to obtain the blueprint. It's not a craft so it might be a drop.


Thread : General Discussion  Preview message : #976206  Replies : 107  Views : 6741
posté August 19, 2016, 21:14:37 | #14

Quote (bloudidav @ 18 August 2016 12:38) *
Do we yet have any info about what it will take to get this new Relic ? I'm trying to find out whether or not i can craft imperial breastplate, or if i should keep the seal for this relic (in case it gets a similar craft to the Dora NiO ?).

It's a craft and it requires a blueprint.

As for the recipe:

Sham Moon Epaulettes, lvl 100
Eliocube x1
Wealth Flower x20
Iridiscent Kamasandre x200
Foreal Titanium x20
Black Monkey Hairs x15
Pirate Flag x15
Koko Nutt Essence x15
Cataplasm x15

It appears there's no recipe for the epic cloak though (Cape de Luk Ylook).


Thread : General Discussion  Preview message : #976185  Replies : 107  Views : 6741
posté August 18, 2016, 11:52:25 | #15
Lucky today ^^




Thread : General Discussion  Preview message : #975998  Replies : 973  Views : 76509
posté August 14, 2016, 16:24:49 | #16
Interesting stuff (crafts and drops):


Epaulettes du Roi Singe (Relic lvl. 180 Epaulettes)
1 Control
296 Health Points
30% Wisdom
9% Critical Hit
10% Block
175 Mastery 3
105 Melee Mastery
43 Resistance
43 Resistance
43 Resistance


Cape de Luk Ylook (Epic lvl. 180 Cloak)
1 AP
1 MP
344 Health Points
40 Dodge
85 Mastery 3
85 Distance Mastery
42 Resistance
42 Resistance
42 Resistance


Alliance-Singe (Legendary lvl. 195 Ring)
133 Health Points
30 Dodge
80 Distance Mastery
20 Resistance 3


Marteau de Foul Moon (Legendary lvl. 180 Hammer)
1 AP
1 Range
1 Control
189 Health Points
50 Lock
6% Critical Hit
120 Mastery 3
30 Elemental Resistance


Coiffe du Chachaviateur (Legendary lvl. 195 Helmet)
322 Health Points
35 Lock
35 Dodge
45 Initiative
9% Block
110 Mastery 3
105 Critical Mastery
47 Resistance
47 Resistance
47 Resistance


Fétiche de Précision (Legendary lvl. 195 Amulet)
1 AP
205 Health Points
35 Lock
35 Dodge
6% Critical Hit
130 Single Target Mastery
33 Resistance 3


Egide de Moon (Legendary lvl. 195 Shield)
1 Range
262 Health Points
10% Block
27 Elemental Resistance


Thread : General Discussion  Preview message : #975523  Replies : 107  Views : 6741
posté August 05, 2016, 03:07:37 | #17
1. The game mechanics on early levels are rather lenient and give you plenty of space to try things and learn - 1/10
2. Well, it's not difficult. Especially if you're doing dailies, but it's very boring and tedious - 2/10
3. Most proffessions are rather easy to max (a matter of 20-30 game hours with potions/bonuses) - 3/10
4. Maybe I'm being a smartass but I often find myself thinking that some person is not using their class to their full potential. Also there's a lot of details that you can think of even when you play a simple class, like when you need to move several targets and you instantly realise that you can do it with a single beacon using a cra while otherwise you'd need your fellow panda to spend all his AP/MP in order to do the same thing. It's something that you need to develop some intuition for and it usually takes a lot of time. Mastering a class is very difficult - 10/10
5. It depends:
a) if your final build requries 0.25% drop chance stele items and/or some item that takes 15 dark monkey hairs to make etc - 10/10
b) otherwise 8/10
6. Depends on your personal features and connections...
7. I don't think this is very hard. Generally bad builds are quickly abandoned and forgotten. People try plenty of different builds and the best ones crystallize in an evident manner. It doesn't mean that there are no sweet spots that everyone's been missing so far. There are plenty of possibile builds, but it's not hard to get it more or less right - 4/10


This post has been edited by FajneCycki - December 02, 2016, 19:05:08.
Thread : General Discussion  Preview message : #974691  Replies : 11  Views : 843
posté August 02, 2016, 14:27:35 | #18
Planter's Puncher is a regular recipe that you don't need to get/learn (lvl 100 AoE weapon's master). To craft it, you need Planty Stem and in order to get that you have to finish merc quests on moon. Note that both Planty Stem and Planter's Puncher are linked on pick up. You have to do the quests and craft it on the same account.

About the giant totem... It's WIP and yet to be released. That's supposed to be the new UB.


This post has been edited by FajneCycki - December 02, 2016, 19:05:08.
Thread : General Discussion  Preview message : #974388  Replies : 3  Views : 393
posté July 28, 2016, 13:25:28 | #19
The deck system and endgame gear is designed in such a way that in most cases you can go tri or duo without really sacrificing anything. Most deck passives are branch-agonstic. I think sacrier is the only class that doesn't benefit greatly from hybrid build (their passives are targeted at individual branches e.g. damage for RA etc). Apart from that, great majority of 160lvl+ gear provides 3 elemental mastery and a ton of secondary damages. As a hybrid, you can potentially reach pretty much the same damage mastery as a mono build. Additionally, you get the privilige of choosing the target's weakest elemental resistance.
You should not focus on one element, but on one kind of damage (melee or distance, ST or AoE). That way you can better utilize deck skills and endgame gear.


This post has been edited by FajneCycki - December 02, 2016, 19:05:08.
Thread : General Discussion  Preview message : #973754  Replies : 15  Views : 629