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MakoSeraph's profile
Member Since : 2011-02-18
458 Posts (0.28 per day)
Most active in : The Old Dusty Corner
posté January 30, 2016, 17:23:15 | #1
For the revamped island to follow Monk, my vote is Bilbyza. The island of party and merriment needs to be more busy.
I'm also excited for God Ecaflip coming to Krosmaga, and I wish I could be involved in the testing process to try him out.

Thread : News  Preview message : #940973  Replies : 74  Views : 2131
posté January 09, 2016, 18:42:24 | #2
I will only admit the hilarity that my ear tips probably only go as high as your thighs, but pick up lyn squads are a beautiful thing. And synchronized dancing emotes

Thread : News  Preview message : #937021  Replies : 336  Views : 6078
posté January 09, 2016, 17:56:01 | #3

Quote (YEEART @ 09 January 2016 14:53) *
Blade and Soul is an completely different game from Wakfu. I don't even know what he/she's trying to achieve by saying that.
What I'm trying to say is lookatthatADORABLEkillingmachineohmygods

This week, Huppermages. Next week, Lyn Bladedancer. *makes weighing motion with hands*

Thread : News  Preview message : #936991  Replies : 336  Views : 6078
posté January 08, 2016, 18:48:01 | #4
Everyone is getting over hyped huppermages, but a week from now, I'll be all like

I would LOVE to be excited for this new class, but are we getting any other content available to us soon?

Thread : News  Preview message : #936693  Replies : 336  Views : 6078
posté January 08, 2016, 05:52:29 | #5
Rynth is the nicest Enu I've rolled with, he's even taken to his class like I have with Ecaflips (all about dat cats and luck). Agreed, if you're rolling with a greedy enu, or any player that isn't team friendly, you don't party with them.

Thread : Enutrof  Preview message : #936540  Replies : 105  Views : 2567
posté January 05, 2016, 01:29:57 | #6
This is pretty strange, but it started working for me all of a sudden. Nothing special I did, just randomly tried tonight and it appears to be working.

edit: after looking into it further, it looks like only the ogrine packages lower than $28 are working.

This post has been edited by MakoSeraph - January 06, 2016, 01:59:51.
Thread : Technical Issues  Preview message : #935814  Replies : 8  Views : 291
posté January 02, 2016, 20:53:31 | #7
Just tried as well to no avail. There were other threads that mentioned security measure, all which I meet, and this isn't helping either.

Thread : Technical Issues  Preview message : #935524  Replies : 8  Views : 291
posté December 29, 2015, 03:30:14 | #8
I can assume the deal is over by now, right? It's about 9:30pm est this moment.

Thread : News  Preview message : #934839  Replies : 10  Views : 698
posté November 10, 2015, 19:17:57 | #9
Its standalone is great on the eyes with its new graphics, and with full implementation of the board game's rules and mechanics, it's got much more complexity to develop unique teams.
What I want to ask is if there's anymore news about Krosmaga. Pretty please with yarnballs on top

This post has been edited by MakoSeraph - November 10, 2015, 19:19:36.
Reason for edit : derp proofreading
Thread : News  Preview message : #925071  Replies : 17  Views : 1465
posté November 03, 2015, 19:38:28 | #10
At this point, I'd love to see an update about krosmaga

Thread : News  Preview message : #923915  Replies : 49  Views : 2965
posté October 13, 2015, 04:06:29 | #11
Avantage Kokotique (discussion of mechanics) Did a forum search and was surprised that I couldn't find a thread about this buff particularly. With the seemingly in-explainable nature of why this buff proc's on Kokoloss mobs, you'd think there would be some player speculation on the forums. Here it is then. Post your speculations.

From my own experiments, it seems based on chance. Indirect AoEs proc, ranged and cc attacks proc except in the random times they don't. It is proc'd on whatever direction you attack it. The more I try out, the more I'm convinced it is based on chance per hit. If that be the case, high cost spells would be recommended.

Thread : General Discussion  Preview message : #917770  Replies : 3  Views : 336
posté October 08, 2015, 04:27:15 | #12
"Play as one of the Twelves gods"

God Ecaflip all day everyday.
you humans be tail troubled. It is a card game, why would you be any other god??

Thread : News  Preview message : #915167  Replies : 35  Views : 1894
posté September 06, 2015, 06:52:05 | #13
Wakfu, I...

Thread : General Discussion  Preview message : #904821  Replies : 27  Views : 2035
posté August 25, 2015, 04:48:44 | #14
Just wished PAX didn't sell out so ridiculously fast. I'll be in the area, but I'm going to a show outside the pax-venue.

Thread : News  Preview message : #901412  Replies : 20  Views : 2495
posté August 13, 2015, 16:52:05 | #15
This is quite the compensation. On an off-topic note, is there any chance we can get an inkling of content to come? And I don't mean the hearsay from the forums; I want to see a front page teaser. This radio silence is hurting player interest.

Thread : News  Preview message : #898117  Replies : 106  Views : 6298
posté August 10, 2015, 19:03:15 | #16
While I get why you guys are upset, the number of people trying to cash in on this issue outweigh the honest players on the servers. I don't mean outweigh in terms of population, I mean in terms of impact made. Because of the former, any new, desirable gear will have to be overpriced to make up for the ridiculous amounts of kamas that they are stashing. The markets won't settle over night, or in a week. Heck, I'd be surprised if it's only a month when things are back to how they were.

Thread : General Discussion  Preview message : #896753  Replies : 97  Views : 4459
posté June 20, 2015, 01:29:11 | #17
[Die Alright] not affected by Single-Target or Area damage. I ran some test runs against the passive Mr. Punchy to solve the mystery of whether the Die Alright spell was considered single-target or Area-of-effect.
Here are my results

Control group (fresh restat, no points into any abilities)
1336; 1955 (crit); 1956 (crit); 1346; 1337; 1347

Single-Target (invested the full 20 points into single-target damage)
1347; 1336; 1956 (crit); 1956 (crit); 1346

Area (invested the full 20 points into area damage)
1955 (crit); 1336; 1345 (at this point I was convinced neither damage buffs helped that spell

Distance (20 points into distance damage just to see if *anything* buff that spell)
1585; 1574; (phew... I guess there's at least something helping it)

Conclusion: decide if that spell is considered single target or aoe and let us know.

Post-Conclusion: After trying a similar experiment on 3 Cards, and then on D6, I've come to the conclusion that Single-Target and Area Damage is not working at all. Any other classes confirm this?

with love and kittens forever

This post has been edited by MakoSeraph - June 20, 2015, 01:40:19.
Thread : New Bugs  Preview message : #877788  Replies : 2  Views : 413
posté June 19, 2015, 19:49:09 | #18
Does this let the male-ecaflip ears show? I know certain bandanas erase our ears from existence. It's quite weird.

Thread : News  Preview message : #877585  Replies : 48  Views : 3090
posté June 07, 2015, 04:18:08 | #19
They got it. Infact, with the fascination passive, I can heal myself (and others) with Heads or Tails. You can heal teammates with battle with that passive too. The bad news, you just burned a passive slot for it : x

Thread : Ecaflip  Preview message : #872557  Replies : 5  Views : 971
posté April 13, 2015, 18:32:52 | #20
I would be in agreement with this notion of basing the class on a support role, solely because we have seen many "support" classes have damage builds. When the damage is needed, it will be brought, no matter what class it is. That being said, Ankama, in the past, has expressed that Ecaflips were meant to be fighters on the front line; whether or not that should carry over into a new revamp is up for debate. I still feel like they are capable of such a role in combat, but with elements like Crit-damage going from the Ecaflip's toolkit to everyone's, it'll be tricky to preserve the theme we expect from the feline master race (without being lazy and just making them based on RNGs -- dieu Ecaflip forbid). Supersun has done a good of identifying the main flaws in the current ecaflip design, and we both, to this day, still wrack our brains trying further the lucky-cat agenda.
The new Ecaflip revamp will be a doozy on the development team, so let's all do our best to help steer this ship in the right direction.

This post has been edited by MakoSeraph - April 13, 2015, 18:33:39.
Thread : Ecaflip  Preview message : #850110  Replies : 12  Views : 1487