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MakoSeraph's profile
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Member Since : 2011-02-18
442 Posts (0.31 per day)
Most active in : The Old Dusty Corner
posté June 20, 2015, 01:29:11 | #1
[Die Alright] not affected by Single-Target or Area damage. I ran some test runs against the passive Mr. Punchy to solve the mystery of whether the Die Alright spell was considered single-target or Area-of-effect.
Here are my results

Control group (fresh restat, no points into any abilities)
1336; 1955 (crit); 1956 (crit); 1346; 1337; 1347

Single-Target (invested the full 20 points into single-target damage)
1347; 1336; 1956 (crit); 1956 (crit); 1346

Area (invested the full 20 points into area damage)
1955 (crit); 1336; 1345 (at this point I was convinced neither damage buffs helped that spell

Distance (20 points into distance damage just to see if *anything* buff that spell)
1585; 1574; (phew... I guess there's at least something helping it)

Conclusion: decide if that spell is considered single target or aoe and let us know.

Post-Conclusion: After trying a similar experiment on 3 Cards, and then on D6, I've come to the conclusion that Single-Target and Area Damage is not working at all. Any other classes confirm this?

with love and kittens forever
~MakoSeraph


This post has been edited by MakoSeraph - June 20, 2015, 01:40:19.
Thread : New Bugs  Preview message : #877788  Replies : 2  Views : 242
posté June 19, 2015, 19:49:09 | #2
Does this let the male-ecaflip ears show? I know certain bandanas erase our ears from existence. It's quite weird.


Thread : News  Preview message : #877585  Replies : 48  Views : 1822
posté June 07, 2015, 04:18:08 | #3
They got it. Infact, with the fascination passive, I can heal myself (and others) with Heads or Tails. You can heal teammates with battle with that passive too. The bad news, you just burned a passive slot for it : x


Thread : Ecaflip  Preview message : #872557  Replies : 5  Views : 700
posté April 13, 2015, 18:32:52 | #4
I would be in agreement with this notion of basing the class on a support role, solely because we have seen many "support" classes have damage builds. When the damage is needed, it will be brought, no matter what class it is. That being said, Ankama, in the past, has expressed that Ecaflips were meant to be fighters on the front line; whether or not that should carry over into a new revamp is up for debate. I still feel like they are capable of such a role in combat, but with elements like Crit-damage going from the Ecaflip's toolkit to everyone's, it'll be tricky to preserve the theme we expect from the feline master race (without being lazy and just making them based on RNGs -- dieu Ecaflip forbid). Supersun has done a good of identifying the main flaws in the current ecaflip design, and we both, to this day, still wrack our brains trying further the lucky-cat agenda.
The new Ecaflip revamp will be a doozy on the development team, so let's all do our best to help steer this ship in the right direction.


This post has been edited by MakoSeraph - April 13, 2015, 18:33:39.
Thread : Ecaflip  Preview message : #850110  Replies : 12  Views : 1180
posté April 04, 2015, 04:33:14 | #5

Quote (SupersunZeratul @ 03 April 2015 23:53) *
A friend of mine, and probably the biggest Ecaflip fan on the planet, said that he believes that as an Ecaflip becomes stronger they should have more control over their luck.
It's because I'm a furry, isn't it?

You did mention "playing the ecaflip's game" and the old croupier active (never forget Q.Q), and I wanted to give any other viewer the benefit of additional context. Once upon a time, Ecaflips had an active that would give an ally the tarot card you drew. This was a phenomenal skill, but was sooner deemed too game-breaking to exist.
Why is this active way better than Double or Quits? From surface value, Double or Quits just spells the theme of Ecaflips, but this is a lazy assumption of game development. Before Ecaflips were revamped to their current state, developers were kicking around the idea of replacing it, and I was, frankly, very excited for that. DoQ was lackluster to from the get-go, and has since diminished in value to a gimmick of pure "yolo" nature. An Ecaflip should never wager recklessly; any cat worth his/her salt knows the true value of risk and reward before any wager. When it came to croupier, there was no reckless (or yolo) nature behind it. You knew what kind of luck was shining on you, and you could decide to give that to an ally (but I had always dreamed of cursing enemies just as much). It was a very calculated risk/reward decision.

Expanding the emphasis on the "ecaflip game", it is the same for any class. As Supersun has said, when you begin combat against any class (heck, even certain mobs have gimmicks you must adapt to), you must immediate start reading your opponent in the following order: by class, by personal style, by adaptations. There is no reason why the Ecaflip's game has to be intrapersonal; their game should involve everyone else on the field.

Another tricky issue I hope gets addressed is the inevitability of "optimal builds" that haunts mmos. One of my other more zealous doctrines of the Ecaflip race is one of freedom. From the surface that sounds absurd; how can a race bound to luck be free? The reason rests within two points. First, the base damage buff Ecaflips sported, due to their random nature, staved off the need for an optimal build (for a good long time too). You could get away with a variety of spell combos, and it would work, because your luck would make up for the rest. Second would be player adaptation to Tarot and Die passives. This may be more prevalent with tarot-cats, but an Ecaflip's turn as rarely as rinse-wash-repeat as other classes. You had to constantly adapt to your luck at the time, and that helped inspire builds with more combo variety. Now that an optimal build has been nailed down within Ecaflip community (being fire/water), there are only a handful of earth-cats, like me, searching for some holy-grail-esque build that could change the game. Synergy between the element trees needs to be emphasized as much as synergy with other players. Spells should be unique enough to warrant their ap/mp/wp costs, so people are less likely to focus on cost and base over effect.


Thread : Ecaflip  Preview message : #846934  Replies : 10  Views : 1345
posté March 06, 2015, 15:51:35 | #6
I'm seeing more and more "basic concepts of Wakfu" being compromised as time goes on. Why not make PvP not-open? Why not reserve it for the conquest islands that you wanted to implement so badly? PvE and PvP would be their own separate gigs, separate areas of play, and lead to a more satisfying experience. No one should be forced into a play experience they didn't ask for.


Thread : News  Preview message : #836110  Replies : 63  Views : 4457
posté March 02, 2015, 19:38:31 | #7
I like how they are working on their North American reach, but thy really got to work on their timing of announcement. I would go to pax if I had known before tickets sold out. C'mon now, Ankama :/ As a game design major, and fantasy lore chaser, I'd love to pick your brains.


Thread : News  Preview message : #835016  Replies : 24  Views : 1377
posté December 19, 2014, 17:30:03 | #8
Or wait for the new cap. It's all the same to them.


Thread : News  Preview message : #812051  Replies : 22  Views : 2168
posté December 15, 2014, 03:30:49 | #9
I guess I'm the only one worried about the Ecaflip change. Is cat tree really warranting a nerf when we have so little gimmicks anyways? If the class-based binding (fecas, Iops, whatever) is still circumvented by cat tree porting, then I'm fine with this change.


Thread : Server Status  Preview message : #809315  Replies : 37  Views : 4935
posté November 29, 2014, 09:42:38 | #10
The "creation" of another plane of existence doesn't sound too far fetched when you consider Wakfu being the energy of creation... and that Nox had sent a temporal shockwave from his efforts. But enough of that, here's my question.

Are they capable of real, fluctuating emotions, or are they heartless as mirror-shadows tend to be?


Thread : News  Preview message : #802525  Replies : 67  Views : 5369
posté November 24, 2014, 19:24:58 | #11
Yes! Finally, I can have my Ecaflip army! Joking aside this is a good fix for those stuck with a class they later on dont like.


Thread : News  Preview message : #800508  Replies : 73  Views : 5449
posté November 24, 2014, 15:34:56 | #12
A weapon-based pushback would be lovely for those classes that don't easily push (or not at all). Maybe some shields will push and some will buff lock or remove enemy dodge?? I'm getting ahead of myself at this point, but I would love to see items helping classes make up for a lack in ability.


Thread : Suggestions  Preview message : #800434  Replies : 6  Views : 420
posté November 19, 2014, 17:36:31 | #13
Ush Galesh costume Those who read the Remington comics know that Ush is a bit of a prick. Those who watched the Wakfu OVA episodes can't help but appreciate everything that went into making him: his looks, voice actor, and outfit. I hate Ush, but that outfit is something I need on my Ecaflip's body right meow.
Here's a standing reference:

And a more defined reference


Thread : Suggestions  Preview message : #798398  Replies : 0  Views : 874
posté November 19, 2014, 17:15:51 | #14
Sounds like a last minute lore band-aid, but still acceptable. Players have to remember that Dofus/Wakfu the MMO are entertainment platforms. Lore will be bent or entirely broken so things stay fresh and interesting. Regardless of Voyager, Eliatrope, or Eliotrope, I was gonna play the hell out of this new class.

edit: I would like to take the time to suggest more "hat-free" costumes in-game, b/c I would NOT want to lose that look of Eliotrope default head-ware. pretty please?


This post has been edited by MakoSeraph - November 19, 2014, 17:19:50.
Thread : News  Preview message : #798381  Replies : 417  Views : 16634
posté November 10, 2014, 17:13:35 | #15
That leaves people who either can't multibox or don't want to very vulnerable. The bullies will use their alts b/c god forbid they lose any merit in the case someone jump in defense to punish his/her trolling. The only defense against this is splitting up the group, which Ankama now sees as abuse or using "mules". When you actually get enough players to take out one six-boxing troll, you start seeing drama wars happen with the troll bringing his friends along. If Ankama would take this issue more seriously, then maybe we could expect reporting such harassment to be a more productive solution in the end.


Thread : Suggestions  Preview message : #795182  Replies : 3  Views : 306
posté November 10, 2014, 04:59:52 | #16
Same IPs in PvP I'll have to dig up the devblog that mentioned this, but I'm fairly certain alt-characters under the same IP were not allowed in PvP matches...period. What I mean is, you can not aggro or team up with alts under the same IP. The first was a given as it prevents farming merit and orbs, but the latter is just as hurtful as the first. With the dev blog mentioning the system working like that, I have to wonder, why isn't it that way? Having a system that prevents IP-alts in PvP fosters players teaming up, learning to communication effectively in combat, and good sportsmanship (sorta). It would also prevent trolls from aggro'ing individuals with a full team of one-player-six-characters. There are instances where someone would join with all his/her alts if someone jumped in to defend the victim. Defending a victim should be commended, and gang-killing of individuals should not be permitted.

Edit: Devblog found: They only mention attacking alts, which makes my post more a suggestion (meaning it's right where it should be forum-wise)


This post has been edited by MakoSeraph - November 10, 2014, 05:14:01.
Thread : Suggestions  Preview message : #794993  Replies : 3  Views : 306
posté August 19, 2014, 18:09:19 | #17
I always wanted a nice costume that went with my character's personality, bilbi-party-animal, and showed my oh so charming Eca-ears. I want this costume so bad. It's got both, so please, let me have my ears.


Thread : General Discussion  Preview message : #764464  Replies : 25  Views : 1339
posté June 27, 2014, 04:44:51 | #18
Since there will be an FAQ, here are my questions:

° Will the revamp to item crafts and drops be global? (Or can we expect everyone to get a positive effect, not just premium?)
° Will there be improved means of reporting and/or action against Terms of Use violators?
° Do you have a complete list of limitations to features for Non-premium members that we may see?


Thread : News  Preview message : #749680  Replies : 135  Views : 11202
posté June 24, 2014, 20:02:06 | #19
I'm trying to avoid any kneejerk reactions here as I'm still trying to wrap my head around this. It is concerning that we are opening the Wakfu borders like this, but we gotta remember that every community has bad apples. Heck, people even paid to troll on this game and that, itself, is astonishing. We can't help it. The problem will always be there, but we can hope the the devs will improve the measures of reporting/punishing those who violate the terms of use.
I'm still hesitant to accept this, but will exercise a bit ( a lot) of faith in the dev team to minimize the ramifications of the switch. We have told them what we expect (no pay2win; better action against violations; better support), we can only have faith they will honor it.


Thread : News  Preview message : #748941  Replies : 303  Views : 22373
posté June 04, 2014, 22:10:19 | #20
You know what this tasty weekend bonus needs? Prospecting bonuses for the aforementioned dungeons (toward end-of-combat amount). C'mon, Ankama, you know you wanna.


Thread : News  Preview message : #741139  Replies : 25  Views : 1824