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Onesti's profile
Member Since : 2011-12-23
809 Posts (0.83 per day)
Most active in : General Discussion
posté July 04, 2014, 07:12:13 | #1
Inequality between servers.

But it would be nice.

Thread : General Discussion  Preview message : #751348  Replies : 11  Views : 575
posté July 02, 2014, 08:02:41 | #2
I'll give you 1 hug for woboots.

Thread : Trade  Preview message : #750894  Replies : 2  Views : 183
posté July 02, 2014, 08:00:05 | #3

Quote (GodIsWithUs @ 30 June 2014 21:32) *
it's more like a big ball of wibbly wobbly... timey wimey... stuff.


Thread : General Discussion  Preview message : #750893  Replies : 22  Views : 852
posté June 16, 2014, 03:57:37 | #4
20kk Tjeebon.

~ Revi

Thread : Trade  Preview message : #745161  Replies : 5  Views : 398
posté June 16, 2014, 03:47:39 | #5
Nobody gonna complain about how with Srambad being the first deployed that is making the Sram Dimension the weakest, since all future Dimensions will be for higher level. Js. xD

Thread : Devblogs  Preview message : #745157  Replies : 36  Views : 4510
posté June 11, 2014, 08:06:13 | #6
I get on and see '2 minutes until server shuts down' and am unable to get all my almokens.

Thread : Technical Issues  Preview message : #743509  Replies : 6  Views : 516
posté May 30, 2014, 19:16:09 | #7
Is reviving an ally too powerful an aspect? PVP:
If you can manage to kill someone in pvp but cant poke the body then they are going to be revived. At least give dead bodies a state saying they can't be revived that same turn. This recent war on Nox showed some flaws with the revive system. How is it tactical to be able to cheaply revive someone? 2 ap to get 8 of their ap? And if it's from a Xelor then it is more absurd since a small heal is added in. It's honestly more strategic to NOT kill an enemy unless you can also remove the body, which is a design flaw.

Now you can't have one without the other (or can you?). In pve this can mean victory or death. Being able to instantly revive and get use from a dps can turn a loss into a win. Which, sadly, isn't very tactical.

So ... maybe add in a 'Can't be revived yet.' state for the first dead turn?
Any other ideas?

(I'd love to see a Sadi be able to control a dead body using roots as puppet strings. Sort of like a rebirth mark type effect.)

Thread : General Discussion  Preview message : #738903  Replies : 31  Views : 1072
posté May 30, 2014, 19:08:50 | #8
I blame you all for this upcoming nerf.

And any pure dps class can do 50% pvp hp first turn. Rogues are (as stated) a burst class.

I've been 1 turned by an air masq in pvp. I've been 2 turned by an earth panda. And those aren't even pure dps classes.

With the right build set up to kill single opponents anyone can pvp.

The real op thing about rogues is how we are always first. (Im at 462 init atm sadly but with simple changes can be over 525 and not really lose but a few %.)

And being 145 (soon more) means you should be pretty damn powerful.

Thread : Rogue  Preview message : #738899  Replies : 39  Views : 2368
posté May 07, 2014, 06:36:54 | #9

Quote (Gynrei @ 06 May 2014 18:19) *

Quote (Sting-Shotter @ 04 May 2014 05:34) *
i know fire rogues with 870% dmg little more, beat that

These statements are meaningless. You've given nothing to back this up and we have no idea how VIABLE of a setup this is.

976% Earth Rogue. All before battle. I'm not even counting food. What's the best dmg food?
(Rogue Passive+Runes for 140 dmg ini bonus, 100% rune bonus, 30% Nation bonus, and 30% alma bonus)

What does all this mean? Nothing.

Grats on your setup Onesti.
8/5 build. You're gross.

It's about maximizing potential.
Max damage while having OTHER stats be optimal.
10/6 with 2 range (some people dont like to stat a range but I do, I love kiting).
NOT just getting 1 element high but 2.
And having crazy high init to steal the best turn bonuses (I'm usually on the 3rd selection by the time others get their first).

I did find a way to get more damage and will be working on that here soon.
Stay tuned!

Thread : Rogue  Preview message : #727695  Replies : 11  Views : 1571
posté May 04, 2014, 06:21:17 | #10

Quote (Sting-Shotter @ 04 May 2014 05:34) *
i know fire rogues with 870% dmg little more, beat that
And not pre-fight.

Thread : Rogue  Preview message : #724869  Replies : 11  Views : 1571
posté May 04, 2014, 02:35:20 | #11
1mk for Bandago.

I heard someone say they had a dagger for 4mk but no idea if that was a joke or not.
If that is somehow reasonable I'll see if they are actually selling.


Thread : Trade  Preview message : #724777  Replies : 4  Views : 152
posté May 04, 2014, 02:15:15 | #12

So some upgrades happened.
Hat and Seal of Wisdom are max runed. Emp Ring is +4 since I'm waiting to upgrade.
This is with no food or daily bonus. Just a satisfied Amakna.
Working on adjusting my air spells (will probably just respec to fix) to be more suited to dual.
Hoping I don't lose too much earth in the process.


Thread : Rogue  Preview message : #724761  Replies : 11  Views : 1571
posté May 04, 2014, 01:22:21 | #13
It's more that it is left for additional content to be added later.
I'm sure this is just the first installment (sort of obvious) and that when the next part comes out it will take off from this point.
We just don't have the weird text thing like we did with Saharash since the next part of Pandora is likely a whole other patch.

Thread : General Discussion  Preview message : #724747  Replies : 10  Views : 719
posté May 02, 2014, 18:35:54 | #14
I don't play a Sram (atm, debating one now) but I have to say this is nice.
It's a complete overhaul of Srams. Exactly what all the Sram players have been demanding asking for.

So many new keywords and aspects and strategies (for using and fighting against).
Personally I love it.

On a side note ... Poor Kewkky will have to remake his Sram guide.

Thread : Sram  Preview message : #724179  Replies : 149  Views : 7137
posté April 23, 2014, 08:18:35 | #15

Panda appreciation.

Thread : General Discussion  Preview message : #719813  Replies : 8  Views : 401
posté April 23, 2014, 06:49:25 | #16
Thirsty Thirsty Pandawa

These are cute.
Once I get I'll post my Panda's HB.

Hope everyone likes and can get some inspiration!


This post has been edited by Onesti - April 23, 2014, 08:18:07.
Thread : News  Preview message : #719785  Replies : 7  Views : 356
posté April 21, 2014, 22:16:17 | #17

Quote (Gynrei @ 21 April 2014 15:23) *
How much are you offering for class 14 runes?

I have more than a few glossy and sparkling i'd be willing to part with.

IGN: Sungetsu or Agent Gynrei
I was going to rune some MC gear but might not need it.
I'll keep you in mind.

Thread : Trade  Preview message : #719129  Replies : 5  Views : 414
posté April 20, 2014, 12:35:06 | #18
But seriously if they gave me a Grougal to ride ... I'd be tempted to sign over a paycheck.

Thread : General Discussion  Preview message : #718595  Replies : 53  Views : 1411
posté April 20, 2014, 12:30:04 | #19
No PP Lock Appreciation This has to be the best idea in the game so far.
Still leaving in the idea that higher PP equals a higher % to drop but removing the idea of HAVING to have a full group and/or an Enu.
Great for people who like to play solo or with one other person.
I'm sure everyone would like to see this trend kept with future islands (higher and lower level) and even expanded onto and throughout all current content.

Yes, I will agree that the challenge of amassing 200, 400 or 800 PP was an interesting idea but that locked a lot of players out of certain items.

On a side note, I wouldn't be opposed to the 'hidden' 100 PP being moved to a visible stat.


Thread : General Discussion  Preview message : #718593  Replies : 15  Views : 827