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Is reviving an ally too powerful an aspect?
If you can manage to kill someone in pvp but cant poke the body then they are going to be revived. At least give dead bodies a state saying they can't be revived that same turn. This recent war on Nox showed some flaws with the revive system. How is it tactical to be able to cheaply revive someone? 2 ap to get 8 of their ap? And if it's from a Xelor then it is more absurd since a small heal is added in. It's honestly more strategic to NOT kill an enemy unless you can also remove the body, which is a design flaw.
Now you can't have one without the other (or can you?). In pve this can mean victory or death. Being able to instantly revive and get use from a dps can turn a loss into a win. Which, sadly, isn't very tactical.
So ... maybe add in a 'Can't be revived yet.' state for the first dead turn?
Any other ideas?
(I'd love to see a Sadi be able to control a dead body using roots as puppet strings. Sort of like a rebirth mark type effect.)
i know fire rogues with 870% dmg little more, beat that
These statements are meaningless. You've given nothing to back this up and we have no idea how VIABLE of a setup this is.
976% Earth Rogue. All before battle. I'm not even counting food. What's the best dmg food?
(Rogue Passive+Runes for 140 dmg ini bonus, 100% rune bonus, 30% Nation bonus, and 30% alma bonus)
What does all this mean? Nothing.
Grats on your setup Onesti.
8/5 build. You're gross.
It's about maximizing potential.
Max damage while having OTHER stats be optimal.
10/6 with 2 range (some people dont like to stat a range but I do, I love kiting).
NOT just getting 1 element high but 2.
And having crazy high init to steal the best turn bonuses (I'm usually on the 3rd selection by the time others get their first).
I did find a way to get more damage and will be working on that here soon.
So some upgrades happened.
Hat and Seal of Wisdom are max runed. Emp Ring is +4 since I'm waiting to upgrade.
This is with no food or daily bonus. Just a satisfied Amakna.
Working on adjusting my air spells (will probably just respec to fix) to be more suited to dual.
Hoping I don't lose too much earth in the process.
It's more that it is left for additional content to be added later.
I'm sure this is just the first installment (sort of obvious) and that when the next part comes out it will take off from this point.
We just don't have the weird text thing like we did with Saharash since the next part of Pandora is likely a whole other patch.