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therandomizer...'s profile
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Member Since : 2012-11-19
22 Posts (0.02 per day)
Most active in : Character Classes
posté March 25, 2016, 00:21:24 | #1
Are we to be expecting a revamp any time soon? I remember a few classes got redone before the spell decks, but I haven't heard anything since then. Are we supposed to consider the changes we got for the spell deck patch as our revamp or can I be hopeful that stuff like this will change? The non-modifiable distortion range combined with the water branch's cast limits are becoming increasingly frustrating, and only now am I starting to understand what Madd means when he calls the class 'clunky'. Part of me wants to report this thing as a bug, but I guess it doesn't really count.


Thread : Xelor  Preview message : #951450  Replies : 5  Views : 899
posté March 22, 2016, 22:41:06 | #2

Quote (blazakkhakabow @ 22 March 2016 20:02) *
I think Time Theft and maybe Save would gain value after the next patxh becauseAP is netter than FD if you already got a respectable amount of Final Damage.

Even Motivation might be a viable choice because damage loss wouldn't be too great.
Eh? What's changing that would make it more worth it in the new patch?


Thread : Xelor  Preview message : #950990  Replies : 15  Views : 1955
posté March 20, 2016, 15:56:25 | #3
Was the spell made non-modifiable because it used to trigger time rift teleportations? If so, there's no reason for it to still have this range property, since timekeeper now does it.


Thread : Xelor  Preview message : #950426  Replies : 5  Views : 899
posté March 18, 2016, 18:18:05 | #4
Dial Resistances Fixed In Next Update From a google translate of the beta update:


Xelor:


Glyph of fate "Time Trial" is no longer considered "targetable" for some effects. Moreover, it is seen with a new face and a description to the passage of the mouse.
The description liabilities Rollback of Xelor will mention more than he can regain the PA at the join so that it is not.
The Pointe-time spell will no longer target next coin-hours dials from other Xelor.
Several changes to the Guard out time:


o Description (text and effects) simplified.
o Teleportation can no longer perform at 6 maximum squares between the target and the Temporal Rift Xelor.
o Do more returns the target to the Xelor after teleporting.

Xelor dial copy now well resistance Water, Earth and Air of Xelor, resistors (not more damage).
The spell Xelor's Dial can now be restarted if all controls are used, if it had a dial on the ground, since the new Dial will replace the old.
When traveling on the boxes-Heures du Cadran, the Xelor will turn more "technically" to the finish cell, creating a de-synchronization between the player and see the direction in which it was actually shot.
The mechanical Hydruillocharges has been simplified. The number of Hydruillocharges now updates the number of Hydruilles field and the number of targets that have been affected by a Hydruille at the following events: invoking a Hydruille, died of a Hydruille after spellcast a Hydruille.


Thread : Xelor  Preview message : #949974  Replies : 3  Views : 575
posté March 13, 2016, 18:12:54 | #5
Can someone explain this? I managed to remove 4 ap from a single target by using sandglass twice. Is this supposed to happen or did I just get lucky?

Proof: 


Thread : Xelor  Preview message : #948996  Replies : 1  Views : 583
posté July 12, 2015, 04:34:39 | #6
Well that's disappointing. Do we have an expected date of the Xelor revamp? I don't want to commit to getting tribrid gear if everything's going to get scrambled up in the near future.


Thread : Xelor  Preview message : #885965  Replies : 3  Views : 804
posté July 11, 2015, 15:52:34 | #7
Thoughts on Tempus Fugit Since the update I've been using air/water because fire was feeling rather redundant. As such, Tempus Fugit has been my go to spell for consuming Temporal Freeze, however the damage has been feeling lacklustre. Not only that, its range is non-modifiable so I frequently find myself needing to go off dial in order to trigger it, which of course means I lack the dial's final damage bonus. The AOE property of the spell is also a problem for me, as it means I'm frequently hitting my allies in order to consume the state.

The spell's description still hasn't been changed to english, but it seems that the low damage is because only 60% of the freeze damage is dealt (its only 100% on a crit). Is it even worth consuming the state with this spell? Hand always deals 100% of the damage, it has good range and with the updated desynchronisation, there's no penalty for switching to Tock every turn.


Thread : Xelor  Preview message : #885741  Replies : 3  Views : 804
posté July 08, 2015, 23:16:45 | #8

Quote (Anapxist @ 08 July 2015 22:48) *
So we can't teleport stuff now or i cant find it in new system. Underhand on free sell near dial then Distortion for target.I dont see it in Distortion description.
Timekeeper now does this.


Thread : Xelor  Preview message : #884388  Replies : 10  Views : 1807
posté July 07, 2015, 16:48:11 | #9
Did we get revamped? So with the spell deck update out, it seems that some changes have been made to Xelors. The main thing I've noticed is something called Temporal Gel which is consumed when hand is cast, and produced by temporal waves. Would someone mind explaining this stuff to me? The text is still in french, so I'm having difficulty understanding it.


Thread : Xelor  Preview message : #883132  Replies : 10  Views : 1807
posté August 15, 2014, 22:02:16 | #10
What even


Thread : Politics  Preview message : #763409  Replies : 2  Views : 1187
posté July 02, 2014, 23:22:24 | #11
Is aging useful for Air/Water? I'm currently a level 95 air/water xelor and am really on the fence about using aging, Since AP loss resistance increases for every AP taken, as well as some enemies having AP resistance in the first place, I was wondering if any high level air/water xelors actually ever use aging to get some more damage.


Thread : Xelor  Preview message : #751045  Replies : 3  Views : 1213
posté January 29, 2014, 13:56:27 | #12
I think I like this.


Thread : Devblogs  Preview message : #667555  Replies : 121  Views : 23520
posté January 30, 2013, 21:58:15 | #13
+1


Thread : Xelor  Preview message : #244393  Replies : 28  Views : 2870
posté January 29, 2013, 22:15:38 | #14
The devs have already been told


Thread : Bug Archives  Preview message : #244105  Replies : 1  Views : 411
posté January 27, 2013, 18:05:21 | #15
there is no point on getting rollback on a spell if its low cost


Thread : Xelor  Preview message : #242925  Replies : 13  Views : 6078
posté January 23, 2013, 22:42:36 | #16
Sexy Behind *sniggers*


Thread : Bug Archives  Preview message : #241849  Replies : 5  Views : 702
posté January 22, 2013, 18:33:07 | #17
Does this mean Shak Shaka still cant be used?


Thread : News  Preview message : #241557  Replies : 15  Views : 1543
posté January 18, 2013, 18:18:58 | #18
no time soon


Thread : General Discussion  Preview message : #240799  Replies : 1  Views : 426
posté January 15, 2013, 16:50:31 | #19
Yes!


Thread : Devblogs  Preview message : #239881  Replies : 86  Views : 17941