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Wareen-Peace's profile
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Member Since : 2008-06-24
866 Posts (0.29 per day)
Most active in : Character Classes
posté September 05, 2016, 05:07:54 | #1

Quote (GoodPerson @ 03 September 2016 15:50) *
So I've read that eliotropes can supposedly cast spells through portals, so I decided to go make one for the sake of trying it out. Level 20 currently and pretty much none of my spells interact with portals (Minus Whirlwind which pretty much just gives an extra push in an aoe). I checked all the other spells incase it came later but the only spell that states it interacts with portals is Whirlwind. Am I missing something here or is this just it?
Only a handful of spells in the elio's kit can not be cast through portal. Those spells being:








As stated above, in the spell descriptions, near the top right I believe, there's a little incomplete circle image (zaap) that indicates whether a spell can be cast through portal or not. If it's there, it can, if not, it can't.

Subsequently, you can't cast your spell through the portal unless you are WITHIN RANGE of the portal with said spell. You'll know you are within range because when you have TWO PORTALS OUT (that's how many you need out in order to cast a spell through them) and you click the spell, you'll see your range extend not only from yourself but from your portal(s) as well.

~Kouett


Thread : Eliotropes  Preview message : #978290  Replies : 4  Views : 407
posté August 06, 2016, 17:13:50 | #2
Welp, I guess this class coming was inevitable, I'm curious as to how they plan on making it "unique" though.

I can't think of a single thing in both Dofus and Wakfu that really expanded on just what these dogs can do. Guess only time will tell...


~Kouett


Thread : General Discussion  Preview message : #974823  Replies : 49  Views : 2348
posté August 03, 2016, 21:47:45 | #3
I've seen a few threads like these pop up here and there. If I could impart some of my expertise, I'd say if your looking to support your team, do it from a distance.

Make no mistake, berserk elio (which I attribute with CC elio) is perfectly viable. However, after running a ranged elio for so long and have always had a tri build. It flat out just works. Portal placement is simple and in PvM I'm usually the "if all else fails the elio will revive who he can while he kites the boss indefinitely" guy.

I'm hardly ever hit and if I'm on a small map I just play hit and run tactics while I widdle the enemy away.

As I've said in the past, berserk has its merits, however I dislike the accommodations that need to be made for it gear wise and stat wise. If you're not tanky enough you. will. die. Elio was not made particularly great at tanking, so I forgo the ability in favor of all out sniping.

As far as coordination goes, I simply place a portal as close to an ally and their desired location as possible. CC classes like having a one way ticket to the action and ranged classes like making a little bit of space between them and the enemies. It's pretty simple when you have four portals out and can just keep one centrally located by you and manipulate the other 3 to be in range of an enemy and plop the other two right in front of your ally.

Only my two cents though...

~Kouett


Thread : Eliotropes  Preview message : #974522  Replies : 47  Views : 2022
posté July 14, 2016, 21:24:53 | #4
Sure, why not?

New Class: Drogons Flame


I'm down lol

~Kouett


Thread : Suggestions  Preview message : #972291  Replies : 10  Views : 686
posté July 11, 2016, 23:43:24 | #5
Berserk Elios have good success reported by those who have specialized in it. I find it most useful as a CC style of play but it can work as a ranged build too (to a lesser extent if you ask me).

~Kouett


Thread : Eliotropes  Preview message : #971608  Replies : 4  Views : 542
posté June 26, 2016, 02:35:53 | #6
So I can't get on beta for w/e reason, but "certain spells" I guess wasn't plural for Elio as the only change I see listed here was the pulsation moving portal upon killing an enemy?

I mean, thanks for fixing that I suppose ^^;

~Kouett


Thread : Feedback  Preview message : #969816  Replies : 41  Views : 3314
posté June 17, 2016, 00:38:43 | #7
So help me if they aren't fixing the train wreck that is "barrier" lol.

~Kouett


Thread : General Discussion  Preview message : #968297  Replies : 115  Views : 5873
posté June 12, 2016, 16:28:24 | #8
So the earth branch is very tank oriented, in encourages being hit or staying near your target i.e. CC builds. However, if one simply uses spells like clash and hiding, you can get away with having a ranged style of play should you choose to do so.

Water is primarily a ranged dd/support tree now since your only portal moving spell outside of "portal" itself is pulsation. Wakmeha is a staple in PvP as a damage dealing move and flood can have some interesting damage uses with the right passives along with its self heal.

Air is your primary damage tree. Ranged/CC/Berzerk, w/e your planning on running, air can find a home in your damage line up. The air tree is also the only tree that has only a single spell that can't be used through portals.

~Kouett


Thread : Eliotropes  Preview message : #967673  Replies : 3  Views : 957
posté June 05, 2016, 19:08:42 | #9
You know, I'm glad you suggested this, I've had a similar idea for a long time but with a slight difference.

I was thinking of having a relic that you can "trigger" the effects of.

So I was thinking that an Eliacube should go in the "pet" slot vs the "emblem" slot simply because you can't necessarily wear it . It should come with about 75hp (slightly more than standard pets) and 15 general resistance (slightly more than standard pets).

The part where a trigger would come into play some people may argue on its "OP-ness" would come in the form of an active spell you acquire from equipping the relic. Said spell would allow you to shift your exotic bonus from either 45% general damage (slightly higher than standard pets) or a single AP. The bonus should last at least two turns but would have to have a cooldown of like 3 or 4 turns.

If it was implemented in this way I think it'd be more than fair and would still probably need some adjusting for balance but would really make a statement for how relics are unique items amongst all the items we have in game now.

Just my two cents though.

~Kouett


This post has been edited by Wareen-Peace - September 28, 2016, 13:59:27.
Thread : Suggestions  Preview message : #966601  Replies : 12  Views : 644
posté June 05, 2016, 16:09:26 | #10

Quote (Illustrado @ 05 June 2016 12:26) *
okie another question. as ranged should i go berserk or crit/crit dmage? i noticed my HP is always full thats why im having doubts
Alright, so here's my two cents on this debate.

Berserk builds require you to be half dead in order to get any benefit from their damage boost. In order to be an effective damage dealer at a lower hp percentage, you need one and/or a couple of these things:

  • Higher base hp ideally you want roughly 8-10k hp which would mean looking for hp heavy gear and rune for hp to have nearly 20k hp to start
  • Higher base resistance obviously to limit the speed at which you go from 50% to 0 hp during the span of the fight. 75%-80% starting hp is a great starting point to limit your squish while exhalted and bolster your defense while calm.
  • High amounts of block obviously to mitigate damage received while at lower hp pools. 70 or higher block would be ideal to bolster your defense while at lower hp pools.
Mainly, your build becomes tailored to a tank in order to make great use out of it. Now, some may argue that if your damage is high enough, then you'd ideally one shot anything once you're that low before receiving damage even becomes a factor. I'd like to counter that response with, "What happens when you don't one-shot your adversary?"

Finally, as stated above, a good ranged Elio, especially now, should not really be getting hit hardly ever outside of PvP. They have all the tools they need to kite enemies until the end of time which begs the question, "What do you need berserk for if you don't plan on being hit?"

I've found in my experience that rolling crit (as a focus since you can obviously stat full crit and dump into berserk) is both safer and more practical then trying to focus on berserk. But that's just my opinion.



~Kouett


Thread : Eliotropes  Preview message : #966577  Replies : 37  Views : 2309
posté June 02, 2016, 16:32:08 | #11
Below I have displayed the effective changes of all the items proposed to be changed in bold. I'm uncertain about all of these values as some seem to be very clearly a mistake in terms of where on the chart they are placed. Requesting clarification from mod.

Things to note: 66% of the Genetically Modified Epaulettes are negative changes, not sure if that's correct. The Claymus Shushu "before" stats are most likely suppose to be the "after" stats. The Lenald Walm Pelt "before" stats are most likely suppose to be the "after" stats. The Viktorious Rapier "before" stats are most likely suppose to be the "after" stats. The Gelano "before" stats are most likely suppose to be the "after stats. The Otomai's Disciple Armor "before" stats are most likely suppose to be the "after" stats. The Solomonk "before" stats are most likely suppose to be the "after" stats. The Dark Vlad's Epaulettes "before" stats are most likely suppose to be the "after" stats.

Epics
  • Ush Card's 1 AP 1 MP 90 HP [+7] 25 Dodge 15 Initiative -5 Critical Hits 55 damage for 3 random elements [+10] 15 Backstab Damage


  • Woboots 1 AP 1 MP 182 HP [+6] 50 Dodge 25 Initiative 1 Critical Hit 55 damage for 3 random elements 20 Close Combat Damage 20 Resist


  • Wa Wabbit's Cwown 1 AP 1 Range 200 HP [+7] 40 Lock 20 Dodge 20 Initiative 1 Critical Hits 70 damage for 3 random elements 20 to single-target damage 22 Resist [+2]


  • Genetically Modified Epaulettes (stats may be wrongly displayed) 1 AP 97 HP [+7] 20 Initiative [-3] 5 Critical Hits 2 Block [-1] 65 damage for 3 random elements 15 to berserker damage 35 Resist


  • Claymus Shushu (stats may be wrongly displayed) 1 AP 1 MP 287 HP [+7] 30 Initiative [+5] 6 Critical Hits 110 damage for 3 random elements 30 Critical Hit Damage 20 to single-target damage 20 Close Combat Damage 20 Resist


  • Victus Hood 1 AP 1 MP 193 HP [+4] 50 Dodge 6 Critical Hits [+1] 70 damage for 3 random elements [+8] 40 Backstab Damage [+5] 35 Resist


  • Bagus Shushu 1 AP 95 HP [+2] 1 Critical Hits 25 damage for 3 random elements [+5] 12 Resist [+2]


  • Emiwlet Amulet 1 AP 1 Range 1 Control 199 HP [+21] 5 Critical Hits 5 Block [+2] 65 damage for 3 random elements [+20] 25 Resist


  • Lenald Walm Pelt 1 AP 157 HP [+13] 40 Lock 14 Initiative [+4] 3 Critical Hits 55 damage for 3 random elements [+5] 15 area damage [-5] 20 Resist


  • Vizion Dagger 1 MP 93 HP [+11] 30 Dodge [+5] 3 Critical Hits 60 damage for 3 random elements [+10] 20 Backstab Damage [+5]


  • Trool Warrior Spikes 1 AP 75 HP 20 Dodge [+5] 2 Critical Hits 30 damage for 3 random elements 15 Resist


  • Sanefty Belt 1 MP 133 HP [+11] 30 Dodge [+1] 2 Critical Hits 45 damage for 3 random elements [+10] 25 Resist


  • Happy Sram Kimono (stats may be wrongly displayed) 1 AP 365 HP [+3] 50 Lock 8 Block 75 damage for 3 random elements 60 Resist


  • Golden Belt 1 Range 209 HP [+9] 45 Initiative [+5] 6 Critical Hits 70 damage for 3 random elements [+10] 30 Critical Hit Damage [+10] 40 distance damage 40 Resist


  • Indestructible Boots 2 MP 265 HP [+5] 45 Lock [+3] 9 Block 65 damage for 2 random elements [+5] 35 to single-target damage [+5] 40 Resist


  • Durable Shield 1 MP 403 HP [+3] 25 Lock [+25] 15 Block 40 Resist


  • Divine Orrok's Protection 1 AP 165 HP [+2] 25 Initiative 1 Critical Hits 45 damage for 2 random elements [+5] 22 Close Combat Damage [+2] 32 Resist [+2]


  • Limited Edition Cape 1 AP 1 Control 207 HP [+7] 30 Lock 6 Block 40 damage for 2 random elements [+10] 42 Resist [+2]


  • Dora Lagoole 1 AP 1 Range 220 HP 30 Initiative 1 Critical Hits 85 damage for 3 random elements [+5] 45 area damage [+5] 50 Resist. Fire 50 Resist. Water 50 Resist. Earth


  • Welder Mask 1 AP 101 HP [+1] 20 Dodge [+4] 42 damage for 3 random elements [+2] 22 to single-target damage [+2] 22 Resist [+2]


  • Viktorious Rapier (stats may be wrongly displayed) 1 AP 60 HP [+4] 25 Lock [+25] 10 Initiative [+10] 4 Critical Hits 70 damage for 2 random elements [+20] 30 to single-target damage [+5] 10 Resist


  • Palm Charm 1 AP 1 MP 1 Range 148 HP [-2] 7 Critical Hits 90 damage for 2 random elements 30 Resist. Fire [+30] 30 Resist. Water [+10] 30 Resist. Earth [+10]


  • Kannipaulettes 1 AP 242 HP [+2] 50 Lock 50 Dodge 20 Initiative 30 Wisdom -10 Critical Hits 130 damage for 3 random elements [+10] 45 to single-target damage [+5] 30 Resist. Fire 30 Resist. Air 30 Resist. Earth


  • Buzzsaw Breastplate 2 AP 243 HP [+13] 30 Initiative [+10] 1 Critical Hits 85 damage for 3 random elements [+5] 40 Critical Hit Damage [+5] 35 Resist. Fire [+5] 35 Resist. Water [+5] 35 Resist. Air [+5]


  • Gold Croc 1 AP 111 HP [+7] 1 Critical Hits [+1] 55 damage for 3 random elements [+5] 20 Resist [+5]

Relics
  • Gelano (stats may be wrongly displayed) 1 AP 75 HP 3 Critical Hits 35 damage for 3 random elements [+5]


  • Anti-UH Boots 1 AP 156 HP [-4] 30 Initiative 3 Critical Hits 2 Block [+2] 50 damage for 3 random elements 20 Critical Hit Damage 35 Resist [+5]


  • Otomai's Disciple Armor (stats may be wrongly displayed) 1 MP 226 HP [+13] 40 Dodge [+20] 25 Initiative [+5] 3 Critical Hits 100 damage for 3 random elements 40 Resist [+5]


  • Meridia Insignia 162 HP [+7] 30 Initiative [+10] 4 Critical Hits [+1] 7 Block [+1] 75 damage for 3 random elements [+15] 20 Resist [+5]


  • Celestial Bearbarian Amulet 1 AP 1 Range 89 HP [+5] 24 Dodge 12 Initiative 6 Critical Hits 100 damage for 3 random elements 20 Heals 10 Resist


  • Solomonk (stats may be wrongly displayed) 1 AP 1 Range 107 HP [+8] 20 Dodge 30 Initiative 3 Critical Hits 70 damage for 3 random elements 25 Backstab Damage 15 distance damage 15 Resist


  • Powerful Dazzling Belt 1 AP 1 Control 182 HP [+7] 25 Initiative [+5] 30 Prospecting 7 Critical Hits 65 damage for 3 random elements [+5] 20 Resist


  • Harry Boots 1 AP 1 MP 133 HP [+8] 45 Dodge 20 Initiative 3 Critical Hits 75 damage for 3 random elements 25 Backstab Damage 15 to single-target damage 20 Resist


  • Nettlez 1 AP 214 HP [+6] 30 Initiative 7 Critical Hits 5 Block [+1] 155 damage for 3 random elements [+5] 30 Critical Hit Damage 30 area damage 20 Resist


  • Asse Shield 1 Range 378 HP [+7] 20 Initiative [+5] 20 Block [+1] 50 Resist 15 Critical Hit Resistance 15 Resist. to attacks from behind


  • Dark Vlad's Epaulettes (stats may be wrongly displayed) 1 AP 128 HP [-2] 25 Initiative [+5] 30 Wisdom 8 Critical Hits 100 damage for 3 random elements [+5] 30 Critical Hit Damage 20 area damage 25 Resist


  • Souleater 1 AP 1 MP 196 HP [+8] 35 Initiative [+5] 3 Critical Hits 100 damage for 3 random elements 30 Critical Hit Damage 20 Close Combat Damage 37 Resist [+2]


  • Flaxhid's Talisman 1 AP 1 Range 106 HP [+4] 50 Initiative 8 Critical Hits 145 damage for 3 random elements [+5] 35 Critical Hit Damage [+5] 20 to single-target damage 25 Resist


  • Golden Keychain 1 MP 1 Range 91 HP [+6] 3 Critical Hits 70 damage for 3 random elements 10 Resist


  • Lucloak (stats may be wrongly displayed) 2 AP 300 HP [+5] 40 Lock 11 Block 75 damage for 3 random elements [+5] 25 to single-target damage 50 Resist


  • Bygone Hand 1 AP 202 HP [+2] 50 Dodge [-10] 9 Critical Hits 180 damage for 2 random elements 60 Critical Hit Damage 60 distance damage 20 Resist


  • Dora N.I.O. 1 AP 1 Range 202 HP [+2] 43 Dodge 21 Initiative 3 Critical Hits 130 damage for 3 random elements 40 Critical Hit Damage 60 Resist. Fire 60 Resist. Air


  • Belt of the Winds 1 AP 178 HP [-2] 40 Dodge [+10] 30 Prospecting 9 Critical Hits [+1] 140 damage for 3 random elements [+5] 50 Critical Hit Damage [+5] 40 Resist. Water 40 Resist. Air [+40] 40 Resist. Earth


  • Dagger Sives 1 MP 126 HP [+6] 35 Initiative [+5] 6 Critical Hits [+24] 135 damage for 3 random elements 60 to single-target damage [+10]

~Kouett


This post has been edited by Wareen-Peace - September 28, 2016, 13:59:27.
Thread : Devblogs  Preview message : #966247  Replies : 94  Views : 4069
posté June 01, 2016, 13:25:39 | #12

Quote (Anthonyandrew2 @ 31 May 2016 21:55) *
Range + Single, Dump rest on general... get single / long range target metamorfo and put it on your max attack runes... watch your fogger doing amazing damage... sit back and relax.
The ONLY reason I'd hesitate on dumping into single target is because of the usefulness of Stasis Strike.

~Kouett


Thread : Foggernaut  Preview message : #966047  Replies : 7  Views : 2366
posté May 31, 2016, 17:30:15 | #13

Quote (Anthonyandrew2 @ 31 May 2016 15:28) *

Quote (ZombieGambit @ 31 May 2016 14:43) *
I am mono element fogger. Ask around how I do and you'll see. It works amazing anything else I believe it to be trash. Raise stasis as high as possible and you won't even need to worry about secondaries as much on my way to 1900 stasis right now if only Ankama made some more gear
did u just stat all in general and doesnt use metamorfo to upgrade ur runes?
Ehh, I'd say pick up range and then dump general. I'm at about 1500 stasis damage myself and in the long run I believe it end's up paying off more. Just my opinion though~

~Kouett


Thread : Foggernaut  Preview message : #965944  Replies : 7  Views : 2366
posté May 30, 2016, 17:12:18 | #14
If a community manager could respond to this, I'd be interested in a few answers to get some clarity as well.

~Kouett


This post has been edited by Wareen-Peace - September 28, 2016, 13:59:27.
Thread : General Discussion  Preview message : #965772  Replies : 97  Views : 5432
posté May 30, 2016, 15:29:53 | #15
Honestly that's going to be super dependent on what you're trying to do ^^;

Ranged?
CC?
Tank?
Support?

Combinations will be slightly different for w/e you're trying to do.

~Kouett


Thread : Eliotropes  Preview message : #965758  Replies : 37  Views : 2309
posté May 27, 2016, 17:49:19 | #16
Please, for the love of god, take away the 5 o'clock shadow and it'll be just fine. Cause right now all I can see is the bearded lady!

~Kouett


Thread : General Discussion  Preview message : #965284  Replies : 47  Views : 2974
posté May 26, 2016, 13:47:41 | #17

Quote (Crimson-Cowboy @ 26 May 2016 13:46) *
a way to fast forward through monsters turns so fights dont take hours
gotta go fast!!


Thread : Suggestions  Preview message : #965032  Replies : 32  Views : 1214
posté May 26, 2016, 13:42:53 | #18
What do YOU need? What do you personally need in Wakfu for it to keep you around longer? Do you need a PvP revamp, a crafting revamp, a bigger player base, bug fixes, more islands, what tickles your fancy?

This is just a lighthearted open-ended question for people to talk about the things that they personally need to stick around.

Personally, I could stand for more organized events. Doesn't need to be PvP per-say, but anything that's structured nicely and has a bunch of people participating on board is cool with me. Other than that, a new UB would definitely keep me around.

~Kouett


Thread : Suggestions  Preview message : #965030  Replies : 32  Views : 1214
posté May 25, 2016, 19:21:33 | #19
 


Thread : General  Preview message : #964899  Replies : 46  Views : 2148
posté May 25, 2016, 19:08:06 | #20

Quote (Wareen-Peace @ 25 May 2016 18:25) *
Depends, if people are being blatantly insulted for giving their responses than I'll probably end up right back here.



Thread : General  Preview message : #964896  Replies : 46  Views : 2148