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Wareen-Peace's profile
Member Since : 2008-06-24
637 Posts (0.24 per day)
Most active in : Character Classes
posté September 15, 2015, 05:11:32 | #1
So, in regards to something Madd suggested earlier (which is akin to an idea I've had long ago) the band-aid fix would be at least to increase Sandglass from 2 to 3 per target.

The long term fix would be to get rid of the AP steal "chance" entirely and replace it with a definitive state that's stack-able on a target and proc-able by the caster. (Madd has made this suggestion here and I've had a similar idea long ago as well).

There's a laundry list of things I'd like to see changed myself (one of which is dial which I personally think should be revamped since it once again is an anchor and no longer a mobility tool IMHO) but the one mechanic that needs to be solidified and remain in tact is a reliable AP manipulation method that has nothing to do with a %chance.

Xelor's should accel at their supposed skill, no matter how much another person would complain, Xelor's should be able to in some way shape or form have a reliable and consistent (not to be confused with PERSISTENT) method of AP acquisition, removal, and distribution. That is their supposed niche, point, blank, period.

For the longest time I've always thought that Ice Chafer's (archer) had the great basis of a proposed water Xelor mechanic. For every water spell you use some percentage or value of freezing is applied to your target. It could, after a certain threshold remove "X" amount of AP and have to be reapplied for the same effect. Or, it could be triggered with another spell branch which would consume the stacks and apply the effect.

Hell, you could even empower the air branch by making the air branch stack a state on the target and depending on whether or not you consume the stack with water or fire, you could produce a set value of AP removal = number of stacks or an additional amount of damage to your target (similar to the current aging + fire mechanic).

But of course those are just an old Xelor's thoughts...

I've also had an additional thought in regards to Fire and it's interaction with air and the old "initiative" burn mechanic. As it stands, that's just verbage and it randomly procs additional damage (Originally that initiative burn was suppose to be for the speed bonus if I'm not mistaken but has been completely removed which is why I say this). My suggestion is to give it a new mechanic entirely. I like the idea behind busy/rushed being applied for utilizing fire skills and based upon the AP your opponent does not spend does a set value of damage. Or something along the lines increasing the cost value of your opponents spells by 1 for the next turn cycle. These are just random thoughts but I'd much rather a definitive skill for fire then this initiative burn nonsense that doesn't actually mean anything. Again, just an old Xelor's random thoughts...


This post has been edited by Wareen-Peace - September 15, 2015, 05:20:22.
Thread : Feedback  Preview message : #906957  Replies : 162  Views : 5500
posté September 11, 2015, 20:44:07 | #2

Quote (rayz93 @ 11 September 2015 14:10) *
Chance of Xelor's Distortion spell Range being boostable?
There is currently no way to modify distort's range. Hopefully at some point they increase the range to at least 6...


Thread : Feedback  Preview message : #906168  Replies : 162  Views : 5500
posté September 08, 2015, 21:57:14 | #3

Hey bro, before I step into beta to witness the colossal turd (from what I've skimmed) has been dropped on us, could you give me the down and dirty of what's been changed?

I see blaz is poking around here so I just want your unbiased facts and figures on stuff before I conduct my own extensive testing.

I pray that I want have to hang up my Xelor's bandages due to ridiculousness...


Thread : Feedback  Preview message : #905450  Replies : 162  Views : 5500
posté August 23, 2015, 22:52:18 | #4
If you wanna do big numbers you need to be using celestial gift and fighting at range. I did 6k on a non crit to HC Vertox with blade just because I use celestial gift before I attack from a distance through portals.

The only crappy elios are inexperienced or stubborn elios who either are't up to date or continue to try and play like they used to.


Thread : Eliotropes  Preview message : #901046  Replies : 8  Views : 1358
posté August 18, 2015, 02:47:38 | #5

Quote (HealingHotness @ 17 August 2015 06:17) *
A straw also creates a path, but I can still pour water into it if there's a finger on the other side and it will hit the finger. Conversely, if there's a finger on MY side then no I can't pour water into it from there.

Also, the Incandescence chromatic damage is based on character's current level.
If that was the case all spells would have to have a range of 0-x when used through portals if the condition (2 or more portals on the field) is met.

Not saying I'm opposed to this, just saying it would require tweaking. I suppose you could make it so that you can ONLY target the thing on the portal while it's being stood on.


Thread : Eliotropes  Preview message : #899251  Replies : 46  Views : 4282
posté August 17, 2015, 03:48:39 | #6

Quote (HealingHotness @ 16 August 2015 23:51) *
Also what's this nonsense about not being able to cast Unleashed Blade onto a portal with an enemy on it using a separate portal! ITS COMPLETE NONSENSE.
Two portals creates a path, if one of the two is covered you have no path.

You have to place a 3rd portal in order to do what your trying to do...


Thread : Eliotropes  Preview message : #899010  Replies : 46  Views : 4282
posté August 16, 2015, 00:45:51 | #7

Quote (Syfrid @ 15 August 2015 20:12) *
They suck...they are not fun. Just low damage attacks and portals. Nothing special like the other classes.
Not sure if your being sarcastic or not...

Regardless, if you both are serious, you both also do not know how to play the class effectively or conversely should instead of ranting about your personal opinion, find some changes that you would like to propose...

My opinion is that elios are still good and are just different...


Thread : Eliotropes  Preview message : #898733  Replies : 8  Views : 1358
posté July 30, 2015, 07:57:11 | #8
The cooldown is only slightly new.

Before you could only use it on the same target once every two turns (same as now)

Pierce was taken out and restrictions were put on it because at the time it was too good by chain cracking...


Thread : Eliotropes  Preview message : #892910  Replies : 2  Views : 543
posté July 30, 2015, 07:49:00 | #9

Quote (Hyoushou @ 30 July 2015 00:25) *
I think you seem to be forgetting that most of an Elio's final damage needs preparation to activate, which eats up your time like nothing else.
Your " 2 portal + Unleashed Blade + Ethereal Burst + Incandescence" combo isn't going to be nearly as powerful as you think, because Unleashed doesn't gain anything from Celestial Portal because it doesn't go through portals, Elemental Disciple requires you to use all 3 elements in one turn, with the last being the one to gain a damage buff, and Exalted.
So, in recap, you need to lay down at least 2 portals to maximize Incandescence, so that's 5 AP, counting Incandescence, then another 5 for Unleashed.
Depending on the build, you'll most likely have 12AP/6MP before Rage is active, but that doesn't leave a lot of room.
Supposedly using Pulsation with Celestial Portal counts as your water spell for the turn, but that still leaves Earth.
Correct me if I'm wrong, but there isn't an earth spell that costs 2 AP, so really, you're gonna lose a lot of that final damage for that first turn, and at most, for that one turn, Unleashed is only benefiting from Exaltations damage boost.

Honestly, Elio did get worse after the revamp, not by sheer numbers, but by playstyle, because in order to maximize damage, you HAVE to play as a tribrid, with little to no alternative.
You also get no possible way of alternative methods when going for max damage, as it's very unforgivable.
CC is practically unused now because we can't tank anything well enough.
Sure we have a MP chip, but the AOE on that is restrictive, and endgame enemies just teleport and crap.
Support wise, we did gain a bit, but we're still in that small niche of Mobility support, that you don't really need, but helps a lot in a few cases.

One absolute benefit that did come from the revamp is the ability to either lay portals down on, or at least teleport people who are standing on, hazard tiles.
Unleashed blade can be used through portal fyi...


Thread : Eliotropes  Preview message : #892908  Replies : 46  Views : 4282
posté July 21, 2015, 01:26:03 | #10

Quote (SirArliden @ 20 July 2015 23:18) *
So - testing out on Beta it appears that double pouching is being removed... Did anyone else notice this? Is this intended? Or am I pouching wrong?

(I think this is relevant considering double pouching effects damage output)
Still works for me...


Thread : Enutrof  Preview message : #889128  Replies : 17  Views : 2081
posté July 12, 2015, 03:32:59 | #11
New Glitches While fighting, randomly will lose AP and MP. Picture will be provided if needed...


Thread : New Bugs  Preview message : #885956  Replies : 0  Views : 160
posté July 08, 2015, 16:31:08 | #12
All the classes were changed in positive (some not so positive) ways. It's a semantics question.

If we're referring to who came out on top in a 1v1 scenario then there is a clear 4 that are the most difficult to deal with.

Those being: Feca, Sadida, Xelor, Rogue

In a 1 on 1 scenario those 4 have the tools to make a 1v1 encounter sway in their favor quit easily.

Now of course, any class has the potential to beat another and gear differences and blah blah blah...

But in terms of ease those 4 beat classes like no other. I have yet to lose with my xelor against anything other than a feca be it beta or live.

But as I've said, lots of classes have nice new toys: Osa, Fogger & Masq are pretty darn good now too.


This post has been edited by Wareen-Peace - July 08, 2015, 16:31:30.
Thread : General Discussion  Preview message : #884127  Replies : 58  Views : 3374
posté July 07, 2015, 16:16:23 | #13

Quote (MereBytes @ 07 July 2015 14:38) *

Quote (Insomniatic @ 07 July 2015 14:06) *
How are you guys going to distribute your points? What I was thinking for my tri Xelor is...

Int: Resistance 10, Barrier 10, Hp% rest
Str: Range Damage 20, General Damage +
Agi: Ini 20, AP/MP removal rest
Chan: Crit hits 20, Critical Damage +
Major: Ap -> Range -> Final -> Mp

Although I am still unsure about strength. It's best to consult I guess.
Go with hp armor instead of barrier and from major: final res is a must.
I agree up until the final res bit. I find final dam much more useful personally...


Thread : Feedback  Preview message : #883105  Replies : 143  Views : 8648
posté July 07, 2015, 16:14:40 | #14
AP/MP reduction is suppose to allow you to take AP/MP more reliably/longer for classes that specialize in it.

For example, Xelor's "clock" spell has a 100% chance of stealing 2AP on the first cast. But, every time an AP is taken, hyperaction builds to prevent that next AP from being taken. So if I have 100% AP steal stated on top of the 100% chance to steal and AP, I only go down a small percentage per-cast.

It's as most have said, mainly for classes that specialize in stealing AP/MP.


Thread : Feedback  Preview message : #883100  Replies : 7  Views : 1271
posté July 06, 2015, 19:33:15 | #15
Long Teleport gives you -60% res and no longer final res debuff.

PvP elio is very possible, it's just slightly different than it was before. PvP elio is still a CC elio. You just have to incorporate "Barrier" now for longevity.

PvE elio is solid as a ranged DD or a pure team support build. Elio has not died out quite yet. It may seem strange, and it certainly isn't a top tier PvP toon, but it's still a solid character to run.

My advice, use all 3 spell decks. One for PvP, one for Ranged PvE, one for pure support...


Thread : Feedback  Preview message : #882670  Replies : 84  Views : 5186
posté July 03, 2015, 20:36:10 | #16
RIP n CHIPS 'rollback'

Every time I log my xelor on beta he gets less and less powerful lol...


Thread : Feedback  Preview message : #881921  Replies : 143  Views : 8648
posté June 29, 2015, 00:44:32 | #17

Quote (ValvatorezSr @ 28 June 2015 18:01) *
Is looks like Eliotrope is still an unplayable mess lol
Not true.

They're still playable, they just are lackluster atm.

When compared to the other classes, elio just doesn't shine compared to them.

They tried to make elio more portal oriented, but it just doesn't have the tools (in a pvp setting) to do it as successfully as other classes.

IMHO, if your trying to pvp with elio on beta, just stop. It's really not worth the effort. You can run a tank build, but then you lose out on the ability to buff your damage by attacking through portals. And Elio just doesn't have the hide for serious tank work.

Of course, if your rich/fortunate to have access to the best gear and all the runes you'd ever need, then by all means...


Thread : Feedback  Preview message : #880683  Replies : 84  Views : 5186
posté June 21, 2015, 16:54:54 | #18
No Payment Options Left This is actually getting very frustrating. Over time I've slowly been losing my payment options to the point where now I'd be FORCED to use backdoor and secondary site means in order to re-sub a toon. Me as a consumer being continually forced to find a new means of even obtaining the product I want is very vexing.

I can't use my credit card.

I can't use paypal.

Anyone know of a work around other than steam?


This post has been edited by Wareen-Peace - June 21, 2015, 17:09:29.
Thread : Technical Issues  Preview message : #878252  Replies : 14  Views : 912
posté June 13, 2015, 02:25:16 | #19
I currently rather enjoy a tri build..

I still use aging as a precursor to the setup.

But stacking temporal gel and detonating it isn't as difficult as one would lead you to believe.

Ideally, on my tick turns the focus is mainly age, clock then hand. While my tock turns will usually run age, clock, clock, hand.

Both situations burn away the gel so you make use of it with the added bonus of taking ap.

I'm sure I or someone else will find a more efficient way, but this works swimmingly atm.


Thread : Feedback  Preview message : #874718  Replies : 143  Views : 8648
posté June 11, 2015, 16:07:37 | #20
We can move people back to starting positions!!!


An LoF got a buff since it can trigger clocking off.

Not to mention Dial got a nice buff!!! Soooooooooooo stoked


This post has been edited by Wareen-Peace - June 11, 2015, 16:08:50.
Thread : Feedback  Preview message : #874002  Replies : 143  Views : 8648