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Member Since : 2008-06-24
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posté Yesterday - 19:26:39 | #1

Quote (Sabi @ 20 August 2014 18:33) *

Quote (Trolololo4 @ 20 August 2014 18:06) *
Some people say that the Fogger is changing at September.

Is it true?

Hi Trolololo4!

The only change that is being discussed is only related to Stasis but only very slightly to improve the Foggernaut's gameplay, no matter what it will not make the class less powerful or especially more powerful either.
Well this was inevitable with chromatic gear fading and stasis's current mechanics. Kat informed me that it's simply a changing of the formula from [(x/4)+(y/2)] to [(x/3)+(y/2)] and only using the 3 highest stats.

It's literally the only logical way of maintaining it's current mechanic and still being beneficial vs a colossal pain in the rear.


Thread : General Discussion  Preview message : #764792  Replies : 7  Views : 374
posté August 19, 2014, 19:35:17 | #2
I have another theory on possible Voyager things and do-dads based on existing classes.

So far, all the subclasses have some form of controllable summon.

Fogger's have the Cybot
Masq's have their double
Rogue's have the Boombot

It may not be too far-fetched to assume that Voyager's, in some capacity, will have access to Krosmoglobs in combat.

If the newest Voyager is examined for a short period, he seems to have a Krosmoglob embedded in his necklace that he pulls out occasionally and warps about with his portals as he sits idle. He acts as the "engineer" of the class and may simply be unique amongst their people, only more updates to the story line will tell whether that is exclusive to him or not.

Although, the Krosmoglob sidekick lore does imply that it is a common item used among ALL Voyagers.

Finally, it has come to my attention that their may/may not be an accelerated timeline on Voyager's possible release. Pandora has been displayed to have either amnesia or is feigning ignorance of her people and the current state of affairs. (evidence from: Enurado story portion in which the she is stated to have been registered to Enurado previously)

If some revelation comes about this winter, Ankama may decide to reveal she knows more than she's letting on, which could bring the story to a climax and allow or the class to be dropped in December as the "Big things coming this year".

This is of course EXTREMELY unlikely, but if the Foggernaut invasion is any indication of possible outcomes, what we may see instead is more story, a WIP Beta Update with said class [still very unlikely with the current revamp plans] and maybe another magizine purchase that will include early gameplay access [the most unlikely of the bunch].

Now of course, as all my posts in this particular thread, this is all speculation and should not be taken seriously other than to spur on more speculation.

~Mechamayhem


Thread : General Discussion  Preview message : #764497  Replies : 81  Views : 3097
posté August 19, 2014, 05:08:34 | #3
Literally how I figured out how to play, was by making friends with some astub players and we forged on together doing random things and exploring everywhere we were able. High level stuff will come in time, just make some friends about your level and just play around.

But if you are at Alma don't be afraid to ask questions to those who lurk there.

I myself (on NOX) sit at Alma after I've completed my goals for the day and am always willing to help new players


This post has been edited by Wareen-Peace - August 19, 2014, 05:08:47.
Thread : General Discussion  Preview message : #764276  Replies : 11  Views : 202
posté August 15, 2014, 16:04:03 | #4
Looks like your trying to go tri-fogger based on your spells. A tiny bit difficult in early levels.

BUT, I would strongly advise you to save your restat until after the global revamp in September. Stasis is taking a very large hit with the way gear is going to be after the revamp and will be a lot more difficult to work with since chromatic gear is phasing out of existence.

Also, stat distributions usually go like this for me, [AP, MP, Crit (I plan gear ahead so I add however much crit I need to at least be at 40), Range, Then the rest goes into elements or a single element].

That's my personal method but I'm able to power level myself which may not be the most advised method for someone who's soloing and learning the game 1 level at a time.

As far as equipment goes, the infernal set should probably be your next goal since it gives damages in every element, an AP for having the set, as well as a nice chunk of wisdom.

In terms of mastery, pure fire or pure earth are really good at solo play. Hell, fire/earth is no slouch at early levels either. I would abandon stasis until after you restat though. Stasis needs so much TLC to be effective it's not even funny xD.


Thread : Foggernaut  Preview message : #763324  Replies : 10  Views : 486
posté August 11, 2014, 17:31:22 | #5
You nearly had the stasis formula, (Water+Fire+Air+Earth/4)+(Stasis/2)= "x"

I personally would pump as much fire damage as I deem necessary (in my case, at least until I hit roughly 600 fire damage outside of combat if not more). I then force feed some points into earth (I'm tri but this will work with anything with stasis) and use the remaining points evenly in chance and agility.

Now this is just my method but I've done all my points into intel to get the most out of my fire damage and try to reach that magic number of 1800-2000 total regular element damage so that I ensure that I have at least 450-500 stasis damage at the expensive of my resistances.

Or you can do the "evenly distribute points between you elements for a higher stasis damage/resistance" method. I personally dislike this method but to each his/her own.

When you say items do you mean gear? If so, honestly it really depends on your methods. I always shot for fire/earth gear. But, Fire/Air gear would work just the same with your build. Or anything with fire really. If your talking endgame then that REALLY depends on your future plan. Do you want to be 12ap double Fire Thrower? Or do you want to be 10ap Steampalm nuke? A lot of different routes really  


Thread : Foggernaut  Preview message : #762004  Replies : 2  Views : 246
posté August 08, 2014, 02:23:57 | #6

Quote (Cyten @ 08 August 2014 02:01) *
Most of that is not possible without heavy investment in groove, plating and microbot.
Why wouldn't you want those three?

By end game you'll have a majority of your Specialties maxed, having more dodge, range on microbots, and more res is useful for any build really.

May I ask why you hesitate to take cybot if your considering it?

I mean if we're talking in terms of progression, I'd personally take microbot first just so I get to supplement it with my passives later. But I'm curious as to why you think it's poor.


This post has been edited by Wareen-Peace - August 08, 2014, 02:24:56.
Thread : Foggernaut  Preview message : #760905  Replies : 7  Views : 286
posté August 08, 2014, 01:56:13 | #7
I'll try and give you a good comparison between the two



EARTH*******************************************************************

Uses:
  • Tanking/Locking
  • Burst Damage
  • Close Combat
  • Mid Ranged Combat
  • Single Target DPT (mostly)
  • Shielding Teammates
Pros:
  1. High Burst Damage Capability
  2. Great Team Cohesion
Cons:
  1. Easily Kited
  2. Blockades can be taken from teammates due to Fogger being the primary target for blockades hp
  3. WP Thirsty when dependent upon Shebang

FIRE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Uses:
  • AoE
  • Alternating Damage Over Time
  • Alternating Shield Over Time
  • Multiple Target Focused
  • Long ranged
Pros:
  1. Great Range
  2. Great for leveling against groups of enemies
  3. Guaranteed damage and resistance buffs every other turn (pending spell usage and distance target is hit from in combination with Fire & Oil)
Cons:
  1. Your retreat spell costs WP
  2. Only two spells hit in close combat (very likely to happen)
  3. AoE, impressive as they may be, tend to be obstructed by teammates

DISCLAIMER

Pros and cons are very subjective due to the fluidity of combat. Spells that "I" have deemed unnecessary in the past have become quite useful as of late. So anything you see labeled here is both, based off of experience, opinion, as well as current game (base un-boosted spell) mechanics. I would highly recommend that you fiddle with the class a bit before you deem something bad, you may surprise yourself as well as us older players! 


Quote (Cydaquil @ 04 August 2014 19:50) *
Also if anybody could help me I'm a bit confused, someone in another threat mentioned that a pure fire foggernaut should max microbot, but I thought that microbot was only useful for foggers with a stasis build.
Oh yeah microbots. No they're for all builds, any build can use rails!

Teammates love hitching rides on them as well  


Thread : Foggernaut  Preview message : #760901  Replies : 1  Views : 528
posté August 08, 2014, 01:31:59 | #8

Quote (Cyten @ 07 August 2014 23:21) *
Cybot is pretty useless then.
Not at all.

List of cybot uses:
  1. Swap places with user
  2. Manage microbots
  3. Aid in rail creation
  4. Independent rail creation (two turns on its own)
  5. Maintain/Increase the stasified state on a chosen target (two max with no AP buffs)
  6. Can act as a meat shield
  7. Turns HoS, RoS, SShot, SStrike all into long ranged linear AoE
  8. As stated in "7" relays stasis spells [but will not memorize them]
There is a multitude of uses for the cybot, it certainly isn't useless...


Thread : Foggernaut  Preview message : #760898  Replies : 7  Views : 286
posté August 07, 2014, 01:42:54 | #9
Few things I've evaluated:
  • Pandora currently has 4 spells of a single type
  • Every class has 5 spells per element branch
  • There is currently 10 remaining Divine Dimensions left
If she were to obtain her remaining spells it would require 11 more Dimensions or major updates following the current trend.

Conversely, the next Dimension sized update will complete a single element tree for a beloved Voyager companion.

If one were to guess, due to Ankama's speed and priorities, is that the class (if it even drops for public usage) will only release at the conclusion of the Voyager Saga. This could mean any moment and instance in the storyline, but I'm willing to bet it will only be on the tail end of the story.

This will mean that it will be quite some time (projected time is will over a year) before this class finds itself into gamer's hands.

Of course, this is just speculation..


Thread : General Discussion  Preview message : #760621  Replies : 81  Views : 3097
posté August 07, 2014, 00:47:14 | #10
I didn't take photos this time around, but I'd like to bring our attention back to my current Wakfu passion.

So Pandora has yet another spell.

A "Swap/Heal"

It is also another custom spell appearance and not a re-skin.

We also have more lore and another lovely Voyager to boot.

No new evidence of the class becoming playable in the possible future has been unveiled, but a continual and gradual addition of spells every update [major] points to there possibly futures at the end of the Voyager Saga.

New Voyager things makes me a happy gamer  


This post has been edited by Wareen-Peace - August 07, 2014, 00:48:16.
Thread : General Discussion  Preview message : #760604  Replies : 81  Views : 3097
posté August 06, 2014, 16:58:42 | #11
Memorizing spells is something the old cybot use to do, it no longer does that.

Stasis Strike is an AoE spell because it's a cross shapped attack.


Thread : Foggernaut  Preview message : #760483  Replies : 7  Views : 286
posté August 05, 2014, 14:32:20 | #12

Quote (Troyle @ 05 August 2014 14:13) *
Are you playing on Nox?

If yes, Enurado is not open for you yet.

It's supposed to open at 10 AM server time, in a bit less than 5 hours for Nox.
Ah yes!

I initially assumed it was a time difference thing (release times and such).

Thanks for the speedy reply Troyle  


Thread : News  Preview message : #760174  Replies : 29  Views : 838
posté August 05, 2014, 14:07:24 | #13
I hear that the Asia server is working swimmingly with this new content. Wonder what the issue is?


Thread : News  Preview message : #760172  Replies : 29  Views : 838
posté August 04, 2014, 23:08:40 | #14

Quote (Cyten @ 04 August 2014 19:38) *
Is it better to deploy Motherfogger or Fogginator?
And I don't understand, does it just explode or does your character die with the Fogginator?
It depends on what your trying to do really.

Getting on your Motherfogger is (in my honest opinion) if you see an opportunity to attack a fleeing or far off target with stasis but cannot do so on foot.

Fogginator on the other hand is for situations like, I want a second turn of Overheat, or I want to blast this person/thing with a cheap stasis combo, or I want a quick burst of damage in earth.

Dying upon Fogginator usage no longer happens. It simply deactivates after your usage. You can use it the very next turn, but, that would deplete you of your remaining WP.


Thread : Foggernaut  Preview message : #760024  Replies : 5  Views : 224
posté August 04, 2014, 23:05:35 | #15
You cannot Fogginator and subsequently hope on your Motherfogger, it's one or the other.

Fogginator is very much so viable end-game, with Motherfogger being more situational.

You receive 2 opportunities to respec in game free of charge, first at level 10, the next at level 30. After that you have two options, buy a respec scroll, or craft one in game (requires a bunch of mats)

~Mechamayhem


Thread : Foggernaut  Preview message : #760023  Replies : 1  Views : 246
posté August 03, 2014, 14:56:58 | #16
Trying to optimize Stasis Damage through distributing in things like chance and agility is so counter productive to me.

Crit is where a Fogger makes its money in damage especially so for stasis. With the overheat mechanic you can bypass some of your damage concerns and just steampalm for 160+ under pressure, then abuse your turn of more stasis damage.

Resist isn't going to mean a thing if you can't hurt your target quickly enough. I personally would stick to my motto of 40 crit is the sweat spot and anymore more is just for fun. I crit frequently and only ever stat to 40 crit as of late (going to 50 once I get all this gear I need). Otherwise the rest I pump into Fire and Earth. It's almost a necessity because those are your are secondary and tertiary means of attack (in a tri of course). as long as your "regular elemental spells" all total to 1800 and you have at least 100 stasis mastery, your sitting at 500 stasis damage. that's perfectly ok. It's better to have more but honestly I find nothing wrong with ignoring things like chance and agility.

But for pure stasis, I'd still say pump into crit over chance and agility. But I'm basing that on a turn of Fogginator with 12ap and a max level HoS and RoS to pop in someone(thing)s face lol.

Of course those are my opinions


Thread : Foggernaut  Preview message : #759645  Replies : 11  Views : 381
posté August 01, 2014, 16:22:26 | #17
Well it looks like you have a solid plan, but if I may make a suggestion, here are some things I would change:

1. I would substitute Shebang with pummel (your build is 10ap and pummel would provide more synergy and base damage with stomp and RoS)

2. I would take Flambé over Blazing Fire due to more synergy and base damage with stomp and RoS as well as being able to stack more overheat than Blazing Fire can.

3. Fire Thrower, at its BEST, is most suited in 12AP builds (if you ask me). Steampalm is a much better tool in a 10ap build especially with the added bonus of its range being unmodifiable (meaning blind won't effect it whatsoever).

As far as stat points go, I personally go AP, MP, Range, Crit (to 40 or to 50 depending on gear), the rest I dump into intelligence and strength. 40 crit and critical turbo makes any fogged a crit monster. 50 crit is for builds that gain a lot of crit from gear already and gives you the extra oomph you want in terms of damage.

As always, these are just suggestions based on quite some time and experience with the class so you can take all this with a grain of salt if you'd like .

I do hope something here helps you.

~Mechamayhem

Oh by the way, as far as positioning goes, just start as far back as you can from your opponent with respect to your range while in fogginator. First turn fogginator and abuse your opponent with possibly x3 Flambé + x2 RoS to do major damage, generate some adequate overheat/stasified, and proc critical turbo.


Thread : Foggernaut  Preview message : #759127  Replies : 11  Views : 381
posté July 29, 2014, 23:59:02 | #18

Quote (Trolololo4 @ 29 July 2014 23:47) *
A person that has never played wakfu will have serious problems starting out as a Feca.

A person that has used a stupid class such as a Iop will have many problems starting out as a Feca.

A person that has tried advanced classes such as a Xelor will have few problems using a Feca.

Period.
Except for the fact that I'm an excellent Xelor but would need extensive practice to be an effective Feca myself.

Don't presume to know what's best for others. And yet again you squander an opportunity to teach a young new player and others when all it would have took was talking about how you play the class, sad really..

But, as I've stated, numerous times now in fact, you can leave the charge of informing them in my hands, I'm quite capable I assure you


Thread : Feca  Preview message : #758396  Replies : 25  Views : 882
posté July 29, 2014, 23:33:06 | #19

Quote (Trolololo4 @ 29 July 2014 22:34) *

Quote (Wareen-Peace @ 29 July 2014 22:13) *
Obviously I'm not making much sense to you so I shall try another way.

What pray tell, is the difference between learning how to play with one class or the other?

They end in the same result, experience. Notably so, the person that wants to play feca wants to learn feca. Why on Earth should they start the game with anything other than what they want. You say your not depriving anyone but lots of newcomers depend on forum feedback as a means to making decisions in game.

You flat out said, and I quote, " Trust me, if you're new to Wakfu don't start with a feca; it's just going to complicate things. "

You are discouraging others from attempting at all. People look to experienced players guidance so they don't make "mistakes" and prove to be utterly miserable while they play. The fact is being a tanky Feca is perfectly ok to start off. Instead of detouring someone right of the bat, why not give your advice "It's difficult to start as the class in my point of view because [reasons]." And, subsequently follow it up with, "This is the means in which you will garner the most pleasurable gaming experience with this class based upon my experiences."

__________________________________________________________________________

Also, thanks for the spot of advice about the effects, my years of experience had not noticed that all the different classes in wakfu produce different and varying effects which further supports my point on the matter


This post has been edited by Wareen-Peace - July 29, 2014, 23:35:04.
Thread : Feca  Preview message : #758390  Replies : 25  Views : 882
posté July 29, 2014, 22:13:28 | #20

Quote (RagingWolves @ 29 July 2014 19:36) *
Hello, thank you for the help ^^'. I will try my best with this class and maybe i will finally understand how to use a feca i guess. But if not its not a big deal i can still try other classes, its not like it will be the end of the world if i dont master this class its just because i enjoy the style of it. hahaha
I hope (the ranting aside) that something here will help you


Quote (Trolololo4 @ 29 July 2014 18:43) *
My argument wasn't about sticking to the simple because the hard is difficult, I'm saying that you should first experience the simple so you have a basic for the difficult.
I find that you deciding the difficulty level of a class for others to use effectively simply amazing, you must be a wise and powerful Feca, I salute you in this regard.

Also, sticking to the simple, as you so crudely put does not hold much weight in regards to another class. Reusing my metaphor, now you are stating, roll over since walking is difficult and rolling over will help you learn to walk. They will not obtain knowledge of a Feca from an Osa or a Sac. Just as you did not learn Feca by being a long standing player. Witnessing gameplay, studying mechanics, and trial and error are the way we learn, stop attempting to rob them of the opportunity.

It is my sincerest hope that you resign yourself from this conversation. Not only are you not being constructive, but I admittedly, have begun to indulge in unhelpful spouts of words as well.

I apologize to those who have been subjugated to such a pointless exchange.

Later tonight I will attempt to transcribe a comprehensive understanding of the class from my friends experiences. I'll post it here, if you would be so patient with me..


This post has been edited by Wareen-Peace - July 29, 2014, 22:26:21.
Thread : Feca  Preview message : #758372  Replies : 25  Views : 882