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IcyTincie's profile
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Member Since : 2013-03-03
102 Posts (0.2 per day)
Most active in : General Discussion
posté Yesterday - 21:20:57 | #1
Transfer from Wapac to Europe - Possible? (now or in future) Hi,
I would like to know if it is or will be ever possible to transfer account from Wapac to Europe, since I started playing there because it was the first place to go F2P and had a fresh new server.
But now with the Free to Play system back at Europe and upcoming Steam integration I feel like Wapac will get lonely soon.

Though I invested months of effort there and it saddens me to let it ALL go...
(I'm speaking of Seal of Companionship, 3x lv.100 crafted legendaries, rare lv.50 pets, rare gears, emoticons, haven bag, etc. etc...)

*sobs*


Thread : General Discussion  Preview message : #758939  Replies : 3  Views : 108
posté June 03, 2014, 14:16:57 | #2
All 3 cells should trigger bonus damage, but only 2 cells do...
Tooltip clearly says "If mine in AoE", so it's bugged.


Thread : Bug Archives  Preview message : #740403  Replies : 2  Views : 145
posté June 03, 2014, 10:49:17 | #3
Enutrof - Ember spell bugged! Enutrof - Ember spell bugged!

Hi, I was testing all of Enutrof spells while respecting my character and I noticed Enutrof's spell "Ember" is not working properly...
There are situations when Enutrofs mine is under the spells AoE and yet, it doesn't deal the bonus damage as it's supposed to. I've noticed that when the mine is under the very right of the spell's AoE it doesn't work.
Please take a look at this issue, because it's really useful and important spell... Thank you!


Thread : Bug Archives  Preview message : #740309  Replies : 2  Views : 145
posté May 26, 2014, 21:04:18 | #4

Quote (arthuriko1 @ 03 May 2014 00:57) *
What are you now, some kind of wakfu researcher? lol.

As for this wonderful survey held by IcyTincie: this discussion has been held so many times already, nobody adds anything to the discussion ever. It's always the same complaints. Is it necessary to come up the same thread over and over again? Ankama already knows about it, and, if they didn't do anything up until now, it's because they don't want to or couldn't do it so far. So let's stop crying, please. You're like those kids who throw themselves on the ground and scream to the world when they want something they haven't been given. It's not very effective, as seen here and on the kid's case.
Thanks for the bump, I appreciate that, because we all know that if we stay quiet, nothing will ever change.
You're the best!


Thread : General Discussion  Preview message : #736465  Replies : 21  Views : 631
posté May 08, 2014, 20:03:32 | #5
Shining Silver - is this a joke? Now seriously, are shining silver ore mines a joke??
Or are they here just to annoy every single miner that is out there?

- first of all, it's 5 levels higher than the regular silver ore. I really don't get why... Now if I'm trying to get some silver ore after I finally reached the level 65 and this stupid mine appears, I won't be able to use it for another 5 levels unless I won't bother someone from my guild to mine it for me!

- but why does it have to appear on every 5th mine? Why? I would understand if it appeared once per 50 mines but why the hell it has to appear so often if it's so useless!

- and why is it even in the game if it has no use?! Why would you even put it in the game if you didn't come up with some recipes for it for another 2 years!! Why are you even doing this?! I don't get it!
Jeez!!

I'm out, can't handle this anymore...


Thread : General Discussion  Preview message : #729165  Replies : 24  Views : 932
posté May 02, 2014, 17:48:42 | #6
Would you like the prospecting cap to be removed? I'm going to ask this simple question to know how other people fell about this:
Would you like the PROSPECTING CAP to be REMOVED?

Present max limit is 250PP
(including the base 100PP that every character has).

Please tell me what do you think and how it would affect the game.
Thanks!


Thread : General Discussion  Preview message : #724139  Replies : 21  Views : 631
posté April 27, 2014, 14:22:09 | #7
Flaming-June I absolutely agree with you.
I think you hit the spot.


Many MMORPGs makes an excessive grind out of their game, because it's a cheap strategy to keep some players busy for a long time.
But as you said, not all players enjoy this play style and it's getting frustrating to more and more people.

There's one thing, I personally don't understand and that is:
Why did they decide to make their goal of making character's max level to be lv.200. That's insane number. How are they going to fill these 199 levels? What content are they going to offer us?
We got same 15 spells for all those 200 levels.
Also, how are you going to balance things out? Gears are already getting out of your hand, not to speak of another 60 levels you're about to add...
Please just stop!

Rather cap the max level back to 100 and start focusing on new actions/things to do in between those levels...

Pay attention to these words in this thread or you may fall sooner than you think! 


Thread : General Discussion  Preview message : #721565  Replies : 174  Views : 4011
posté April 24, 2014, 10:53:49 | #8
You see, this is what I think is a problem with this game.
Some people may be trying to work for some item, for so much time, running the dungeon over and over and then someone who doesn't even really want the item drops it on the first try.

Seems unfair, doesn't it?
Also, it truly reminds me of the casino gambling.


Thread : General Discussion  Preview message : #720295  Replies : 174  Views : 4011
posté April 23, 2014, 17:26:13 | #9
Token system was working fine, IMO...


Thread : General Discussion  Preview message : #720013  Replies : 174  Views : 4011
posté April 23, 2014, 00:19:58 | #10
Oh well, true. I missed such a great point...
Welp. Time to close this thread. :3


Thread : General Discussion  Preview message : #719719  Replies : 4  Views : 369
posté April 22, 2014, 23:43:16 | #11
Could enemy NPCs move simultaneously in one turn? Hi, I have an question and maybe a suggestion if it would be realistic:

Would it be possible for enemy NPCs to do their actions all in one turn?
Mostly to save time in fights and make it a little bit more faster paced...

Their actions are pre-programmed either way, just to let them make their move in one turn.
I hope you guys understand what I'm trying to say...


Thread : General Discussion  Preview message : #719711  Replies : 4  Views : 369
posté April 22, 2014, 20:57:09 | #12

Quote (zoombas @ 22 April 2014 20:29) *
I think the issue for me is the time it takes to run the dungeons. When they add frustrating mechanics like, lenald dungeon for instance , I can't help but feel the 1 hour to drop 12 lenald fuls is a bit discouraging when I only have a few hours to play per day.

My answer is no.

If end game dungeons took 20-30 min tops and the mobs + players had faster spell animations allowing for shorter and more exciting turns then the no drops + small % of xp would be negligible.
Finally SOMEONE replied to the topic after 40 meaningless posts...
Thank you!


Thread : General Discussion  Preview message : #719661  Replies : 174  Views : 4011
posté April 22, 2014, 10:38:46 | #13
It's like owning 1 factory, compared to owning 6 of them.
Every single of them needs investments, but in the end, only one person owns all of them.

Whenever you decide to stop multiboxing and move all your stuff to a single character, you'll be much more richer than the singleboxer...


Thread : General Discussion  Preview message : #719385  Replies : 174  Views : 4011
posté April 21, 2014, 23:48:27 | #14
I'm pretty sure all those people that are OK with multiboxing are people that use multiboxing.
Also, how twisted are you to say that multiboxing brings "no advantages" over playing on single account and yet you're doing it?


Thread : General Discussion  Preview message : #719177  Replies : 174  Views : 4011
posté April 21, 2014, 22:11:49 | #15
But you're forgetting the TYPE of the gear dropped.
With 6 chars you faster get necessary set for one character...


Thread : General Discussion  Preview message : #719123  Replies : 174  Views : 4011
posté April 19, 2014, 22:21:01 | #16
Either way, this post isn't about multiboxers.. So please let it go and stick to the topic.
Thanks.


Thread : General Discussion  Preview message : #718339  Replies : 174  Views : 4011
posté April 19, 2014, 21:09:44 | #17

Quote (FajneCycki @ 19 April 2014 20:24) *
I'm pretty sure it's a way to go since everyone knows about it, we talk on forum about it and nothing is being done.
There are so many bugs and mistakes in this game, that have to be changed, Ankama knows about them and still nothing is done...


Thread : General Discussion  Preview message : #718299  Replies : 174  Views : 4011
posté April 19, 2014, 20:21:33 | #18
Oh yeah? If it's a "way to go" approved by Ankama, then why not make multiclienting same as with sidekicks? I'm sure it's not a way to go...


Thread : General Discussion  Preview message : #718273  Replies : 174  Views : 4011
posté April 19, 2014, 19:36:14 | #19

Quote (FajneCycki @ 19 April 2014 19:33) *
Thing is that if you really want there's nothing stopping you from multiboxing,
That is true.
But it will stop 90% of them.


Thread : General Discussion  Preview message : #718253  Replies : 174  Views : 4011
posté April 19, 2014, 19:08:31 | #20
I believe these multiboxers have quite good advantage against regular players.
But they could be easily restricted by limiting it to 2 accounts per same IP max. Simple as that.
Truly low chance that 3 different guys would log in with the same IP.

Market would be more alive too, if item limit was raised from 10 to 50 items...

Also, I have no idea why you guys are talking about 5% drop chances compared to present 0.3% - 1%.
Noone is demanding such insane raise. I think doubling the drop rates that are under 1.1% would be perfect.

OR: removing the PP limit would be satisfying too. I was actually really surprised that there was the PP limit in the first place...


Thread : General Discussion  Preview message : #718241  Replies : 174  Views : 4011