MMORPG  | TV series  | Forum


I forgot my password
Your Account name : I don't have an account Your Password : I forgot my password
Reply to this topic
Ystra's Brush, DoT ground manipulators
 Everspace
Member Backpacker
Group Icon
post 3 May 2009, 09:22 | #1
Ystra's Brush POST FOR GOODNESS SAKES

Index by post:

Index (Done XD)
Story (Reworked May 19, 09)
Media (Lacking)
Focus and basics (Lacking)
Spells (Totally needs a rework, still uses light as an element >_>)
Strategies and Mish-mash (None at the moment T_T)

This post has been edited by Everspace: 20 May 2009, 01:41
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 3 May 2009, 18:49 | #2
Story

"Let there be color. Why dull the souls black and grey with the monotony of life it self. Let me make the land immortal, engraved and given to you; Stone, hewn solid an image breathtaking for the masses to awe. Let me sing the hills to life with an artist's touch, captured in a moment serene, yet able to be felt by all. Stood still is life in a chronicle called a painting." -Ystra

Ystra, was an aspiring artist with talent to spare, he painted the streams and waters so well, you could hear the bubble and gurgle of the rushing water nad bubbles of the fish that were playing among the banks. Carved a monsterous statue that scared the adults as well as the childeren untill the famous Don Iopote put a stop to it.

He witnessed the monster's coming. Tides flooded meager houses and the mighty warring cities, and the land was burdened with the weights of tears in countless numbers. The land could bare it no longer and broke, the mountains floated aimlessly and the grounds rose to meet the nearing sky and settled soon afterwords. Horrific events had ensued, the monster had bested the gods! He promptly withdrew himself from his creation, to ponder his handywork.

Not only did the land break but all peoples as well.

The rebuilding had begun. Primitive shelters were erected, and the arguments had been removed from present memory. The sorrow did wash all things clean. The wealthy and poor, weak and able did join to help all. The gods did help, and summoned what they could to provide their disciples with more comfort. Ystra in the middle of this depressing time, poured more of his soul into the paints that did cross the canvas. Much to his surprise, the paints started to fly off the canvas and weave a life of it's own. It stretched and pulled reality and houses built themselves, mortar and stone flowing from the colors that formed into tapestries of towns, lakes, rivers and mountains. Ystra's canvas became soon the land it self, hoping to paint back the smiles that resided in them all. Painting grasses that grew and trees that fruited solid ambrosia, people soon flocked to help with the efforts.

He was worshipped!

A builder, a painter, a grand patron of all the arts. Like the goddess Scarieur so long ago his powers rose, weaving a tapistry around his being, bringing him a larger life.

He was the arts!

Ystra was still saddened, though, and sought to paint for the monster himself, being the ultimate test of his paints. Followers pleaded for him to stay and warned him of his intentions. Still knowing, he went on, bravely seeking the monster. He set sail on a painted boat and arrived at a barren island with a gangley mountain at it's centre, swinging in the slight breeze.

He called to the monster and appeased for all the people who were bent in toil in the islands beyond. The mountain creaked eerily in the silence. Not knowing, Ystra asked what would the monster want. With the power the monster held, anything could be his.

The silence was chilling.

Bored of the silence, Ystra, dotted flowers of rainbow hues onto the burnt land. The flowers being lonely, deserved the grasses, and so with an emerald green, light strokes stuck up from the sands, and yet something was missing. Trees! So the browns became wood and soon sprouted leaves, providing cool shade and completing the tropical paradise.

The monster could not stand it any longer! The audacity of the boy calling him to help those miserable ants and whipping up a painful landscape that burnt his eyes with all the care and thought placed into it. It was if he was a lover! What pain that whelp had braught back!

He jumped down, and the mountain whith him, a little shaken but ok. The petals scattered to the winds seeking safety, joining to be a butterfly occasionally; the trees shattered, littering the landscape with logs and splinters, the sort of splinters that got stuck, never came out and you had to walk with a limp for the rest of your life. Shocked to see the monster approach him, Ystra greeted his new acquaintance.

"Be gone from my island!" commanded the monster, growling his displeasure at Ystra's presence.

Taking no heed, Ystra stood firm and stated his plea yet again, which was very stupid. Obviously, the monster could take no more and proceeded to attack the young artist, wishing to destroy him utterly and completely. Ystra fleeted his blows as best he could, painting obsitcles and diversions to get in the way of his doom. This didn't last long.

He was cornered.

The monster, about to deal his finishing blow, Ystra in a last attempt for his life, roze his brush calling on all his powers, the people he helped, and the gods he knew were there somewhere and swung.

The monster missed.

The paint, the power and the life he had made came into one and formed his masterpiece. A wall that shifted and shimmered of all colours, distorting distance, tricking the eye and keeping him safe. Behind him Xelor had appeared to take him in as one of the gods.

Ystra then gave his followers the understanding of fire's light, to make the showdows and life from the painting come alive. The tools to craft earth's solidity, absolute measures and perfect shapes, and the greatist gift of all.

The wind's imagination.

He asked his followers to paint themselves, paint others, paint the land. Rememer him and how the world itself was his canvas. Worships not only himself but the arts, the colours of life and the things that make an artist's touch come to life.

This post has been edited by Everspace: 20 May 2009, 01:35
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 3 May 2009, 23:57 | #3
Media

Once upon a time there was a forum member named Pachuco, and I thank him for this picture.



This post has been edited by Everspace: 5 May 2009, 04:13
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 4 May 2009, 05:16 | #4
Focus and Basics

Ystra's brushes revolve coloring tiles in order to affect the opponent.

There are three Primary colors: Red, yellow and blue. Combining those colors further leads to Green, violet and orange and the spark of creation (thanks to Pach).

A colour wheel:



In order to battle with the more advanced techniques, you must first use a preparation spell to put a colour on a square or tile. Using a another different colour on a tile will result in a mix of the two, equaling green, violet or orange. If another colour is then added, the spark of creation forms.

This post has been edited by Everspace: 5 May 2009, 04:11
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 5 May 2009, 00:32 | #5
Spells (To be restructured, and not now T_T)


Preparations

These spells set/edit the colour on to a square, which is needed for later spells.

Inspiration: Aqua
Pull the endless colours of the ocean into your creation... -Ystra


Adds a shade of blue paint to a square
Requires brush

Inspiration: Terre
From the sand of desert to the rock of the mountains, paint all that you can... -Ystra


Adds a shade of yellow paint to a square
Requires Brush

Inspiration: Flamme
The fires breathe life to all, let their glow fill the canvas and bring their magic to your painting... -Ystra


Adds a shade of red paint to a square
Requires brush

The De'Finchy technique: Savnac
"There are times you screw up so bad you have to start again!" -De'Finchy, Painter of the Monica Liza.


Removes all colour from a square.

Block Printing
"Mass production. It's a good thing." -Crazy Timmy. Residence: Town Well.


Low AP (lower than the previous 4 spells)
The colour you are standing on is replicated EXACTLY on another square, the spark of creation explodes when trying to be copied, causing light damage all around the user, damaging him last.

---

Techniques

These spells are used after you have paint set down. Each spell has three different types of damage, one for each corresponding colour. If you compound or mix paints, (for example, red and blue) both effects will occur at the same time. Using the "spark of creation" (all three) will yield a different result altogether, usually making/moving something real rather than just damaging it.

Techniques deal damage, it's all about what you do with the paint, rather than what you do paint.

Fresco
"It's not lard! Don't make the same mistake I did!" -Randy Warhull (Crisco, for you who don't get the joke, is vegetable lard/fat/whatever)

* Blue: low x of water damage for x turns
* Red: low x of fire damage for x turns
* Yellow: low x of earth damage for x turns
* Spark: x AP and/or MP loss for x turns

---


Style

What is an artist without a style? These styles affect the user, allowing them to change and become more powerful because of it. Changes your appearance when used on the Spark of Creation.

Cubism?!
"I swear that was a fish when I started out!" -Publow Picnoseo


* Blue: If standing on a blue tile,, x% water resistance
* Red: If standing on a red tile, x% fire resistance
* Yellow: If standing on a yellow tile, x% earth resistance
* Spark: If standing on a spark tile, there is a % to miss on the the user, period. You lose some MP as well. (this is all due to the lack of coherent body parts such as legs or vital organs).

Requires a brush

Expressionism
"If you do express yourself, try not to do it loudly, in front of children, while their eating..." -Ven Goo


* Blue: +x static defense (sadness)
* Red: +x static damage (anger)
* Yellow: +x initiative (joy)
* Spark: You fully express yourself, gaining AP and MP.

---


Subject

What the heck are you painting in the first place?! You need a subject to paint!

These spells set down glyphs that affect the surrounding area, or can summon something with the spark of creativity.

Portrait of a ????
"Can't you see the hart and soul that went into painting that ????? I wish I had one as fine, mine is suffering from post traumatic stress syndrome, probably because I dropped it down the stairs too many times." - Mechelle-Anne Jellow, Painted: "???? in motion"


* Blue: Chance to poison target for x turns within a glyph around the portrait
* Red: Chance to inflict bleeding on target for x turns within a glyph around the portrait
* Earth: Chance to stun target for x turns within a glyph around the portrait
* Spark: Summons a ???? to wreak havoc

Requires a brush

????
Spells:

Summoning of ****: Summons a **** that attacks for low damage
???? power: x random earth/water/fire damage with a chance to cause the target to turn around

Appearance: Well, a ???? is well shaped like a ****, with a line down the ---- and a spot in the centre of it's !!!!, and that's all I can remember...

Landscapery
"It's not a shrubbery, but it'll do." -Munty Snake

* Blue: The land is easier to move through, +x mp every few steps around the painting
* Red: The land burns, x fire damage with every step around the painting
* Yellow: The land is harder to move through, -x mp every few steps around the painting
* Spark: My goodness, what a place! Summons several flora.

Flora:
0-1MP

Spell (only 1):

Tutti-Fruity: Mildly heals one person
or
Cannibalism?: Attacks one person for mild damage

Appearance: Tutti-Fruity Flora look like berry bushes while Cannibalism? Flora look like a Venus Fly Trap

This post has been edited by Everspace: 5 May 2009, 04:14
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 5 May 2009, 04:00 | #6
Strategies and MISH-MASH! (To be made)




HUZZA DONE!

This post has been edited by Everspace: 5 May 2009, 04:12
Go to the top of the page  
 
    +  Quote Post
 ZEROfluxVOID
Member Villager
Group Icon
post 5 May 2009, 08:40 | #7
lol I'M POSTING FOR GOODNESS' SAKE OK???

Alrighty, this was one of the RARE ones that I read through fully so here we go smile.gif :


Story:-
First, that is one impressively - if not illogically - overpowered character. I mean to say, if the "monster" could be halted even for an instant by the paint, it seems unlikely that any other player could stand up to it. Now I can make this rational by making Ystra something of strength rivaling the gods (or a god that left the pantheon of the other ones) or even a Titan. Now I guess this is a given considering the name of the class is the character's name but hey I had to say it. It would be best if you could add a history to the character like where he was or what he was doing before Ogrest came to town.


Media:
That picture is nothing short of stunning and would look perfect in the Ankama listings of all the playable characters. Oh Pachuco...I am impressed. This character - especially in the face - has the look of one that fits your free-spirit description extremely well.


Focus and Basics:
Alrighty, from just this, it seems that this character is going to be one of the hardest - if not the hardest - to play. It seems you are using a mixture of traps and hits but even if one takes for granted that the opponent will not see the colors when they are placed, doing it one square at a time is going to be tedious and quite difficult. Thus maybe a "sweep" of colors might help rush through those tedious Warchief battles (you know the ones where you can't move five steps without another one aggressing you).
I do love how you used aspects from reality (namely the color system as a whole) to supplement your characters strategies and abilities.

Oh and kudos on that "spark of creation". The idea and even just the sound of it is very cool. Oh and it sounds like sometimes the spark actually does create something... I would love to know what kind of "something" that combination of colors creates (seems like something akin to summoning).


Spells (with full knowledge that you are going to keep revamping them):
- The Preparation Spells are as logical as they could be, considering the spell system we are obtaining in this game. Oh and are the painted tiles permanently so? Or do they perhaps run out after a certain number of turns based on the spell level or the like...
- In regards to the Techniques, I might have missed something but what determines the 'x' factor that you mentioned? Is it a derivation of the character level or something from an attribute?
- hahaha I loved Style. Now the Expressionism was a well characterized name for the result but CUBISM? Does it make a cube when it activates?
- And the coup-de-gras....SUBJECT. Now of course, nothing is more important to a painter or artist than this so it should be the most dynamic aspect of the character. Needless to say, you are well on your way to making this so. The portraits were an amazing idea and the summoning of *****...which could be a big paintbrush, can, easel, palette or something akin to the Blips or Blops from Dofus that could encompass the opponent when they attacks or something...

In any case, there is tremendous potential in the spells for an artist and I for one am certainly looking forward to seeing what becomes of this.


Strategies and MISH-MASH
Well, as you so well put it, it is something still "to be made" but I guess I can understand the "Huzza Done" comment...making ourselves a goal are we biggrin.gif


Overall, I am very impressed with this and can only hope that you keep developing Ystra 'cause for the first time ever, I can see myself actually developing a character other than an Osa...and I feel kinda guilty about that tongue.gif

P.S. You know, I almost kinda sorta recognize some of those artist names...where oh where could I have seen them... was it in Italy or France...? hmmm I guess I'll have to think about it lol but I actually do think that you modified them well indeed (and stayed true to their works too).
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 6 May 2009, 01:04 | #8
QUOTE (ZEROfluxVOID @ 4 May 2009, 23:42) *
First, that is one impressively - if not illogically - overpowered character. I mean to say, if the "monster" could be halted even for an instant by the paint, it seems unlikely that any other player could stand up to it. Now I can make this rational by making Ystra something of strength rivaling the gods (or a god that left the pantheon of the other ones) or even a Titan. Now I guess this is a given considering the name of the class is the character's name but hey I had to say it. It would be best if you could add a history to the character like where he was or what he was doing before Ogrest came to town.


Normal guy, painter extraordinaire. Putting all the Dofuses together caused allot of magic to go haywire, some happened to land in his paint bucket and there was an accident and it ended up in him..

If anything, the paint was more of an Illusion than anything, distorting the air through an amazing use of perspective. Making him THINK he didn't do anything to it.

He was made into a god, and he would have probably died from a large-ish boulder have Xelor not intervened.


Media: He was amazing. And he helped shape the class visually and made the spark of creation XD

QUOTE
Focus and Basics:
Alrighty, from just this, it seems that this character is going to be one of the hardest - if not the hardest - to play. It seems you are using a mixture of traps and hits but even if one takes for granted that the opponent will not see the colors when they are placed, doing it one square at a time is going to be tedious and quite difficult. Thus maybe a "sweep" of colors might help rush through those tedious Warchief battles (you know the ones where you can't move five steps without another one aggressing you).
I do love how you used aspects from reality (namely the color system as a whole) to supplement your characters strategies and abilities.


Yea, 1 square at a time would be painful. I was actually thinking of making each starter spell lay down the paint in a Hammer-sized AOE (Growing in level) and the branch spells make use of that. The whole point of the paint is that you can lay down yellow for an Earthy branch assault or completely baffle your opponents by dropping a Fire(Earth)Ball on their heads.

They are defiantly a Wait and See class

QUOTE
Oh and kudos on that "spark of creation". The idea and even just the sound of it is very cool. Oh and it sounds like sometimes the spark actually does create something... I would love to know what kind of "something" that combination of colors creates (seems like something akin to summoning).


Well, other paints Just create the image. The spark of creation is the thing that ignites life. Any spell has a spark variant (like an earth or water) that will actually do something real and lasting, as opposed to paint which fades. This also appears to be the fabled thing that Ystra used to best the monster. Although his followers can only do a little with it as opposed what happened with the Monster.

QUOTE
Spells (with full knowledge that you are going to keep revamping them):
- The Preparation Spells are as logical as they could be, considering the spell system we are obtaining in this game. Oh and are the painted tiles permanently so? Or do they perhaps run out after a certain number of turns based on the spell level or the like...
- In regards to the Techniques, I might have missed something but what determines the 'x' factor that you mentioned? Is it a derivation of the character level or something from an attribute?
- hahaha I loved Style. Now the Expressionism was a well characterized name for the result but CUBISM? Does it make a cube when it activates?
- And the coup-de-gras....SUBJECT. Now of course, nothing is more important to a painter or artist than this so it should be the most dynamic aspect of the character. Needless to say, you are well on your way to making this so. The portraits were an amazing idea and the summoning of *****...which could be a big paintbrush, can, easel, palette or something akin to the Blips or Blops from Dofus that could encompass the opponent when they attacks or something...


-Paint will be a hindrance for the ENTIRE battle. It gets worse and worse as the battle DRAWS ON (HAR HAR HAR)
-X is usually used as a varible. As in I AM IN NO WAY STATING AN ACTUAL NUMBER. I will specify more towards Low, Medium or High damage scale. because all damage and scaling is not in my hands. Who am I to state what a low damage attack is?
-Why does everyone think Cubism creats a cube when it is clearly a STYLE rather than a SUBJECT. I will probably remake it so that it provides defenses because not many people train to deal with a cubistic enemy (Where am I supposed to put my blade when his throat doesn't exist and his eyes are further apart than his hands?! - Henry the Iopth)
-More than likely, Summoning of a **** will appear as a big "?" as that is the whole point XD

QUOTE
Overall, I am very impressed with this and can only hope that you keep developing Ystra 'cause for the first time ever, I can see myself actually developing a character other than an Osa...and I feel kinda guilty about that tongue.gif
P.S. You know, I almost kinda sorta recognize some of those artist names...where oh where could I have seen them... was it in Italy or France...? hmmm I guess I'll have to think about it lol but I actually do think that you modified them well indeed (and stayed true to their works too).


1. HA! Feel no guilt for the awesome that has descended upon your mortal soul!
2. Huzza for the Renaissance and keeping their subject matter relevent

BY THE WAY I am working on a female Ystra

This post has been edited by Everspace: 6 May 2009, 01:10
Go to the top of the page  
 
    +  Quote Post
 ZEROfluxVOID
Member Villager
Group Icon
post 7 May 2009, 08:46 | #9
lol OK so "normal guy, painter extraordinaire" is what I'm going to consider the VERY short version of his history. I was meaning more like, while I was summoning my red @ss off Dofus, was this guy doing anything interesting that can be relatable in that world. I guess this could also mean "significant in that world". After all, some random painter isn't too impressive but say someone who was like the contractor of choice for Bonta with its light colors, Brak with its darks and Astrub with its moderate palette would be something cool to follow. I mean this from the perspective of a character in the Wakfu world looking to its progenitor, I personally would be less inclined to follow a random guy turned god, as opposed to a person of significance who fate specifically chose due to his talents (which can actually be seen in the Dofus world). Now I KNOW that this is really insignificant a subject to debate on but trust in the fact that I really want Ankama to take a second look at this character and am trying to suggest things that I believe would make this happen.
Oh and I'm not sure about this fact but I thought everyone in the world of Dofus was obligated to follow one religion of another (the exception being the NPCs I guess) so if this is true, save this bro being atheistic, what was his theological pathway?


I am in great support of the AOE method of setting down your paint patterns. I had exactly that in mind, with the leveling up increasing the area of paint application, when I said this. I mean even as an Osa, those bloody Warchiefs made me damn near lose my mind with the CONSTANT aggressing and I would love a way to wipe them out quickly when one is even just level 40 or so.
And I would LOVE to slam a few paintballs onto opponents. If you can't shoot 'em, squish 'em right?


Your explanation of the spark was very thurough and enticing and I do commend you on it. It is at the very least clear that you know the "ins and outs" of this character.


First, you should hang your head in shame at that pun. DO EEET. Now that you are sorry, in regards to the everlasting paint, that seems a little overkill to have it last the entire battle. If it is a ridiculously long battle (say 10 turns or more) then the paint being there might prove to make the character a tap overpowered (even though I have taken into consideration the fact that you probably took your fair share of time setting it up). Perhaps only the squares that have been reinforced with paint (thus more than one color) can last longer. So just a red square lasts 5 turns, orange does 10 and the square with the spark lasts until the battle ends.
Second, I appreciate your point of view in regards to how you want the devs to determine their own version of attack strengths. I do however wish - for just my own pleasure if not that of all the readers - that you do at least allude to the extent of damage on that "scale" you mentioned.
Thirdly, I know that cubism is a style, I've seen its beginnings in Italy and also at international art exhibits here in Vancouver so grab a beer and relax tongue.gif. Needless to say, Picasso did still have everything stem from a very "right-angled" origin if you know what I mean. In any case, you do have a lot of potential with using it and although tricky, I for one will be most happy to see a weird squarish critter hunting down some poor schlub that crossed my path.
Fourthly, I do now understand what you mean about the summoning but as Ankama do need to have some type of logical, tangible basis of a summon, perhaps the '?' could be one of those things someone mentioned in a previous post (*hint* check my previous post tongue.gif)


Lastly, damn you and your Ystra, my mortal soul still feels like beating on someone 'cause of this biggrin.gif

Oh and I for one (well with you I guess that makes two...ooo I rhymed lol) will strive for an artistic world within static scientific and business boundaries. After all, the world is too set in its ways for another artistic revolution right now (to expand those boundaries at a significant rate) but life would be oh-so-suffocating without art, color and style and I am sure you agree...YOU BETTER! *shaking fist in doubtful rage*

And oh yea, let us see how the lil lady shapes up to be...I am having hiiigh hopes indeed AND YOU BEST NOT LET ME DOWN -- please refer to previous fist shaking...thank you and resume your day.

This post has been edited by ZEROfluxVOID: 7 May 2009, 08:49
Go to the top of the page  
 
    +  Quote Post
 Everspace
Member Backpacker
Group Icon
post 20 May 2009, 01:36 | #10
while I was summoning my red @ss off Dofus, was this guy doing anything interesting that can be relatable in that world. I guess this could also mean "significant in that world".

He came well after your summon-eer was past due. The exact 1000 year mark was his domain. He helped rebuild the whole darn jallopy.

Reworked the Story.

Girl is not shaping up and wont be worked on untill I have some spare time with the art tournament i've entered. >_>

REWORED THE STORY!

This post has been edited by Everspace: 20 May 2009, 01:41
Go to the top of the page  
 
    +  Quote Post
 ZEROfluxVOID
Member Villager
Group Icon
post 21 May 2009, 05:30 | #11
ooo I love the reworked story. Very feasible indeed, makes him "relatable" to us everyday folk too lol.

Too bad on the lack of the sexy li'l painter chick but I for one shall wait with baited breath.

Oh and GOOD LUCK on that art tournament smile.gif

P.S. Be sure to post for us the pictures you enter into the tournament.
Go to the top of the page  
 
    +  Quote Post
  Reply to this topic

 

Lo-Fi Version Time is now: 30 July 2010, 19:45