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Butterflyx's profile
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Member Since : 2006-06-20
250 Posts (0.06 per day)
Most active in : Advanced Gameplay
posté December 11, 2016, 01:39:20 | #1
To make WAKFU an overall better game, Ankama would need to:

* Get rid of heroes and side kicks completely ( it will encourage group play )
* Block and prohibit multiboxing ( it will encourage group play )
* Bring back the old pvp system where anybody could attack anybody anywhere
* Make keeping up the eco-system in good state more profitable
* Remove riktus clan as a nation and make every outlaw to be kind of a riktus clan member until his cp goes back to 0
* Remove all quests and npcs to make the game a real sandbox ( it would really distinguish wakfu from dofus, and there is no real sandbox mmo with tactical turn-based combat)
* Make the nation islands the main centre of gameplay. Reduce the number of islands, maybe add them to different nations. Make most of nations' zones high level with single islands serving as mid level zones
* Remove profession levels (it's an unnecessary grind)
* Revamp the whole craft system where every item required for crafting would belong to one of the categories - Iron Material, Plant Material, Monster Material (It would streamline all recipes and make them more accessible. Every item dropped by monsters or gathered from plants would be equal in value. They could stack by level value so having 10 level 10 monster drops would equal level 100 Monster Material, having 1 level 100 drop would also equal level 100 material. recipess could require like - Level 5000 iron material, 5000 plant material, 12000 monster material )
* ETC.


Basically, WAKFU is doomed. I don't see the DEV team willing or having enough resources to alter such a big chunk of the game. There will probably always be people playing on the French server, but NOX and Remington will keep on dying slowly.

Adding more islands, UBs, relics and items will not save the game because what is wrong with the game are the game's basic functions.


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Suggestions  Preview message : #990988  Replies : 28  Views : 1734
posté November 03, 2016, 09:18:44 | #2
Made a Hupper. Pretty cool and easy to play. I really like new Astrub content. XP is quick, quests are interesting and funny, items drop like crazy. I'm gonna stay in Astrub as long as possible. haha xD

I hope they are going to revamp nations in the next couple of months to provide similar gameplay experience.  


Thread : General Discussion  Preview message : #986335  Replies : 35  Views : 1798
posté November 02, 2016, 15:45:49 | #3
So Huppermage it is I think.  


Thread : General Discussion  Preview message : #986105  Replies : 35  Views : 1798
posté November 02, 2016, 15:17:19 | #4
The least played class currently?? So I might start playing again after a long break. And there are just too many characters, it makes it difficult for me to decide which one to play so I decided to play one of the least played classes.

Can you tell me what are the least played classes at the moment?


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : General Discussion  Preview message : #986091  Replies : 35  Views : 1798
posté April 19, 2014, 12:51:13 | #5
Post your BLOG! So... I have recently started a blog called - Songwriter's Diary. I thought that maybe there are more people who have their own blogs. Share the links to them here, along with a short description. Let me start!

Blog title: Songwriter's Diary
Started: 17.04.2014
Description: It is a kind of a music catalogue. I will be posting fragments of my original songs, along with lyrics and relevant photos.
Link: Click here


Thread : Off Topic  Preview message : #718101  Replies : 1  Views : 552
posté November 07, 2013, 19:08:47 | #6
Outlaw system is what makes WAKFU really unique. There aren't many restrictions like in other MMOs, where for PKing or in this case eco-terrorising, you could lose all of your items, couldn't trade, chat, just couldn't do pretty much anything...

It also gives government members something to do, other than flashing their cool looking crowns and symbols... It is a great PvP fun, especially when you are strong enough to face guards and other players.

It was fun while it lasted. I stopped playing on the Remington server because the population is really low, and there weren't many outlaws to play with and have fun in general. I just got really bored with this game...

I am looking forward to WAKFU Asia though. I might start playing there, anew. As long as the population count is higher than on Remington server. Until that, for me, WAKFU will be frozen.

"Thank yous" to all haters who made the "Outlaw" experience trollfull.

~ Kizio Mizio


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : The Ecosystem  Preview message : #630791  Replies : 22  Views : 5826
posté October 22, 2013, 11:08:10 | #7
Just increase the drop rates of items and everyone will be happy.

0.01% to 0.1%
0.1% to 1%
1% to 3%
All items above 3% will be just doubled e.g 5% -> 10%


Thread : General Discussion  Preview message : #623189  Replies : 37  Views : 2835
posté October 16, 2013, 12:28:25 | #8
The truth is, with such a low drop rate %, you could run the dungeon 1000 times, and still not get the item... As somone above wrote, it's 1% every run; it doesn't mean you get the item after 100 runs.

So good luck!


Thread : General Discussion  Preview message : #620931  Replies : 45  Views : 3630
posté October 14, 2013, 17:44:27 | #9
The new wisdom sets, they were fine as they were... Why do you all of the sudden listen to this kind of feedback, there is feedback far more important than this, and it was not taken into any consideration.

Also, are you planning on fixing the cmc damage??? CMC damage is not working with bombs, it's always as if you had 0 cmc damage when using bombs.


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Changelogs  Preview message : #619945  Replies : 50  Views : 7470
posté October 11, 2013, 12:33:01 | #10
[Rogue] CMC Damage is not working with bombs ! Yet another Rogue bug...

Character name: Kizio Mizio
Ankama display name: Butterflyx

Date and time:
12:25, 2013-10-11
Map: Brakmar, Brakmar Village

Bug description:
CMC Damage is not working with bombs. I checked damage on green piwi. My character has 597% fire dmg and 143 cmc damage. CMC damage is not taken into the bombs' damage calculation at all... Just fire damage. Blinding bomb is 69 base damage, final damage on green piwi which has 1% fire resist is 480dmg, should be around ~540 if cmc was taken into account...
Reproducibility: Place any bomb. Detonate.


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Bug Archives  Preview message : #618011  Replies : 1  Views : 2395
posté October 10, 2013, 18:24:03 | #11
[Rogue] Bombs not adding bonus AP when detonated Character name: Kizio Mizio
Ankama display name: Butterflyx

Date and time:
18:15, 2013-10-10
Map:
Brakmar, Sidimote Moor

Bug description:
Bombs do not add bonus AP upon explosion.
Reproducibility: Place any type of bomb. Detonate.


Thread : Bug Archives  Preview message : #617565  Replies : 0  Views : 331
posté October 10, 2013, 16:17:50 | #12
Public Test Server !!!! Dear Ankama,

With every single update new game-breaking bugs and exploits are introduced. It seems that updates are not thoroughly tested before release.
It is only logic to finally open a public test server...
Many successful mmorpgs have public test servers. It could not only help in detecting the bugs, but could also help in overall character classes balance. The test server could be wiped once a week during server maintenance.
Now, to make the testing and bug finding comfortable, the server should contain:

  • NPCs like - level up NPC, restate NPC, token npc (gives away tokens)
  • Every new character should have all zaaps and drago-express points saved
  • Every quest and achievement completed, excluding the new ones which need to be tested.
  • Every character should start with 999999999 kamas
  • There should be a token machine containing every single item found in-game
  • Server rates increased to something testing-friendly, ideal would be 10x XP, 50x Loot

Please, consider it. It would help and improve the game a lot. It would also save your time. Making 482742847842 hotfixes with every update must be timeconsuming...


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Suggestions  Preview message : #617493  Replies : 2  Views : 681
posté October 09, 2013, 19:37:06 | #13
[Foggernaut] Stasis flux bugged = immortality Character name: Kizio Mizio (character which was under the effect of "Stasis Flux") / Ivan Vanko (Character which casted the spell on me, and then died.)
Ankama display name: Butterflyx

Date and time:
19:30, 2013-10-09
Map:
Wabbit Island

Bug description:
When a foggernaut casts "Stasis Flux" spell on an ally, and then the foggernaut dies; the buff stays on the character until the end of the fight. The ally under the effect of "Stasis Flux" will get 0 damage from all sources... You can solo everything in the game this way. Just get 1-2 foggernauts in the group to "Stasis Flux" other group members.
Reproducibility: Cast "Stasis Flux" on an ally in a fight. Die with foggernaut.


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Bug Archives  Preview message : #616927  Replies : 0  Views : 382
posté October 09, 2013, 19:34:13 | #14
Also sometimes detonating 1 blinding bomb/mega bomb detonates every bomb of that type on batttlefield...


Thread : Technical Issues  Preview message : #616925  Replies : 5  Views : 576
posté October 09, 2013, 18:18:57 | #15
[Rogue] Blinding bomb and mega bomb bug Character name: Kizio Mizio
Ankama display name: Butterflyx

Date and time:
18:05, 2013-10-09
Map: Bonta, 5th Bond Avenue

Bug description:
When placing more than 1 blinding bomb or mega bomb in a line, next to each other; only 1 of them hits the target. The other ones just disappear without dealing any damage...
It also happens with firewall; exploding e.g 1 blinding bomb which is a part of a firewall made of 3 blinding bombs detonates all blinding bombs on the battlefield, even when they don't have aoe range to another blinding bomb. (Happens with blinding and mega bombs)
Reproducibility: Place 3/4/5/6 blinding bombs or mega bombs or a mix of the two in a line. Detonate one of the bombs so it activates explosion of the remaining ones. Some of them should bug and disappear without hitting the target.

Place blinding or mega bombs next to each other with 2 cell difference making a firewall. Detonate one blinding bomb, and all blinding bombs will go off. Same with mega bombs.


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Bug Archives  Preview message : #616889  Replies : 0  Views : 532
posté October 08, 2013, 17:00:47 | #16
[Rogue] Burning Bomb Bug/Exploit Character name: Kizio Mizio
Ankama display name:
Butterflyx

Date and time:
16:56, 2013-10-08
Map:
Bonta, 5th Bond Avenue

Bug description:
Burning bomb bugs in fight. It doesn't disappear when turn timer reaches 0turns. It explodes multiple times. When there are 3 bombs with burning bomb in the middle, the burning bomb will explode 2 times, and stay with 0t. You can repeat this until the end of a fight. I managed to do 4800dmg/turn in PvP... Please fix asap.

You can also make a permanent firewall using burning bombs. The timer is stuck at 0t. If one of the burning bomb doesn't bug, and disappear properly; you can just replace it with a new burning bomb and it will bug eventually.

Reproducibility:
Place Blinding Bomb and Burning bomb next to each other. Hit blinding bomb with "Barbecued Ribs" spell. Summon boombot and use detonator 2 times on the blinding bomb.
Next turn place more burning bombs next to each other. Explode them with another blinding bomb to activate multiple explosions of burning bombs.

** The bombs don't bug every time. Sometimes they disappear properly, sometimes they bug...


This post has been edited by Butterflyx - January 22, 2017, 21:23:16.
Thread : Bug Archives  Preview message : #615531  Replies : 2  Views : 796
posté September 30, 2013, 01:58:42 | #17
WTB [Pyrotech Belt] Buying [Pyrotech Belt]

PM "Kizio Mizio" in game or leave your nickname here ^o^


Thread : Trade  Preview message : #611829  Replies : 0  Views : 305
posté September 19, 2013, 14:44:06 | #18
Yep, it's already P2W. People with more accounts have advantage over those who play only with one account. It's really making this game bad because many people are just doing dungeon runs all by themselves logging 6 accounts. It makes finding a group difficult. They also get rich because every item that drops is their, and they have 6x better chance of getting the item.


Thread : General Discussion  Preview message : #607883  Replies : 61  Views : 4028
posté September 12, 2013, 23:55:11 | #19

Quote (Shaleigh1 @ 11 September 2013 15:48) *
I have heard from guildmates spotting level 140 characters in their friend list and I am really curios what the new hidden recipe to power leveling is.

One spot I am aware of is that mini dungeon next to Ambassador's. In the first room you got 2 Northern Trackers. Takes a fire Rogue 10 seconds to end that fight. (Hey Kizio, seeing you walk in and out there all day long while we farm Solomonks in Amba...)

Any other secret recipes? Gwuads on small ledges maybe?

I noticed that I started to struggle keeping up with my levels since I have a rather wide variety of characters but prefer to not play more than 2 or 3 clients at once and rather team up with guild mates. So I am looking for good ideas to catch up a little
XD

815,000xp/40seconds, not 10 xD. I get around ~60mln/h, and the other person who is leeching from me around ~120mln/h (depends on wisdom set).

But you can only do it efficiently with fire rogue. Double firewall makes the fight super easy and fast.


Thread : General Discussion  Preview message : #605185  Replies : 14  Views : 2070