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Koopa-King's profile
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Member Since : 2013-05-13
117 Posts (0.15 per day)
Most active in : Feedback
posté Yesterday - 22:39:51 | #1
Is fogger going to get more passivs? Most classes have much more passivs then fogger. On the fogger every passiv will be rank 1 already at lvl 180 while other classes have 2 more passivs that get rank 1 at lvl 190 and at lvl 200. Some passiv that gives more stasis dmg or final dmg from the 3rd highest element would be really nice.


This post has been edited by Koopa-King - July 05, 2015, 22:40:16.
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posté July 03, 2015, 14:19:15 | #2

Quote (blazakkhakabow @ 03 July 2015 13:17) *

Quote (Koopa-King @ 03 July 2015 12:49) *
Forceful Blow needs to be nerfed back to the live server version. (27dmg/ap). With 31dmg/ap and aoe its just too strong. It was 31dmg/ap on live before but that got tuned down rather quickly.
What are you talking about? It currently is 31 dmg/AP in live.

I do not mind it getting lowered, but I think Sram'S AoEs should have good damage because they are very uncomfortable to use in PvE and there are no other reliable moves avialable.
Wait its back to 31dmg/ap on live as well? I can remember clearly it was tuned down soon after the sram revamp to 108 basedmg on lvl 200 (27dmg/ap). I have no clue when it got buffed up again.


This post has been edited by Koopa-King - July 03, 2015, 14:19:35.
Thread : Feedback  Preview message : #881807  Replies : 399  Views : 6821
posté July 03, 2015, 12:49:05 | #3
Forceful Blow needs to be nerfed back to the live server version. (27dmg/ap). With 31dmg/ap and aoe its just too strong. It was 31dmg/ap on live before but that got tuned down rather quickly.


Thread : Feedback  Preview message : #881796  Replies : 399  Views : 6821
posté July 02, 2015, 21:27:31 | #4

Quote (Xzi0n @ 02 July 2015 20:58) *

Quote
It makes sense that an unimproved blockade is weak - what happens when you improve it?
With ~1250% earth dmg (+ ~100 single target) the block improves by 400 or 600 on crit for 2ap with the +20% more hp passiv. 10x improvement is maximal possible.
Unlucky and the blockade will have 4200 hp with no crits, or 6200 with all crits (not really possible). Note for the max hp we need to spend 22ap, the value is so great idk if i even want to take the block spell if i can reg wp in another way.
Rip blockade. And the fogger has just flaws everywhere. Armor (you give others with the earth stacks at the end of the turn) doesnt gets reduced but the dmg goes on the block first. Is just a waste to make a block, just rather go in make 12ap worth of earth spells and give your allies in a wrath aoe around you shields that hold for 2 turns.


Thread : Feedback  Preview message : #881629  Replies : 265  Views : 5592
posté June 30, 2015, 23:04:20 | #5

Quote (Thannas @ 30 June 2015 22:55) *
Right now Fogginator takes 30% actual hp. Meaning if I had 100/9000 hp I would drop to 70/9000 hp if I used it. Because of this, this active is much "better" if used near death than immediately.
The huge problem is that there are now spells/mechanics that bypass armors/blocks in pve and pvp. So no fogger would ever be so low or uses fogginator only before hes close to death to get +20% dmg on stasis for 1 turn, kinda useless spell to have with decklist.


This post has been edited by Koopa-King - June 30, 2015, 23:04:50.
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posté June 30, 2015, 17:10:57 | #6

Quote (demonfoxassassin @ 30 June 2015 15:50) *
Dy7, in one of his posts on the French forums, said that they are going back to the old formula.
Oh didnt saw that. I expected it to get back to the old fomula because they cleary dont want to change every resist stat of all existing mobs. Good to know that -resist is still worth much (even with the -200 resist cap)


Thread : Feedback  Preview message : #881115  Replies : 265  Views : 5592
posté June 30, 2015, 15:35:13 | #7
Its sad that they also changed the resist to reduction value. Now 100 resist only reduce the dmg by 15% (was 20% before). This affects the resist % of the player and of monsters (not sure if intended). So the -100 resist from stasis spells is only a increase of 15% dmg instead of 20%. But that affects every -resist mechanic.


This post has been edited by Koopa-King - June 30, 2015, 15:36:19.
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posté June 29, 2015, 22:48:31 | #8

Quote (Fleisch @ 29 June 2015 22:33) *
YEAH, this is great, i love it, now i can throw away all my tri gear to the dumpser, go in a corner and cry, it's gonna be wonderful!


+1

WTB a passiv that increases stasis dmg or gives us sth for our 3rd highest element so that it is still useful in some way.


This post has been edited by Koopa-King - June 29, 2015, 22:51:25.
Thread : Feedback  Preview message : #880906  Replies : 265  Views : 5592
posté June 29, 2015, 19:23:00 | #9

Quote (Buraiker @ 29 June 2015 16:54) *
Goodbye Heart of Steam x2 + Ray of Stasis x2 + Stomp combo, overall damage output went down without any Final Damage compensation.

Now it's just Heart of Steam x2 + Ray of Stasis with reduced damage and recoil damage.

is the - Resistance enough to cover the missing spells in the previous combo?
hell no you lose more then 50% of the base dmg of that combo. The dmg of stasis spells is shit. Its on pair with normal spells (that arent restricted with linear cast) and linear castable spells have more basedmg then any stasis spell but hey you need to also pay in %hp for stasis as well. The only fogger element that is viable atm is earth.

Also stasis dmg is now chromatic. So stasis dmg% = highest ele dmg %. So fogger dont get only rekt by ankama and big spell nerfs they also make their gear useless, that hard earned tri gear isnt worth anything anymore because duo is the way to go. I rather have stasis back to the middle of your 3 highest element dmg instead of chromatic with shit basedmg out of every point you look at it, its still shit. (Note we got more basedmg on spells with lvl 175 on the live server then a lvl 200 will get on beta lol, balancing at its finest).
But Sram and other classes have spells that have 31dmg/ap ratio and are even line aoe .... Forceful blow i talk about you!



The only changes we know till now are:

  • Fogginators stasis dmg bonus up to 25% dmg (was 20%) and -25% actual hp (was 30% before)
  • Rails will be back to the same size as they are on live (when you choose the passiv)

RIP Fogger 2015 having 1 useful branch and i dont think that much will be changed because fogger has just no proirity for ankama, but getting the $$$ for class changes that are no longer giftable has.


This post has been edited by Koopa-King - June 29, 2015, 20:10:16.
Thread : Feedback  Preview message : #880837  Replies : 265  Views : 5592
posté June 28, 2015, 14:04:50 | #10

Quote (Buraiker @ 28 June 2015 04:46) *
Hopefully they keep the Blockade + Fogginator combo else we'll look like Sacriers.
Well Blockade + Fogginator is already dead anyway. After they introduces that bombs/traps/glyphes bypass armor you cant shield yourself with blockade. PvE example: Have close to no hp, walk onto orda glyphe = dead. And many other different things. Or PvP either has the other class something to bypass armor or they can just push/pull your blockade.


This post has been edited by Koopa-King - June 28, 2015, 14:05:24.
Thread : Feedback  Preview message : #880548  Replies : 265  Views : 5592
posté June 27, 2015, 00:52:19 | #11

Quote (blazakkhakabow @ 27 June 2015 00:45) *
@Xzyon A normal Orda Gova full stasified(im implying that in future full stasified will do -100 resist) will have 0% lowest resist, meaning you will hit it like a training dummy...
as does every other class with higher basedmg and final dmg, just be tri do 12ap combo in the weakest element.


Thread : Feedback  Preview message : #880027  Replies : 265  Views : 5592
posté June 27, 2015, 00:23:19 | #12

Quote (BrainInAJar @ 27 June 2015 00:21) *

Quote (Liadrin @ 27 June 2015 00:18) *
heal resists... did you notice one of the self heal mechanics heals 20% of damage recieved from enemies instead of just flat reducing that damage instead. so we have to build heal resists as part of a damage reduction mechanic.
You need 2 turns with spending 2wp in total to get 20% of the dmg you take back as heal, also note that stasis and fogginator dmg doesnt produce heals.


Thread : Feedback  Preview message : #880016  Replies : 265  Views : 5592
posté June 26, 2015, 23:53:06 | #13

Quote (blazakkhakabow @ 26 June 2015 23:32) *
I mean use stasis for damage, unless the creep has absurdly balanced resist somehow; i can't try but i will asap and post again; I never said about using blockades, i mean the armor from INT stat... but then again i think this may not be very viable, have to test.
armor from init stat+fogginator is useless, because you dont lose hp any acutal hp with fogginator from the start so you will be at 100% and you start to continue to lose 30% max hp till the shield is down, so it will look like this(only self dmg):

First turn fogginator dmg= 100%hp, 10%hp shield left (-30% hp, 30% shield lost)
Second turn fogginator = 80% hp, 0% shield left (-30% hp, remaining 10% hp shield lost and also -20% max hp)

You just lost 60% hp in 2 turns with fogginator, now try to win any fight with that.

Quote (blazakkhakabow @ 26 June 2015 23:32) *
Stasis strike is still very ranged, especially in fogginator.
Stasis dmg is so bad dont bother using it in pvp. The new earth bombardement also gets +1% final dmg per 1% hp you have so its better to be on full hp to make good dmg with earth and stack resist with earth spell stacks.
Quote (blazakkhakabow @ 26 June 2015 23:32) *
In pvp cra probably rape fogger though, i think fog needs final damage. And resist buff in passives.
Currently everything will beat a fogger, cant name 1 class that cant or has any problems with foggers.
Quote (blazakkhakabow @ 26 June 2015 23:32) *

Ok im out, need to test before i speak more.
Have fun testing


This post has been edited by Koopa-King - June 26, 2015, 23:54:07.
Thread : Feedback  Preview message : #879986  Replies : 265  Views : 5592
posté June 26, 2015, 23:27:02 | #14

Quote (blazakkhakabow @ 26 June 2015 23:19) *

Quote (Koopa-King @ 26 June 2015 23:16) *

Quote (blazakkhakabow @ 26 June 2015 23:11) *

Quote (Fleisch @ 26 June 2015 23:08) *

Quote (blazakkhakabow @ 26 June 2015 22:45) *
stasis is still beast against guys with uneven resists, especially when you are berserk (I'm gonna stat bers on my fogger since I will have stasis).

Pls just leave this goddamn thread and go annoy the srams and enis!!!

Or just stop living in your delusional pvp bubble, like omg. Stasis Strike? op spell for wp regen? I can't even take you serious....
Ur just not skilled so deal with it, if you dont see how OP is WP stealing in AoE its your problem not mine. And in general it will probably be the only stasis spell I pick, maybe HoS too for reliable destruction...

You are delusional here, I'm 90% sure I would enjoy playing this new fogger because I will be able to FORCE MYSELF INTO BERSERK WHILE SPAMMING FOGGINATOR WHILE MAINTAINING MY ARMOR AND KITING , HOHOHO HATE HARD.
So many wrong things in one post. Fogger cant maintain fogginator and make armor at the same time and fogger has nothing to kite with and rails suck so hard now.
Armor - INT stats; Kiting - ranged moves + MP; stat full bers or bers+ crit.
Blaz pls just stap try on beta first before you go full retard again. First of all you get no armor from your armor buff only the ppl around you. Second you need to use blockades for armor, that is disabled in fogginator. Also kiting + absorbing with blockades is impossible to begin with because you need the blockade right next to you to get benefits from it and the blockade can just be pushed away or you just get simply aoed down with your blockade. Ranged moves? You mean fire with no dmg? No berserk dmg in wakfu will help you for decent fire/range dmg and stasis its almost meele now.


Thread : Feedback  Preview message : #879962  Replies : 265  Views : 5592
posté June 26, 2015, 23:16:03 | #15

Quote (blazakkhakabow @ 26 June 2015 23:11) *

Quote (Fleisch @ 26 June 2015 23:08) *

Quote (blazakkhakabow @ 26 June 2015 22:45) *
stasis is still beast against guys with uneven resists, especially when you are berserk (I'm gonna stat bers on my fogger since I will have stasis).

Pls just leave this goddamn thread and go annoy the srams and enis!!!

Or just stop living in your delusional pvp bubble, like omg. Stasis Strike? op spell for wp regen? I can't even take you serious....
Ur just not skilled so deal with it, if you dont see how OP is WP stealing in AoE its your problem not mine. And in general it will probably be the only stasis spell I pick, maybe HoS too for reliable destruction...

You are delusional here, I'm 90% sure I would enjoy playing this new fogger because I will be able to FORCE MYSELF INTO BERSERK WHILE SPAMMING FOGGINATOR WHILE MAINTAINING MY ARMOR AND KITING , HOHOHO HATE HARD.
So many wrong things in one post. Fogger cant maintain fogginator and make armor at the same time and fogger has nothing to kite with and rails suck so hard now.


Thread : Feedback  Preview message : #879956  Replies : 265  Views : 5592
posté June 26, 2015, 22:44:12 | #16

Quote (Lynn-Reiginleif @ 26 June 2015 22:40) *
I might be wrong here, and I'm sure someone will show me why I'm wrong, but...earth and fire seem pretty good to me, as an aggressive tank build. Fire damages seem fine, the ranged AoE damage seems to be on par with other classes, and scalding/flaming/heating will make things think twice before coming to hit you. Earth, and mainly the tank related passives, seems like it won't die, blockade seems awesome, killing a fogger looks like it's gonna take a long while, and the damage seems fine. Maybe it's a nerf compared to live, but with the new 25 base damage/AP system, it looks fine to me.

I'm not touching stasis though, that sucks HARD. But fire and earth, and their related passives, seem fine.
Fire is a dps spec and no aggressiv tank build. By going fire with passivs you lose alot of survivability and meele dmg, its a distance dps spec and the overheat mechanic doenst even fit much into the branche brecause its meele aoe dmg.


Quote
you no longer need flaming+scalding for it to work and flaming doenst stack anymore so flaming is kinda dead, only enis got a new interesting mechanic, they can increase the flaming of a friendly target.
Flaming no longer stacks and doenst require scalded on the target. Scalded now only increases the flaming dmg by 20%.
Just have flaming stack, start turn near mob = profit.


Thread : Feedback  Preview message : #879932  Replies : 265  Views : 5592
posté June 26, 2015, 22:22:16 | #17
@3xited any comment why foggers get no love from you and are by far the worst class there is at the moment?
Fogger on beta is only a sum of ideas and almost non have anything special/new to them.
Earth is just copy paste panda barrel mechanics with absorb.
Fire is bad as it always was on live.
Stasis got now also beaten to death.


Thread : Feedback  Preview message : #879907  Replies : 265  Views : 5592
posté June 26, 2015, 21:46:57 | #18

Quote (ozing @ 26 June 2015 21:23) *

Quote (John-LV @ 26 June 2015 21:18) *

Quote (blazakkhakabow @ 26 June 2015 21:16) *

Quote (ozing @ 26 June 2015 21:10) *

Quote (blazakkhakabow @ 26 June 2015 21:08) *
Sram is the same glass cannon with less damage/no unrestricted heal but with invisibility.
And poor access to backstab being the master of backstab. This is jst bs.
Yeah, nerf whipkick.
THIS is Masq, time to SHINE!
And Its time for Masq to get hit by nerf hammer xD
Well foggers are already so dead (might just delete the whole class) masqs brace yourself you could be the next one


Thread : Feedback  Preview message : #879878  Replies : 366  Views : 9028
posté June 26, 2015, 19:54:08 | #19
Short Summary:

  • Stasis is almost below 26 dmg/ap ratio with shitty range and -hp%
  • Rails have a max range of 3 now, kinda pointless to even have rails and we cant make new microbots on the motherfogger.
  • Microbots stay for 3 turns and that cant be increased even with Cybot.
  • Blocks dont take your stasis dmg/dmg from Fogginator so no way on stopping suiciding yourself. Did heal resist get removed? Or didnt they already take away 77 resist from stats and now 100% resists are also only worth 15% reduction. ( was 20% before)
  • Fogginator is almost useless as it is now, 20% dmg for -30% hp isnt even worth close to anything. Almost nobody will use it even with +50% stasis dmg under these conditions.
  • Fire dmg is still worthless and is even nerfed on beta, live had better dmg values.
  • Fogger gets no +%dmg and really low/bad +final dmg/+dmg done on passivs.

As it is now a sadida specing for dmg with passivs will outdmg any dps path you chose as fogger, and that by a huge margin.

TL;DR: Take everything that was good on fogger, delete it/forget about it, insert blockade as active spell and there you go. That is the fogger spell deck revamp.


This post has been edited by Koopa-King - June 26, 2015, 20:02:12.
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posté June 26, 2015, 13:52:13 | #20

Quote (Kikuihimonji @ 26 June 2015 13:44) *
@Koopa

This was said numerous times that it won't remove the tactical aspect. Read previous posts and stop bringing this up as you are either ignoring or doesn't understand it.
Well i no longer read your long posts because its a waste of time so you might mention that somewhere, but it does remove the aspect of tactic.
When you no longer think about what dolls you summon with UP or how many, it clearly takes away the tactical aspect and you will just use the max ap from UP for summoning dolls over and over without even baiting an eye what you are even doing at that very moment. Tell me please that thinking about what dolls and how many vs zombie brain spam dolls isnt a decrease of tactic or at least of thinking.


This post has been edited by Koopa-King - June 26, 2015, 13:59:57.
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