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saphiLC2's profile
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Member Since : 2012-12-02
644 Posts (0.76 per day)
Most active in : General Discussion
posté Yesterday - 19:47:08 | #1
Iops are pretty balanced right now, the life steal was really lame tho, and still have a cooldown of 2 turns, so i see no problem there, they only buffed it a bit.


Quote
The only problem I see is that they have become extremely tanky as well
Iops are supposed to be damage dealers in the front line, so they need ways to survive, once you get to the xelorium you will understand it

(if u are in nox, i can show u some of those monsters, if you dont know em yet)


Thread : General Discussion  Preview message : #845378  Replies : 4  Views : 230
posté Yesterday - 16:46:03 | #2
but but but... they said they fixed it with this last hotfix ... oh... its ankama, true. I said nothing. :X


Thread : General Discussion  Preview message : #845308  Replies : 6  Views : 321
posté Yesterday - 15:42:50 | #3

Quote (Duzy-Sadysta @ 31 March 2015 13:58) *
Check your quest log, reset quest might not pop up - but should be in incompleted quest section.
it appeared after the second server down time o-o


Thread : General Discussion  Preview message : #845276  Replies : 5  Views : 265
posté Yesterday - 13:19:57 | #4

Quote (Wishie @ 31 March 2015 13:13) *
Nope they're from Remington. O.o That's so weird. What server are you from?

More screens:









nox


Thread : General Discussion  Preview message : #845226  Replies : 62  Views : 1193
posté Yesterday - 13:05:01 | #5


mmm nope, i have yet to see a single mob/quest and that machine is missing, are those screens from beta?


Thread : General Discussion  Preview message : #845220  Replies : 62  Views : 1193
posté Yesterday - 12:47:43 | #6

Quote (Wishie @ 31 March 2015 12:38) *

Quote (saphiLC2 @ 31 March 2015 12:37) *

Quote (Hotaru-chibi @ 31 March 2015 12:34) *

Quote (saphiLC2 @ 31 March 2015 12:32) *
and where are these mobs? .... why ankama never gives info or explains their bugged events?
These mobs are at Astrub outer area, other details and conditions are explained in quest messages.
what quest messages? i didnt get a single new quest, and the ones from pressing "L" says hunt 30 mobs

They are Environmental Quests scattered around Astrub. They only appear when the quest is active though.

On the other hand, I was not able to find "Fleaster Wodents" - the achievement you're talking about either.
love how ankama just throws stuff at us without any information


Thread : General Discussion  Preview message : #845216  Replies : 62  Views : 1193
posté Yesterday - 12:37:16 | #7

Quote (Hotaru-chibi @ 31 March 2015 12:34) *

Quote (saphiLC2 @ 31 March 2015 12:32) *
and where are these mobs? .... why ankama never gives info or explains their bugged events?
These mobs are at Astrub outer area, other details and conditions are explained in quest messages.
what quest messages? i didnt get a single new quest, and the ones from pressing "L" says hunt 30 mobs


Thread : General Discussion  Preview message : #845211  Replies : 62  Views : 1193
posté Yesterday - 12:32:38 | #8
and where are these mobs? .... why ankama never gives info or explains their bugged events?


Thread : General Discussion  Preview message : #845206  Replies : 62  Views : 1193
posté March 25, 2015, 00:50:09 | #9

Quote (Jannet-fenix @ 24 March 2015 23:59) *
We should just make overall editable thread with list of bugs that were brought with patch?
here Click here


Thread : General Discussion  Preview message : #843101  Replies : 18  Views : 1112
posté March 25, 2015, 00:48:59 | #10

Quote (Sabi @ 23 March 2015 19:49) *
Hi everyone,

Quick note to try to keep this thread on topic, you might notice some of your posts removed as they had to be moderated or I might have to cry Boowolf.
thanks sabi n.n


Thread : General Discussion  Preview message : #843100  Replies : 14  Views : 1231
posté March 24, 2015, 07:41:55 | #11
and still waiting... picaro said he would post them.... but nothing


Thread : Changelogs  Preview message : #842843  Replies : 80  Views : 3273
posté March 23, 2015, 04:33:14 | #12
Black crow mount :O

mmmm okay maybe is just a dragoturkey skin :p


Edit.
looks like someone already posted it Click here

Tip. next time dont use "spoiler" to post an image inside, not everyone can see those (blame ankama forums)


This post has been edited by saphiLC2 - March 23, 2015, 05:29:57.
Thread : General Discussion  Preview message : #842419  Replies : 14  Views : 1231
posté March 23, 2015, 01:54:44 | #13

Quote (MiniMikeh @ 22 March 2015 23:32) *
And it's probably your own damn fault

Kite them make them waste mp getting to you so that when they do spawn double to spitoon you they are forced to end in aoe together.

And then one turn them with half your AP
chill out, we are talking here, no need to "damn" because i said something a lot of ppl thinks about masks and doubles, i know about masks and their mp dependency, but in a small map, that does little to nocing, there are water masks in nox with 13xx% water damage and they go first, double on first turn is cheap, im not saying it should be removed, but is tiring how masks in general are all day QQing about how weak they are and how this and that class need nerf cause masks suk compared to them, etc... and as it is the game now, masks have the highest DpT... but this is getting out of topic.

Iop nerf was uncalled for, they are supposed to be the strongest class in the game, and overall, fecas are, when they are supposed to be tanks only

ankama is messing the game badly, i wonder if they are going to fix stabilization (masks can use fugue while stabilized and get away, for example, same with vertox, wabbit guard, and others...)


Thread : Iop  Preview message : #842390  Replies : 26  Views : 1673
posté March 22, 2015, 23:19:46 | #14

Quote (Gelgy @ 22 March 2015 23:11) *
The Focus-SIP combo was overpowered. It's taken a slight nerf. I fail to see the problem here. Focus and Super Iop Punch are both still really strong.

And Gutting Gust was only "better" than the Beta version before the revamp because of base damage, and the inferior power stacking mechanics. If the spell is either given a damage buff, or limited Power generation, the per-target limit will be fine.
except it limits the number of combos u can do on a target, jabs combo is bugged and doesnt work as expected in some cases, anyways... nerfing gust this way means no one will lvl it but i dont really care, i was removing that skill due being really bad anyways (and now they nerfed it, even more reason)


Thread : Iop  Preview message : #842364  Replies : 26  Views : 1673
posté March 22, 2015, 23:05:10 | #15

Quote (Brokonaut @ 22 March 2015 22:15) *
The difference between regular backstab and sidestab Focus with SiP is 5% damage. SiP is relevant through any length of battle while Masked Spirit is not. The amount of turns between SiP bursts is still three turns. I have no idea what you're talking about in your first sentence.

I only agree with your issue with Gutting Gust, which I think its damage should be increased to compensate for the per target. No mentionable nerfs for Cra.
hows fair cra's stealing 4mp every turn? thought that would be nerfed


Quote (MiniMikeh @ 22 March 2015 22:59) *
Because fussi can be used throughout the fight masked spirit can't

If you're still being one turned by masks in pvp you need to start adjusting to the new resistance meta
i have 67~70% resists, still pretty much die in 1-2 turns vs water mask


Thread : Iop  Preview message : #842360  Replies : 26  Views : 1673
posté March 22, 2015, 22:54:40 | #16

Quote (MiniMikeh @ 22 March 2015 22:21) *
Did you seriously just compare masked spirit a summon that only lasts two turns and can never be cast again while also making you take double damage to the ridiculousness of iop?

No I'm seriously asking because I'm laughing so hard that i almost fell out of my chair
a mask going first can one turn almost anything, thats the difference, they nerfed rogue's fusilade long ago too, why not double?


Quote (Brokonaut @ 22 March 2015 22:15) *
The difference between regular backstab and sidestab Focus with SiP is 5% damage. SiP is relevant through any length of battle while Masked Spirit is not. The amount of turns between SiP bursts is still three turns. I have no idea what you're talking about in your first sentence.

I only agree with your issue with Gutting Gust, which I think its damage should be increased to compensate for the per target. No mentionable nerfs for Cra.
5%, in this game, means a win or a lose


Thread : Iop  Preview message : #842352  Replies : 26  Views : 1673
posté March 22, 2015, 22:11:18 | #17
iop nerfed badly on beta so you made iop punch "combo" 4 turns (instead of 3 as it is right now), less damage (you can use this combo after the turn you used focus, so potential 20% extra damage is out) and delayed so u cant use it on first turn (yet masks can still use double on their first turn). Sigh... i guess we will get ankama'ed... as always

They also nerfed gutting gust to 2 uses per target... even before revamp it was better...

any news of nerfs on cras?


Thread : Iop  Preview message : #842341  Replies : 26  Views : 1673
posté March 22, 2015, 08:55:40 | #18

Quote (Chompers @ 22 March 2015 05:49) *
Make sure you got all 4 parts to unlock it as ever since they fixed it awhile ago I have had no issues on the half dozen or so times I have ran it since it was supposed to be fixed unless 1.4 caused new issues.
yah, the quest bugs if u defeat the gollems before getting the hourglass


Thread : 1.40 Bug Reports  Preview message : #842245  Replies : 2  Views : 90