Back to forum.wakfu.com

No flash

saphiLC2's profile
Statistics
Member Since : 2012-12-02
566 Posts (0.85 per day)
Most active in : General Discussion
posté Yesterday - 08:28:48 | #1

Quote (Kokonaut @ 01 October 2014 08:24) *
Because it's quite literally twice as strong as it's supposed to be right now. In many circumstances when the Krosmoglob's air and water damages are perfectly balanced it utilizes both effects of the spells instead of just one or the other, alternating. This is not intended, and as a result a well-geared Krosmoglob can out-DPT most of the actual classes at a superior range with some map control at an area-of-effect without requiring line of sight.

• Mango
it actually does nothing if the air and water damage is the same, unless they bugfu'ed it, and by nothing i mean 0 damage output, like u didnt use the skill at all... and even if it used both skills... dont they cancel each other in a way? you damage the enemies but also heals them (again, in my case krosmoglob does nothing at all)


Thread : General Discussion  Preview message : #783001  Replies : 12  Views : 369
posté September 23, 2014, 18:38:00 | #2
and non-pvpers gets.... nothing? sounds fair... pvp is really shitty unbalanced anyways


Thread : News  Preview message : #779568  Replies : 26  Views : 839
posté September 03, 2014, 19:56:18 | #3

Quote (ThyHolyOverlord @ 03 September 2014 19:45) *
I dont think you understand the new stats. Your positioning doesnt matter at all.

all spells are affected by range or close combat, precision or destruction. A ranged spell is always affected by the ranged bonus and your position does not influence whether you get the ranged dmg bonus or not.
they changed it on beta so it works as OP said, based on ur position... 1-2 tiles of distance is CC 3 or more = long range. Dont like it because is based on luck


Thread : General Discussion  Preview message : #769879  Replies : 32  Views : 1263
posté September 03, 2014, 18:24:48 | #4

Quote
The Riktus clan member bonus: all bonuses that nations receive from clan members will be applied to the riktus clan if the territory does not meet clan member requirements.
i see everyone becoming riktus :\


Thread : Server Status  Preview message : #769824  Replies : 561  Views : 30321
posté September 02, 2014, 23:33:50 | #5

Quote (LioVamp @ 02 September 2014 14:41) *
1. pp - they do nothing
2. challenges - they do nothing
3. "the other dude" always drops the stuff
4. when you need crit - it won't, but you will do 1k+ crit on a mob with 5hp
5. when you deliberately farm for specific rare item, it won't drop (and after hours of farming you invite a friend to help and HE drops that in couple of fights)
basically this, 100% happens


Thread : General Discussion  Preview message : #769497  Replies : 36  Views : 1054
posté September 02, 2014, 18:08:06 | #6

Quote (GodIsWithUs @ 02 September 2014 17:37) *

Quote (Christian-CAO @ 02 September 2014 17:19) *

Quote (GodIsWithUs @ 02 September 2014 17:14) *

Quote (FuzzySyd @ 02 September 2014 16:11) *
On test, Osa's Starry Armor now only has one stack....... for the same meager shielding.

Lone Sadida stacks with dolls out. D:
I am fine with it only being used 1 per a person per turn since it absorbs all the damage. Though it is only a base of 39 at level 200, with how high resistance are for players currently and how high they probably will be at level 200, it is extremely potent for the cost. At 200, it will easily be able to negate 120 base damage for a 2 AP cost on even an offensive player that is in high end gear since 460 resistance score should easily be obtainable by then. Placing it on a defensive minded player will make it even stronger. It also seems like they want Gobgob shields to focus on negating damage for the whole team rather than one or two individuals. So overall strength still remains the same, just that it is spread out.
So the spell will be gaining potency? Or is this just based off of a characters resistances when under the effect of the shield and the level of the spell?

What if you aren't exactly all that well off gear wise and aren't level 200? Or even level 150? How effective would the shields be on simple targets like a gobball? That's a silly question from some one being silly, I'll just have to wait and see.
When I refer to potency I am referring to resistance score. While damage becomes stronger because of damage percentage and critical hits and weaker because of resistance, shields become stronger because of damage percentage, critical hits, and resistance. Resistance plays a particularly key role since it pretty much functions like a hidden base damage multiplier. If you have 50% resistance, the shield is twice its base when comparing to a base of a damage spell, three times at 66% resistance, and four times the base at 75% resistance, et cetera.

Shields will still be effective at all levels since the damage output by enemies at those levels will also be drastically lower. Of course those shields won't see such a significant use in those lower levels because the fights will generally be quicker, and since shields are used to help prevent the need of healing so as to not gain heal resistance as quickly, lower levels won't see as much need for them since lower level characters shouldn't see such heavy heal resistance build up. Shields will be strongly encouraged in long drawn out team battles, whether PvP or PvM.

Also, class shields do stack together. Also, correct me if I am wrong since I have not tested this, but I believe the last shield placed on the character is the first to get hit. So if you place Gobogob shield on a Feca and then he or she puts on shields, the Feca shield will be hit first, followed by the Gobgob shield absorbing the rest of the damage that the Feca shield did not absorb. I will probably test this later today if I get the time, but if I am correct then Gobgob shields do have an added bonus. However, if this is true, they might change class shield stacking, even though it is only 1 per person per a turn at 39 base.
they stack in a shielding pool and damage is taken from that pool, no matter who casted wich shield or in what order...

i just hope they change the name "shield" for something else, something that protects for 50% is not a shield, is a shit... same with perfect armor... an armor that can be eniraised is not "perfect"


About wings... is there going to be a way to disable them? i couldnt care less about pvp or wings or stupid things like that... and as the game is (horribly) programmed i could expect loads of graphic lag spikes because them...

And pls mango, get a golden dev title or stop refering to ankama as "we" and players as "you", just because you are friend of some devs...is really annoying.


Thread : General Discussion  Preview message : #769384  Replies : 703  Views : 17369
posté September 01, 2014, 17:39:32 | #7

Quote (FurmentalAlchemy @ 01 September 2014 16:13) *
Huh. Chances are it's because they can't rebalance them, both for good and bad (For example, the Makabra weapons are horribly outdated by now and the rings have stats that rings shouldn't have in the coming revamp) and they don't align with the new F2P model, thus why they're removing them from the Boutique. Ankama did try to monetize them differently at APAC at first by making their use time-limited and requiring the constant expenditure of boutique-bought powders in order to keep use them, but that went horribly wrong. But of course, with this wonderful communication we have, we may never know the reason for sure...
all i read was "meow meow meow :3 purrr"

and ""wonderful"" communication D8

i miss u alex 9^9


Thread : General Discussion  Preview message : #768660  Replies : 7  Views : 356
posté August 29, 2014, 19:06:26 | #8

Quote (Drowns @ 29 August 2014 18:57) *

Quote (saphiLC2 @ 29 August 2014 18:49) *
nono, what i mean is, if shields absorb only 50% of damage then u take damage, meaning u need heals and that builds up heal resistance... my feca will be taking 50% more damage than before
I don't think that is the way this works.

From my understanding the only thing this changes is instances in which the shield would not fully be destroyed. The enemies need to deal double your shield number in damage for the mitigation to remain unchanged.
not really, and example, my feca is close to 150, if i duel a friend that is lvl 100, they usually do 0 damage to me, because my shield is strong enough to block all the damage (because it absorbs 100% of the damage), but with this new change ill be getting damage every turn instead of 0(because they changed it to 50% instead of 100%)


Thread : General Discussion  Preview message : #767482  Replies : 703  Views : 17369
posté August 29, 2014, 18:49:39 | #9

Quote (Drowns @ 29 August 2014 18:42) *

Quote (saphiLC2 @ 29 August 2014 17:52) *
Click here from that link

good point about osa shield ._. mmmm but is going to suck... i want shields to actually shield, they have no use if they cant block all the damage... and if u add the heal resistance sigh
I was unaware shields adhered to healing resistance.
nono, what i mean is, if shields absorb only 50% of damage then u take damage, meaning u need heals and that builds up heal resistance... my feca will be taking 50% more damage than before  


Thread : General Discussion  Preview message : #767473  Replies : 703  Views : 17369
posté August 29, 2014, 17:52:03 | #10

Quote (Durai @ 29 August 2014 17:21) *

Quote (saphiLC2 @ 29 August 2014 16:49) *
Sacrier:
  • Coagulation is halved (0.5% of POS by 1% against the level before).
Feca:
  • Feca's Shield will now absorb only 50% of incoming damage.
Sadida:
  • Hull Bramble will now absorb only 50% of incoming damage.

Way to kill shields :\ i guess ill change my feca to fire and be damage... everything is about damage in this game, right?

Where is this coming from? Why was everyone's shield nerfed but osa left untouched?
Click here from that link

good point about osa shield ._. mmmm but is going to suck... i want shields to actually shield, they have no use if they cant block all the damage... and if u add the heal resistance sigh


Thread : General Discussion  Preview message : #767453  Replies : 703  Views : 17369
posté August 29, 2014, 16:49:49 | #11
Sacrier:
  • Coagulation is halved (0.5% of POS by 1% against the level before).
Feca:
  • Feca's Shield will now absorb only 50% of incoming damage.
Sadida:
  • Hull Bramble will now absorb only 50% of incoming damage.

Way to kill shields :\ i guess ill change my feca to fire and be damage... everything is about damage in this game, right?


This post has been edited by saphiLC2 - August 29, 2014, 16:50:39.
Thread : General Discussion  Preview message : #767418  Replies : 703  Views : 17369
posté August 29, 2014, 16:30:46 | #12

Quote (TargetMePlz @ 28 August 2014 23:16) *
What is with this forum and petitions?
petitions = work
work =/= ankama


Quote (Zygarde @ 29 August 2014 15:30) *
The rune tiers are going to be 40/80/120 instead of 50/100/150.

A level 150 item would need to be reduced to level 119 or below to lose a rune slot. Equipment from level 120 to 149 should be gaining a rune slot.

So as long as a 150 item wasn't reduced to 119 or less, a level 100 item wasn't reduced to 79 or less, and a level 50 item wasn't reduced to 39 or less, everybody's runes should be okay! (And I'm guessing they checked to make sure they didn't lower anything more than that. )
that post also says that we wont be able to equip daggers as the main weapon(?) aka... only on shield slot... whats going to happen to azael daggers?


Thread : General Discussion  Preview message : #767414  Replies : 27  Views : 851
posté August 25, 2014, 19:45:10 | #13

Quote (Mikutza @ 24 August 2014 05:05) *
Is this Mango guy one of the undercover devs or what?
i'd love to know that too... he started using "we" refering to ankama... and he dodged your question... so who knows, maybe is a dev wannabe ._.


Thread : General Discussion  Preview message : #766287  Replies : 703  Views : 17369
posté August 19, 2014, 23:03:10 | #14

Quote (Sabi @ 19 August 2014 18:40) *
Srambad will be open to non Booster Pack Users with the next game update in September.
srambad only? that means enurado is a different patch? because if you are saying enurado is a different patch than srambad... you should have opened srambad when u released enurado... now its lagging 2 patches... ankama lies again... what a classic.


Thread : General Discussion  Preview message : #764553  Replies : 14  Views : 697
posté August 19, 2014, 18:46:33 | #15
i know someone who abused the broken ai of tormentor in the past and got every shushu gear... reported him many times but ankama did nothing... so i guess abusin the ai is fine as long as is not an UB

the problem is with all the gear he made his characters can run even HC dungeons and get stuff from there...and isnt fair... is like if ankama gifts glitch abusers and punishes us, "good" players meh


Thread : General Discussion  Preview message : #764485  Replies : 5  Views : 260
posté August 18, 2014, 16:39:38 | #16

Quote (spacecooky @ 18 August 2014 16:03) *
OP: There will be items to reroll the elements. They where decribben as easy to obtain. So you're not locked with the elements you get on your first roll.
they also said hammers would be easy to obtain . . .


This post has been edited by [MOD]O-Respeitador - August 18, 2014, 21:56:07.
Reason for edit : removed the "moded" part.
Thread : General Discussion  Preview message : #764128  Replies : 6  Views : 328
posté August 16, 2014, 20:19:24 | #17

Quote (JerryDB @ 16 August 2014 19:43) *
Shame you are not done with posting on the forum.
+1


Thread : General Discussion  Preview message : #763607  Replies : 27  Views : 984
posté August 14, 2014, 21:58:08 | #18

Quote (ChubbyWaffle @ 14 August 2014 21:53) *
Thanks for you help guys!!
Really appreciate it.

Just a question, maybe it missed it, but what is "berserk" dmg?
I know combat dmg = close combat dmg.
if im correct... when ur hp gets to 30% or lower u start adding bersek damage to ur attacks


Thread : General Discussion  Preview message : #763034  Replies : 137  Views : 6266
posté August 14, 2014, 21:34:42 | #19
Sadidas are really nice, dont expect an OP class, but sadidas right now are really good at many things and a good thing to have in almost any group... dont pay attention to the 2 or 3 negative ppl that post and derail topics in general, they are dry sadidas, yuuck :p

Anyways, the best way to see if you like sadidas is... playing one !


Thread : Sadida  Preview message : #763023  Replies : 28  Views : 1836
posté August 14, 2014, 21:27:50 | #20
5 easy tokens from easy dungeons
10 normal tokens from normal dungeon
10 hardcore tokens from hardcore dungeon (hardcore tokens can be exchanged for normal tokens)


Thread : General Discussion  Preview message : #763018  Replies : 2  Views : 175