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Al Howin's Day
The Al Howin festivities get their name from a Dofus-Era farmer. To create a buzz for the annual ...

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saphiLC2's profile
Member Since : 2012-12-02
583 Posts (0.84 per day)
Most active in : General Discussion
posté October 19, 2014, 13:05:16 | #1

Quote (MiniMikeh @ 19 October 2014 11:42) *

Quote (GrimackReapum @ 19 October 2014 11:39) *
How so you use these portals actually for yourself or spells, because I can't seem to manage in beta...
I haven't quite been able to figure it out either but based on a screenshot in this thread certain spells can be cast through the portals to go through to another portal which seems like something that requires a lot of setting up and can be really powerful if set up but will be ultimately ignored like rails on foggernauts
portals dont dissapear unless u make em ... so set them once and have control of all the map :p

Thread : General Discussion  Preview message : #788679  Replies : 170  Views : 7171
posté October 18, 2014, 21:58:09 | #2

Quote (Chompers @ 18 October 2014 21:47) *

Quote (Brokonaut @ 18 October 2014 20:32) *
The correct explanation for this is the existence of the Dimensional Voyager(s).

• Mango

I am waiting for the dimension where cats are the rulers of the world... oh wait.
its happening already in wakfu, check astrub D:

Thread : General Discussion  Preview message : #788508  Replies : 170  Views : 7171
posté October 18, 2014, 20:01:31 | #3

Quote (samrux2 @ 18 October 2014 19:51) *
So what is Pandora or a Pandora?
is a dimensional voyager and she gives u a chain of quests at lvl 140, that allows you to go to srambad and enurado (for now)

Thread : General Discussion  Preview message : #788475  Replies : 170  Views : 7171
posté October 18, 2014, 19:43:01 | #4
if they dont want to mess up the lore, they cant be eliatropes or dimensional traverlers... or pandora's quest would make no sense at all as it is now...

Thread : General Discussion  Preview message : #788471  Replies : 170  Views : 7171
posté October 18, 2014, 18:34:09 | #5
who needs Range when u are going to have portals .-.

and they are introducing skills cooldown with this class it seems... from 2 turns to 5 without being able to use a skill ...
also one of the passives gives 100% berseker damage and +1ap +1mp when ur hp is below 50%...
another passive makes the range of portals bigger too and gives long range damage.... they also have a tic toc like mechanic.... giving different effects... like wp regeneration and other stuff im not really sure how triggers... and not sure but i think allies can also use the portals ._.U

Thread : General Discussion  Preview message : #788452  Replies : 170  Views : 7171
posté October 18, 2014, 18:02:20 | #6
So... is no one going to discuss about eliatrope class being on beta? They negated it so many times that i believed em... but looks like they dont care about the lore anymore and they took their pants down...

Thread : General Discussion  Preview message : #788439  Replies : 170  Views : 7171
posté October 18, 2014, 17:35:59 | #7

Quote (Asthis @ 17 October 2014 02:43) *
I'll just post there here again. Click here

If AI wasn't so buggy and stupid, I wouldn't have a problem letting my summons do whatever. I'm especially peeved at summons that skip their turns.
summon a wabbit shawpshootew in enurado, dont control it, he wont even skip its turn but stay its full 30 seconds without moving at all or doing anything... every turn! so infuriating and retarded... (at random they move on some turns, but thats rare) and at wa... if animal guard triggers, they will dance over the tiles... but somehow they wont trigger the effect of the tiles... other summons do tho ._.

ai needs to improve a lot... ankama really needs to check your post  

Thread : General Discussion  Preview message : #788432  Replies : 87  Views : 2187
posté October 15, 2014, 10:48:50 | #8
yay, ankama working really hard... on things that last 5 minutes and u never see again... gg

Thread : General Discussion  Preview message : #787585  Replies : 5  Views : 713
posté October 15, 2014, 10:43:57 | #9
"Ready for Al Howin yet?" how can we be ready if we dont even know what bugs....i mean... events are we going to have this year in al howin? ... anyways im still happy with my 99 ogrines ghoul costume of some years ago

Thread : News  Preview message : #787584  Replies : 9  Views : 502
posté October 14, 2014, 14:26:37 | #10

Quote (Reg3e @ 13 October 2014 04:33) *
PvP isn't about being the strongest 160 (as of Oct 2014) in 1v1. It should be done at all Lvls, encouraging group raiding.
PVP is right now, on Nox, about being a lvl 160 who abused tormentor ai bug long ago and got the best gear in game and relics and still didnt get banned, even if people who cares reported these ppl to Sabi long ago and many times with screenshots where these people admited the abuse, but Sabi did nothing because Ankama rewards people who abuses glitches and bugs and middle fingers ppl who plays fair.

I think that resumes what PvP is about on Nox right now... and if Sabi still does nothing, i guess it will become worst once these ppl gets the lvl 160 pvp gear thanks to the bugs abused in the past making them undefeatable.

Thread : General Discussion  Preview message : #787321  Replies : 32  Views : 1098
posté October 14, 2014, 14:16:11 | #11
"Al Howin: More information to come on the website soon!" ... Ankama and their \Soon™/

Thread : Changelogs  Preview message : #787317  Replies : 105  Views : 4781
posté October 08, 2014, 07:59:47 | #12
this is not a bug but... with the addition of gear with wp and 2 wp from stats... dont you think they should make gobgob bigger? 5 slots is way too small  

Thread : General Discussion  Preview message : #785682  Replies : 56  Views : 1399
posté October 08, 2014, 02:20:38 | #13
i want the ducky insignia back to normal, i dont like using it with the ugly bp it shows now :C

Thread : General Discussion  Preview message : #785597  Replies : 17  Views : 546
posté October 08, 2014, 02:17:53 | #14
but yeah, game mechanics need to be consistent... just change the name of stun and blind on players to something else or make the monsters get the same effect...

Thread : General Discussion  Preview message : #785595  Replies : 54  Views : 1371
posté October 08, 2014, 02:16:14 | #15

Quote (rafa-bonitao @ 08 October 2014 02:14) *
Because ankama likes leaving things half-done?
basically this... like the new secondary stats... close range triggers if you are 1-2 tiles away of the target, yet the kill on close range challenge fails if you are 2 tiles away #ankalogic

Thread : General Discussion  Preview message : #785592  Replies : 54  Views : 1371
posté October 08, 2014, 02:13:41 | #16
whats ankama thinking??? this is a rip off and they know it, stop releasing crap and fix bugs!

Thread : News  Preview message : #785588  Replies : 13  Views : 538
posté October 08, 2014, 02:10:28 | #17

Quote (Monkeyshizzy @ 07 October 2014 23:21) *
strawberry jellies really like to give MP to allies when used as summons instead of attacking enemies, which is rather different from the enemy ai version of them. Mint jellies will burp behind themselves sometimes when there is no enemy there (and if youre standing there they will hit you)
the mint jelly bug happens with any monster with "pulling" skills, if the summon is right next to the monster and uses the pull skill, the extremelly retarded and bad programmed """ai""" will thing the monster magically went throught the summon and ended up 2 tiles behind it, making the summon attack that tile next, WASTING a lot of damage potential... is like the ai cant tell exactly where the allies/monsters are... so retarded...

Quote (Asthis @ 07 October 2014 20:24) *
  • If a summon has a teleport spell and can't cast it, it will skip its turn. (Jellies, Sramva, Kamarachnid, Whirligig)
omg that explains why my sramva moves right next to a monster and suddenly skips turn.... is infuriating...

i think ankama made the AI to be troll, i always see summons go and block LoS or good chances to damage the enemies... happens so often that makes me think is on purpose  

Thread : General Discussion  Preview message : #785585  Replies : 56  Views : 1399
posté October 01, 2014, 08:28:48 | #18

Quote (Kokonaut @ 01 October 2014 08:24) *
Because it's quite literally twice as strong as it's supposed to be right now. In many circumstances when the Krosmoglob's air and water damages are perfectly balanced it utilizes both effects of the spells instead of just one or the other, alternating. This is not intended, and as a result a well-geared Krosmoglob can out-DPT most of the actual classes at a superior range with some map control at an area-of-effect without requiring line of sight.

• Mango
it actually does nothing if the air and water damage is the same, unless they bugfu'ed it, and by nothing i mean 0 damage output, like u didnt use the skill at all... and even if it used both skills... dont they cancel each other in a way? you damage the enemies but also heals them (again, in my case krosmoglob does nothing at all)

Thread : General Discussion  Preview message : #783001  Replies : 12  Views : 582
posté September 23, 2014, 18:38:00 | #19
and non-pvpers gets.... nothing? sounds fair... pvp is really shitty unbalanced anyways

Thread : News  Preview message : #779568  Replies : 26  Views : 1237
posté September 03, 2014, 19:56:18 | #20

Quote (ThyHolyOverlord @ 03 September 2014 19:45) *
I dont think you understand the new stats. Your positioning doesnt matter at all.

all spells are affected by range or close combat, precision or destruction. A ranged spell is always affected by the ranged bonus and your position does not influence whether you get the ranged dmg bonus or not.
they changed it on beta so it works as OP said, based on ur position... 1-2 tiles of distance is CC 3 or more = long range. Dont like it because is based on luck

Thread : General Discussion  Preview message : #769879  Replies : 32  Views : 1481