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Community Manager * Member Since 2013-07-08
posté August 30, 2014, 05:17:16 | #1
Beta Server Update - 29/08/14 Hello everyone,

Today we had a Beta Server update and here are the changes that were made:

Sacrier:
  • Coagulation is reduced by half (0.5% of HP per level compared to 1% before).

Feca:
  • The Feca’s Shield will now absorb only 50% of incoming damage.

Sadida:
  • The Brambly Armor will now absorb only 50% of incoming damage.

Sram:
  • The information displayed when hovering on monsters indicates when the monster HP is less than 35%.

Sram to the Bone:
  • The CH bonus% is effective out of combat.
  • The max bonus obtained by dodging is increased to 10% CH.
  • The max bonus obtained by locking is increased to 10% CH.

Hemorrhage:
  • The state is removed when its wearer is KO.

Invisibility:
  • The spell works correctly in Sram vs Sram combats.
  • The spell no longer prevents the use of MP against certain monsters.
  • The spell can no longer be cast on a Panda carrying.
  • The spell no longer applies the Transparent state when cast on an enemy.
  • The arrow that indicates the position of an invisible target casting a spell is now working properly.

Mist Trap:
  • No longer teleports stabilized targets.
  • The effect of teleportation has a cool down of 2 turns per group and per target.

Fear:
  • The range of the spell is now based on the level of the Sram (4 HP at level 40 and 5 HP at level 80).

Tricky Blow:

  • The spell cannot be cast when the Sram is stabilized.

Petty Theft:
  • Name change to Theft (localization to be confirmed).
  • The % of penalty/bonus for damage, Lock and Dodge are limited to 150 per target.

Double:
  • The double no longer takes into account the PvP HP.

PvP
  • Addition of Orbs of Glory (pending localization), which is the new PvP currency.
  • Removal of the PvP HP.
  • IP blocking will also be effective when joining again a PvP battle.
  • Addition of the first version of the PvP wings depending on the rank of the player and his nation.
  • Addition of PvP items Machines. These Machines are not definitive and do not include all items. In addition, the items do not have stats yet.
  • Addition of quests for the player to choose between Guard or Riktus at nations garrisons outposts.
  • Addition of a period of 10 seconds to perform non-combat actions (enter Haven Bag, etc.) when PvP is enabled. We need maximum of feedback on this point, such as functionality or any bugs. So feel free to comment in this thread or in the "Beta Bug Forum".
  • Addition of the final ranking interface. Name search will be functional.
  • Addition of the final interface in the passport. The summary of all information related to PvP will be visible as well as access to the ranking system.
  • It will now be possible to align a guild to a nation. For example: If the guild is associated with Bonta, only members of the Guild from Bonta or an allied nation can activate PvP. If the Guild is not aligned, it cannot participate in PvP.
  • To align a Guild, two ways will be put in place: If no alignment to a nation, the alignment is free via the Guild interface. If the alignment already exists, it will be necessary to buy the corresponding Guild bonus (level 5 and 40,000 Guild points).

Items
  • It will not be possible to merge a set including linked items to remove the criteria "linked to the account."
  • Rebalancing of about 1,000 items of level 20 to 80.
  • Removal of the set bonuses.
  • The runes’s plateau will change from 50/100/150 to 40/80/120
  • It will not be possible to equip a dagger to the main hand.
  • The Machines will now give relic fragments linked to the account, allowing to create a relic linked to the account. It will give no aura or title.
  • The drop rate has been increased to better match the level of items.

Monsters
  • Rebalancing of the monsters in Castuc, Castuc HQ, Blackspore, Blackspore HQ, Srambad, Srambad HQ, Enurado and Enurado HQ. Following the changes related to items and abilities, we need the maximum amount of feedback on this rebalancing. So feel free to comment in this thread for this purpose.

New ability system
  • Complete inactivation of the effects of old abilities.
  • Consideration of the new abilities in the respect system.
  • Removal of the old detecting system of the invisible Sram.
  • Modification of the Stasis bonus damage calculation, which now use the average of the 3 best damage elementary masteries instead of using the average of 4.
  • Addition of an absorption % on the Feca Armor.
  • Removal of the elemental resistance gain with the increase of spell levels.
  • Improved interface of the new ability system.

Hunters’ Camp
  • The hunters’ camps will be present in all areas.

Mercenaries’ Posts
  • The Mercenaries’ Posts will be added in Amakna.
  • The Posts will be added in the first two areas of Bonta.

Spells
  • The Mastery of elemental spells will no longer give resistance % but only damage %.

Timeline
  • Removal of the new Timeline.

Development
  • Addition of a new waiting list function. If you experience any malfunction on this feature, thank you for notifying us promptly in the "Beta Bug Forum" section.



Thread : Server Status  Preview message : #767697  Replies : 18  Views : 1126
Community Manager * Member Since 2013-07-08
posté August 26, 2014, 10:56:15 | #2
Hi everyone,

Regarding the weekly maintenance of the 26/08/14, the servers are now reopening, it is time to repopulate them!

Thank you for your patience during the maintenance


Thread : Server Status  Preview message : #766481  Replies : 2  Views : 2278
Community Manager * Member Since 2013-07-08
posté August 26, 2014, 06:57:01 | #3
Starting Tuesday 26/08/14, the weekly maintenance will start an hour later: 8 AM GMT /3 AM EST / 12 AM PST and any future weekly maintenance may last for approximately 30 minutes.

The weekly maintenance of Tuesday 26/08/14 will last for approximately 2 hours or less, we will come back to inform the community if any changes.

Thank you for your understanding.


Thread : Server Status  Preview message : #766438  Replies : 2  Views : 2278
Community Manager * Member Since 2013-07-08
posté August 25, 2014, 18:00:00 | #4
Mercenaries and Hunters: The Time to Quest is Coming! As most of the known universe, the World of Twelve is in perpetual motion. The population’s movements being at the mercy of their changing interests. Pioneers settled into the more remote areas to provide their services to adventurers in their quest of thrills. The world is changing... Will you accept the challenge?
 
Think you've been all over this world and seen everything, know each trees, and know every bend of the river...? Think again! The September update will take you to a richer world

Mercenaries Counters, for example, will help you earn experience by completing the contracts offered to you...
 


And the Otomai's disciples, let's talk about them too! You might have crossed their path here and there... Now, no region will escape their grip. Find their camp and complete daily quests: XP is just down the road! 

What does come first in mind when talking about XP? Dungeons, bravo! Precisely, the first dungeons will be playable solo. From time to time, level up your character in a more quiet setting... A little advice: take two Sidekicks with you, just in case! 
 
See you in-game in September!


Thread : News  Preview message : #766266  Replies : 18  Views : 813
Community Manager * Member Since 2013-07-08
posté August 22, 2014, 21:35:39 | #5

Quote (visitor888 @ 22 August 2014 16:38) *

Quote (Sabi @ 22 August 2014 16:32) *
Quick note: Stay tuned for the latest Beta update patch note as I am currently working on sharing it with the community, but it will be found in the beta forum.
I keep refreshing the page and it's not there!

Just kidding, thanks Sabi

It is now! haha

*Click Here*

Which I would really would like to see the community use the Beta forum so I am moving this thread to the server status forum and will pin it for better visibility.


Thread : Server Status  Preview message : #765481  Replies : 528  Views : 24353
Community Manager * Member Since 2013-07-08
posté August 22, 2014, 21:00:29 | #6
Beta Server Update - 22/08/14 Hi everyone,

Today we had a Beta Server Update which you can find the changelog below:


Rogue:
  • Increase of bombs damage by 10%.
  • Bombs will use rogue's secondary damage (single target, berserk, range, etc...).

Feca:
  • Increase of glyphs damage by 10%.
  • Glyphs will use feca's secondary damage (single target, berserk, range, etc ...).

Sadida:
  • At his start of turn, if none of his dolls are within 4 cells or less around the Sadida, the Lone Sadida will increase by 30 levels, or else it will decrease by 30 levels.
  • When you summon a doll, it will no longer remove the Lone Sadida damages % bonus.
  • Dolls' spells base damage are increased by 25%.
  • Doll spell AP cost is reduced by 1 AP.
  • The Inflatable will use Sadida's general damage %.
  • The Greedy and The Inflatable will use 70% of Sadida's secondary damages % as general damages % (single target, berserk, range, etc...).
  • The ultra-Powerfull will use 40% of Sadida's secondary damage % as general damage % (single target, berserk, range, etc...).

Osamodas:
  • Summon's Dodge,Lock and Initiative will be based on the spell level from 73% to 100% (75% before).
  • Summons will use 50% of of the Osa's elemental and general damage % (bonus updated in real time).
  • Summons will use 35% of the Osa's secondary damage % as general damage % (bonus updated in real time, single target, berserk, range, etc...).
  • Summons will use 100% of the Osa's critical hits. (bonus updated in real time).
  • Osamodas are no longer able to use more than 2 summons of his level at the same time.

Enutrof:

  • Increase of the level max of Treasure Hunter to 150 (100 before).
  • Limitation of Treasure Tracker maximum damage % to 120% (150% before).
  • Increases PP gains when the Enutrof attack from his Mines from 3, 6, 9, 15 to 5, 10, 15, 25.

Iop:
  • Stun is now 4 AP loss (and you can dodge this loss).
  • You will be able to stun bosses.
  • Stun chances are doubled on Rocknoceros and Charge spells.

Cra:
  • Increase of the beacons damage by 10%.
  • Beacons will use cra's secondary damage % (single target, berserk, range, etc...).

PvP:

  • It is no longer possible to attack a character with 50 levels higher than your own (ranked or not).
  • It will not be possible to use KenKO on a character dead in PVP (ranked or not).
  • It is no longer possible to attack a character playing on the same IP (ranked or not).
  • To activate the PVP tag, you will have to be guard and be level 38 or be in the Riktus clan.
  • A player disconnected during combat will count correctly in calculating the final scores (ranked only).
  • Final version of the ranking interface.
  • To become a guard, you will have to talk to the prison guard of your nation by fulfilling the following conditions: be a member of a nation, level 38 or more and not be part of the Riktus clan. An explanatory popup will appear at level 38.
  • To join the Riktus clan, you will have to talk to the Riktus Chief and accept his proposal by fulfilling the following conditions: not being part of the Riktus clan and be level 38 or higher. An explanatory popup will appear at level 38.
  • The activation of PVP will be done from the passport. It will be necessary to be in the Riktus clan or to be a guard and to be level 38 minimum to activate it.

Astrub:

  • Addition of a button to skip the cutscenes at the beginning of the game.
  • Addition of a cutscene after leaving the Temple. (The quest "Family Reunion" needs to be ongoing still).
  • Addition of the characteristics and texts of the Astrub items.
  • End of the Astrub revamp.

Dungeons:

  • Addition of the Easy mode for the following dungeons: Abandoned Scarapit, The Boarthroom, The Snaptrap.

Quest of the Outpost Garrison:
  • The quest "Jonk Awaits" will not trigger for a new player or someone that had not yet started the quest. Players who have Garrison quests in progress will be able to complete them. It will however no longer be possible to become a guard this way.
  • Guard costume and the title can no longer be obtained. They will be added to the new PVP system in the future.
  • The Fire of Love will be moved in order to get it back.

Development:
  • The "Invite Group" button will no longer be visible when you click on a player in combat.
  • The "Invite Group" button will allow to invite a player of an enemy nation.
  • It will be possible to correctly choose the elements for the items in the followings: the guild chest, the Haven Bag chest, the market (sold or unsold items included), the Haven Bag display window, traded items, items picked up from the ground.

Fixes:
  • It will no longer be possible to ride a dead Dragoturkey.
  • Riding a Dragoturkey while transformed into a Bow Meow will no longer display incorrect animations.
  • The Dragoturkey will no longer be invisible from the use of a TP or following a change of instance. (Please report it to us with the reproduction steps if you do notice it again.)
  • It will no longer be possible to join the monsters in combat.
  • Addition of information in the "Unsold" category at the markets. It is now possible to see in the column how much time is left before removing the items.
  • Fixed a problem of particles loading on saved effects when disconnecting. This problem was able to cause an infinite loading.

New ability system:
  • A temporary “Ability” button at the top of the screen will allow you to access the new ability management interface which is under development.
  • The former bonuses related to the shared abilities (HP, Ini, etc.) are disabled (they are always configured via the interface but not active).

New system functionality:
  • Each time the player levels, he will gain a point in one or several ability categories.
  • There are 5 categories: Strength, Intelligence, Chance, Agility and Capital.
  • The four basic categories will earn one point every 4 levels alternately and the Capital category in predefined levels (40, 80, 120 and 160). (Currently in beta, the points will unlock at the same time every 4 levels instead of unlocking alternately.)
  • Points earned can be used in one of the abilities available in the category.
  • For now, the new abilities are not saved, it will be necessary to reset them at each new login.
  • Some bonuses are not active at the moment but will be unlockable later. (Mono and dual element items in Strength, healing received in Intelligence, Lock and Dodge when the HP is low in Agility).



Thread : Server Status  Preview message : #765462  Replies : 4  Views : 1439
Game Designer * Member Since 2013-03-27
posté August 22, 2014, 19:28:44 | #7

Quote (Genrou @ 22 August 2014 18:42) *

Quote (semcorda @ 22 August 2014 17:45) *

Quote (3xited @ 22 August 2014 16:59) *
Rogue :
  • Increases bombs damages by 10%.
  • Bombs will use rogue's secondary damages (single target, berserk, range, ...)
My rouge now has 600%dmg and 200cmc dmg. Bombs are getting 33% bonus. This "revamp" is basically over 20% dmg nerf (secondaries are still rouge's dmg, not actual bonus for bombs).

Thanks for nothing, ankama (again...)

Can someone explain this? Is he right?

I'm confused. Bombs at the moment use distance and aoe modifiers. So say, if i have single target and aoe modifiers as my primary and secondary strongest stats does that mean bomb will then take into account single and aoe? Or woudl it be single, aoe, and distance still?

He wasn't correct with his maths. Loosing 200% CMC with 600 general damage% is 200/(600+200+100) = 22% base loss

Also, we are increasing bombs base damages by 10% (multiply by 1.1) and bombs now use rogues's AOE and Range damages%
In this particular configuration, you need around 120 damage% total Range + AOE (assuming you still have 600 general damages%) in order to reach the same damages as before.

It seems fair.


Quote (ChubbyWaffle @ 22 August 2014 19:27) *
Does this mean osa can summon like a million tofus all with ultra high attack?
Yes, but anyway they will be limited by the spell's base damages because low level monsters have a low spells base damages.

Exi


Thread : Server Status  Preview message : #765411  Replies : 528  Views : 24353
Game Designer * Member Since 2013-03-27
posté August 22, 2014, 18:37:41 | #8

Quote (visitor888 @ 22 August 2014 18:23) *

Quote (3xited @ 22 August 2014 16:59) *
Sadida :
  • The Greedy and The Inflatable will use 70% of Sadida's secondary damages % as general damages % (single target, berserk, range, ...)
  • The ultra-Powerfull will use 40% of Sadida's secondary damages % as general damages % (single target, berserk, range, ...)
Will the berserk damage buff be applied when the sadida is under 30% health or the dolls?
Sadida's secondary damages% is converted into general damages% on dolls. So you benefit from berserk damages (Range, Melee, Single Target and AOE aswell) all the time because they no longer use their specific conditions/flags.

Same thing with Osa, his secondary damages% are converted into general one on the summon.


Thread : Server Status  Preview message : #765387  Replies : 528  Views : 24353
Community Manager * Member Since 2013-07-08
posté August 22, 2014, 18:00:00 | #9
Get Ready, PvP is Coming! Dreaming to give a lesson to your neighboor from Brakmar with a blow to his face? Get ready, it will be possible soon! 

Well no, you're not dreaming, combats between players will soon be a celebration of their own! So get ready, warriors from the World of Twelve, because it is going to be time for war and very soon you will have a nation to defend!

Do not go too far yet, we are planning to share more information with you in the coming days!


Thread : News  Preview message : #765373  Replies : 55  Views : 1484
Game Designer * Member Since 2013-03-27
posté August 22, 2014, 17:36:05 | #10

Quote (visitor888 @ 22 August 2014 17:15) *

Quote (3xited @ 22 August 2014 16:59) *

Sadida :
  • The Inflatable will use Sadida's general damages %
Osamodas :
  • Summons will use 50% of of the Osa's elemental and general damages % (bonus updated in real time

Does this mean that if Sadi has 500% water and 400% air then Inflatable will have 500% water and 400% air?

not quite understanding

Sadi exemple :
If you have 200 general damages% , 400 water damages%, 600 air damages%, 800% Earth damages%, 50 heal% and 100 range damages% and as the Inflatable use the sadida's water mastery, your doll will have 200 + 400 + 50 + (100*0.7) water damages%.
Your Ultra-powerfull will have 200 + 600 + (100*0.4) air damages%.

Osa exemple :
If you have 200 general damages%, 400 water damages%, 700 air damages% ,75 single target damages% and 150 range damages% and as summons only use the best osa's elemental mastery, your summon will have (200*0.5) + (700*0.5) + (75*0.35) + (150*0.35) general damages%.


Exi

PS : The Inflatable general damages% is mostly a fix. It should be done since general damages% boost heals

Edit : wrong value in ultra-P secondary damages rate convertion


Thread : Server Status  Preview message : #765364  Replies : 528  Views : 24353
Game Designer * Member Since 2013-03-27
posté August 22, 2014, 16:59:01 | #11
Hi

while Sabi is working on updating you with the Beta patch notes here is a preview of the class changes, here are all the changes we made today for classes on the beta server :

You can find the complete changelog HERE (in french)

Rogue :
  • Increases bombs damages by 10%.
  • Bombs will use rogue's secondary damages (single target, berserk, range, ...)

Feca :
  • Increases glyphs damages by 10%.
  • Glyphs will use feca's secondary damages (single target, berserk, range, ...)

Sadida :
  • At his turn start, if there is no doll within 4 cells around the sadida, Lone Sadida will increase by 30. If there is any doll in the 4 cells range, it decrease by the same amount.
  • When you summon a doll, it will no longer remove the Lone Sadida damages % bonus
  • Dolls' spells base damage are increased by 25%.
  • Doll spell cost is reduced by 1 AP
  • The Inflatable will use Sadida's general damages %
  • The Greedy and The Inflatable will use 70% of Sadida's secondary damages % as general damages % (single target, berserk, range, ...)
  • The ultra-Powerfull will use 40% of Sadida's secondary damages % as general damages % (single target, berserk, range, ...)

Osamodas :
  • Summon's Dodge,lock and Initiative will be based on the spell level from 73% to 100% (75% before)
  • Summons will use 50% of of the Osa's elemental and general damages % (bonus updated in real time
  • Summons will use 35% of the Osa's secondary damages % as general damages % (bonus updated in real time, single target, berserk, range, ...)
  • Summons will use 100% of the Osa's critical hits. (bonus updated in real time).
  • Osamodas are no longer able to use more than 2 summons of his level

Enutrof :

  • Increases the level max of Treasure Hunter to 150 (100 before).
  • Limitation of Treasure Tracker maximum damages % to 120% (150% before).
  • Increases PP gains when the Enutrof attack from his Mines from 3, 6, 9, 15 to 5, 10, 15, 25.

Iop :
  • Stun is now 4 AP loss (and you can dodge this loss)
  • You will be able to stun bosses.
  • Stun chances are doubled on Rocknoceros and Charge

Crâ :
  • Increases beacons damages by 10%
  • Beacons will use cra's secondary damages % (single target, berserk, range, ...)

Quote
Quote (Kikuihimonji @ 2014-08-22 15:46:36)I wonder if they will remove pp caps or will they miss it and therefore if solomonk fragment will still require 800 pp, but without enu in team it will be impossible to achieve?
We will remove most of PP caps in the game, including fragments.

Quote (Gynrei @ 22 August 2014 16:45) *
That just sounds fun. 4AP loss with a basic attack is interesting. Does it add hyperaction? I assume it does.
It does and you can't stack it with multiple Iops


Exi


Thread : Server Status  Preview message : #765355  Replies : 528  Views : 24353
Community Manager * Member Since 2013-07-08
posté August 21, 2014, 05:23:57 | #12

Quote (JerryDB @ 20 August 2014 11:56) *
Hi Sabi

Could you please state what timezones these times apply OR as these server times?

Hi JerryDB!

Sure! The event will be starting as stated at 00:01 AM on Saturday 23rd and end on Sunday 24th at 11:59 PM (server time).

The server time can be found by typing /time in your local chat, now this includes: Nox, Remington and Amara.


Thread : News  Preview message : #764923  Replies : 11  Views : 710
Community Manager * Member Since 2013-07-08
posté August 20, 2014, 18:33:01 | #13

Quote (Trolololo4 @ 20 August 2014 18:06) *
Some people say that the Fogger is changing at September.

Is it true?

Hi Trolololo4!

The only change that is being discussed is only related to Stasis but only very slightly to improve the Foggernaut's gameplay, no matter what it will not make the class less powerful or especially more powerful either.


Thread : General Discussion  Preview message : #764779  Replies : 7  Views : 452
Community Manager * Member Since 2013-07-08
posté August 19, 2014, 18:40:14 | #14
Srambad will be open to non Booster Pack Users with the next game update in September.


Thread : General Discussion  Preview message : #764479  Replies : 14  Views : 654
Community Manager * Member Since 2013-07-08
posté August 19, 2014, 06:32:59 | #15
[Report Here] Client Freezing Issues Hi everyone,

As we have been made aware of a few client freezing issue and as we would like to continue to bring improvements to the performance of the game, we would like to invite you to report in this thread any game client freezing issues that you have encountered with the game.

In order to properly help us identify and resolve these, please use the following report template:

  • Client freeze date and time:
  • How long did it lasted:
  • Please paste here the Pastebin link of your logs:

Thank you for your participation and future reports.


Thread : Technical Issues  Preview message : #764286  Replies : 0  Views : 84
Community Manager * Member Since 2013-07-08
posté August 14, 2014, 09:14:03 | #16
Beta Server Update - 14/08/14 Hi everyone,

Tomorrow Thursday 14th of August, we will be having a Beta server update.

Here is the list of changes that will be made:

World



  • End of the teleporters’ revamp: It might be possible that some do not work, but the display issues of some of them has been addressed. The Castuc Dungeon will be migrated to the new system, its entry will consume correctly 1 key per Sidekick and per player, and the minimum level will be taken into account.

"Easy" dungeons


  • Dungeons: "Three Pistes" for all nations and "Plants" on Amakna in Easy and Normal modes.
  • "Gobball" and "Tofu" dungeons in Easy and Normal modes for all nations.

Astrub


  • Continuation of the construction and improvements of Astrub.
  • Addition of a Mercenary NPC, from which players can acquire the Astrub Sewers mercenary license.
  • Addition of 5 Mercenary quests in Astrub Sewers.

Guilds


  • Able to invite a player from the guild interface without being the leader of the group.


Timeline bonus


  • Bonuses will no longer be random at the end of the countdown.
  • Increased bonus selection time from 7 seconds to 30 seconds.
  • If the player does not choose a bonus for his turn, he will now properly choose a bonus for the subsequent steps.
  • Modification of the tooltip text for the bonuses already chosen.
  • The duration of the timeline bonus selection will be added to the length of the turn, when the choice of the bonus is triggered.
  • Bonuses timeline improvment: clearer, with the name of the spell visible on the bonus and in the chat, as well as a visual effect and a small animation.

Items with variable elements


  • Management in Marketplaces.
  • Management in the history of the guild vault.
  • All 100+ objects will be modified and present (about 550 to 600 items).
  • We also retouched items among the 200 that were already in Beta (which were not deemed satisfactory such as the Sugnuf Set the Genetically Modified Set, etc.).

PvP


  • No longer needed to manage the tags, the combat rules, etc.: You will have a near complete version of this.
  • Interface and ranking system.
  • The continuation of the construction of the Riktus headquarters.

Machines



  • Addition of machines to the last dungeons missing them for the entire World of Twelve and around the Krosmoz.
  • All bosses in normal dungeons will drop their 10 normal tokens.
  • All bosses in easy dungeons will drop their 5 easy tokens.
  • All bosses in hardcore dungeons will drop their 10 hardcore tokens.
  • Addition of the ability to exchange hardcore tokens in order to obtain normal tokens.
  • Adjustment of prices of certain items in the machines, due to the changes in quality of certain items.
  • Items from the machines will now be linked to the account, not the character.

Connection



  • We will make some changes regarding connection to the game, if you encounter any problems please let us know in the Beta bugs report forum.



Thread : Server Status  Preview message : #762852  Replies : 0  Views : 717
Community Manager * Member Since 2013-07-08
posté August 12, 2014, 18:06:16 | #17
Thank you for sharing your report regarding client stability.

We just had another update implemented for the updater today which is meant to help resolve some of the current reported issues.

As far as the reconnecting while in combat feature, it is also going to continue to be improved and we will keep the community informed.


Thread : Technical Issues  Preview message : #762370  Replies : 2  Views : 182
Community Manager * Member Since 2013-07-08
posté August 12, 2014, 16:38:18 | #18
Updater Update - 12.08.14 Hello everyone,

Today we have implemented an update for the updater.

The following changes were made:

  • Slight improvement of in-game performance for WAKFU multi-accounts users
  • Better performance for the updates
  • Diagnostic tool (F3) providing more comprehensive information
  • Various bugs and crash fixes
 


Thread : Server Status  Preview message : #762343  Replies : 0  Views : 930
Community Manager * Member Since 2013-07-08
posté August 06, 2014, 18:39:24 | #19
Hotfix for 1.35 – 07.08.14 We will have a maintenance this Thursday, August 7 at 9:30 AM GMT, 5:30 AM EST, 2:30 AM PST to deploy a new hotfix.

The changelog can be found here.

We will let you know when the servers come back online.

Thanks for your understanding.


Thread : Server Status  Preview message : #760507  Replies : 0  Views : 731
Community Manager * Member Since 2013-07-08
posté July 23, 2014, 18:08:04 | #20

Quote (FeldePard @ 23 July 2014 09:44) *
The account chest... it is available if you are a booster pack possessing member. However, what becomes of the stuff in the account chest if your booster ends? Is it stuck in limbo? Does it disappear? Can you remove from it but not add to it?

Thank you for that question Feldepard

And you had one of the correct answer, basically once the Booster Pack days runs out, you will still have access to the chest only to remove items but you will be unable to add any in it.


Thread : General Discussion  Preview message : #756527  Replies : 6  Views : 366