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Community Manager * Member Since 2013-07-08
posté August 29, 2016, 16:00:00 | #1
1.48: What's in Store?

Sham Moon is the first character to be revealed, but there are many more in the latest update! There is a quest of nations, a new dungeon, Astrub makeover, adjustable level systems and mentorships in the 1.48!

The WAKFU teams haven't spent summer larking about, and they are ready for the back-to-school season! Here's a glimpse of what they have concocted for you in the next update!
 

  • The Astrub redesign.
  • A new ultimate boss: Sham Moon.
  • Chapter 4 in the Quest of Nations.
  • The adjustable level system.
  • The mentorship system.
  • Le Viticultists' Dungeon.

 
All of that?!!! That's right! Of course, over the next few days there will be devblogs and a range of other publications explaining all of this new stuff! That should keep you skipping all the way to the end of summer!
 
Don't forget to go and try out all of this (except for the ultimate boss) in the beta and tell us what you think.
 




Thread : News  Preview message : #977552  Replies : 21  Views : 461
posté August 25, 2016, 20:54:23 | #2
Hello there !

Glad to see you are excited about this revamp.

Here are few answers and confirmations :
  • Monsters will now have a level range instead of a defined level.
  • Gobball and Tofu Dungeons are moving to Astrub.
  • Astrub will allow you to stay and go higher level (up to 35).
  • The Astrub's Bank is just a Guild Bank, like the others ones.
  • Astrub will be Much more beautiful and rich area to begin.
  • More coherent with references to the era of Dofus.
  • New dynamic and mostly collaborative environmental quest system. Information there : Click here
  • And even more we are going to talk about soon.

Have a good evening,

Dy7


Thread : General Discussion  Preview message : #976981  Replies : 27  Views : 993
posté August 25, 2016, 20:33:09 | #3
Actually, with the revamp, Astrub is expected to welcome characters from level 6 to 35, or a little more for those who wish.  


Thread : Feedback  Preview message : #976977  Replies : 27  Views : 943
Community Manager * Member Since 2015-04-14
posté August 23, 2016, 11:37:55 | #4
Hello everyone,

The servers are now up and running! Happy gaming!


Thread : Server Status  Preview message : #976629  Replies : 2  Views : 1100
Community Manager * Member Since 2013-07-08
posté August 18, 2016, 14:46:11 | #5
Hello everyone,

In effort to reach more players level ranges, especially the lower ones; the team has decided after feeling that the current level ranges are not satisfying, to change them to the followings:

  • 20
  • 35
  • 50
  • 65
  • 80
  • 95
  • 110
  • 125
  • 140
  • 155
  • 170
  • 185

As usual we thank you for your feedback and we can't wait to hear what you will now think of these.


Thread : News  Preview message : #976009  Replies : 38  Views : 1333
Community Manager * Member Since 2013-07-08
posté August 16, 2016, 03:27:10 | #7
Hi guys,

We are aware of your many reports and are truly thankful for the commitment from the Community to share with us any new information.

We have inquired to the team on the status of them and in the meantime we would like to also continue to request from you to list, if possible, the achievements which are not working for you if not all of them.

Thank you so much in advance.


Thread : General Discussion  Preview message : #975686  Replies : 3  Views : 171
Game Designer * Member Since 2011-04-29
posté August 12, 2016, 13:32:57 | #8

Quote (Kikuihimonji @ 12 August 2016 13:06) *
You should make Clan Members sell seeds for their area. That would solve problems with rare resources having no seeds and will give low levels some use of kama. It will also prevent ecosystem from being permanently destroyed. AND it will actually make Clan Members worth talking to more then once.

It's planned but not implemented yet (at least in Astrub)


Thread : Feedback  Preview message : #975315  Replies : 27  Views : 943
Community Manager * Member Since 2013-07-08
posté August 12, 2016, 00:04:54 | #9
Hi everyone,

The team is aware of a few critical and bugs issues, which will be resolved with tomorrow's update of the Beta Server (details here).

A lot of the issues are also caused by the use of Heroes, therefore we do not recommend their use on the Beta Server until the update is made.

Thank you for your understanding and we are sorry for any inconvenience, but at the end that is why it is so important to test features first and you are a big part of this (thank you).  


Thread : General Discussion  Preview message : #975272  Replies : 102  Views : 4047
Community Manager * Member Since 2013-07-08
posté August 11, 2016, 23:52:43 | #10
Hi guys,

While we monitor your feedback, we also wanted to share the following with you:

Due to a couple of critical issues and a few bugs to tackle for the Beta Server; it was decided that tomorrow (Friday 11th) to implement an update to resolve them. Please have a look at the details: Here, as we would like to recommend to not use the Heroes on the Beta server until then.

Quote (-marciano- @ 11 August 2016 18:28) *
where can i download beta client?

Hi! It can be downloaded (here) as your fellow Community member already shared with you (thank you).


Thread : News  Preview message : #975269  Replies : 38  Views : 1333
Community Manager * Member Since 2013-07-08
posté August 11, 2016, 23:40:29 | #11
Hi everyone,

Thank you for your patience while the Beta Server was updated, another update will be made tomorrow (Friday 12th) in order to correct some critical issues and a few other bugs. We will continue to keep the Community informed as we go.

Critical issues to be fixed:
  • Players don't have whole tabs for equipment, spells and aptitudes.
  • Heroes can cause issues when players are moving between instances, therefore we do not recommend the use of Heroes until the update of tomorrow.



Thread : Server Status  Preview message : #975266  Replies : 4  Views : 579
posté August 11, 2016, 23:34:53 | #12
I created the thread to let you give your feedback, because the work is already visible in Beta, even if you have only few (or not any) information about it.

Few changes are listed there : Click here (In french, sorry)

Few things are already visible in Beta, like new environmental quests / system, and more.

We will give you more information later, when the work will be more advanced.


Thread : Feedback  Preview message : #975263  Replies : 27  Views : 943
Community Manager * Member Since 2013-07-08
posté August 11, 2016, 14:00:00 | #13
The Adjustable Level System on the Beta Server Today!

The Adjustable Level System is coming today on the Beta Server! Here's a brief overview of the features courtesy of Dy7 and Enio!

Hello everyone!

Today, we're going to explain the Adjustable Level System and the Rapid Builds now present in the Beta Server.

If you missed the initial details about them, here's a little catchup session: Letter to the Community.
 

Alright! So, how does it work?

 
The Adjustable Level System has been quite a fairly substantial work, touching numerous game code aspects. As we've already said many times, we've been doing lots of things which were somewhat behind the scenes and not visible to you... And while these took time, they are however crucial to the game's technical evolution towards a more manageable, more efficient, and stronger technical basis.

In practice, you'll have access to a new interface: the Rapid Build interface! You'll also notice several changes to the abilities, spells, and especially the equipment interfaces.

Let's start with the Rapid Build interface. By using it, you'll be able to create and modify your own builds.

Each of your builds includes:
 
  • An abilities tab
  • A spells tab
  • An equipment tab
  • A level

The levels you can choose are fixed: 10, 20, 30, 40, 60, 80, 100, 120, 140, 160, 180 20, 35, 50, 65, 80, 95, 110, 125, 140, 155, 170, 185, as well as your real level. Moreover, when setting up your abilities and equipment tabs, you'll be able to select an "automatic tab".

This automatic tab offers the average characteristics for the selected level, by distributing the abilities for you and equipping you with dummy items. This will allow you to get started in level adjustment quickly, without having to obtain equipment items for the level or distribute your abilities manually.
 
The spells, abilities and equipment interfaces have been modified to allow several tabs to be managed. Each tab will offer you the opportunity to distribute your spells, abilities and equipment differently, at the desired level, and to name the tab to easily identify it later!

With the goal of allowing you to modify your builds on the fly, we also had to allow you to change your elemental specializations. That way, you'll no longer have to upgrade your spells; they'll be automatically adjusted to your level. It's a decision to add – or not to add – a spell to your deck which determines your strategy, and not the fact you use the spell regularly.

For added comfort, your Heroes' abilities can now be distributed right from your main character. The Scroll of Absolution will allow you to reset all of your tabs at once. And even more! A new scroll will allow you to reset a single tab of your choosing.
 
For equipment items, it's a little more complicated, as we wanted to allow you to use the same item on several different equipment tabs. Therefore we had to modify the interface slightly to accommodate this new feature.

Specifically, this is how it'll work: if you want to use your Dora N.I.O. – that you've already put into your "Air Masqueraider" equipment tab – but also into your "Water Masqueraider" tab; you will just have to click on the button next to the "Headgear" slot to make the list of headgear appear. You'll be shown what's available in your inventory and what's already being used on one of your other equipment tabs; therefore going back to our example, you can then select the Dora N.I.O. and add it.

To put the item back in your inventory, you'll have to remove it from all equipment tabs where it has been added to.

These equipment item changes gave us the opportunity to get other improvements ready on the technical side of things, such as the Account-based Management feature.
 

Good, good… what'll be in the Beta?

 
Goodness... almost everything! Firstly, note that you'll be using test interfaces in this first Beta, as they meet our needs during the development of the feature, but aren't permanent – whether it be in terms of design or how they work.

Similarly, in this beta or a later one, we'll probably get you to test things which may not make it into the final version: your feedback on the feature, its manageability, its bugs, and anything that's missing is very crucial to us.

So in order to guide you, here's a little list (again, maybe not the final version) of what we'd like to add in the upcoming beta tests, as well as current known bugs; please adapt your feedback accordingly!
 

Abilities


To Do:
 
  • Creating/deleting abilities tabs
  • Showing the maximum number of tabs available (by default, you'll have them all during the beta stage) 

 
Equipment


To Do:

  • Creating/deleting equipment tabs
  • Showing the maximum number of tabs available (by default, you'll have them all during the beta stage) 
  • Adaptation or deactivation of equipment previews (temporary, but you'll find out more about this soon!)
  • Correct Kit management (partially completed)
  • Limit the items' inter-usability (currently, all of an account's characters can use items simultaneously)
  • Correct various problems with shortcuts
  • Costume, pet, mimisymbic, and rune management

 
Spells


To Do:

  • Creating/deleting spells tabs
  • Showing the maximum number of tabs available (by default, you'll have them all during the beta stage) 
  • Automatic spell levels.


Note: There is currently no automatic tab for the spells; the page's level is used to limit the spells' levels.
 

 
Build pages


To Do:

  • Add the Rapid Build shortcut to the shortcut bar
  • Add a selection of icons for each build tab
     

Known bugs:

 
  • Items are not linked when adding them on equipment tabs
  • Duplication/disappearance in several specific usage scenarios (your feedback and replication of these errors are especially helpful in these cases)
  • The equipment items limitations haven't been fully dealt with -> bonuses are deactivated by the system
  • Numerous situations where the HP isn't correctly displayed when out of combat (mainly when modifying tabs, equipment items, etc.). However this bug shouldn't be experienced while in combat.


We are looking forward to your feedback (post them here), so let's get testing!




This post has been edited by [Enio] - August 31, 2016, 08:05:52.
Reason for edit : .
Thread : News  Preview message : #975191  Replies : 38  Views : 1333
Community Manager * Member Since 2013-07-08
posté August 10, 2016, 17:00:00 | #14
Beta Server Update - 11/08/16 The Beta server will be under maintenance on Thursday 11th of August 2016 starting at 7:30 AM UTC in order to introduce the adjustable level system.

We will update the Community on when the server is back online. The French changelog can be found: Here.

Thank you for your understanding and patience; more information will be also shared in the upcoming days about the adjustable level system, so stay tuned!


Thread : Server Status  Preview message : #975108  Replies : 4  Views : 579
International Community Manager * Member Since 2014-11-03
posté August 05, 2016, 10:33:06 | #15
The credit of the title 'Old Sea Boowolf' is underway for applicable accounts. An email has been sent to you!


Thread : Server Status  Preview message : #974721  Replies : 1  Views : 1330
International Community Manager * Member Since 2014-11-03
posté July 28, 2016, 14:37:52 | #16
Hello there,

Thanks for the report, we're currently investigating what's happening with the 'endless connection' issue on Steam.

We will update you when we have more information!


Thread : 1.47 Bug Reports  Preview message : #973770  Replies : 17  Views : 396
International Community Manager * Member Since 2014-11-03
posté July 28, 2016, 09:18:45 | #17
Date corrected: July 28th.


Thread : Server Status  Preview message : #973715  Replies : 3  Views : 1240
International Community Manager * Member Since 2014-11-03
posté July 27, 2016, 17:00:17 | #18
WAKFU Update 1.47.3 Hotfix - 28.07.16 Hello everyone,

We will be performing a maintenance for all servers on August July 28th at 7:30 AM UTC to deploy a hotfix.

This hotfix will correct various issues that have been reported, and discovered, since the update of 1.47.

The changelog can be found here: click here!

Thank you in advance for your patience and understanding!


Thread : Server Status  Preview message : #973657  Replies : 3  Views : 1240
Community Manager * Member Since 2015-04-14
posté July 21, 2016, 16:03:36 | #19
Gobbstock aficionados, the contest is over and the winners have been decided!

Congratulations to the following, and well done!

INDIVIDUAL CATEGORY

3rd Place: Akanei
  • WAKFU the animated series complete set box (blu-ray)
  • 1 month of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote

2nd Place: Darknyrio
  • WAKFU the animated series complete set box (blu-ray)
  • 3 months of Booster Pack + 2 Heroes
  • Krosmaster Arena "Brotherhood of Tofu" figurines set
  • Mika El Jacq-Son emote

1st Place: Sacri-attack
  • WAKFU the animated series complete set box (blu-ray)
  • 6 months of Booster Pack + 2 Heroes
  • Krosmaster Arena "Brotherhood of Tofu" figurines set
  • Mika El Jacq-Son emote


GROUP CATEGORY

3rd Place: Palaforme and Mihiel
  • 1 month of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote

2nd Place: Fishotna and FR3KTHEPIRATE
  • 3 months of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote

1st Place: MasterSirix and CaptainBottle
  • 6 months of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote
 


Thread : Events  Preview message : #973125  Replies : 7  Views : 801
Community Manager * Member Since 2013-07-08
posté July 15, 2016, 18:55:44 | #20
Hi there,
Thank you for your patience, the servers, are now up and running!


Thread : Server Status  Preview message : #972442  Replies : 1  Views : 1085
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