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posté Yesterday - 20:25:42 | #1
It has always been 1% rate to spawn a rare ore instead of normal one.

I will check tomorrow to make sure there is no problem.

Thanks for the report anyway.


Thread : 1.39 Bug Reports  Preview message : #835886  Replies : 5  Views : 146
posté Yesterday - 20:17:14 | #2
This case is not related to Pandawa revamp.

The description of the "Ring" AOE has been bugged for a long time.

We have fixed it weeks ago and the fix is coming with the next patch. It will display the min and the max range of the "Ring" and the right value for the max.


Thread : General Discussion  Preview message : #835883  Replies : 14  Views : 432
posté Yesterday - 16:12:56 | #3
It's 10 armor / AP. The description is wrong.

This amount is increased by general damage, earth damage, close combat damage, single target damage and critical or non-critical damage.


Thread : Feedback  Preview message : #835825  Replies : 1536  Views : 56739
International Community Manager * Member Since 2014-11-03
posté March 02, 2015, 17:53:27 | #4
Quick update: the exceptional maintenance scheduled for tomorrow has been postponed. We shall update you with the new time and date prior to the maintenance.

Thank you for your understanding!


Thread : Server Status  Preview message : #834976  Replies : 1  Views : 480
International Community Manager * Member Since 2014-11-03
posté March 02, 2015, 12:13:55 | #5
Remington, Nox & Amara - Exceptional Maintenance - 03.03.15 [Postponed] Hello folks,

Maintenance on the Remington, Nox and Amara servers is set to occur on the 3rd of March at 7:30 AM GMT / 11:30 PM PST / 2:30 AM EST.

We estimate the maintenance will last approximately an hour.


Thank you for your patience and protection of puddlies!


Thread : Server Status  Preview message : #834907  Replies : 1  Views : 480
posté February 27, 2015, 19:08:00 | #6

Quote (BrainInAJar @ 27 February 2015 16:56) *
and now it has a teleportation potion to miss freez in it. wonder if they are trying to fix her.

I have fixed it. That's why I put the teleportation potion into the machine, if you want to try it easily.  


Thread : Feedback  Preview message : #834204  Replies : 4  Views : 226
Community Manager * Member Since 2013-07-08
posté February 24, 2015, 18:38:19 | #7
Hi guys,

I can confirm that both the Cra and Iop revamp are coming in March with the next game update but I cannot give you a date yet.  


Thread : Cra  Preview message : #833389  Replies : 11  Views : 866
International Community Manager * Member Since 2014-11-03
posté February 24, 2015, 09:26:07 | #8
The servers are now back online!

How many Bow Meows do you think are in Astrub? To find out, log in and enter the... World of Twelve!


Thread : Server Status  Preview message : #833293  Replies : 1  Views : 1024
International Community Manager * Member Since 2014-11-03
posté February 23, 2015, 16:00:00 | #9
Hotfix for 1.39 - 24.02.15 Details of the February 24th hotfix can be found below:
 

Spring Has Sprung

 

Main Quest: A character who completed the quest last year will now be able to complete it again this year.

Token: The 'Spring Has Sprung Token' is now a "World Drop."

End Date: Due to the issues encountered, the end date of Spring Has Sprung has now been adjusted. Spring Has Sprung will now end on the 12th of March at 23.59PM (server time.)



http://www.wakfu.com/en/mmorpg/news/patch-notes/430078-hotfix-1-39-24-02-15


Thread : Changelogs  Preview message : #832923  Replies : 11  Views : 1617
International Community Manager * Member Since 2014-11-03
posté February 23, 2015, 14:52:26 | #10
Hello everyone,

I just wanted to let you know that we will be deploying a hotfix for the Spring Has Sprung event tomorrow at 8:00 AM GMT / 03:00 AM EST / 12:00 AM PST.

More details can be found by clicking here.



Thread : News  Preview message : #832929  Replies : 77  Views : 3373
International Community Manager * Member Since 2014-11-03
posté February 23, 2015, 14:49:30 | #11
WAKFU Update 1.39 Hotfix - 24.02.15 Hello,

The servers will shutdown on Tuesday the 24th of February, starting at 8:00 AM GMT / 03:00 AM EST / 12:00 AM PST to deploy a hotfix for the Spring Has Sprung event.

This will allow us to implement a list of changes which can be found by clicking here.

We will also update the community on the reopening of the servers as soon as the hotfix is completed.

Thank you for your patience and your kindness to underfed Bow Meows. 


Thread : Server Status  Preview message : #832928  Replies : 1  Views : 1024
posté February 22, 2015, 21:49:38 | #12

Quote (BrainInAJar @ 21 February 2015 05:58) *
seriously, if sadis get free doll refunds and eliotropes get free portal refunds, theres really no reason to not ave free beacon refunds

...And Crâ gets a buff when he removes a Beacon. It's his mechanic.

(Also, portal isn't an obstacle.)

Quote (kurausu @ 22 February 2015 17:11) *
I am asking that whenever we shoot Poison Arrow without incresing poison damage, duration should be reset.

It isn't possible. There is two choices :
replace in any case to reset the duration and the value
OR
replace only when the value is higher (and then reset the duration)

Quote (BrainInAJar @ 22 February 2015 17:32) *
i still think poison should stack turn 1. i mean the state goes up to 200 but its impossible to cap it. have it apply a pre-crasegenic state, that becomes crasegen at the end of cras turn. boom.

A state is cumulative or replaced when reapplied, not both.

If poison were cumulative, it will be reduced. The spell has already a huge bonus damage.


Thread : Feedback  Preview message : #832758  Replies : 294  Views : 7899
Community Manager * Member Since 2013-07-08
posté February 21, 2015, 03:48:07 | #13

Quote (Cairen @ 21 February 2015 03:25) *
yeah friday night and everything went down is kind of a pain, and in the middle of the night you aren't going to get any info soon
it could've been offline all night

I am sorry that the login server and website issue impacted your gameplay time and that is very important to us.

We did however post in the server status forum about it but as the website was down we also posted on our Facebook page, Twitter and even Steam to make sure that everyone was informed as much as possible.

The team also quickly found the issue and resolved it as fast as they could so we would like to thank the Community for your understanding and hope to see you all in-game!


Thread : Technical Issues  Preview message : #832340  Replies : 6  Views : 290
posté February 20, 2015, 19:42:20 | #14

Quote (xCATZILAx @ 20 February 2015 18:45) *
It's normal to not be equal when you have equal investment in points? Why? Why is that normal?

A free dodge isn't equal : it is a huge advantage over your opponent.

If you want a huge advantage over your opponent, you have to have a greater investment.

In the same way, your opponent has to have a greater investment if he want to immobilize you.

Quote (Kikuihimonji @ 20 February 2015 18:43) *
And just why Lock does ignore Hypermovement and Hyperaction? Lock is nothing else then a passive that reduce enemy AP/MP without the need for the user to cast anything. Dodging people are at disadventage.

When you use AP or MP to dodge an opponent, which is a AP/MP cost* and not a AP/MP loss, you don't gain any hypermovement nor hyperaction. In the same way, you don't gain any hypermovement nor hyperaction when you uses AP/MP for a spell.

* You can not move when you haven't enough AP/MP because it is a AP/MP cost.


Thread : General Discussion  Preview message : #832189  Replies : 75  Views : 2131
posté February 20, 2015, 18:38:28 | #15

Quote (xCATZILAx @ 20 February 2015 17:29) *
So I have 345 Dodge yet I still need to pay AP and MP to move away from someone with 290 Lock...

LOL WHY?!!!

They cost EXACTLY THE SAME in characteristic points...

Ankama logic is the best. Seriously.

It's normal not to have a huge advantage over your opponent (i.e. free dodge) while you have the same investment.


Thread : General Discussion  Preview message : #832149  Replies : 75  Views : 2131
International Community Manager * Member Since 2014-11-03
posté February 18, 2015, 10:00:14 | #16
Hello folks,

Just wanted to clarify with you that the Mimisymbic is free on the Beta server so it can be tested, however, when it appears on the live servers it will be available on the Shop. Unfortunately I do not have any information in regard to price. When I do, I'll let you all know!

Good luck testing the feature!


Thread : General Discussion  Preview message : #831392  Replies : 53  Views : 1703
International Community Manager * Member Since 2014-11-03
posté February 17, 2015, 15:07:21 | #17
Now on Beta: Mimisymbics!

Mimisymbics

Mimisymbics are now on the Beta server. These will allow you to change the appearance of items with stats with the appearance of another item. Please read below for more details:

  • The Mimisymbics are obtainable from the item machine at the Alamanx Temple.
  • When you click on the "use" button of a Mimisymbic, an interface screen opens. The first slot shows the Mimisymbic automatically filled in the correct place. The second slot should be an item that you wish to keep the statistics of. The third should be the object of which appearance you would like to use.
  • The final slot will reveal the final results of the Mimisymbic + stats + item appearance.
  • You can simply « drag and drop » items into the correct slots.
  • To remove an item from a slot, you can double click the item or drag and drop the item outside the interface.
  • You can use the Mimisymbic for the following equipment slots: Head, Epaulettes, Cloak, Shirt, Shoes , Left-Handed Weapon, Right-Handed Weapon (or Two-Handed Weapons). To summarise: everything that is visible on your character!
  • For technical reasons, it is not be possible to use a stacked item in the Mimisymbic’s ‘stat’ and ‘appearance’ slot. You cannot stack an object that has been modified with the Mimisymbic.
  • It is not possible to use the appearance of a high level item than the item in the ‘stats’ slot of the Mimisymbic.
  • You are only able to use the Mimisymbic on two items that are of the same equipment slot. However, you cannot change one type of weapon to another different type of weapon. For example: you cannot transform the appearance of a ‘Card’ weapon to that of a ‘Dagger’ weapon.
  • Any items used in the Mimisymbic process will bind them to the character. If an item was already bound, it will retain the link. It is the same for any item used in the ‘appearance’ slot of the Mimisymbic.
  • You are able to remove the appearance of a Mimisymbic-modified item by clicking a button that will appear left of the ‘use’ icon on the item interface screen. Confirmation of this process will always be required.
  • You cannot remove the appearance of a Mimisymbic-modified item that is currently equipped.
  • When an item has been modified with the Mimisymbic, a small blue star icon will appear in the top left corner of the item’s interface, in the ‘equipment details’ window, the Account Chest and Haven Bag storage.
  • A Mimisymbic-modified item will take the icon of the item’s new appearance.
  • A Mimisymbic-modified item will only change in appearance, using the stats, level, restrictions of the item used in the ‘stat’ slot.
  • You cannot use an item that is currently equipped on the Mimisymbic interface. The item must be in the character’s inventory (and not the Account Chest, for example.)
  • For technical reasons, items with auras that are used in the ‘appearance’ slot of the Mimisymbic will not appear in the preview window.
  • If a character has modified their items with the Mimisymbic, their updated appearance will be visible in the character selection screen.
  • You cannot give an aura to an item without a pre-existing aura (via the ‘appearance’ slot).
  • You cannot change or remove an existing aura (via the ‘appearance’ slot.)
 


Thread : Server Status  Preview message : #831128  Replies : 46  Views : 2404
posté February 13, 2015, 23:14:23 | #18
The Gelano is lvl70 but has a ilvl 95 on his stats.


Thread : General Discussion  Preview message : #830171  Replies : 26  Views : 1024
posté February 13, 2015, 23:01:03 | #19

Quote (BrainInAJar @ 13 February 2015 22:31) *
i just cant see me leveling it past 3. i mean res and mp will be nice to have when i don't have anything else to put points in. I think people would take it more seriously if it was just a shorter TP every turn for significantly lower cost.

It's not a bad thing that the spell is usable since lvl3 but that you need to max it to benefit from his additional effects.

Quote (BrainInAJar @ 13 February 2015 22:31) *
side note: i just noticed retreat no longer hurts allies, nor does burning arrow. wow that's super cool.

It doesn't hurt allies since round 1.  


Thread : Feedback  Preview message : #830166  Replies : 294  Views : 7899
posté February 13, 2015, 22:12:55 | #20

Quote (BrainInAJar @ 13 February 2015 15:20) *
incisive strike gains nothing between level 8 and 9.... no reason to level it to 9.

Quote (BrainInAJar @ 13 February 2015 18:47) *
(...) now that incisive only costs 2 ap

Incisive costs 4 AP and 3 AP with the passive. It hasn't changed. When you unlock the passive, the AP cost change directly in the description of the spell.

And it gains 1 range (from 5 to 6) at level 9.

Quote (kurausu @ 13 February 2015 17:21) *
Poison Arrow's Crarsenic is a bit quirky. Once you shoot the max poison once, If you shoot Poison Arrow again you will substitute the strongest poison for a weaker one. Suggestion: Only allow substitution for stronger poison, otherwise renew the poison at the same level.

It already works like that. The state is replaced only if the new poison applied is greater or equal.

Quote (kurausu @ 13 February 2015 17:21) *
Disengage is still crappy.

Disengage is actually nice and balanced (maybe the condition could be removed though).

But the spell isn't that useful if you have a TP every turn for a similar cost (which also replace the beacon near to the opponent which could be strong).

Now these two spells are more balanced relative to the other and they complement each other. It's also more balanced versus melee class.

Quote (kurausu @ 13 February 2015 17:21) *
Reduction on Destructive base damage was big, why that happened? (For those who don't know, at max riddle we lost 50 base damage on Destructive), if that's because it gives Flamboyant now, then by all means, remove flamboyant and give us back the base damage, after all we thought that Flamboyant was nice as an extra, but the spell doesn't need that, specially now that it requires 1 wp.

It's not related to the Flamboyant.

It's related to its own damage :
  • It's a 6 AP spell that deals for 6 AP damage (and not 7 as previously).
  • The WP cost is here to "pay" the additionnal effect, which allow to deals up to 12 AP damage.
  • Because of his high base damage, it's one of the spell that benefit the most from Sharpened Arrowhead (+30% final damage to the next spell). On a full charged Destructrive, it is a burst of 15,6 AP.

That sounds quite honest.


Thread : Feedback  Preview message : #830156  Replies : 294  Views : 7899