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Community Manager * Member Since 2013-07-08
posté Today - 07:38:16 | #1
Quick addition of information on this, this feature is only related to the Beta server which isn't going to be working with this Beta update but we will update you on it as soon as it becomes testable again.

*Moved to the Beta feedback forum.


Thread : Feedback  Preview message : #825787  Replies : 32  Views : 695
Community Manager * Member Since 2014-11-03
posté January 28, 2015, 09:37:46 | #2
The servers are now back online!

The first one to catch a Bow Meow wins my undying respect - go, go, go, the World of Twelve is waiting!


Thread : Server Status  Preview message : #824814  Replies : 1  Views : 1486
Community Manager * Member Since 2014-11-03
posté January 28, 2015, 09:30:47 | #3
Hello Element,

The server is currently down for maintenance as we apply a hotfix. More details can be found here. Could you try logging in when the servers are back online?

If you still encounter this issue when the servers are back online, could you let me know either here or via the Ankabox?

Thank you!


Thread : General Discussion  Preview message : #824810  Replies : 2  Views : 230
Community Manager * Member Since 2013-07-08
posté January 27, 2015, 18:32:42 | #4
Hello everyone!

We wanted to give you an update on this event.

After a lot of discussion, we have to cancel the FR and EN Twitch livestreams for the 28th and 29th of January.

We realized (unfortunately) that having a livestream focused on the content from 2014 before giving you information about content for 2015, was likely to generate more frustration than interest because of all the questions that would still remain unanswered. The actual format of a livestream will not work in this situation as it would essentially be a one-way speech and not an honest and transparent exchange from us to you.

Nonetheless the development planning for WAKFU, for 2015, is progressing, but some details are still to be determined, and we do not want to create false expectations or commit ourselves to uncertainties at this time. Therefore, instead of vaguely communicating the upcoming plans for 2015, we prefer to wait until we have enough concrete information at our disposal to announce the big points of 2015!

We want to have a clear and strong foundation with our community and we are very well aware that it is one of your expectations.

We will come back to you shortly, but this time, to give you more information on what will be happening in the coming weeks for WAKFU!



Thread : News  Preview message : #824547  Replies : 12  Views : 590
Community Manager * Member Since 2014-11-03
posté January 27, 2015, 14:46:28 | #5

Quote (Sting-Shotter @ 27 January 2015 14:15) *

Quote (Soundtrack8 @ 27 January 2015 14:00) *

Quote (Sting-Shotter @ 27 January 2015 13:41) *
it says code already used.... whut?
they might have run out, it could have only been redeemed 1000 times.
So first they don't let us know it is going on and now it has ran out, gg -.-

Please bear in mind that the code could only be used from Saturday the 24th until Monday the 26th of January at 22:59PM (GMT).

To clarify: while some of our events are intended to be published across all of our platforms, there are other events that have been designed to only be posted to specific channels. Our bigger, and more recent, contests (Otoul's Krosword, A Look To The Past and the WAKFU Haiku Contest) were created to be plastered across our website, [Steam] and our Social Media channels.

However, there are events (primarily contests) intended for the players who follow us on our Social Media pages (namely Facebook and Twitter.) These events aren't strictly designed to be posted on our Website and Forums. Some of these are often limited to specific communities as well.

You will find that our bigger contests tend to be broadcast across all of our channels (Website, Forums, Social Media) and our smaller contests tend to be carried out across Facebook and Twitter.

With that said, though, I do think the ideas presented here are valid and I will discuss with Sabi how and if we can implement them.


Thread : General Discussion  Preview message : #824481  Replies : 46  Views : 940
Community Manager * Member Since 2014-11-03
posté January 27, 2015, 11:00:00 | #6
Hotfix for 1.39 - 28.01.15 Details of the January 28th hotfix can be found below:

Divine Dimensions


Xelorium

  • Main Quest: An ending cutscene will be added and you will again be able to return to the Sidekick choice menu even if your character logs off or leaves the area during the cutscene.
  • Temple: Killing a Krosmoglob, during the fight against Krosmogolem, will cause him to lose 12,500 HP.
  • Temple: The box containing the key to the Boss will no longer be unresponsive when clicking more than 4 times on the security systems.
  • Temple: During the fight against the Boss, the Earth area will be visible in both classic and tactical mode.
  • Temple: The deactivation of the lasers will be clearly visible to the entire group.
  • Drago-Express: It will now be possible to use them, even with an outlaw character.

Sidekicks

  • Chad / Pandora: Addition of character descriptions can now be found in their respective Sidekick interface.
  • Chad / Pandora: The bonuses gained by "Chad Skill" and "Pandora Skill" will now correctly be applied.
  • Pandora: The correct skin will now be displayed.

Dungeon

  • Cledus 'Onist (Enurado Boss): An Ecaflip will correctly cause damage, which will be multiplied by 5, when being under the Kamastyle state.
 


Thread : Changelogs  Preview message : #824200  Replies : 16  Views : 1695
Community Manager * Member Since 2014-11-03
posté January 26, 2015, 14:48:53 | #7
WAKFU Update 1.39 Hotfix - 28.01.15 Hello,

The servers will shutdown on Wednesday the 28th of January, starting at 8:00 AM GMT / 03:00 AM EST / 12:00 AM PST to deploy a hotfix.

This will allow us to implement a list of changes which can be found: here.

We will also update the community on the reopening of the servers as soon as the hotfix is completed.

Thank you for your patience and your constant disapproval of Iop dancing rituals.


Thread : Server Status  Preview message : #824148  Replies : 1  Views : 1486
Community Manager * Member Since 2013-07-08
posté January 23, 2015, 16:00:00 | #8
Xelorium 2: Sidekick of Choice As you explore the second area of Xelorium, the time has come to reveal the big originality of its main quest! Once again, you will have to make a choice in WAKFU. Choosing a weapon? No… Not quite but close... And even better! At the end, there will be two Sidekicks but there can be only one left: which one will you choose?

You got it right!

Not only you will have to make a choice that will affect the outcome of your quest, but this decision will also allow you to get your hands on a new Sidekick!
 
What a great adventure! So let’s reveal the future and especially the past of these two Sidekicks:
 

  • PANDORA is a well known engineer in Astrub, the creator of the Teleport of Scriptures and unique Dimensional Voyager of the World of Twelve. She conducted research in order to reactivate a strange portal in the Temple of Scriptures. She was helped by the players in this quest and she is also known as the "Explorancient ".

Profile: Healer / map control
Element: Air

 
  • Leader of the Tethdrap gang, he helped the players to escape the Srambad militia and locate the Dimensional Voyagers. As a Sram agent of the Dark Master Wilby, CHAD O'MARSY adapts to any situation easily but often favours the use of his daggers. While he isn't so quick to warm to others, he eventually begins to focus on those who might, at first, have seemed like enemies (hint hint, Pandora!)

 
Profile: Damage dealer
Element: Earth
 

CHAD O' MARSY
PANDORA

And you, which one will you choose?




Thread : News  Preview message : #822847  Replies : 28  Views : 794
Community Manager * Member Since 2013-07-08
posté January 20, 2015, 16:35:47 | #9

Quote (Sting-Shotter @ 20 January 2015 15:22) *
Xelorium quest is bugged, need to break into box's security system and you need keys for that and stuff but well, the chests refuse to open -.-

Thank you for the report.

The team is already aware of it and has already corrected it and it will be fixed with an upcoming hotfix.


Quote (Duzy-Sadysta @ 20 January 2015 15:30) *
Jumpin gap jacks also are still bugged ;]

Thank you for this also and we are aware of it as well and investigating again on them.


*Moved to 1.39 Bug Reports forum.


Thread : 1.39 Bug Reports  Preview message : #821906  Replies : 24  Views : 1039
Community Manager * Member Since 2014-11-03
posté January 20, 2015, 09:50:37 | #10
The servers are now open!

Thank you for your patience, time to jump back into the World of Twelve!


Thread : Server Status  Preview message : #821782  Replies : 1  Views : 1657
Community Manager * Member Since 2014-11-03
posté January 20, 2015, 09:44:18 | #11
Hello everyone,

We have decided to offer restats to classes that have been affected by the Scalded/Flaming changes.

However, we felt that the changes to many of the Sram spells warranted a restat (which is why they have also been given one!)

I wanted to confirm that, unfortunately, we will not be offering a restat to Fecas after the implementation of this hotfix!



Thread : Changelogs  Preview message : #821780  Replies : 28  Views : 3669
posté January 19, 2015, 21:13:27 | #12

Quote (Marblekin @ 19 January 2015 08:33) *
$.

The less often rares drop and the slower you level = the more time or $ you invest in the game = profit.

This is a correlation fallacy. Without buying candies from the market, the PP and wisdom caps are reasonable and easily achieved with challenges. The drop rates are minimally different at the upper levels as well, logarithmically decreasing from the very high drop rates at earlier levels.

When you buy candies or flasks, you can afford to pay less attention to the challenges because you are near the cap before the fight has begun. But you don't gain anything extra that a player who puts in slightly more effort cannot achieve in the same capacity.

The cap is also there to prevent inequality between classes.

The small amount of wisdom and prospecting on equipment is to prevent some negative behavior frequently seen in other games that offer bonus drop rate or EXP, such as a character leech standing by to collect XP and drops, being totally useless in combat. Uncapped wisdom and prospecting encourages people to sacrifice their stats to selfishly improve the rates at which they level or drop items. This is often harmful for pick-up groups, and very rarely an issue for multi-boxers who know what they're getting into.

Obviously that still happens in Wakfu, but this system is meant to limit the degree in which people can do this. Inversely, bonus XP for alts on the same account offers a reward to those who have leveled in light of this previously, so not all mechanics are meant to punish leveling new characters.

Finally, the cap helps to control the progression curve and to make it balanced for different types of players. For example:
1) If the player can reach more wisdom, the experience curve for everyone must be balanced according to the smaller percentage of players who are stacking wisdom. It means a normal player that does not do this will take much longer to progress than the former. This is not desirable.
2) To add to this, if the player can reach more wisdom and if the experience curve isn't changed, it means a hardcore player will take less time to progress (the current curve is already too shallow proportional to the rate at which they can XP). There are already many player examples of reaching the next level cap within a day or two of the cap raising.

In light of all of this, this is one of the few limits put on leveling and drops. As mentioned previously, the drop rate differences at high level content are very minimal, while the drop rates of items in low to mid-level content is considerably higher than what it was before (the return of the token system also had an impact on this). When the XP curve was shifted a few months ago as well, it greatly streamlined the leveling progression and the rate in which players received XP from monsters, especially at higher levels.


Thread : General Discussion  Preview message : #821626  Replies : 27  Views : 1157
posté January 19, 2015, 20:08:37 | #13

Quote (Agosta @ 18 January 2015 22:28) *
[Dy7] can you speed up the spell animation of Rain of Arrows as well? The cast is like 3-4 seconds long.

This is a WIP animation just for fun. Definitive will replace placeholders later.


Quote (Soundtrack8 @ 19 January 2015 14:42) *
Hey dy7, thankyou for taking on our feedback and making some changes
Do you think you could stop by this cra feedback thread if you haven't already? ;D

I also have a look there, don't worry.

I prefer when discussions are on the beta forum in a dedicated thread, it's easier to read and to debate.


Thread : Feedback  Preview message : #821611  Replies : 1022  Views : 36056
Community Manager * Member Since 2014-11-03
posté January 19, 2015, 17:29:26 | #14
WAKFU Update 1.39 Hotfix - 20.01.15 Hello,

The servers will shutdown on Tuesday the 20th of January, starting at 7.30 AM GMT / 2.30 AM EST / 11.30 PM PST to deploy a hotfix.

This will allow us to implement a list of changes that can be found here.

We will also update the community on the reopening of the servers as soon as the hotfix is completed.

Thank you for your patience, now go and gamble all your kamas to the great Ecaflip!


This post has been edited by [Picaro] - January 20, 2015, 09:17:39.
Reason for edit : Definitely had the date wrong.
Thread : Server Status  Preview message : #821582  Replies : 1  Views : 1657
Community Manager * Member Since 2014-11-03
posté January 19, 2015, 17:00:00 | #15
Hotfix for 1.39 - 20.01.15

General


Restat for Iop, Enutrof, Pandawa, Sacrier and Sram: Given the modifications made to these classes during the last update, a restat of spells and abilities will be offered to Iop, Enutrof, Pandawa, Sacrier and Sram classes, thanks to the previously used “A Classy Restat” quest system (explanation here).

Note for players who already have a restat quest in progress (the level 30 quest or the resource collection quest): If they are at the last stage from Jonk (“I’m ready to go and see Master Kano to reallocate my experience!”) and confirm the offered restat quest, this will erase the restat quest in progress. In order to take advantage of personal restat quests, players can go to the restat instance before the update. Then on the day of the update, players will already be in the instance and in addition will benefit from the 48 hours of extra restat that we are offering.

Classes


Ecaflip

  • All In: This spell now applies the new version of Stunned (-4 AP), not the old one (which caused the target to miss a turn).
Eliotrope
  • Rage: This state will now also be based on PvP health points.
  • Rage: “Rage” state applied with the passive “Rage” spell will be deactivated only at the beginning and end of the turn. This will avoid lost bonuses during the player’s turn, in the cases of HP regeneration or a life-stealing spell, for example.

Eniripsa
  • Pain Flask: “Link of Pain” state applied with this spell will now last for the duration of the Eniripsa’s turn. This state is no longer deactivated on the target’s turn.
  • Link of Pain: It will no longer be possible to apply a “Link of Pain” state to an ally. Damage inflicted per hit will be limited to a maximum of 2,000.
  • Refund Mark: When an Eniripsa is carried by a Pandawa, this spell will no longer heal the Pandawa and the Eniripsa at the same time.
  • Traid Mark: When an Eniripsa is carried by a Pandawa, this spell will no longer heal the Pandawa and the Eniripsa at the same time.

Enutrof
  • Fusion: When Scalded is applied, the spell will increase from a ratio of 20% to 24%.
  • Drheller Claws: There is now a 100% chance that a Flaming state will be applied to the Drheller at all spell levels. The spell will also apply Flaming to the Enutrof who summoned the Drheller.

Feca
  • Provocation: The spell’s effect, normally activated when cast on a player (damage reduced if the “provoked” target attacks a target other than a Feca), will no longer work on monsters.
  • Orb Armor: It will no longer be possible to accumulate damage by hitting an ally who is in an “Orb Armor” state. Orb Armor can still be applied to an ally, which will reduce the damage the ally takes from opponents.

Iop
  • Thunderbolt: Fire damage will decrease from a ratio of 41% to 19.2%. A Scalded state applied by this spell will increase from 19% to 57.6%.
  • Celestial Sword: Fire damage will increase from a ratio of 34% to 39%.
  • Uppercut: If the target is Scalded, the spell will apply a Flaming state to the Iop.

Pandawa
  • Six Roses: Fire damage will decrease from a ratio of 48% to 24%. A Scalded state applied by this spell will increase from a ratio of 24% to 72%.

Sacrier
  • Impending Death: This state lets Sacriers once again lock opponents.
  • Impending Death: When under this spell, the “regenerate missing HP” feature will no longer be active.
  • Transposition: This spell’s Dodge bonus wasn’t working. The bonus is now correctly accounted for and is effective.
  • Burning Blood: A Scalded state applied by this spell will increase from a ratio of 40% to 48%.

Sram
  • Double: This spell now costs 1 WP at the maximum spell level (instead of 0). It will cost less AP at the first levels of the spell.
  • Double: The Double will now increase to a 12-30% maximum of Sram’s HP instead of 10-25%. In return, the shield applied by Chakra will now be 50% of the Double’s HP instead of 100%.
    • Over one turn, there is a small decrease; instead of having 25% max HP and 25% max HP in Armor for a total of 50%, it will now be 30% max HP and 15% max HP in Armor for a total of 45%.
    • Over several turns, the Double will nevertheless become more vulnerable, since it will keep taking damage until death.
    • When the Chakra spell is not used, the Double also becomes stronger.
  • Hemorrhage: Hemorrhage damage now takes into account the target’s chances to Block.
  • Bled Dry: This spell applies 20% less Hemorrhage, decreasing the spell efficiency ratio from 15% (including 5% Hemorrhage) to 14% (including 4% Hemorrhage). A Hemorrhage spell applied by the Torment spell remains the same.
  • Cold Blood: This spell’s healing power has increased by 50%, from 6 to 9 HP regenerated per level of Hemorrhage. Taking into account the decrease to Bled Dry, there is still a 20% increase when using Hemorrhage to heal.
  • Bloody Ripoff: This spell’s healing power has been reduced by 20%. It healed too effectively and let players regenerate on each turn, and also regenerated WP. Two numbers after the point now appear for the healing value in the description.
  • Weak Point and Loot:
    • Sram’s spells no longer require contact with an opponent to generate Weak Point. Consequently, the descriptions have been shortened.
    • The Larceny spell’s description has been changed, using states to shorten it and make it more readable.
    • Other descriptions have been improved, especially those for spells using Weak Point.
    • This change will correct the following elements regarding generating Weak Point.
      • Weak Point will no longer be generated several times on certain spells by targeting a player or monster and an area of effect on the same cell (for example, a Feca glyph).
      • Weak Point will be generated if the target dies.

Xelor
  • Devotion: When a Xelor is carried by a Pandawa, the AP bonus will no longer be applied to the Pandawa and the Xelor at the same time.

Quests

Xelorium

Contract Rank 2 – Deadly Waves: The monster will correctly summon the third wave of monsters and become vulnerable at the same time.

Haven World

Xelorium: The Xelorium’s monsters and resources will be able to be planted and harvested.

Combat

Pandawa’s Barrel: This will once again be considered a potential target for monster AI.

Hyperaction/Hypermovement Hyperaction was too weak and hypermovement too restrictive, so the following modifications have been made.

  • At the beginning of the target’s turn, Hyperaction decreases by 10 (set) + 5 * number of remaining AP.
  • At the beginning of the target’s turn, Hypermovement decreases by 10 (set) + 5 * number of remaining MP.
  • From now on, Hyperaction and Hypermovement states will show by how much the state will decrease per turn.

Hyperaction and Hypermovement will be handled the same way. This could be adjusted in the future, depending on upcoming modifications to the classes and if the balance is satisfactory or not.

Scalded/Flaming:

A new mechanism has been put in place to Scalded/Flaming:
  • The damage is now based on the Flaming level on the caster. The max level of Flaming is 500.
  • Scalded has to be placed on the target to whom the character want to inflict damage. The max level of Scalded is 1.
  • At turn start, a Flaming character deals damage to all targets Scalded in melee.
  • If the target dies under the Flaming shot, a blast of damage is done in circle size 2.
  • The Flaming state can be accumulated over two turns. Thus, the second turn is far more powerful. Its duration can’t exceed two turns.
  • Scalded lasts until the end of the next caster turn. It can be replaced to extend the duration.
As a result of the changes , class spells using Flaming or Scalded are changed.

Iop
  • Thunderbolt: Applies levels of Flaming on the Iop, even if launched on a free cell.
  • Celestial Sword: Applies Scalded to targets in the area of effect. Damage has been increased.
  • Uppercut: Applies Scalded on the target if the Iop is under the Flaming state.

Sacrier
  • Burning Blood: Applies Scalded to targets in the area of effect. Applies levels of Flaming on the Sacrier, even if there is no target in the area of effect.
  • Blood Rush: Applies Scalded on the target.

Enutrof
  • Fusion: Applies level of Flaming on the Enutrof and his Drheller, even if launched on a free cell.
  • Drheller Claws: Applies Scalded on the target.

Pandawa
  • Six Roses: Applies levels of Flaming on the Pandawa, even if launched on a free cell.
  • Bash Barrel: Applies Scalded to targets in the area of effect.
  • Light My Fire (cast on a free cell or a target): Applies levels of Flaming on the Pandawa.
  • Light My Fire (cast on Barrel): Applies levels of Flaming (1 turn) on the Barrel. Applies Scalded to target around the Barrel. Damage increased. Barrelhop: Applies Scalded to target around the cell destination.
  • Blisskrieg: Applies Scalded to targets in the area of effect.
  • Dairy Springer: Applies Scalded to targets in the area of effect.

Monsters

Flaxhid: The two challenges will appear correctly during the fight.

Cledus’Onist
  • Orb Armor: It is no longer possible to use Orb Armor to inflict 25x damage (instead of 5x) to a boss.
  • Double or Quits: This spell will no longer inflict 25x damage, then 25x (instead of 5x) to the boss.

Professions

Baker
Srambad/Enurado/Xelorium Breads call for a liquor and a spice, while the previous breads (for example, the Luminous Bread of Ohwymi) called for only a liquor or a spice.
The following breads have been modified to be more consistent.
  • Temporal Bread: Meticulous Liquor x 1 + Bucket o’ Water x 3
  • Intemporal Bread: Meticulous Spices x 1 + Bucket o’ Water x 3
  • Farley Cake: Gold Liquor x 1 + Bucket o’ Water x 3
  • Farley Cake: Meticulous Liquor x 1 + Bucket o’ Water x 3
  • Srambad Bread: Ethereal Spices x 1 + Bucket o’ Water x 3
  • Srambad Bread: Ethereal Liquor x 1 + Bucket of Water x 3

Items

Interminable Cloak: The amount of “Seacod” required to manufacture this item is reduced from 1,200 to 500.
Arrow of Time: The level to craft this item is increased from 50 to 100.
Past Cloak: This item will now be droppable at the usual rate on monsters from the family.
Armouretro: There will no longer be two drop bursts for this item.

Resources

Obsidian: The appearance rate of the Obsidian Ore resource will be 99%, while Iridescent Obsidian will have a 1% appearance rate.
Obsidian: Iridescent Obsidian harvested before the update will be changed into Obsidian Ore. Obsidian harvested before the update will be changed into Iridescent Obsidian.

Interface

Abilities and Specialties: These will once again appear in a single interface.


Thread : Changelogs  Preview message : #821575  Replies : 28  Views : 3669
posté January 18, 2015, 21:44:03 | #16
Hello,

Thanks for your feedbacks.

Here is the planned change (in addition to the bug fixing) for the Crâ that will come with the next beta update :

1) Reduces to 3 elementary states (from 4) :
* Biting will be replaced by Reach on the air branch. It will be more interesting for Poisoned Arrow — haven't to stack the state on the target — and Storm Arrow — damage in the whole area.
* Earth branch will work with Riddled instead of Riddled and Reach — more possibilities to stack for Destructive Arrow.
* Earth branch will gain a new effect that works with Incisive Strike — for example, a burst on the target.
* This will also makes the mechanic easier to understand.

2) Improve the synergy between branch :
* Instead of binding mechanic, I will switch on complementary mechanic. For example, instead of having to have fire state to apply air state by using a air spell, the air spell could apply fire state.

3) Slightly increases the damage :
* On the current version, I lowered the damage by 0,01 per AP per level because of the amount of final damage buff but I think it was too much, because Crâ damage were already pretty low in comparison to other class. I will revert it and add few more damage on dedicated spells.

4) Improve Beacon mechanic :
* Improve the earth beacon. Makes it work with Piercing Arrow, etc..
* Others improvements or synergies.

5) And more.



Thread : Feedback  Preview message : #821381  Replies : 1022  Views : 36056
Community Manager * Member Since 2013-07-08
posté January 18, 2015, 12:00:37 | #17
As some of you have noticed, the login server issue when using the regular client has been resolved, please make sure to check out my latest update on the subject: here.

See you in-game!  


Thread : General Discussion  Preview message : #821271  Replies : 55  Views : 1567
Community Manager * Member Since 2013-07-08
posté January 18, 2015, 05:12:51 | #18
Hi everyone,

I am coming back to let you know that the team is still working on investigating and resolving the issue.

I apologize for the delay and the bonus weekend event will also be extended depending on the downtime.




Thread : Server Status  Preview message : #821051  Replies : 3  Views : 3177
Community Manager * Member Since 2013-07-08
posté January 18, 2015, 02:15:24 | #19
Hi everyone,

I am sorry to hear that you are having trouble connecting to the servers but the team has been informed and is looking into it,

I will myself make sure to update you as we go in the server status forum.


Thread : Technical Issues  Preview message : #820968  Replies : 55  Views : 1498
posté January 16, 2015, 19:18:36 | #20

Quote (Ounce @ 16 January 2015 18:06) *
So Blood Rush is gaining the scalding effect? Does this mean they are going to nerf the base dmg of the spell for an unreliable status effect? This is my main attack spell so I definitely hope this isn't the case.

It doesn't change the damage. Scalded is only a "flag" for Flaming right now, then it has no reason to reduce the damage.

Quote (Exelenore @ 16 January 2015 17:52) *
If you've been stubborn and prideful about this for 5 redesigns of scalding (...)

It's the first redesign of the mechanic so far. The second one if you count the previous beta research that doesn't fit well the new goal.

Also, character class spell be much much more suitable to the mechanic. I did a little improvments but it's probably not enough.

The new Iop currently in Beta has some tools to fit with the mechanic and is a better example : he has a MP loss, an option to Stabilize the target, a mechanic against fugitive character, a gain of MP upon tackle success, etc...

Also, as I said, the mechanic could be improved. A simple example is to add a gain of Lock on the Flaming state.

Btw, the mechanic grows in multiplayer, and it's normal. It is not balanced around the 1vs1 PvP. It also works very well against monsters.


Thread : General Discussion  Preview message : #820484  Replies : 133  Views : 3782