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Today - 11:00:00 | #1
Hotfix for 1.39 - 28.01.15
Yesterday - 14:48:53 | #2
WAKFU Update 1.39 Hotfix - 28.01.15 Hello,
The servers will shutdown on Wednesday the 28th of January, starting at 8:00 AM GMT / 03:00 AM EST / 12:00 AM PST to deploy a hotfix.
This will allow us to implement a list of changes which will be posted during the hotfix.
We will also update the community on the reopening of the servers as soon as the hotfix is completed.
Thank you for your patience
January 23, 2015, 16:00:00 | #3
Xelorium 2: Sidekick of Choice As you explore the second area of Xelorium, the time has come to reveal the big originality of its main quest! Once again, you will have to make a choice in WAKFU. Choosing a weapon? No… Not quite but close... And even better! At the end, there will be two Sidekicks but there can be only one left: which one will you choose?
You got it right!
Profile: Healer / map control
CHAD O' MARSY
And you, which one will you choose?
January 20, 2015, 16:35:47 | #4
Xelorium quest is bugged, need to break into box's security system and you need keys for that and stuff but well, the chests refuse to open -.-
Thank you for the report.
The team is already aware of it and has already corrected it and it will be fixed with an upcoming hotfix.
Jumpin gap jacks also are still bugged ;]
Thank you for this also and we are aware of it as well and investigating again on them.
*Moved to 1.39 Bug Reports forum.
January 20, 2015, 09:50:37 | #5
The servers are now open!
Thank you for your patience, time to jump back into the World of Twelve!
January 20, 2015, 09:44:18 | #6
We have decided to offer restats to classes that have been affected by the Scalded/Flaming changes.
However, we felt that the changes to many of the Sram spells warranted a restat (which is why they have also been given one!)
I wanted to confirm that, unfortunately, we will not be offering a restat to Fecas after the implementation of this hotfix!
January 19, 2015, 21:13:27 | #7
The less often rares drop and the slower you level = the more time or $ you invest in the game = profit.
This is a correlation fallacy. Without buying candies from the market, the PP and wisdom caps are reasonable and easily achieved with challenges. The drop rates are minimally different at the upper levels as well, logarithmically decreasing from the very high drop rates at earlier levels.
When you buy candies or flasks, you can afford to pay less attention to the challenges because you are near the cap before the fight has begun. But you don't gain anything extra that a player who puts in slightly more effort cannot achieve in the same capacity.
The cap is also there to prevent inequality between classes.
The small amount of wisdom and prospecting on equipment is to prevent some negative behavior frequently seen in other games that offer bonus drop rate or EXP, such as a character leech standing by to collect XP and drops, being totally useless in combat. Uncapped wisdom and prospecting encourages people to sacrifice their stats to selfishly improve the rates at which they level or drop items. This is often harmful for pick-up groups, and very rarely an issue for multi-boxers who know what they're getting into.
Obviously that still happens in Wakfu, but this system is meant to limit the degree in which people can do this. Inversely, bonus XP for alts on the same account offers a reward to those who have leveled in light of this previously, so not all mechanics are meant to punish leveling new characters.
Finally, the cap helps to control the progression curve and to make it balanced for different types of players. For example:
1) If the player can reach more wisdom, the experience curve for everyone must be balanced according to the smaller percentage of players who are stacking wisdom. It means a normal player that does not do this will take much longer to progress than the former. This is not desirable.
2) To add to this, if the player can reach more wisdom and if the experience curve isn't changed, it means a hardcore player will take less time to progress (the current curve is already too shallow proportional to the rate at which they can XP). There are already many player examples of reaching the next level cap within a day or two of the cap raising.
In light of all of this, this is one of the few limits put on leveling and drops. As mentioned previously, the drop rate differences at high level content are very minimal, while the drop rates of items in low to mid-level content is considerably higher than what it was before (the return of the token system also had an impact on this). When the XP curve was shifted a few months ago as well, it greatly streamlined the leveling progression and the rate in which players received XP from monsters, especially at higher levels.
January 19, 2015, 20:08:37 | #8
[Dy7] can you speed up the spell animation of Rain of Arrows as well? The cast is like 3-4 seconds long.
This is a WIP animation just for fun. Definitive will replace placeholders later.
Hey dy7, thankyou for taking on our feedback and making some changes
Do you think you could stop by this cra feedback thread if you haven't already? ;D
I also have a look there, don't worry.
I prefer when discussions are on the beta forum in a dedicated thread, it's easier to read and to debate.
January 19, 2015, 17:29:26 | #9
WAKFU Update 1.39 Hotfix - 20.01.15 Hello,
The servers will shutdown on Tuesday the 20th of January, starting at 7.30 AM GMT / 2.30 AM EST / 11.30 PM PST to deploy a hotfix.
This will allow us to implement a list of changes that can be found here.
We will also update the community on the reopening of the servers as soon as the hotfix is completed.
Thank you for your patience,
This post has been edited by [Picaro] - January 20, 2015, 09:17:39.
Reason for edit : Definitely had the date wrong.
January 19, 2015, 17:00:00 | #10
Hotfix for 1.39 - 20.01.15
Restat for Iop, Enutrof, Pandawa, Sacrier and Sram: Given the modifications made to these classes during the last update, a restat of spells and abilities will be offered to Iop, Enutrof, Pandawa, Sacrier and Sram classes, thanks to the previously used “A Classy Restat” quest system (explanation here).
Note for players who already have a restat quest in progress (the level 30 quest or the resource collection quest): If they are at the last stage from Jonk (“I’m ready to go and see Master Kano to reallocate my experience!”) and confirm the offered restat quest, this will erase the restat quest in progress. In order to take advantage of personal restat quests, players can go to the restat instance before the update. Then on the day of the update, players will already be in the instance and in addition will benefit from the 48 hours of extra restat that we are offering.
January 18, 2015, 21:44:03 | #11
Thanks for your feedbacks.
Here is the planned change (in addition to the bug fixing) for the Crâ that will come with the next beta update :
1) Reduces to 3 elementary states (from 4) :
* Biting will be replaced by Reach on the air branch. It will be more interesting for Poisoned Arrow — haven't to stack the state on the target — and Storm Arrow — damage in the whole area.
* Earth branch will work with Riddled instead of Riddled and Reach — more possibilities to stack for Destructive Arrow.
* Earth branch will gain a new effect that works with Incisive Strike — for example, a burst on the target.
* This will also makes the mechanic easier to understand.
2) Improve the synergy between branch :
* Instead of binding mechanic, I will switch on complementary mechanic. For example, instead of having to have fire state to apply air state by using a air spell, the air spell could apply fire state.
3) Slightly increases the damage :
* On the current version, I lowered the damage by 0,01 per AP per level because of the amount of final damage buff but I think it was too much, because Crâ damage were already pretty low in comparison to other class. I will revert it and add few more damage on dedicated spells.
4) Improve Beacon mechanic :
* Improve the earth beacon. Makes it work with Piercing Arrow, etc..
* Others improvements or synergies.
5) And more.
January 18, 2015, 05:12:51 | #13
I am coming back to let you know that the team is still working on investigating and resolving the issue.
I apologize for the delay and the bonus weekend event will also be extended depending on the downtime.
January 18, 2015, 02:15:24 | #14
I am sorry to hear that you are having trouble connecting to the servers but the team has been informed and is looking into it,
I will myself make sure to update you as we go in the server status forum.
January 16, 2015, 19:18:36 | #15
So Blood Rush is gaining the scalding effect? Does this mean they are going to nerf the base dmg of the spell for an unreliable status effect? This is my main attack spell so I definitely hope this isn't the case.
It doesn't change the damage. Scalded is only a "flag" for Flaming right now, then it has no reason to reduce the damage.
If you've been stubborn and prideful about this for 5 redesigns of scalding (...)
It's the first redesign of the mechanic so far. The second one if you count the previous beta research that doesn't fit well the new goal.
Also, character class spell be much much more suitable to the mechanic. I did a little improvments but it's probably not enough.
The new Iop currently in Beta has some tools to fit with the mechanic and is a better example : he has a MP loss, an option to Stabilize the target, a mechanic against fugitive character, a gain of MP upon tackle success, etc...
Also, as I said, the mechanic could be improved. A simple example is to add a gain of Lock on the Flaming state.
Btw, the mechanic grows in multiplayer, and it's normal. It is not balanced around the 1vs1 PvP. It also works very well against monsters.
January 16, 2015, 17:39:58 | #16
How about you simply make it so flaming goes up and if you end your turn next to someone ?
It's like direct damage with a tiny condition that doesn't worth any added damage. It could be used as a condition for some specific effect but not for Scalded / Flaming mechanic.
Yes, you won't trigger the damage in every situation but it's precisely the goal. A strategical state for melee character. A reward when you successfully lock an opponent. A deterrent tool to force your opponent to disengage, wasting AP and MP.
It may change if these goals are not met : increasing damage if reward/deterrent isn't worth enough, keeping to adjust spells in all cases, improving the mechanic if it can't be triggered often enough.
January 16, 2015, 15:41:54 | #17
can you explain to me, mango, how a player is supposed to pop the stacks with a pet that has no lock on an enemy that gets to move away from it? (and always always does)
There is some change on the class who used these spells. For example, your Drheller can makes the target Scalded and exchange position with you to activate it easily.
Here is an extract from the changelog :
Scalded / Flaming:
A new mechanic has been introduced for Scalded / Flaming:
As a result of the changes, class spells using Flaming or Scalded have been changed.
Thunderbolt: Applies levels of Flaming on the Iop, even if cast upon an empty cell.
Celestial Sword: Applies Scalded to targets in the area of effect. Damage has been increased.
Uppercut: Applies Scalded on the target if the Iop is under the Flaming state.
Burning Blood: Applies Scalded to targets in the area of effect. Applies levels of Flaming on the Sacrier, even if there is no target in the area of effect.
Blood Rush: Applies Scalded on the target.
Fusion: Applies levels of Flaming on the Enutrof and his Drheller, even if cast upon an empty cell.
Drheller Claws: Applies Scalded on the target.
Six Roses: Applies levels of Flaming on the Pandawa, even if cast upon an empty cell.
Bash Barrel: Applies Scalded to targets in the area of effect.
Light My Fire (cast on an empty cell or a target): Applies levels of Flaming on the Pandawa.
Light My Fire (cast on Barrel): Applies levels of Flaming (1 turn) on the Barrel. Applies Scalded to targets around the Barrel. Damage has been increased.
Barrelhop: Applies Scalded to targets around the chosen cell.
Blisskrieg: Applies Scalded to targets in the area of effect.
Dairy Springer: Applies Scalded to targets in the area of effect.
January 16, 2015, 00:32:15 | #18
Beta Server Update - 09/01/15 Hello everyone,
On January 9th 2015, we had a Beta Server update and here is the list of changes that were made:
Enutrof / Sacrier / Pandawa / Iop: Flaming and Scalded have been modified. More details in the "Combat" section.
Please that the values may still undergo adjustments.
January 14, 2015, 14:57:13 | #19
You should take the hint that we, as players, like creative interactions and combos between classes.
Our intent isn't to limit interactions between classes, but rather, fix the broken ones.
In regard to the above case, this combo is extremely powerful because of the function of Orb Armour combined with a broken state that allows the player to bypass target resistances.
Why should it be fixed? Let me give a simple example: if you optimize this combo, you can turn a single-target damage of 8000 into an AOE damage of 30000. What does this mean? When we create harder content for players, we have to scale up to the 30000 damage AOE possibility. It means we would end up creating a boss that would be impossible to kill with the normal usage of spells.
I do not think that many players would want this type of content. That is why broken issues such as this should be fixed.
Fixing Ambassador's Wing demands much more time: it requires some significant changes in the mechanics of the dungeon. If I could do it as fast as these fixes, I would have done it months ago.