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Community Manager * Member Since 2013-07-08
posté Today - 06:18:41 | #1
Beta Server Update - 19/12/14 Hello everyone,

Today, December 19th, we had a Beta Server update and here is the list of changes that were made:

Heroes


Combat

  • The verification of the conditions to rejoin the fight will properly work.
  • The displayed HP numbers should no longer be mixed with those of the Heroes at the beginning or end of combat.
  • The challenges in combat will be displayed correctly.
  • The values of the combat challenges rewards will be properly displayed during the turn of a Hero.
  • Pressing "Tab" will be used to bring a Hero up during the placement phase.
  • The statistics of Heroes will be updated correctly when changing equipment items during the placement phase.
  • De Darm will properly be applied to the main character and not just the Heroes.
  • The fight will be recreated correctly when using a Hero.
  • Deleting a character following a disconnection during a fight and reconnecting afterwards with another character will no longer block the fight.
  • Corrections of different account issues during a reconnection in combat, have been made.
  • The duration of turns during a reconnection in combat with Heroes will no longer be 60 seconds but 30 seconds.
  • The position synchronization will no longer have unexpected effects during a reconnection in combat.
  • A Hero without a nation will no longer be able to join a fight in an area requiring to have one. A feedback was added to indicate when a Hero cannot join a fight.
  • The characters will be correctly added to the group during a reconnection in combat.
  • The additional spell bars (2, 3, 4) are properly filled up when the Hero comes into play.
  • De Arm will be properly applied to a character who does a /suicide.
  • Heroes will be visible in the characteristic and spell interfaces. However, improvements are still needed: The increase button of the characteristics is currently unavailable for the Heroes (and will probably not be used immediately when the feature is released). Spells will be visible for the Heroes on the dedicated interface. It should be possible eventually to switch from one spell bar to another to allow placement of the spells in the bars for the Heroes when out of combat.


Interfaces


Group


  • The levels of Heroes will be displayed correctly in the group interface if their level increase.
  • Heroes will now properly be identified as Heroes, including for the other players. Therefore it will not be possible to perform certain actions on them from this interface (follow, add friends, etc.)

Guild

  • Receiving an invitation to join a guild on a Hero will no longer block other invitations.
  • A deleted Hero from a guild, while the player is present on a character of the same account and in the same guild, will not give the impression to that character of losing his guild or losing his nation.

Selection of Heroes

  • The interface will be correctly updated with the new name when modifying the pseudonym of a Sidekick.
  • The slots will empty properly when a Hero is removed from the group.

Items


  • It is now possible to use a Recall Potion from the inventory of a Hero.
  • It is now possible to revive a player with having KenKO present in the inventory of a Hero.
  • The interactions of a Hero with his Petsmount will not alter the status of the main character.
  • It is now possible to rename the Petsmount of a Hero.
  • It will be possible to sell an item from the inventory of a Hero. However, the sale will be in the name of the main character.
  • Canceling a sale while having the inventory of a Hero open, will place the item in its inventory and not in the inventory of the main character.

World


  • Heroes will no longer be visible on the world map.

Quests


  • If a quest is validated by a hero, it will not be removed from the monitoring surveys of the main character.
  • Only quests which the main character takes part will be added to follow-quests.

Miscellaneous



  • The challenges using minimum and maximum level criteria will properly take into account the Sidekicks. (For example, the lowest level player must complete all the world, etc.)
  • "Forced" challenges (for example: Flaxhid series) will now have priority over the basic challenges. This will prevent the problem with challenge disappearance.
  • A reconnection while in combat with "forced" spells (for example at Kwismas World) will properly display these spells and do not prevent their use.




Thread : Server Status  Preview message : #812271  Replies : 0  Views : 77
Community Manager * Member Since 2013-07-08
posté December 18, 2014, 17:25:15 | #2
Hi everyone,

Thank you for letting us know and I can confirm that the login server is currently down, which we are working no resolving.

Thank you also for your patience while we do so.  


Thread : Technical Issues  Preview message : #811215  Replies : 123  Views : 1867
Community Manager * Member Since 2013-07-08
posté December 18, 2014, 17:22:02 | #3
Hi guys,

The login server is currently down which we are correcting.

We apologize for the inconvenience but will keep you updated while we resolve the issue.


Thread : Technical Issues  Preview message : #811213  Replies : 44  Views : 854
Community Manager * Member Since 2013-07-08
posté December 18, 2014, 17:16:57 | #4
Hi guys,

Thank you for the reports, this is a known issue which will be fixed with the next hotfix or game update.


Thread : 1.39 Bug Reports  Preview message : #811202  Replies : 3  Views : 143
Community Manager * Member Since 2013-07-08
posté December 18, 2014, 17:14:49 | #5
Thank you Calleen for the report, the devs have already corrected this issue and it will be fixed with the next hotfix or game update.  


Thread : 1.39 Bug Reports  Preview message : #811197  Replies : 1  Views : 78
Community Manager * Member Since 2013-07-08
posté December 18, 2014, 17:11:30 | #6
Hi everyone,

Thank you for your reports regarding the Sidekicks making your game client freeze or crash, the dev team has already found the issue and a fix will be made at the next hotfix or game update.


Thread : 1.39 Bug Reports  Preview message : #811196  Replies : 4  Views : 198
Community Manager * Member Since 2013-07-08
posté December 17, 2014, 21:29:19 | #7
Hi guys,

The level cap raise to 165 will happen with the opening of Xelorium, we will also have more information and teasers shared this week.

And one was already shared on our Facebook page:

 


Thread : General Discussion  Preview message : #810813  Replies : 23  Views : 1326
Game Designer * Member Since 2011-04-29
posté December 16, 2014, 14:56:20 | #8
Hello,

We are aware of this problem and it should be fixed tomorrow morning with the hotfix
Thanks for the report !


Thread : 1.39 Bug Reports  Preview message : #810156  Replies : 5  Views : 223
Community Manager * Member Since 2014-11-03
posté December 16, 2014, 14:44:42 | #9
Hello everyone,

I want you to know that your voices are being heard. I have spoken with the development team regarding the possibility of a restat for the Eliotrope, Sram and Pandawa classes, unfortunately we will not be offering a free restat in tomorrow's hotfix.

The team feel that the changes made to the Osamodas affected specific builds quite dramatically and thus, decided it was best that a free restat was offered.

Thus, only Osamodas will be granted a free restat at this time.

Thank you for your patience and understanding in the matter.


Thread : General Discussion  Preview message : #810147  Replies : 203  Views : 4363
Community Manager * Member Since 2014-11-03
posté December 16, 2014, 11:40:35 | #10
WAKFU Update 1.39 Hotfix - 17.12.14 Hello,

The servers will shutdown Wednesday December 17th, starting at 7.30 AM GMT / 2.30 AM EST / 11.30 PM PST to deploy a hotfix.

This will allow us to implement a restat for Osamodas and the list of changes can be found: here.

We will also update the community on the reopening of the servers as soon as the hotfix is completed.

Thank you for your patience and understanding.  


Thread : Server Status  Preview message : #810039  Replies : 1  Views : 2164
Community Manager * Member Since 2013-07-08
posté December 15, 2014, 23:10:08 | #11

Quote (Chummage1 @ 15 December 2014 22:58) *
It wasn't mentioned on the event page...

Hi Chummage1!

Great question, thank you for bringing that up, I will be adding this to the news also but the Haven World auctions will last for one week until Monday December 22nd at 7 PM server time.


Thread : General Discussion  Preview message : #809748  Replies : 3  Views : 216
Community Manager * Member Since 2013-07-08
posté December 15, 2014, 17:09:47 | #12
WAKFU Update 1.39 Hotfix - 16.12.14 Hello,

The servers will shutdown Tuesday December 16th, starting at 8 AM GMT / 3 AM EST / 12 AM PST to deploy a second hotfix for the "Children of the God-King" game update in order to prepare the arrival of the Kwismas World and Xelorium.

The Hotfix changelog can be found here.

We will also update the Community on the reopening of the servers as soon as the Hotfix is completed.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #809641  Replies : 1  Views : 1602
posté December 13, 2014, 08:24:48 | #13
« Incurable state » reduces the received heals from any source (except special boss mechanic) by x%.

=> It works multiplicatively with other heal modifiers.


Thread : General Discussion  Preview message : #808454  Replies : 28  Views : 1142
posté December 13, 2014, 08:15:57 | #14
Hello,

It doesn't : « +%heal » characteristic only affects classic healing spells.

Life steal is only based on the damage done.

The characteristic « %healing received » affects the life steal.


Thread : General Discussion  Preview message : #808450  Replies : 28  Views : 1142
Community Manager * Member Since 2013-07-08
posté December 13, 2014, 05:21:54 | #15
Beta Server Update - 12/12/14 Hello everyone,

Today, December 12th, we had a Beta Server update and here is the list of changes that were made:

Classes



  • Scalded: The state was increased to 2 turns previously and is now back to 1 turn, as it was found to be too powerful for classes able to apply it using Range which changed the whole purpose of its original function.

Osamodas

  • Summons: Decrease of the Wild War Chief’s base damage from 64 to 44. Increase of his mastery from 70 to 160. The monster will still be as powerful in the wild state but will cause about 50% less damage as a summon.
  • Gobup: The spell can be used once per turn. Osamodas can no longer summon more than one monster contained in his Gobgob per turn.
  • Weakening Command: Fix of a display issue. In some cases, the animation played twice.
  • Weakening Command: Critical Hits will no longer inflict damage to the Gobgob.

Eliotrope

  • Exaltation: The Eliotrope will become Exalted or Calm instead of the Pandawa when casting the spell and being carried at the same time.
  • Portal: Removing a portal using the spell will no longer use up any Portal Charge, making the mechanic more flexible to use.
  • Sublimation: This passive will increase correctly by 2 the range of the spell Time Breach starting at level 15 and no longer from level 20.
  • Spells: The first three spells of the Eliotrope will be automatically added to the shortcut bar at his first arrival in Astrub.
  • Portal: When the Eliotrope will attempt to teleport an ally to the nearest portal, while the ally in question is busy, the ally will be correctly teleported to the second free portal within range.
  • Portal: The spell will evolve as follows: The cost will be at 3 AP at level 3 instead of level 6. The Range will be at 3 max at level 6 instead of level 9. It will be without a line of sight at level 9.

Pandawa

  • Spells: The first three spells Pandawa will be automatically added to the shortcut bar at his first arrival in Astrub.
  • Merry and Worn-Out: Addition of visual particles above the head of the Pandawa when under one of these states.
  • Barrel: The gauge of the Barrel will now show the remaining amount of liters in percentage and only for the Barrel carried by the Pandawa.

Sram

  • Spells: The first three spells Sram will be automatically added to the shortcut bar at his first arrival in Astrub.
  • Fear (Double): The range of the spell "Fear" of the Double will change from 2-5 Range to 2-3 Range and will be limited to 2 casts per turn.

Ecaflip

  • Cat Tree: A stabilized Ecaflip can no longer be teleported on his Cat Tree.

Combat



  • Healing: The characteristic "Heals received”, which effectiveness is reduced by half when a character heals himself, will now also be halved when a character is being healed by one of his own summons.
  • Damage and Resistances: The final Damage and final Resistance characteristics will no long modify the value of the non-modifiable lost HP.

Quests



  • Chillberg Island: The experience given by the monsters in Missiz Freezz laboratory quest will be reduced to the same amount of experience normally given by quest monsters.

Monters



  • Ancestral Crackler: The effect applied by Heart of Stone will be correctly displayed in the timeline and on the character sheet.
  • Wild Gobbly: The loss of 1 MP caused by the Haunter spell will now correctly be subject to Hypermovement.
  • Cybwork: The Cybwork will no longer display an error message in the chat when under High Pressure.

Smithmagic



  • Legendary Powders: The amount of legendary powders obtained by breaking an Epic item using a Runic Recycler will be reduced from 1400-1600 to 300-500.

Items



  • Eliotrope Emblem: The item has been added to the Zeppelantern dungeon‘s machine.
  • Freezepop: It will no longer be possible to use this consumable in combat. This, however, will remain possible during the placement phase.
  • Raid Boole: It will no longer be possible to use this consumable in combat. This, however, will remain possible during the placement phase.
  • Freezepop: It will no longer be possible to use this item if the character is not affected by De Darm, which will avoid any accidental consumption.
  • Raid Boole: It will no longer be possible to use this item if the character is not affected by De Darm, which will avoid any accidental consumption.
  • Fear Fizz: It will be linked to the account from now on.

Interface



  • Item Previewing: It will now be impossible to display an item you do not own in the chat by using this interface.

Heroes



Interface and Group

  • Blocking of the possibility of grouping Heroes from certain instances.
  • The Heroes’s nation in the selection interface will be correctly displayed.
  • Improvements and fixes of the selection interface for the Heroes and the Sidekicks.
  • Addition of an animation, which will play when removing a character form the Heroes’ interface.
  • The Heroes of a player leaving a group (without the player being the leader of the group) will be properly removed.
  • The Heroes of a player leaving the group (when the player was already invited and already had 2 Heroes in the group) will be correctly removed from the group.
  • Fixed a bug which caused in certain circumstances to group a Sidekick after removing a Hero from the group.
  • The Heroes of a character are correctly removed from the group when the character leaves the group.

World

  • Improved position synchronization in order to trigger the different elements appearing in an instance change.
  • It is possible to still notice a few issues with the appearance of Heroes in an instance at the entry point of the main character.

Combat and Quests

  • Heroes are now correctly taken into account by the different scenarios. Activation and reset of the achievements or quests, recoveries of items, titles, switching Phoenix should all now work properly.
  • The limitations of the Ultimate Bosses will operate normally when fighting them with the Heroes.



Thread : Server Status  Preview message : #808382  Replies : 37  Views : 2174
posté December 12, 2014, 22:14:08 | #16
Hello,

A spell cast through a portal always causes unoriented damage (= damage from front) and distance damage.


Thread : Feedback  Preview message : #808242  Replies : 3  Views : 459
Game Designer * Member Since 2011-04-29
posté December 12, 2014, 13:35:24 | #17

Quote (Shiemi-meme @ 11 December 2014 10:33) *
You know, those Merry and Worn Out, Dizzy, and the sleeping zzz animations above characters' heads when they have the state? Are those permanently gone?

Merry and Worn Out particles above Panda's head will be back on today's Beta update, so it should also be there on the next live update.
We don't want to bring it back on Dizzy because you can almost apply it on everything.

(Exalted state on Panda while carrying an Eliotrope is also fixed)

Exi


Thread : Pandawa  Preview message : #808079  Replies : 3  Views : 433
posté December 12, 2014, 13:21:02 | #18

Quote (Kikuihimonji @ 12 December 2014 12:14) *
THANK you.
Please make sure that every level of each speciality in game give some (even small) progress to players (on every class).

It means you would have some spell cost 6PA 2PW at lvl0 (in comparison to 2PA 1PW at lvl9 or less) then they would be totally unusable before lvl9... exactly like old classes.

So, definitively not... We prefer have spell with a healthy evolution than an evolution every level just to have an evolution every level.

You will discover what we did to Eliotrope Portal this afternoon in Beta changelog.


Thread : Pandawa  Preview message : #808071  Replies : 630  Views : 19299
Community Manager * Member Since 2013-07-08
posté December 12, 2014, 03:13:47 | #19
Thank you for the report, it has been shared with the dev team already to be corrected.


Thread : 1.39 Bug Reports  Preview message : #807834  Replies : 1  Views : 171
posté December 11, 2014, 23:41:28 | #20

Quote (Asthis @ 11 December 2014 21:20) *
Chef is awful to level without a mea culpa. I'm at 89 now and you need hundreds of thousands of cawwots and chilis to get from 85 to 95... A 5 PP food with a boss mat might as well be a kick in the face for all the work you have to go through.

2 chef recipes lvl80-85 will be added soon.

(No prospection bonus, sorry !)


Thread : General Discussion  Preview message : #807755  Replies : 166  Views : 4225