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Community Manager * Member Since 2015-04-14
posté September 21, 2016, 09:41:14 | #1
Beta Server Update 21.09.16 Hello everyone,

The Beta server will be under maintenance on Wednesday, 21st of September 2016, starting at 9:30 AM UTC.

As quick notice, the Beta server is now accessible to all (Booster Pack or not).

We will keep you informed of the reopening of the server.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #979984  Replies : 2  Views : 162
Community Manager * Member Since 2013-07-08
posté September 19, 2016, 17:47:49 | #2
Hello everyone,

The Haven World rules have been updated in an effort to make them clearer based on the questions in this thread. To clarify:

  • Active - If 3 or more guild members from different accounts have logged in to the game within the last 6 months from the Haven World data collection date (normally 1 week before the date of the Haven World auction).
  • [*]Inactive - If only 2 (or less) guild members from different accounts have logged in to the game within the last 6 months from the Haven World data collection date (normally 1 week before the date of the Haven World auction), the guild is considered inactive and will be relisted for the next Haven World auction.

    * In addition, those different accounts must not be sharing the same identity with other accounts.

    If you have any more questions about Haven World rules, just let us know!


    Thread : News  Preview message : #979816  Replies : 30  Views : 801
    Community Manager * Member Since 2013-07-08
    posté September 16, 2016, 12:02:17 | #3
    Beta Update Summary 16/09 Here is a short summary of changes made to the Beta server following an update today:

    Adjustable Level System:
    • Changes were made to the appearance and functionality of the interface.

    Equipment items:
    • Changes were made to fix backup issues (equipment items and temporary inventory), equipping correctly the Heroes and implementation of the automatic equipment tabs.

    Summons:
    • The Gobgob’s interface has been improved regarding summons and the refresh rate of the interface.

    Mentoring System:
    • The Mentoring System is progressing greatly as it is now almost completed in its design.

    Miscellaneous:
    • The maps have been updated in particular for the new Astrub.


    The entire changelog, in French, can be found by clicking here!


    Thread : Server Status  Preview message : #979548  Replies : 0  Views : 191
    posté September 13, 2016, 20:00:56 | #4
    Hello,

    Our goal with this decision is to let the player discover and evolve in this new Astrub that we built as a safe and healthy — but rich ! — place to begin, instead of being guided too early to the nations.

    Also, it has side effects like naturally preventing from bot spamming in outpost, alt voting in elections, etc.


    Thread : Feedback  Preview message : #979232  Replies : 17  Views : 807
    posté September 13, 2016, 12:48:34 | #5
    Hello there,

    Thanks for your feedback and analysis. Some good points have been raised here.

    As a result, we have significantly reduced the Lock of Moon Island's Bosses.

    This can currently be tested on the Beta server!


    Thread : Suggestions  Preview message : #979196  Replies : 59  Views : 2051
    Community Manager * Member Since 2013-07-08
    posté September 13, 2016, 04:41:00 | #6
    Beta Server Update 13.09.16 Hello everyone,

    The Beta server will be under maintenance for approximately a half hour on Tuesday, 13th of September 2016, starting at 8:00 AM UTC.

    As a reminder, the Beta server is now accessible to all (Booster Pack or not).

    We will keep you informed of the reopening of the server.

    Thank you for your patience and understanding.


    Thread : Server Status  Preview message : #979171  Replies : 1  Views : 271
    posté September 12, 2016, 20:40:05 | #7
    There will be punching ball mobs in the Astrub Kanojedo.  


    Thread : Feedback  Preview message : #979112  Replies : 84  Views : 2880
    posté September 12, 2016, 20:35:31 | #8
    Hello there,

    Did you check the Beta recently ?

    I have revamped all the recipes from level 0 to 20 and it's on Beta right now. Your feedback on it would be great.

    (And yes, we do read most of the message posted here.)


    Thread : Feedback  Preview message : #979110  Replies : 8  Views : 390
    Community Manager * Member Since 2013-07-08
    posté September 11, 2016, 08:48:10 | #9
    To add to my previous reply:

    The team has checked on the issue, which is due to our data center provider working on one of their router. Therefore this should only be temporary and be resolved shortly.

    We are sorry for the inconvenience and do thank you for your patience during that time.


    Thread : Technical Issues  Preview message : #978975  Replies : 22  Views : 838
    Community Manager * Member Since 2013-07-08
    posté September 08, 2016, 03:19:40 | #10

    Quote (robotrigger3 @ 07 September 2016 07:08) *
    Did we ever get a reason to why this was done on Steel beak crafts and moon island gear?
    at first I kinda shrugged it off but the growing pile of just stuff I REALLY could sell or exchange for gear I need and I'm just getting frustrated over it only because of this stupid design choice.

    But really, I think I could live with it if it was just done to normal items but epics and the Dora NIO being linked on equip, I have the relic sitting being useless on one of my accounts but it would be really good on a character on my other account but I'm out of luck unless I wanna spend £20 on a character transfer just to move some items across.

    First off thank you for bringing this to our attention.

    Regarding the subject of the linked items the following points were shared by Dy7:

    "Linked items greatly increase the drop rate, allowing the player to acquire items easier (i.e. more items in circulation in the game means lower drop rate).

    This allow for items to be recycled out of the economy, while the rewards related to the content stay attractive longer. There is more interest in obtaining them and therefore a higher resale value.

    The first linked items have been in the game for a year, with the machines, and they work very well: they create a clear objective, they allow to fill the lack of chance in obtaining certain items in the long run, even if they are considered as a "loot bonus."

    More recently, with Steel Beak, we introduced the linked items when equipped, and they are achieving an effective and healthy objective: the drops are at a good rate, the goal in token is attainable, the achievements are being completed, and crafting plays its role too ...

    However, here is a little clarification about the machines: I agree that legendary items of high level are starting to ask for too many tokens, even considering the machine as a "bonus loot." Therefore we will reduce the maximum amount requested on Moon Island and for the latest content. I am thinking about decreasing it to 200 or 250 maximum tokens (instead of the current 400 maximum).

    Regarding the drop rate, to give more concrete figures: we tested at + 50% (* 1.5) compared to the usual rate, but we will increase this rate to + 100% (* 2). This will be more than enough already in terms of difficulty in obtaining items to obtain a stronger turnover.
    "

    We hope this help giving more insights.  


    Thread : General Discussion  Preview message : #978548  Replies : 39  Views : 1354
    Community Manager * Member Since 2013-07-08
    posté September 03, 2016, 07:28:30 | #11
    We would like to thank you for your patience during today's update of the Beta server and apologize for any delay in sharing the changelog which can be found in French: here.


    Thread : Server Status  Preview message : #978069  Replies : 1  Views : 377
    Community Manager * Member Since 2013-07-08
    posté September 02, 2016, 08:17:15 | #12
    Beta Server Update 01.09.16 Hello everyone,

    The Beta server will be under maintenance on Friday 1st of September 2016 starting at 7:20 AM UTC and will be lasting longer than usual due to several modifications to be implemented, as well as making the Beta server accessible for all (Booster Pack or not).

    We will keep you informed of the reopening of the server.

    Thank you for your patience and understanding.


    Thread : Server Status  Preview message : #977991  Replies : 1  Views : 377
    Community Manager * Member Since 2013-07-08
    posté August 29, 2016, 16:00:00 | #13
    1.48: What's in Store?

    Sham Moon is the first character to be revealed, but there are many more in the latest update! There is a quest of nations, a new dungeon, Astrub makeover, adjustable level systems and mentorships in the 1.48!

    The WAKFU teams haven't spent summer larking about, and they are ready for the back-to-school season! Here's a glimpse of what they have concocted for you in the next update!
     

    • The Astrub redesign.
    • A new ultimate boss: Sham Moon.
    • Chapter 4 in the Quest of Nations.
    • The adjustable level system.
    • The mentorship system.
    • Le Viticultists' Dungeon.

     
    All of that?!!! That's right! Of course, over the next few days there will be devblogs and a range of other publications explaining all of this new stuff! That should keep you skipping all the way to the end of summer!
     
    Don't forget to go and try out all of this (except for the ultimate boss) in the beta and tell us what you think.
     




    Thread : News  Preview message : #977552  Replies : 27  Views : 1328
    posté August 25, 2016, 20:54:23 | #14
    Hello there !

    Glad to see you are excited about this revamp.

    Here are few answers and confirmations :
    • Monsters will now have a level range instead of a defined level.
    • Gobball and Tofu Dungeons are moving to Astrub.
    • Astrub will allow you to stay and go higher level (up to 35).
    • The Astrub's Bank is just a Guild Bank, like the others ones.
    • Astrub will be Much more beautiful and rich area to begin.
    • More coherent with references to the era of Dofus.
    • New dynamic and mostly collaborative environmental quest system. Information there : Click here
    • And even more we are going to talk about soon.

    Have a good evening,

    Dy7


    Thread : General Discussion  Preview message : #976981  Replies : 27  Views : 1540
    posté August 25, 2016, 20:33:09 | #15
    Actually, with the revamp, Astrub is expected to welcome characters from level 6 to 35, or a little more for those who wish.  


    Thread : Feedback  Preview message : #976977  Replies : 37  Views : 1711
    Community Manager * Member Since 2015-04-14
    posté August 23, 2016, 11:37:55 | #16
    Hello everyone,

    The servers are now up and running! Happy gaming!


    Thread : Server Status  Preview message : #976629  Replies : 2  Views : 1263
    Community Manager * Member Since 2013-07-08
    posté August 18, 2016, 14:46:11 | #17
    Hello everyone,

    In effort to reach more players level ranges, especially the lower ones; the team has decided after feeling that the current level ranges are not satisfying, to change them to the followings:

    • 20
    • 35
    • 50
    • 65
    • 80
    • 95
    • 110
    • 125
    • 140
    • 155
    • 170
    • 185

    As usual we thank you for your feedback and we can't wait to hear what you will now think of these.


    Thread : News  Preview message : #976009  Replies : 38  Views : 1730
    Community Manager * Member Since 2013-07-08
    posté August 16, 2016, 03:27:10 | #19
    Hi guys,

    We are aware of your many reports and are truly thankful for the commitment from the Community to share with us any new information.

    We have inquired to the team on the status of them and in the meantime we would like to also continue to request from you to list, if possible, the achievements which are not working for you if not all of them.

    Thank you so much in advance.


    Thread : General Discussion  Preview message : #975686  Replies : 3  Views : 236
    Game Designer * Member Since 2011-04-29
    posté August 12, 2016, 13:32:57 | #20

    Quote (Kikuihimonji @ 12 August 2016 13:06) *
    You should make Clan Members sell seeds for their area. That would solve problems with rare resources having no seeds and will give low levels some use of kama. It will also prevent ecosystem from being permanently destroyed. AND it will actually make Clan Members worth talking to more then once.

    It's planned but not implemented yet (at least in Astrub)


    Thread : Feedback  Preview message : #975315  Replies : 37  Views : 1711