Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics. Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

Lead Game Designer * Member Since 2014-01-24
posté January 17, 2017, 22:33:05 | #1
Hello,

As some have pointed out, we are making this change in order to put their obtaining in favour of casual players. We believe this system will answer well to this issue, and we will adjust it if necessary.

You have also pointed out that tokens were supposed to smooth the randomness by allowing a minimal gain for each dungeon. They will continue to smooth it: it still offers you a minimal gain that is not related to RNG, except that this one will be daily / weekly instead of being at the end of each dungeon.

I would like to talk about numbers and our intentions for the net, to reassure you. Let's start with the numbers (note: following values are for players with an active Booster Pack):
* Daily dungeon quest: 20 tokens
* Weekly dungeon quest (usually 4 dungeons): 80 tokens
* Daily quest "10 seeds": 2 tokens, up to 8 daily tokens (average of 4 families)
* Daily quest "10 resources": 4 tokens, up to 16 daily tokens (average of 4 families). (We will increase the value compared to the current Beta version.)
* Main Quests: 60 tokens
* Mercenary Quests depends on the difficulty: 4 tokens for an easy one, 8 tokens for those involving fights or difficult ones, or involving mini-games, 20 tokens for those asking to make a dungeon. Let's say ~40 tokens in total.
* Dungeon Achievements: 10 tokens each. A total of 40 tokens if you make them all.

In the future, there will also be:
* Dungeon Stasis Achievements: a lot of tokens when you succeed in 21-30, 31-40 and 41-50 for the first time.
* Environmental Quest Achievements: 20 tokens per family, 40 tokens for all interaction quests, 200 tokens for completing all quests.
* Probably new achievements if we found them interesting and relevant.

To make a short summary, different ways of obtaining tokens divided in two main categories:
* One-Shot activities: you quickly get 150 to 200 tokens when you enter the level range.
* If you play only two days a week and applying yourself, you get up to 160 tokens.
* If you play every day of the week to be as profitable as possible, you get up to 380 tokens.

You can also, in addition, go through alternatives such as Modulox tokens to increase this total.

On the other hand, here are the costs we apply in exchange machine:
* A common item (white): 20 tokens
* A rare item (green): 50 tokens
* A mythical item (orange): 160 tokens
* A legendary item (yellow): 300 tokens
* An epic item (pink): 500 tokens
* A relic fragment: 10 tokens.

But what's new — which is not effective in Beta yet — is that the obtained item will no longer be linked. Since the new obtaining system is now fairly healthy and balanced, we no longer have any reason to keep them linked. (Note that already owned item will remain linked.)

Some of the costs listed previously are temporary. In the long term, we wish to remove almost all legendary items from the loot, and therefore from the exchange machine. Legendary items will be obtained mainly by upgrading mythical items through craft, which will be obtained in various way — including the upgrading of rare items.

This solution will reduce the frustration you know today with the low loot rates of legendary items, and will offer a much smoother progression curve. There will still be a lot of items obtainable through loot — because the pleasure of loot should not be removed! — but at more accessible loot rates. And it will allow to make viable different aspects of the game with different or mixed obtaining.

As an example, recipes will often contain "Souper-Glou" (a generic resource you will get by doing Environmental Quests, after their rework) + common resources of the family or the boss (note that we will harmonize boss resources to a 10% loot rate as soon as possible — and which is also increased by Stasis difficulty), harvesting resources in order to give interest to jobs or trade, or even runic powders (which we may rename as a generic component derived from items recycling). Since making items involves craftsmen, and therefore exchanges between players, we do not implement the Secured Craft fortuitously.

What I want to show you here is that everything is linked — except the items you will get, if you followed! — and that we are trying to put in place a model that makes all activities viable.

These different methods of obtaining items will encourage you to vary your activities and will not force you any more to farm the same dungeon again and again. Of course, it will be always possible to do the same dungeon, because it is also pleasant to make content that you master or that you appreciate, and it will stay profitable. Actually, it will stay the main method — and the fastest — to obtain the items you want. But it will no longer be the only option, even when you hate this dungeon or when you couldn't even close your eyes without seeing it.

I hope to have enlightened you on our intentions and the way we see things!


Thread : Feedback  Preview message : #996000  Replies : 21  Views : 755
Lead Game Designer * Member Since 2014-01-24
posté January 17, 2017, 22:29:28 | #2
Hello there,

As we have said when we released the dungeon stasis feature, we are planning to do a rebalancing of dungeon before releasing any competitive feature, based on the dungeon stasis.

We are collecting statistics about win rate, attendance, time spent, maximum stasis achieved... We are also analysing the situation of all dungeon because the statistics doesn't really say WHY a dungeon is less visited than an other. For example, it could be because it is too hard, because it is less rewarding, or sometimes because it is simply not fun or less accessible.

It's actually very useful when you say why you have not appreciated a dungeon, which mechanic/point seems to be problematic in your opinion.

Have a good evening,
Dy7


Thread : General Discussion  Preview message : #995999  Replies : 48  Views : 1198
Lead Game Designer * Member Since 2014-01-24
posté January 17, 2017, 22:29:14 | #3
Hello there,

As we have said when we released the dungeon stasis feature, we are planning to do a rebalancing of dungeon before releasing any competitive feature, based on the dungeon stasis.

We are collecting statistics about win rate, attendance, time spent, maximum stasis achieved... We are also analysing the situation of all dungeon because the statistics doesn't really say WHY a dungeon is less visited than an other. For example, it could be because it is too hard, because it is less rewarding, or sometimes because it is simply not fun or less accessible.

It's actually very useful when you say why you have not appreciated a dungeon, which mechanic/point seems to be problematic in your opinion.

Have a good evening,
Dy7


Thread : Suggestions  Preview message : #995998  Replies : 28  Views : 529
Community Manager * Member Since 2013-07-08
posté January 17, 2017, 17:30:00 | #4
Where are yOU, GINAK?

Announced in DOFUS last week, the Ouginak class will soon be available for playtest. What about WAKFU? Learn more about it in this news!

As some of you might have noticed, DOFUS is organizing a playtest for the Ouginak class. It means that the class is in development and that it will be released shortly for them. 

As for WAKFU, we will work on the class later and therefore, the release will not be at the same time with DOFUS in order to prioritise class balancing and creation of new content, according to your expectations. 

Indeed, we have read your feedback about the Ouginak and while a part of the player base are waiting for a new class, the vast majority would prefer new content or class balancing, among other things.

Speaking of new content, all we can say for now is that, we are already working for some time now on… something… really massive!

You will soon learn more about it thanks to Gamakna, the digital magazine about the whole Ankama Universe. 

Keep a close watch for it on our website!


Thread : News  Preview message : #995928  Replies : 11  Views : 407
Community Manager * Member Since 2015-04-14
posté January 16, 2017, 16:00:00 | #5
Server & Website Maintenance - 17.1.16 Hello everyone,

We will be performing an exceptional maintenance for all game servers and websites on the 17th of January at 8:30 AM UTC.

We will take advantage of this maintenance to correct the displayed duration of the Booster Packs to be in sync with the displayed duration in game. During the maintenance, purchasing of Booster Packs will be disabled.

We will update the community on the reopening time of the game servers, accessibility to the websites and being able to purchase Booster Packs.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #995082  Replies : 1  Views : 581
Lead Game Designer * Member Since 2014-01-24
posté January 16, 2017, 13:29:48 | #6
Hello there,

Actually, I'm not working on the rewards for the Wakfu anniversary. But I can tell you that we do have plan and that it will be cool awesome !

Also, I will not answer any more to the thread that contains "Dy7" in the subject. That's not fair.


Thread : General Discussion  Preview message : #995771  Replies : 22  Views : 913
Community Manager * Member Since 2015-04-14
posté January 13, 2017, 15:41:10 | #7
Hello everyone,

The Beta server is now online! Share with us your feedback by posting it here.

Characters were reimported for use on the Beta, but character inventories have not been updated yet. They will be in the next beta update!


Thread : Server Status  Preview message : #995472  Replies : 2  Views : 636
Community Manager * Member Since 2013-07-08
posté January 11, 2017, 18:03:25 | #8
Unexpected Remington Server Restart - 11.01.16 Hello everyone,

The Remington server is currently having an unexpected server restart due to technical issues. The team is working on resolving a connectivity situation.

We would like to apologize for any inconvenience and thank you for your patience and understanding.

We will inform the Community as soon as the server is back online.


Thread : Server Status  Preview message : #995234  Replies : 1  Views : 655
Lead Game Designer * Member Since 2014-01-24
posté January 07, 2017, 16:21:15 | #9
Hello,

I checked if the spell was correctly implemented and there is nothing special about this MP removal. I guess the explanation from Kikuihimonji are right then.

Hyperaction / hypermovement and the AP/MP removal capacities are global mechanic from classes that are in my list of things to improve for more deeper / strategical gameplay.


Thread : Combat Strategy  Preview message : #994874  Replies : 6  Views : 511
Lead Game Designer * Member Since 2014-01-24
posté January 05, 2017, 17:36:47 | #10
Hello,

Sorry about the misunderstanding but this is a "hotfix" (or "corrective patch") on the December patch. That's why it is called 1.50.3.

This is not the next patch, which will be called the 1.51.

By the way, we call "major patch" the patches we are doing approximatively every 3 months. For this year, we have decided to add smaller patch between every "major patch".

Have a good day,
Dy7


Thread : General Discussion  Preview message : #994596  Replies : 153  Views : 2291
Lead Game Designer * Member Since 2014-01-24
posté January 05, 2017, 14:38:41 | #11
Hello there,

I have reduced the cost to 100'000 Kamas instead 1'000'000 Kamas.

By the way, this is not a Kamas sink. It is absolutely nothing in comparison to the active money supply and the Kamas destruction by market taxes (which represent about 90% of all Kamas destruction).

___

Please avoid extrapolations about how the item loss bug will be compensated, since it has not been announced yet.

Let me let you know that our goal is always to compensate players in the best way possible — like restore every item loss when it is possible. Note that the item loss bug was found and fixed recently (and happen during a holiday season) and searching in billions of lines of logs does takes a long time.

Also note that it is not necessarily always possible to find exactly what has been lost. It depends on the type of problem.

Have a good day,
Dy7



Thread : General Discussion  Preview message : #994556  Replies : 153  Views : 2291
Community Manager * Member Since 2015-04-14
posté January 05, 2017, 10:13:39 | #12
WAKFU Update 1.50.3 Hotfix - 5.1.17 Hello everyone,

The servers will shutdown on January 5th, starting at 2:30 PM UTC to deploy a hotfix.

The changelog can be read here.

We will update the community on the reopening time of the servers.

Thank you for your patience and understanding!


Thread : Server Status  Preview message : #994539  Replies : 2  Views : 1648
Lead Game Designer * Member Since 2014-01-24
posté January 03, 2017, 22:54:16 | #13

Quote (Gimonfu @ 03 January 2017 22:35) *
So it is NOT a "solution" to all the lost Seal but simply an gameplay-"EXTRA", mostly unrelated to the missing Seal issue?

It's just the right time to add an option that should have ALWAYS existed for every linked item you can obtain only once.


Thread : Suggestions  Preview message : #994367  Replies : 18  Views : 1119
Lead Game Designer * Member Since 2014-01-24
posté January 03, 2017, 22:29:12 | #14
Hello,

Sorry, it was a bit late and I forgot to say that it's for the next patch. (There will be a small patch before the max major patch.)

Also, we have implemented this option as a quick gameplay improvement (several seals on different characters, a possibility to get it back when deleted or when you account was robbed, etc..) that can also solves this specific problem.

It is NOT a substitute to a possible action from the support and there is no diabolic reason behind.

(Btw, you can buy the Seal only if you have all harvesting professions at max level.)

Have a good evening,
Dy7


Thread : General Discussion  Preview message : #994358  Replies : 153  Views : 2291
Lead Game Designer * Member Since 2014-01-24
posté January 03, 2017, 22:26:00 | #15

Quote (Gimonfu @ 03 January 2017 21:56) *
HOW DARE YOU!

We have implemented this option as a quick gameplay improvement (several seals on different characters, a possibility to get it back when deleted or when your account was robbed, etc..) that can also solves your problem.

It is NOT a substitute to a possible action from the support and there is no diabolic reason behind.


Quote (Gimonfu @ 03 January 2017 21:56) *
"Who cares about levelling professions, i will simply buy a Seal, lol"

You can buy the Seal only if you have all harvesting professions at max level.

Also, I forgot to say it's for the next patch. It was a bit late !


Thread : Suggestions  Preview message : #994356  Replies : 18  Views : 1119
Lead Game Designer * Member Since 2014-01-24
posté January 03, 2017, 00:48:26 | #16
Hello,

Just a quick message to tell you that, for the next patch, we have implemented a way that will allow your friend to get back his Seal of Companionship by talking to a NPC in Astrub, at the cost of 1'000'000 Kamas. Yes, the NPC is an Enutrof...

This new option also allow to have several Seal of Companionship on the same account (i.e. one for each character), but has a cost. It's still impossible to equip 2 of them.

Have a good evening,
Dy7


Thread : Suggestions  Preview message : #994219  Replies : 18  Views : 1119
Community Manager * Member Since 2013-07-08
posté January 02, 2017, 10:04:21 | #17
Hello,

The code is once again functional until tomorrow at 9:00 10:00 AM (UTC).


Thread : News  Preview message : #994146  Replies : 34  Views : 1008
Community Manager * Member Since 2013-07-08
posté December 30, 2016, 09:58:34 | #18
Server Maintenance - 30.12.16 Hello everyone,

We will be performing a scheduled maintenance on 30.12.16 at 10:00am (UTC).

This maintenance will allows us to correct certain technical issues.

All of the servers will not be accessible during the maintenance. We will inform you when the servers are back online.

Thank you in advance for your patience and understanding!


Thread : Server Status  Preview message : #993810  Replies : 1  Views : 963
Community Manager * Member Since 2013-07-08
posté December 27, 2016, 19:35:11 | #19
[INFO] Dungeon Access Issue Update Hello everyone,

Since the hotfix 1.50.2, it is no longer possible to enter a dungeon in certain identified cases. These cases also affect the access to Sham Moon and Nogord.

A fix will be deployed as soon as possible to resolve the situation. In the meantime, here are some temporary solutions to correctly access the dungeons (except Sham Moon, see below):

For the dungeons, you must meet at the entrance of the dungeon (outside), and set up your group when all the characters are present. At this point, all the characters in the group will be able to access the dungeon.

For Nogord, only one character from the group has to enter the dungeon. This character will then have to invite the other players into his group and they will be able to join him without problem.

If you are 2 players having 2 Heroes each, here are the steps to follow:

  1. Enter with Player A
  2. Player A invites player B in the group
  3. Player B adds his Heroes to the group and enters the dungeon
  4. Player A leaves the dungeon (no tries to the Ultimate Boss is consumed) and leaves the group.
  5. Player B invites Player A in his group
  6. Player A adds his Heroes to the group and goes back into the dungeon: the 6 characters can now start the fight.

For Sham Moon, unfortunately, these tricks do not work and access to Sham Moon is impossible until the fix is deployed.

We apologize for the inconvenience and will return to you as soon as possible when we’ll perform the hotfix.


Thread : Server Status  Preview message : #993560  Replies : 0  Views : 512
posté December 26, 2016, 16:30:00 | #20
Consumables at discount prices!

It's the fourth week of Kwismas promotions in the Shop! This time, you can save on consumables, up to 50% if you have a Booster Pack! Come visit the Shop now as the discount lasts until 10:00 PM UTC on Sunday, January 1st.  

You want potions, there you go! Kibble, scrolls, and hammers as if it were raining… Father Kwismas has filled his bag with consumables!

Make the most of his good mood: until 10 PM UTC on January 1st, get 30% off off all consumables!

Want more savings? Players who have a Booster Pack will get 50% off!

What are you waiting for? Treat yourself this Kwismas!




Thread : News  Preview message : #993446  Replies : 4  Views : 188