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Game Designer * Member Since 2011-04-29
posté Today - 16:04:13 | #1
Beta Server Update - 27/03/15 Hello everyone,

On March 28th 2015, we had a Beta Server update and here is the list of changes that were made:

CRA

Burning Arrow :

  • The spell costs 4 AP. Damage are adjusted to keep the same efficiency ratio.

Piercing Arrow :

  • It can rebound up to 3 cells (instead of 2) and can also rebound on your own beacons.

Powerful Shooting :

  • No longer converted into a malus when a debuff on the Cra makes his range negative.

Biting :

  • The air spells' range bonus is replaced by an AP cost reduction.
  • Each cast of an AIR spell consumes 1 level of Biting.

Blinding Arrow :

  • The range debuff is now based on the level of Biting.

Raining Arrrow :

  • The extra damages is now based on the level of Biting.

MASQUERAIDERS

Misc :

  • The animation time of Hornito is reduced by 1100ms.

FOGGERNAUT

Misc :

  • The animation time of Steampalm is reduced by 900ms.

OSAMODAS

Misc :

  • The animation time of Gobup is reduced by 400ms.

FECA

Ironclad :

  • The description shows +2 to +40 resistance (instead of +2% to +40%).

SADIDA

Misc :

  • The animation time of Dolls' apparition is reduced by 700ms.

ENIRIPSA


Misc :

  • The animation time of Rebirth Mark explosion is reduced by 400ms.
  • The animation time of the 4 other Marks is reduced by 300ms.
  • The animation time of Fortifying Word is reduced by 400ms.
  • The animation time of Eniraser et Sadist Mark is reduced by 500ms.
  • The animation time of Coney, Hammle Mark, Trade Mark, Healing Word et Revitalizing Word is reduced by 600ms.
  • The animation time of Unnatural Remedies, Transcendence, Regeneration et Rebirth Mark is reduced by 700ms.
  • The animation time of Refund Mark is reduced by 800ms.
  • The animation time of Invigorating Word is reduced by 1000ms.

IOP


Jabs :

  • Damage keeps the same ratio (0.13/AP)

Defensive Stance :

  • The LifeLeach on AIR spells is increased to 50% (instead of 25%).

Bravery Standard :

  • Description fix.

Flurry :

  • The spell is limited to 6 per target (instead of 4).

Wallop :

  • The spell is limited to 3 per target (instead of 2).

Impact :

  • The spell no longer has his cast limitation.

Shaker :

  • The spell is limited to 4 per target (instead of 3).

Celestial Sword :

  • The spell is limited to 4 per turn (instead of 3).

Combos :

  • Only AIR spells can interrupt a combo. For exemple, that mean you can use the Gutting Gust > Gutting Gust > Uppercut combo this way : Gutting Gust > Increase > Shaker > Shaker > Gutting Gust > Devastate > Gutting Gust > Uppercut.
  • That also mean that it's easier to use the last spells of a combo as the first spell of the next combo. Another exemple, Gutting Gust > Focus > Gutting Gust > Uppercut > Shaker > Jabs > Shaker > Uppercut > Shaker > Flurry will execute the Uppercut and Flurry combo correctly.

ELIOTROPE


Pulsation :

  • The spell no longer has his cast limitation.

Cataclysm :

  • The spell no longer has his cast limitation.

Enthusiasm :

  • The spell no longer give an AP to allies when it is removed. It's replaced by a 2 AP bonus when the Eliotrope teleports an ally in the closest portal.

Portal :

  • Description fix.
  • The spell no longer allow to teleport an ally in the closest Portal if the ally in on a portal while the Eliotrope has no Portal charge left.

Prevention :

  • The mecanism and the description is improved.
  • It's always 1% to 20% HP max which is refunded to the target.

Calm :

  • The state now gives +50 resistances to the Eliotrope

Exalted :

  • The final resistance debuff is replaced by a classic resistance debuff of the same efficiency.
  • The mecanism is improved.



Thread : Server Status  Preview message : #843954  Replies : 0  Views : 16
International Community Manager * Member Since 2014-11-03
posté Today - 10:21:26 | #2
[Support] WAKFU did not shutdown correctly. The following error 'WAKFU did not shutdown correctly' (U04040001) is linked to having an out of date version of OpenGL.

Prior to the Kelba Update (1.40), WAKFU required a version of 1.3.x of OpenGL, but since the update WAKFU now requires an OpenGL version of 2.2.4 to work correctly.

As these updates are not always automatically offered by the developers of the software, it is important to manually update your OpenGL to at least 2.2.4.

We have found that this is the solution to the above error and that if you are still encountering issues, then it is important to contact our Support team.


Thread : Technical Issues  Preview message : #843896  Replies : 0  Views : 18
International Community Manager * Member Since 2014-11-03
posté Today - 09:45:54 | #3
Hello everyone,

As Seguchi-sama rightly quoted, before the Kelba update, Wakfu required OpenGL 1.3.x, but since the update now requires 2.2.4. This issue, at least for some of you, seems linked to that. I would recommend that you update your graphics cards (and consequently OpenGL) to see if the issue is resolved.

However, this issue seems to differ on a case-by-case basis, so if you're still encountering problems, please send your error logs to me via the Ankabox. In doing so, we can investigate the problem and find a solution fo


Thread : Technical Issues  Preview message : #843888  Replies : 58  Views : 1588
Game Designer * Member Since 2011-04-29
posté Yesterday - 15:50:36 | #4

Quote (saphiLC @ 26 March 2015 00:20) *
dy7, care to fix the combo aswell? is you cast gust in one tile, then jabs on a different one, the next jabs triggers the comb animation but not the aoe, is really annoying it also bugs SOMETIMES if you do the combo into an empty tile and the monster is on ur side

Do you have more informations about this ?
I've made some "invisible for players" fixes while improving how the combos works, please let us know if this happens again after the release (or on Beta this friday).

Also, friday's beta update will allow you to insert earth, fire and active spells into combos without interrupting them. Only AIR spells can interrupt a combo. For exemple, that mean you can use the Gutting Gust > Gutting Gust > Uppercut combo this way : Gutting Gust > Increase > Shaker > Shaker > Gutting Gust > Devastate > Gutting Gust > Uppercut.

That also mean that it's easier to use the last spells of a combo as the first spell of the next combo.
Another exemple, Gutting Gust > Focus > Gutting Gust > Uppercut > Shaker > Jabs > Shaker > Uppercut > Shaker > Flurry will execute the Uppercut and Flurry combo correctly.


Quote (twelvehundredthirtyseven @ 25 March 2015 19:59) *
@hatespawn: So are the listed numbers for super iop punch just wrong? Or are they nerfing its damage to some lower 'intended' number?

Super Iop Punch damage will stay at 0.14/AP. With the changes made on Focus this spell "deserve" a high ratio. Since it has a 2/target cast limit the only reason to decrease the ratio would be to increase the limit per target. But that's not intended, for now.


Thread : General Discussion  Preview message : #843577  Replies : 19  Views : 881
International Community Manager * Member Since 2014-11-03
posté Yesterday - 14:42:08 | #5
As we have always recommended, contacting Customer Support and being as detailed as possible is usually the best course of action to take. However, we also think it is a good idea to notify us here on the forums so that we can chase up the issue if needs be.

This particular issue seems to be linked to OpenGL, as far as we can tell. However, this issue seems to be a case-by-case basis and therefore it makes it difficult to diagnose.

Could all those experiencing the issue, detailed in this thread, please send me a copy of the error log via the Ankabox to help us continue to fix this problem?




Thread : Technical Issues  Preview message : #843557  Replies : 58  Views : 1588
International Community Manager * Member Since 2014-11-03
posté Yesterday - 10:32:46 | #6
Hello everyone,

Later today we will be posting an official news post detailing the compensation we have decided to offer as a result of the disruptions experienced by some of our players with the Kelba update.

But as promised, we wanted to inform you as soon as possible of what we will be offering. Here it is:

  • +50% Combat and Crafting XP Bonus on all servers.
  • +50% Kamas Bonus on all servers.
  • x2 Almanax Tokens per account.
  • 3 additional days of Booster time to our booster’d players (who had an active Booster from the 17th to the 18th of March), starting on the 3rd of April (time yet to be confirmed.)

Thank you for your patience and sorry for the inconvenience caused by the latest update!


Thread : General Discussion  Preview message : #843521  Replies : 34  Views : 1807
posté March 25, 2015, 21:55:47 | #7
Hello,

Thanks for the list !

We have already fix Caste Wagnar and Wa Wabbit room for the next patch.

Also, we have identified the problem and it will be fixed for the other ones.


Thread : 1.40 Bug Reports  Preview message : #843370  Replies : 7  Views : 352
posté March 25, 2015, 21:38:27 | #8

Quote (EnigmaticBeing @ 25 March 2015 06:53) *
Exi: " The spell damages (except aoe combo damage which stay at 0.12) are increase to 0.125/AP (instead of 0.12/AP). "

Anyone care to explain why Jabs damage at level 200 is down from 81 damage on live, to 78 damage on beta?

It's a mistake and it will remain at 0.13/AP (81 at lvl200) after the patch.


Thread : General Discussion  Preview message : #843361  Replies : 19  Views : 881
posté March 25, 2015, 21:33:31 | #9

Quote (AnonymousXeroxGuy @ 23 March 2015 11:35) *
It is not supposed to be fair. It is a marketing tactic.
Nop.

It is a time constraint.

Quote (Madd1 @ 24 March 2015 05:49) *
The problem isn't the update of class balance in the form of a large revamp. The problem is that Ankama has mostly not bothered to take the SMALL steps that could help many classes come back and be a bit more competitive. Changing % damage to final damage for all classes, removing excessive resistances nerfs (COUGH FIRE MASK), removing Doll AI (and maybe Osa pet AI if that was also their plan), these are all examples of smaller changes that should be able to be easily implemented and can help classes maintain or return to more competitive standing in the games overall meta.
The changes that seems light are not. And it would greatly delay the revamp route, which would be not worth it at all.

As an example, I did a lot of improvments on Osamodas last year. It cost time and the class still need a full revamp to be balanced, strategically interesting and fun to play.


Thread : General Discussion  Preview message : #843358  Replies : 88  Views : 2723
posté March 25, 2015, 21:22:01 | #10

Quote (Gelgy @ 25 March 2015 02:23) *
Man, if those stats are final, though.

They are.


Thread : General Discussion  Preview message : #843351  Replies : 80  Views : 3492
posté March 25, 2015, 21:18:04 | #11
It is usually 2 weeks between the first and the second area of every content. It will be the same there.


Thread : Changelogs  Preview message : #843350  Replies : 78  Views : 3073
posté March 25, 2015, 21:15:47 | #12
Hello there,

Drop rates of UB bosses were too low for months, as you have seen it. As you have guessed it, the drop rates were "1 roll per team" instead of "1 roll for each member of the team".

While working on the next UB, I realized the problem. It is already fixed for the upcoming patch.

___

About the other subject, I can confirm you that the drop rate of Relics is "1 roll per team".


Thread : General Discussion  Preview message : #843349  Replies : 62  Views : 1512
posté March 25, 2015, 21:02:46 | #13

Quote (Kikuihimonji @ 24 March 2015 00:44) *
Appearently Voracious arrow does not give Reach if we don't get the healing (bug).

Voracious Arrow gives Riddled to the target, not Reach...


Quote (Kikuihimonji @ 24 March 2015 00:44) *
Also Flamboyant and Reach states are not applied if the skill used that generate them KO'ed the enemy.

It works. It does give Reach or Flamboyant, regardless the target. You can even target a free cell to get the state.


Quote (Kikuihimonji @ 24 March 2015 00:44) *
I also dislike the cost of Biting, as in 12AP build after using it and 2x Raining Arrows, Cra will be left with 1 unused AP. Not to mention that Blinging Arrow deal way too low dmg especially if you add 3AP from Biting to apply -range effect. Who on earth will use 6AP to deal such low dmg?

The goal is to reduce the range of your opponent. Not to deal damage. And it has a cost.

Why tactical effects should have a cost ? Because it's necessary to create a tactical game. Your opponent need AP to lock you. You need to spend AP to unlock yourself or an ally, you need to spend AP to reduce the potential of your opponent, to protect yourself, etc.. When you manage to play better than your opponent (including the AI), you win.

Note that it asks more than a single revamp to insert more tactics. It has to start somewhere and it takes a lot of work on several contents / class / features and a long-term vision to reach the goal.


Quote (Kikuihimonji @ 24 March 2015 00:44) *
There's also problem with flamboyant state as aside from Blazing and Storm Arrows, theres no way to increase it (unless you aoe beacon with Explosive arrow but thats 7AP taken from AP pool to get 10 flamboyant, wich tbh is not good way to increase it fast).

Explosive Arrow don't make the coffee too. Damn, fix it.

Yes, some spell are more attractive for state application than other. Some spell are doing more damage (and Explosive is doing awesome damage in an awesome area), other ones have specific utilities like positioning, etc... That's the way it works.


Thread : Devblogs  Preview message : #843343  Replies : 96  Views : 2831
posté March 25, 2015, 20:31:50 | #14

Quote (Gynrei @ 24 March 2015 19:04) *
I still need to know if we'll be getting a respec with the cra changes. My timer runs out today and I plan to take storm arrow. But i can't rely on Ankama to change Storm the way they told us. If they do not give a respec with the changes and it turns out storm is still bad, i won't be happy.

I can confirm you that there will be a restat for Iop and Cra with the update.


Thread : Changelogs  Preview message : #843330  Replies : 78  Views : 3073
International Community Manager * Member Since 2014-11-03
posté March 25, 2015, 09:21:49 | #15
The thread has been updated: click here! 


Thread : General Discussion  Preview message : #843185  Replies : 18  Views : 1027
Community Manager * Member Since 2013-07-08
posté March 24, 2015, 09:29:55 | #16
Hello everyone,

The servers are being re-opened!

Thank you for your patience!


Thread : Server Status  Preview message : #842860  Replies : 1  Views : 1342
Community Manager * Member Since 2013-07-08
posté March 23, 2015, 19:56:03 | #17
Hi guys,

I have been looking into this bug, we have compiled the reports and the dev team is investigating, so thank you for letting us know and I am sorry that it is giving you trouble right now.

Please don't hesitate to use the bug report template to add as much information as possible as it might help us resolve it faster.


Thread : 1.40 Bug Reports  Preview message : #842645  Replies : 12  Views : 480
Community Manager * Member Since 2013-07-08
posté March 23, 2015, 19:38:56 | #18
Thank you guys for reporting this to us, I verified this and it is a bug, the team is investigating and already taking steps to resolve it.


Thread : General Discussion  Preview message : #842639  Replies : 12  Views : 507
Community Manager * Member Since 2013-07-08
posté March 23, 2015, 19:34:56 | #19

Quote (MiniMikeh @ 22 March 2015 02:52) *
Any word on when it's coming?

I just went to token a white crow set and realized that you can't even get to black crow right now

:@ why you do this to me ankama

anyway any date when I can reconnect with my long lost husband?

It will be coming pretty soon ™. I checked with the team and we are hoping before the date that was mentioned in this thread of April 14th, so stay tuned for any news update on this!  


Thread : General Discussion  Preview message : #842638  Replies : 80  Views : 3492
Community Manager * Member Since 2013-07-08
posté March 23, 2015, 19:27:13 | #20
Hi everyone!

I completely agree that this can cause a lot of trouble and the dev team has already corrected this bug, therefore it will be fixed very shortly.

I will also keep you updated on the exact date, so thank you for your reports.

*Moved to bug report forum.


Thread : 1.40 Bug Reports  Preview message : #842635  Replies : 7  Views : 450