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Community Manager * Member Since 2013-07-08
posté Today - 01:15:19 | #1
[Feedback] Pandawa Revamp Hi everyone,

We would like to gather in this thread any feedback you would like to share regarding the Pandawa revamp, which the first part below is part of the 31/10/14 Beta Server Update.

Thank you in advance for your feedback and participation.

Pandawa Revamp 1st Test:



Carrier / Carrying / Throw Mechanism



  • Now there is a counterpart to the "Carried" state: It is possible to make the character get off the Pandawa (not the Barrel) by moving the Pandawa (push, pull).
  • There is also a way to go against that counterpart: The Pandawa can avoid this by using the spell Ether which prevents him from being pushed or pulled.
  • All Earth spells can now be cast without necessarily make the Pandawa carry the Barrel.
  • The consumption of AP will be done when carrying.
  • A passive will reduce the AP cost of the carrying action on the Barrel.
  • Some elemental spells will now allow to launch a target or the Barrel with additional effects (damage, heals, MP loss).

Merry / Worn-Out Mechanic



This mechanic has been modified to make it faster, more manageable to use and with less adverse effects for the Pandawa.

Management of Merry and Worn-Out is now done at the beginning of the turn as followed:

  • If the Pandawa is in normal state and carrying the Barrel: applies Merry lv. 1
  • If the Pandawa is Merry lv. 1 and carries the Barrel: applies Merry lv. 2
  • If the Pandawa is Merry lv. 2: apply Worn-Out
  • If the Pandawa is Merry lv. 1 and does not carry the Barrel: applies Worn-Out
  • If a Pandawa is Worn-Out and carrying the Barrel: applies Merry lv. 1

Thus, there is no more empty turn to be able to be under Merry, and a management on two or three turns depending on the player’s choice is created:

  • Merry lv. 1 => Merry lv. 2 => Worn-Out => Merry lv. = 1>...
  • Merry lv. 1 => Worn-Out => Merry lv. = 1>...

The player can also make the choice to be in normal state, which may have its own interests.

Bonus:

  • Merry lv. 1: + CC
  • Merry lv. 2: + AP + Range + CC
  • Worn-Out: + MP + Block / damage Penalties
  • A passive allows to increase the damage done under Merry.
  • A passive allows to reduce damage taken under Worn-Out.
  • A passive allows to regenerate 1 WP per turn when the Pandawa is in normal state.

Dizzy Mechanism



  • Dizzy is now a simple marker on the target, with no effect.
  • Dizzy can be "triggered" by certain spells to apply bonus / penalties on the Pandawa, allies or opponents.
  • Some spells can be used to "measure" the Dizzy level on targets in order to apply bonuses on the Pandawa (Lock, Dodge, Resistance), while other spells will consume Dizzy to apply penalties on opponents (Resistance) or bonus on allies (direct heal).
  • The Dizzy time is now unlimited, its application is faster depending on the cost of AP / MP / WP used.
  • A passive allows to regain 1 WP when the Pandawa uses Dizzy at max level on a target and when the Pandawa is Merry.

Barrel Mechanism



  • The Barrel now has real HP (which are called L (Liters)), which are dependent on the Pandawa’s max HP. It also has the resistances of the Pandawa but cannot be healed.
  • Having HP allows it to be more efficient and equitable in PvP and gives it a better management (going forward) for all blocking area effects of the game.
  • A Pandawa can now have two Barrels on the ground simultaneously. That means that he can carry one while using another for better management of the ground: teleport near the Barrel, a line block or use area spells while keeping a barrel at hand.
  • Some active spells are castable when carrying the Barrel such as: Ether, Bamboozle
  • When the Pandawa drinks from the Barrel, it will consume part of its maximum L.
  • Drinking from the Barrel allows to manage the Merry and Worn-Out mechanism.
  • The Barrel can be invoked on a cell to block a passage
  • A passive allows to regain a % of its missing HP every time the Pandawa drinks from the Barrel.
  • A passive allows to increases the range of the Barrel's summoning spell.
  • A passive allows to reduce the cost of the action to carry the Barrel.
  • A passive allows to Dizzy targets around the Barrel at the beginning of the Pandawa’s turn.
  • Happy Hour allows to push the target next to the Barrel.
  • The effects of the elemental spells that interact with the Barrel is explained in detail in the elemental spells’ details.

Earth Spells



  • They can now be cast without carrying the Barrel, making multi-element more efficient as part of the Earth branch.
  • Different effects are played when the Pandawa carries the Barrel or not.
  • The Earth branch becomes more flexible: Triple Whammy for 2 PA, improved area effect for Bash Barrel and a more maneuverable Blisskrieg.
  • The Earth branch gains opportunities to fill the role of a tank: resistance bonus on Pandawhack, Lock bonus on Bash Barrel, MP loss on Lactic Acid and an improved Scalded / Flaming mechanism with damage becoming chromatic.

Water Spells



  • The Water branch continues to focus on the area of ​​effect modifiers by casting spells on the Barrel, which combines well with the Barrel, making it more manageable.
  • The Water branch was able to have too much range and its spells were modifiable, this was revised downwards.
  • The Water branch gains the opportunity to bring a little bit of healing to the Pandawa's allies with Milky Breast and Milk Wave.

Fire Spells



  • The Fire branch will be focused on mid-range damage.
  • To do this, it will become more mobile with Dairy Springer gaining in flexibility.
  • The extra effects of the old Fire spell are getting a little update.
 


Thread : Feedback  Preview message : #792071  Replies : 0  Views : 48
Community Manager * Member Since 2013-07-08
posté Yesterday - 22:22:41 | #2
And I will be sharing with the community the details of what was implemented in the Beta Server today for the Pandawa revamp in a few.  


Thread : Pandawa  Preview message : #792027  Replies : 1  Views : 210
Community Manager * Member Since 2013-07-08
posté Yesterday - 22:13:23 | #3
Beta Server Update - 31/10/14 Hello everyone,

Today we had another update to the Beta Server and here is the list of changes that were made:

Classes



  • Xelor: Revamp of the visual effects of the class.

Pandawa Revamp



  • Barrel: It will have life and resistances. Even though the display is shown in "Liters", the use will be the same as with life/HP. Thank you for reporting to us any issues between a spell and the Barrel.
  • Pushing or pulling a Pandawa carrying a character, will make him fall to the ground. Thank you for reporting any issues with this mechanism.

Dungeon



  • The first two Bosses of the next Divine Dimension be accessible from the Heraldtopia area. The item needed to reach it will be in the Temple of Scriptures.

Mercenary Posts



  • Five mercenary quests will now be available for all posts presents in the Nations’ regions. There will be 2 Rank 1 contracts, 2 Rank 2 contracts and 1 Rank 3 contract.
  • A new interface will be available for the Mercenary Post in the center of Astrub. Please note, this is not yet finalized.

Group Search



  • It is possible to check up to 20 tasks.
  • Filters, registration, updates and information messages will take into account the level of the lowest character of the group (Sidekicks excluded).
  • It will not be possible to take a task of a level too high for someone in the group.
  • If a player joins the group without having the level for the saved search, the task will be removed. If there is no other task available, the player will be notified.
  • The interface will correctly adapt to the player with the lowest level depending on the situations.
  • Fixed various display bugs.
  • Interface modification: It will take more space but can be moved.

Interface



  • Modification of the Haven Bag permission interface: The rights will be grouped together and the interface will not be distorted by long names.
  • Modification of the character creation interface.

Miscellaneous



  • The remaining time of a state will properly be displayed if it is less than 1 minute.
  • It was sometimes necessary to repeatedly press the arrow keys to turn your character. Now the character will turn correctly out of combat.
  • It will not be possible to use items to teleport out of jail.
  • Preparation phase: Various changes may cause malfunctions in case for example of switching equipment items or using consumables. We will correct this soon.
 


Thread : Server Status  Preview message : #792021  Replies : 0  Views : 96
Game Designer * Member Since 2011-04-29
posté Yesterday - 20:46:28 | #4
Hi there,

Quick answer to give you more informations about some details you are pointing out :

Ether :
Lasts 1 turn on the target but also apply a state during 3 turns (like Invisibility) preventing the target to be Ethered again while the state is active.

Barrel :
It now have real HP (but still called quarts)
It has 7% to 16% of Panda's max HP (so 24% lvl 9 with the passive +50% Barrel's HP (level 20))
It has Panda's resistances
It can't be healed
You can summon two barrels
You can use Ether and Happy Hour active spell while carrying the barrel
When the Panda drink in his barrel, the barrel loose 10% max HP
A passive increases the range of the barrel summon spell : 1 to 3 Range, in line
A passive decreases the AP cost of carrying the barrel
A passive heals the Panda (based on %HP missing) each time he drinks
A passive apply "Imbibé" around each barrel at Panda's turn start

Triple Karma Leet :

It is supposed to cost 2 AP

Six Roses :
The %Resistance bonus per "Imbibé" will be caped/changed

Exi


Thread : General Discussion  Preview message : #791984  Replies : 38  Views : 979
posté Yesterday - 13:25:23 | #5
Berserk Damage are working as intented. Tested on online version minutes ago.

When conditions are met (caster below 50% max HP), damage dealt includes Berserk Damage, in the same way as other bonus damage.

If you have a case where it doesn't work well, send me a PM with screenshots containing all the necessary information.


Thread : General Discussion  Preview message : #791896  Replies : 13  Views : 1166
Community Manager * Member Since 2013-07-08
posté October 28, 2014, 04:07:49 | #6
Hi everyone,

To make sure that you stay updated during tomorrow's weekly maintenance (28/10/14), we wanted to share that we will also update the servers to pass to daylight time saving, therefore the maintenance may last longer than usual and approximately an hour.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #790977  Replies : 3  Views : 4431
Community Manager * Member Since 2013-07-08
posté October 26, 2014, 02:01:44 | #7
Hi everyone,

It appear that we have had an unexpected restart with some of our servers, DOFUS and WAKFU included, which the team has resolved since.

We apologize for the inconvenience and thank you for your reports.


Thread : General Discussion  Preview message : #790378  Replies : 5  Views : 248
Community Manager * Member Since 2013-07-08
posté October 22, 2014, 18:09:26 | #8
Remington & Amara - Exceptional Maintenance - 23.10.14 Hello everyone,

In order to perform a maintenance on the Remington and Amara server, they will be restarted Thursday 23rd of October at 10 AM GMT / 5 AM EST / 2 AM PST.

We estimate the restart to last approximately less than an hour.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #789416  Replies : 0  Views : 855
Community Manager * Member Since 2013-07-08
posté October 22, 2014, 07:31:48 | #9
Hi everyone,

We had an unexpected restart of the Remington server which hasn't made any changes to the game.

Thank you for your patience and understanding during the restart.


Thread : General Discussion  Preview message : #789316  Replies : 22  Views : 800
Community Manager * Member Since 2013-07-08
posté October 21, 2014, 17:21:36 | #10
Nox Exceptional Maintenance - 23.10.14 Hello everyone,

In order to perform a maintenance on the Nox server, it will be restarted Thursday 23rd of October at 9 AM GMT / 4 AM EST / 1 AM PST.

We estimate the restart to last approximately less than an hour.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #789193  Replies : 0  Views : 435
Community Manager * Member Since 2013-07-08
posté October 20, 2014, 17:04:18 | #11
Remington Server Restart - 21.10.14 Hello everyone,

In order to resolve the disappearance of certain NPCs on Remington, we will have a server restart Tuesday 21/10/14 at 8 AM GMT / 3 AM EST / 12 AM PST.

We estimate the restart to take approximately 30 minutes or less to be performed.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #788953  Replies : 1  Views : 1021
Community Manager * Member Since 2013-07-08
posté October 20, 2014, 16:58:52 | #12
Hi everyone,

I guess our Beta Server can be full of surprises but actually we are only testing new class mechanics on the Beta Server.

Which is why you may find many placeholders in the spell descriptions and still in development.

I hope that helps clarify this event.


Thread : General Discussion  Preview message : #788951  Replies : 175  Views : 7494
Community Manager * Member Since 2013-07-08
posté October 18, 2014, 01:30:42 | #13
Hi everyone and thank you for your feedback.


Quote (Insano7 @ 14 October 2014 22:21) *
Looks all nice and well, but does this give a slight performance boost compared to the old launcher?

There is no performance boost linked to this update.


Quote (Agosta @ 15 October 2014 00:00) *
Now fix the part where the client leaks more memory than the Titanic took on water.

The updater/installers changes have no impact on the game performances or memory usage but we made note of your feedback.


Quote (Nillii @ 15 October 2014 10:21) *
Nice. Can you also fix the issue where a 32-bit Linux can't install Wakfu through Steam? It tries to load the 64-bit installer.

Thank you for letting us know, we are looking into that situation, please share with us which steps were you taking so that it helps us investigate, thank you in advance.


Thread : News  Preview message : #788279  Replies : 11  Views : 2186
Community Manager * Member Since 2013-07-08
posté October 17, 2014, 21:01:51 | #14
Beta Server Update - 17/10/14 Hello everyone,

Today we had another update to the Beta Server and here is the list of changes that were made:


Sadida


  • Drain: The spell will work correctly on the Doll Seeds that havejust been sacrificed. In general, the issues with dead dolls will be solved.

Feca


  • Drip: The animation spell duration will decrease from 2.8 secondsto 1.3.

Mercenaries’ Posts


  • Addition of two quest to the mercenaries posts in zones N + 1 of each nation.

Group Search


  • Refreshing the search will unregister correctly.
  • It will be possible to scroll the results of a search.
  • Addition of an "Unregister" button.
  • The "Register" button will update if one is registered or not.
  • The buttons "Register" / "Unregister" will be correctly updated according to the situation.
  • The checked tasks will be displayed in another part of the registration window. This will allow you to filter them while still having visibility into what has already been checked.
  • An anti-flood filter was added to the group invitation.
  • Looking for tasks will no longer be case sensitive.
  • It will be possible to search for people with a level higher than yours.
  • The search and registration interfaces were merged.
  • If a group invitation makes you leave the group search, the invitation message will specify it.
  • The "Talk" button is activated. It will launch a classic private chat for now.
  • It is possible to filter a task with accented words.
  • Addition of a shortcut to open the menu: CTRL + P.
  • A button is also added in the "Community" tab.

Happy Testing!










Thread : Server Status  Preview message : #788230  Replies : 4  Views : 942
Community Manager * Member Since 2013-07-08
posté October 16, 2014, 18:31:58 | #15
Hi guys,

On a side note the Pandawa revamp is planned for December, unless any major changes this shouldn't be modified.

Also you will be able to get to try it out on the Beta Server in the upcoming weeks, so stay tuned on that.


Quote (FeldePard @ 13 October 2014 05:47) *
Is there an ETA on the exact date/time for the Al Howin event? Some of us have class stuff and holiday stuff going on, so I'd like to be able to get a better estimation on this event??

We are working on sharing the information as soon as ready but we understand the need to plan as it is a special period for us all and we may have extra festivities, hehe.


Thread : Changelogs  Preview message : #787987  Replies : 105  Views : 4813
Developer * Member Since 2009-04-02
posté October 13, 2014, 09:40:01 | #16
Devblog: Updater Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?Well, before you get to discover the World of Twelve, you must install the game, then, wait for it to download all its content. And we all know how painful and demanding that step can be. That's why we introduced a new updater earlier this year, and even though this updater had a few hiccups, we are pretty satisfied with it and we think that most of you will agree.

So now, we have a nice and quite comfortable updater to use and a great game introduction. But, wait, aren't we forgetting something? Before the updater can download the game, it must be installed and our installers really needed some love. Actually, we can agree that most installers would benefit from extra attention. 
 
First, the default Windows theme and its grey-ish windows felt more like despair than a cheerful game welcome party, so we decided to design a nice, slick and modern new theme. See for yourself:
Pretty, isn't it? We also made sure it was contrasted and readable enough for everyone. While we were at it, we applied this beautiful skin to every window of the updater. No more sad grey looking interface. And, as always, these modifications will be available on linux and MacOSX too! And for the finishing touch, we designed a complete set of 40 or so icons for this theme and for the installers and the updater.
Once we had a skin for our installers, we tackled how to create the simplest, fastest, least annoying installation process possible. I asked myself how many time one should have to click on a button before the installation is complete. First you need to download the installer and launch it, which already amounts to about 3 clicks. And after that, how many clicks on "next" buttons should be required? 5? 10? 15? It turns out, 1 click is enough. 
 
As you can see on the screen above, we put all the essentials information on a single screen. You can choose an installation path, decide whether or not to put an icon on the desktop, and read the EULA. Click install. Done. You don't need anything more.  I think, the most important thing is the path selection. We try to select the best default path possible, while letting you chose another path easily.

Some of you may have a "Games" folder, with all your games carefully installed in it, and we will detect that automatically. You may also want to create a portable installation of Wakfu or Dofus on an usb key, and the installers will let you do just that. Most importantly, as the security features of Windows are sometimes confusing, we will tell you if the installation will prompt you for admin privileges. It will also try to detect some errors such as full disk early on, to avoid those nasty messages box that are so 1995. Oh, and, by the way, as the installers are actually an updater in disguise, it will tell you exactly how much space is required to install Wakfu or Dofus.
 
After that the installers will automatically fetch the last updater version, copy a bunch of files, and before you know it, the game is being downloaded.

So okay, the installers are nicer, easier to use. But, wait, there is more…
 
One past issue with the updater was that it could get broken while it updated itself. Worse, if a broken updater was deployed, your installation could have been damaged. And at that point, you were screwed, and needed to re-install the game. An unfortunate situation that some of you experienced this past August, but, not anymore! With the new installers we are also including a new repair tool that can be launched automatically or manually. It will fix most updater-related issues by updating the updater to the last version, cleaning its cache and other settings so that the updater feels brand new. Running this tool only takes a couple of minutes.
Tne new installers are already available right here:
Linux: 32-bit64-bit
Mac
Windows

A complete installation guide will be published on the support site in a couple of weeks.
 
I hope you will enjoy the new skin and the new installers. Please give us your suggestions and feedback so that we can further improve your pre-game experience.  
 
Oursonhttp://www.wakfu.com/en/mmorpg/community/blog/posts/425289-devblog-updater


Thread : News  Preview message : #787000  Replies : 11  Views : 2186
Community Manager * Member Since 2013-07-08
posté October 10, 2014, 21:04:59 | #17
[Feedback] Placement Phase Equipment Change Hi everyone,

We would like to gather in this thread any feedback you would like to share regarding the possibility of changing your equipment while in the placement phase, which is part of the 10/10/14 Beta Server Update: Here.

For any bug encountered the Beta Server bug forum can be found: Here.

Thank you for your participation!


Thread : Feedback  Preview message : #786395  Replies : 2  Views : 317
Community Manager * Member Since 2013-07-08
posté October 10, 2014, 20:59:11 | #18
[Feedback] Group Search Hi everyone,

We would like to gather in this thread any feedback you would like to share regarding the group search feature, which is part of the 10/10/14 Beta Server Update: Here.

For any bug encountered the Beta Server bug forum can be found: Here.

Thank you for your participation!


Thread : Feedback  Preview message : #786394  Replies : 2  Views : 272
Community Manager * Member Since 2013-07-08
posté October 10, 2014, 20:44:53 | #19
Beta Server Update - 10/10/14 Hello everyone,

Today we had a Beta Server Update and here are the changes which were implemented:

Fixes


  • All travel will be impossible while attempting to plant with an open temporary inventory.
  • It will not be possible to give Osamoda Powder to a Pet having full HP.
  • A character will now automatically dismount their Petsmount when using the markets.
  • If a fight against the Cap'n Atcha starts in a Haven-Bag, the character will be properly re-positioned to its original location at the end of the fight, and no longer at the entrance of the Haven-Bag.
  • Double clicking on an unidentified item during a trade will no longer determine its elements.
  • It will no longer be possible to select the same guild alignment as the currently possessed one.

[New] Placement Phase Equipment Change


  • It will be possible to change your equipment during the placement phase.

[New] Group Search Feature


  • Addition of the registration and functional search interfaces.
  • It will be possible to open them with the PR buttons (registration) and PS (search) present at the top of the screen.
  • Ultimately, these two interfaces will probably be merged.

Register to the Search


  • It will be possible to register as a group or s solo player for as many tasks as desired.
  • As a group, only the group leader can make the registration and will need to define the role of all the group members.
  • It will be possible to give a description of 80 characters.
  • It will be possible to choose a "mood" (fun, tokens, experience, drop, etc.)
  • It will be mandatory to choose a role for each member of the group.
  • Tasks will be limited for now to the families of monsters and dungeons. It will be possible to choose as many tasks as you want provided that you have the required level. This will be based on the lowest level of the group members.
  • By default, content and groups filters will take into account the results between the group level and the level - 20.

Group Search


  • It will be only possible to search for a group, for one task at a time.
  • It will not be possible to find a group for tasks for which your character does not have the required level.
  • Two buttons will appear when a group is found, "group" and "talk." Currently, only the "group" button will be active.
  • It will be possible to filter by level, class or mood. The entire group will be displayed in the results even if only one person fits the criteria.

Task Management


  • It is possible to display all the available tasks by filtering by levels on both interfaces.

Unregister From a Search


The following cases will remove automatically your character from the group search:
  • Joining a new group (if the group is in the search list, your character will be added in the group saving the information).
  • Logging out permanently (in case of re-connection in combat, the registration is always active).

Receiving an Invitation


  • If the invitation is sent by a player registered in the group search and via the search interface, a special invitation will be received with details of the group.
  • If your character is already in a group and is the group leader, the two groups will be merged. If the other group is full, it will be removed from the search. Otherwise, the new leader of the group will regain control of the search.
  • If your character is already in the group but is not the leader, it will be impossible to receive an invitation via the group search.
  • If the invitation is sent by a player via the search interface who is not registered, a special invitation is received with the nickname of the character. This invitation will indicate that you have been found via the group search. Specific cases will remain the same as for the previous case.
  • If the invitation is sent by a player not via the search interface and who is not registered, the use of the group search will not be affected.

Thank you in advance for your participation in testing these new changes. Dedicated feedback threads can be found in the "Feedback Beta Server" forum.


Thread : Server Status  Preview message : #786391  Replies : 9  Views : 1372
Community Manager * Member Since 2013-07-08
posté October 09, 2014, 09:59:06 | #20
Hi everyone,

A few extra changes were implemented with the update, which we are now sharing with you. They also have been added to the game update's list of change for your review:

Sram:
Feca Glyph: Srams can no longer be healed by Feca glyphs.

Masqueraider:
Border effects: The border effects associated with Symbiosa,Sacrifice, Drhellzerker, Sram Invisibility and others, have been fixed.

PvP:
Activating PvP: Players will no longer be blocked when activating or deactivating PvP.

Monsters:
Ponktius
Watermelon Crush: The spell no longer apply repetitive damage on a character placed on a mechanism (bomb or microbot for example).

Dungeons:
Srambad: The "Normal" and "Hardcore" buttons will again be placed in the correct order.

Items:
Item Set: It will again be possible to merge a set whilepreserving the information of the variable elements rolls. However, it will not be possible to stack several sets for technical reasons.

Interfaces:
In the case of a fight against Cap'n Atcha, the shortcutbar will reappear correctly instead of the spell bar.




Thread : Changelogs  Preview message : #785983  Replies : 105  Views : 4813