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Community Manager * Member Since 2013-07-08
posté July 13, 2016, 17:19:56 | #21

Quote (SplingSplingSpling @ 13 July 2016 03:43) *
I don't know if I'm the only one, but the changed color for the prices on market-items you can't afford is really hard on the eyes, and I can barely make it out. I can only guess it's worse for people with a lower screen-resolution.

Is there any intention of changing it back to the way it was before? Or is it here to stay for good? Because this is just plain awful.

Hi SplingSplingSpling!

Thank you so much for sharing this with us again and the team has worked on it and provided a new color for the text which will be implemented into the game, and here is a preview of it:

Thread : 1.47 Bug Reports  Preview message : #972036  Replies : 11  Views : 559
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 19:38:34 | #22
Hi there,

Thank you for your patience, the servers, are now up and running!

Thread : Server Status  Preview message : #971834  Replies : 1  Views : 759
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 18:50:07 | #23
WAKFU Update 1.47.1 Hotfix - 12.07.16 Hello everyone,

We will be performing a maintenance for all servers today at 4:50 PM UTC to deploy a hotfix.

This hotfix will correct the teleportation issue within Incarnam, therefore there will not be any further list of changes shared.

Thank you in advance for your patience and understanding while we correct this issue.

Thread : Server Status  Preview message : #971807  Replies : 1  Views : 759
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 15:43:07 | #24
Hi guys,

The servers have been back online but we are currently investigating a teleportation issue in Incarnam (which will be followed by a maintenance for the fix), and a connectivity issue via Steam.

A dedicated post was made (here) in order to keep the Community informed.

Thread : General Discussion  Preview message : #971757  Replies : 4  Views : 516
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 15:08:54 | #25
Hi everyone,

We are currently investigating a teleportation issue within the new tutorial in Incarnam. The servers will be going under a maintenance to apply the fix once ready.

This issue is related to a teleport happening during the second part of the tutorial inside Incarnam, which is teleporting all the players of the zone instead of the individual player.

We will keep the community updated on when the maintenance will be happening.

We appreciate your understanding and patience as we wish to give you an overview of our current work to make sure that you will receive the best experience possible with the new game update.

Thread : Server Status  Preview message : #971740  Replies : 2  Views : 1906
Community Manager * Member Since 2015-04-14
posté July 12, 2016, 14:30:00 | #26


Main Content



Discover an all-new Incarnam! Meet up with Otomai and help him find the source of a strange evil eating away at Incarnam.
  • A new cinematic
  • A new area
  • New monsters to defeat
  • An entirely revised tutorial
  • And Otomai, who will be your guide for the tutorial!


The Stone Perch 

Go to the wild prairies in each nation to find this new content
  • A new family of monsters: Wild Tofus
  • Their new dungeon, level 85: the Stone Perch
  • 20 new items of equipment, including
    • 1 epic item
    • 2 sets
    • 4 items to craft
  • A new resource for trappers, and a delicious new recipe for chefs



La Mädrague 

A rather unusual event is rocking the beach of Bilbiza: it's been invaded by Sändskates! Get together to face the Sändskates, find their dungeon, beat their master, and start over. Because so long as there's sand, there are Skätes! Don't forget to look for Pearls to exchange for exclusive rewards at the machine. Go to Astrub to get some details from Gnat, the Meridia of Shells!
  • Challenges for low-level players in the Astrub Plains
  • A family of monsters created specially for the occasion: Sändskates
  • A quest which will lead you to the Märine Pälace, a level 30 dungeon
  • A level 50 archmonster for the more determined players
  • Exclusive rewards to exchange for Beach Tokens, pearls for the most precious
  • Lots of fun!




  • Beat no longer moves the closest portal if the spell's loss of HP kills the target.


  • The Eniripsa's Eniraser heals will no longer surpass the constraints of heal cancellation.


  • Bubble Armor no longer removes "without line of sight" when it's placed on a character with the Untouchable passive.
  • Provocation can no longer abnormally stabilise a Destabilised adversary.
  • The passive spell "Feca Master" will also be applied to the weakest resistance.


  • As the Heart of Fire spell is of almost no interest to a low-level Huppermage, we have decided to move back the acquisition of this passive. Here are the changes:
    • Solar Stronghold, which was obtained at level 30, is obtained at level 1.
    • Heart of Fire, which was obtained at level 1, is now obtained at level 15.
    • Will-o-the-Wisp, which was obtained at level 15, is now obtained at level 30.
  • Changes to the unlocking of Huppermage spells:
    • Start with 3 spells instead of 4.
    • Unlock a spell every 2 levels, instead of all levels up to level 9 and one every 2 levels thereafter.
    • Obtain all the spells at level 35 instead of 25.
    • The acquisition and placement of the first 4 light spells will be switched with the last 4 elemental spells.
  • Will-o-the-Wisp can no longer abnormally stabilise a Destabilised adversary.


  • All the Osamodas's active spells will now be unlocked at a round level like the other classes (15, 30, 45, 60, ...).


  • The female version of the Foggernaut is available.
  • The case where the Cybot's Stasis mastery wasn't calculated correctly in relation to its best mastery has been corrected.
  • The Armour-Plating spell will apply to the weakest resistance.


  • Hydrand will now recover the Xelor’s correct elementary mastery.
  • Temporal Burn will inflict the correct number of damages indicated.


  • The acquisition of the first active spell is now at level 3. A tutorial in Incarnam will unlock at that moment.



Moon Island Zone 2

  • Moon Island Zone 2 is now open to everyone. Enjoy!


  • The Enurado dimension instance has been cut into two ecosystem areas: the second area will be filled with groups of 4 to 7 monsters.


  • The MC Lieutenant of the Wabbit Guawd (third zone of the Wabbit Islands) will no longer request 200 to 400 plants to be balanced. This request has been replaced by a score of 30-45 crops.



Astrub - Otomai

  • Revamp of Otomai's quest from level 0 to 100 for simplicity and flexibility
  • Addition of a second part of the quest, from level 100 to 180.
  • Improvements to XP gain at each step
  • Addition of rewards to certain steps of the quest.

Moon Island

  • "Improvised Binding" quest: while using Heroes, only the main hero with the quest will receive the improvised binding kit.




  • Correction of an instance of the non-appearance of ongoing fights in the surrounding area when one (or more) initial fighters (launching player, monster targeted when fight launched) was particularly far from the character who wants to watch the fight.
  • Correction of an instance of the non-appearance of surrounding fights (related to the change forcing fights to be displayed in the lowest quality, visible for Moon archmonsters).



Moon Island

  • Like the Kannivores and Crocodyls, items from the Tropikoko and Kanniball families that aren't available outside dungeons (Koko Beanie, Troprickly Ring, Kanniballettes, Shiver Ring) are now available in the respective machines at the price of 250 Tokens on Moon Island.
  • Formerly, the relics were at 0.1% chance of loot per activated Stele. The loot was done up to 3 separate times with 3 Steles.  From now on, the chances of loot are 0.1% – 0.2% – 0.4% depending on the number of activated Steles but the loot attempt will only happen once.


  • A bug that prevented an item from being crafted when the inventory was full despite possession of an unfilled special sack (Lumberjack type) has been corrected.
  • Trapper: We've corrected the feedback when the player tries to plant seeds in an overloaded area.
  • The following consumables have had their bonuses changed. Instead of +10% Fabrication Speed, these consumables give +15% Harvested Quantity in their profession, which is more adapted to Harvesting professions.
  • The following consumables have had their bonuses changed. Instead of +10% Fabrication Speed, these consumables give +15% Harvested Quantity in their profession, which more adapted to Harvesting professions
    • Fish Tartare (Fisherman)
    • Slobber Balm (Trapper)
    • Gum Gum (Miner)
    • Chewing Bark (Lumberjack)
    • Menthol (Herbalist)
    • Tube-Shaped Fiber (Farmer)
    • Rice Pudding (Farmer)

Epics and Relics

  • Global rebalancing of all the epic/relic items in the game.


  • Huppermage Platform: The Dragoturkeys will be well oriented with respect to the decor.
  • Harnesses, insignias, and costumes can no longer be eaten by the mount.


  • National Emotes are obtainable in a loot table with a low acquisition rate. After hitting the loot table, the player will randomly receive one Emote from among the 14 available. 

From now on, there will be a check to make sure that the player doesn't already have the Emote won. This way, the player should not receive any Emotes they already have. Unless they've already gotten all the national Emotes, in which case they could receive any Emote again.

This allows the player to progress simply in their quest to obtain the Emotes, rather than constantly getting ones they already have. However, as soon as they have them all, they can get duplicates for commercial purposes.

  • The feather aura will now play correctly and the feather effect will be visible.


  • Increase in kamas generated by completing kama recipes.
  • New kama recipes.
Here's the new formula used: (Level of Ore n°1 + 40) * Quantity * (20 if mythic) + (Level of Ore n°2 + 40) * Quantity * (20 if mythic). Ores of level 100+ are counted as level 100 Ores so long as the harvesting professions haven't passed level 200.

The goal of the formula is to have a progression depending on the level of the Ore without it being a huge difference, in order to make all the recipes interesting.



A good number of resources had special or incoherent acquisition rules:
  • Sometimes the acquisition rates weren't the same for monsters of the same family or the same group.
  • One attempt per team rather than one per player in the team.
  • Rarities inconsistent with the acquisition rates.
So we have gone through and done a global correction of acquisition rates, attempts by players and by teams, and the rarities of items obtained from monsters and bosses.
On Bosses:
  • 35%, one attempt per player, common rarity.
  • 25%, one attempt per player, rare rarity.
  • 5%, one attempt per player, mythic rarity.
On Monsters:
  • 25%, one attempt per player, common rarity.
  • 5%, one attempt per player, rare rarity.
  • 1%, one attempt per player, mythic rarity. (This is the biggest change since many of these resources had only one attempt per team.)


  • The Blood Orange will no longer have the "capacity: 999" line.
  • Correction of a display bug in the list of set items that indicated that an equipped item was not equipped if the owner had a second copy in their inventory.




  • Correction of a spell generating an invalid translation key in the chat.

Moon Island

  • The monsters of neighboring combats will no longer be visible for players outside of combat in the three archmonster instances of Moon Island.



Guild Chest

  • After depositing 0 kamas in the guild chest, it is no longer necessary to reopen the chest to deposit kamas.


  • Correction of a problem that prevents the attribution/modification/deletion of guild rankings.
  • Ranks that are too high will once again be viewable in the guilds’ ranking table.
  • Guild ranking will now be done by level, then guild points, not the other way around.
  • The guild’s description will no longer appear in roll-over only over the guild’s name.
  • We have corrected the filtering bug in the guild table so that it now works correctly.
  • We have also corrected a bug affecting viewing the last ranking pages that were not accessible.


  • A connected player whose guild rank changes is notified of the change.



Wild Estate

  • The achievements, quests, and Otomai's Disciple quests in the Wild Estate now have an image of a Bwork head instead of a Gobball head.


  • The old Kwismas achievement has moved to the Legacy category. It's only visible for players who have completed the achievement.

Icy Bookworm

  • Correction of a final situation preventing the acquisition of the Journal of Enjeering.


  • The edges of the bubble in the Celestial Piwi Dungeon now once again allow a Golden Googoo to appear for the related achievement.



Account Chest

  • It will once again be possible to deposit items linked to the account.


  • The colour of the archmonster container feedback has been changed for consistency and to make it easier to understand.


  • When placing a sidekick, the icon won’t move anymore.


  • Correction of the positioning of the Osamodas’s Gobgob button in the end of fight interface.


  • Correction of several bugs causing loss of the Sidekick's weapon while trying to equip a two-handed weapon.
  • It's no longer possible to equip a left-handed and a two-handed weapon simultaneously on a Sidekick.
  • Correction of a bug that allowed visual duplication of a character's weapon by equipping it on a Sidekick while having a full inventory.
  • The "range preview" will function correctly with Sidekicks.


  • During specific fights (quests and mini-games), natural class states will be deactivated like class passives.
  • Correction of several bugs with jumps and movement, revamp of the speed and animation of jumps.
  • Technical rework of the scenario for arriving in Mammy Pal's house:
    • Getting the Haven Bag is no longer delayed when the cinematic is skipped.
    • Mammy and the Jellufo are no longer duplicated when the cinematic is watched without skipping.
  • It's no longer necessary to disconnect and reconnect in order to reset the experience bonus of an account's secondary characters following a character's level up, whether it's a hero or a principal character.
  • The “transmigrable” states (those that last both seconds AND turns) no longer work by converting the duration in turns into seconds (where one turn = 30 seconds), but for a real duration in real time, even when they are applied in combat.
  • We have made another round of corrections to various errors and translations in the text.
  • Option changes: transparency is now available as two different options, character transparency and background transparency.
    • Alt + T: character transparency
    • Alt + R: background transparency
    • The shortcut to display characters behind walls is now Ctrl + R. This option is no longer activated automatically when switching to “transparent” view.
  • By default, walls are transparent, but characters aren’t.
  • Correction of movement and disappearing background bugs in the Haven World.
  • Removed unnecessary empty slots in the interface for the rewards of environmental quests.
  • Corrected the text alignment of the Foggernaut's Stasis damage.

Thread : Changelogs  Preview message : #971658  Replies : 23  Views : 1369
Community Manager * Member Since 2013-07-08
posté July 11, 2016, 17:55:56 | #27
WAKFU Update 1.47 - 12.07.16 Hi everyone,

The servers will be ongoing a maintenance in order to implement the changes of the 1.47 update “Reincarnamation” which will start at 7:30 AM UTC.

The detailed list of changes will be made available during the maintenance.

Thank you for your patience and we can’t wait to have you discover the new content!

Thread : Server Status  Preview message : #971569  Replies : 2  Views : 1906
Community Manager * Member Since 2013-07-08
posté July 11, 2016, 17:52:24 | #28
Issues with AMD Gaming Evolved A lot of players are encountering the error: “Java has stopped functioning" when attempting to launch WAKFU.

The issue comes from a recent update of AMD Gaming Evolved.

When using this program it can cause other programs working with Java (such as WAKFU and other games), to stop functioning and encounter this error.

We are looking into a solution even if this is a bug not directly linked to WAKFU and present between Java and AMD.

Until a solution is found, you can deactivate AMD Gaming Evolved in order to be able to play WAKFU again when encountering this issue. To do so, please go to the program’s preferences by right clicking the icon next to the time on your desktop, and modify the preferences in order to deactivate it. It is also possible to select to no longer launch the program when starting Windows.

Thread : Technical Issues  Preview message : #971568  Replies : 0  Views : 366
International Community Manager * Member Since 2014-11-03
posté July 06, 2016, 10:53:13 | #29
Hello everyone,

As of 8:00 AM UTC, the Nox server has been open to players!

Thank you for your patience!

Thread : Server Status  Preview message : #970926  Replies : 1  Views : 398
International Community Manager * Member Since 2014-11-03
posté July 05, 2016, 17:09:01 | #30
Nox Server Restart - 06.07.16 Hello everyone,

Due to a technical issue with an internal tool, the Nox server will be restarted tomorrow (Wednesday 6th of July) at 7:30 AM UTC to fix the problem.

We would like to apologize for any inconvenience and thank you for your patience and understanding.

Thread : Server Status  Preview message : #970863  Replies : 1  Views : 398
Community Manager * Member Since 2015-04-14
posté June 28, 2016, 11:00:00 | #31
Your secret answer via your cell phone. Changing your secret answer is now possible via text message. Free and secure, this can be easily done from the Account Management page!

"What in the name of a sober Pandawa? What's the name of my favorite TV show, again? "…. Now there's an expression we won't be hearing anymore in a few days from now.
And for good reason: you may now modify your secret questions and answers in just a few seconds by text message via the Account Management page!

For years, you've been asking us to simplify this process, but at the time, we were unable to offer a simple, secure alternative. But now, thanks to text messaging, it's possible!
But in order to take advantage of this free service, you will (of course) need to add a confirmed mobile phone number* to your account**. If you already have a number and it needs updating, don't worry. Our Customer Service will be happy to help you change it!
To avoid abuse, there is a text message limit per account and per number. However, if you use the service sensibly, you shouldn’t have any problems.
Your mobile phone number keeps making your life easier and easier! New text messaging services will soon be available, which will allow you to quickly recover your account in the event of a problem. Don't wait any longer, add a mobile phone number to your account right away!

* For safety reasons, you must wait a week between adding a new mobile number and changing your secret answer.
** Not including any additional charges for receiving text messages from your telephone service provider.

Thread : News  Preview message : #970090  Replies : 4  Views : 360
Community Manager * Member Since 2013-07-08
posté June 25, 2016, 02:44:46 | #32
Beta Server Update - 24/06/16 The Beta Server was updated today (24/06/16) will the following changes, which can be found in French: here.

The changes evolves around the redesign of Incarnam, Stone Perch dungeon, Bilbiza summer event, Otomai's Disciple quest, female Foggernaut:(Link to dedicated devblog).

Thread : Server Status  Preview message : #969678  Replies : 0  Views : 643
Community Manager * Member Since 2013-07-08
posté June 16, 2016, 03:33:51 | #33
Hi guys,

We wanted to share with you a post made by Dy7 regarding the Mentorship System in order to give you more information and keep you updated at the same time:

"While the Mentorship System is a small feature on its own, which we technically could afford to get it out quickly; this is the first of the many features that will also use the Adjustable Level System.

To summarize briefly the Mentorship system: The goal of Mentoring is to encourage our players to give the best welcome possible for our new players arriving into WAKFU.

In a way, we can say that it follows the Sponsorship program into the community and introduction to the game, but as a wider system including real in-game rewards at stake.

Also, we do not wish for the game experience time of our new players to be wasted into powerleveling, therefore the Mentorship System is closely linked to the functionality of the Adjustable Level System, so that the more seasoned players get to be at the same level as the new players during their mentoring session together.

We'll tell you more about the precise operation of the feature and its potential for the future when the time comes to talk more about it in a Devblog!"

Thread : News  Preview message : #968153  Replies : 75  Views : 2667
Community Manager * Member Since 2015-04-14
posté June 09, 2016, 10:19:37 | #34
Payment System Issue Update Hello folks,

Yesterday our payment system experienced heavy downtime, as a result all of our players were unable to purchase Ogrines, Booster Packs and several Services.

Our Shop specialists have identified the issue causing this disruption, and as of today 9 June, all payment options should be working properly.

If you still experience any issue, kindly file a ticket Click here and our Support Team will verify.

Thank you for your understanding and we apologize for the inconvenience.

Thread : Server Status  Preview message : #967250  Replies : 0  Views : 530
Community Manager * Member Since 2013-07-08
posté June 02, 2016, 18:01:17 | #35
Hi guys,

Thank you for all the feedback so far, one more Epic item was added to the list "Hazieff's Helmet".


1 AP
150 HP
60 Elemental Damage
20 Single-target Mastery
30 Resist for 2 random elements


1 AP
1 Range
124 HP
50 Elemental Mastery
20 Range Mastery
25 Resist for 2 random elements

Thread : Devblogs  Preview message : #966260  Replies : 94  Views : 3777
Community Manager * Member Since 2015-04-14
posté May 26, 2016, 16:00:00 | #36
Event: End of Spring Bonus Weekend! Celebrate the end of Spring with +50% combat XP bonus in select dungeons!  

If April showers bring May flowers, what do May flowers bring? Combat XP bonus that’s what!
From Saturday the 28th of May (0:01 AM server time) until Sunday the 29th of May (11:59 PM server time) Nox, Remington and Phaeris will receive seasonal blessings in the form of +50% combat XP bonus in the following dungeons:

  • Celestial Piwi Dungeon (level 20)
  • Morbax Neplopolis (level 32)
  • Dirty Trouffe Estate (level 43)
  • Bwork Dungeon (level 57)
  • Temple of the Grand Orrok (level 72)
  • Wagnar's Castle (level 82)
  • Celestial Strichery (level 90)
  • The Yech'Ti'Wawa's Kennel (level 100)
  • The Frozen Tower (level 113)
  • Lenald Empelol's Temple (level 127)
  • Srambad Dungeon (level 142)
  • Srambad Dungeon Hardcore (level 142)
  • Tropike Dungeon (level 172)

Make most of the weekend, sharpen your weapons and take the plunge, and be sure to bring a friend or two to share the fun!
Close out Spring with a stronger character, and get ready for the heat of Summer!

Thread : News  Preview message : #965018  Replies : 27  Views : 1101
International Community Manager * Member Since 2014-11-03
posté May 17, 2016, 16:34:50 | #37
Guild Ranking Issue - Guild Points Hello everyone,

We have identified a bug which occurs when purchasing a guild bonus. In addition to subtracting the cost (in guild points) of the bonus from the current amount of guild points, the cost will also be subtracted from the lifetime total of guild points detailed in the ‘guild rankings.’

We are currently performing a fix for the issue. In the meantime we strongly advise not to purchase a guild bonus until the issue has been resolved.

In regard to guild point loss (from the total guild point rankings) we are investigating ways to restore points, if possible.

We will keep you updated as developments go, and we apologise for the inconvenience caused by the issue.

Thread : Server Status  Preview message : #963559  Replies : 2  Views : 1337
Community Manager * Member Since 2015-04-14
posté April 28, 2016, 17:25:49 | #38



The way the Pouch worked made it too strong in certain particular cases. The loot attempts for the rarest items first, coupled with the fact that it generated abnormal loot attempts for items that should only be obtainable once per team, meant that the Pouch gave the Enutrof up to 5 times as many chances as any other character to obtain the rarest items.

We've corrected the functionality of the Pouch in these limited cases, and brought it back down to more reasonable chances of obtaining the items.

Hello folks,

The devs wanted to provide an explanation on loot rolls and clarify the changes made for Pouch.

The Fat Pouch doubles the drop rate for items to appear inside it.

Be it Enutrof, Pandawa or another class, when picking up the Pouches, the loot gained will be dependent on the Prospection of the character who picked up the Pouch. Therefore, if the Dhreller picks up the Pouch, like any other summon, it will be the summoner’s (in this case, the Enutrof) whose prospection will be used.

In Pouches, items are sorted by drop rate (ascending from rare drops to common drops). When you pick up a Pouch, you’ll have a chance to get those items… however, if you are so unlucky that you don’t get any loot, you’ll receive a piece of candy!

Prospection multiplies the chance to get items. If you have 100 Prospection, your chance to get items is doubled. The formula is as follows: realDropRate = drop rate x (1 + character’s Prospection / 100). Multiply this by two if you have a Fat Pouch. This formula also works for loot that drops at the end of combat. Prospection is limited to 150 for Pouches, the same figure as end of combat loot rolls.

Items that drop from monsters have a fixed rate of possible loot rolls (spread across the number of fighters). For example, dungeon keys have two rolls, so, if there are six of you in a fight, two fighters will be picked randomly to try and loot a dungeon key. This can explain falsely reported issues such as ‘This item has a 5% drop rate and I don’t loot it a lot!’

Players can only have up to one loot roll per monster, unless the number of loot rolls available is greater than the number of players in the fight. In these cases any remaining loot rolls will be randomly assigned to the players after each player has received one loot roll.

However, in a lot of cases, items that drop from monsters can instead have loot rolls spread across the fighter equally (meaning in this case, every fighter has the chance for one loot roll for the number of items defined in the loot table, regardless of the number of players in the fight.) In these cases, there are no extra loot rolls to be assigned, as the number of loot rolls is equal to the number of characters in the fight.

Relics and Epic items have ‘one loot roll’ meaning in a team of three, four, five… (etc.) only one fighter has the chance to get the item! Because the Enutrof Pouches did not consume item rolls, the Pouches allowed the chance to unfairly alter the loot rules (detailed above) and this why modified the loot rules with Pouches.

An explanation of the modified loot rules:

If loot roll chances are equally spread on the party (everyone has a chance of 1). The formula is 1/(7 minus number of fighters, including dead fighters). The number of fighters, including dead fighters, is limited to 6 just in case in the future combat we introduce the possibility of fights with more characters.

If loot roll chances are not equally spread across the party and ‘fixed’ in the loot data, the number of chances will be ‘roll number’ divided by 6 (with a maximum value no greater than 1). With Pouches, you can have up to 67% more items from monsters compared to other players!

What else?
  • Items can have specific loot criteria (for example: ‘is the achievement complete?’ If not, no loot!)
  • Certain items cannot be looted via the Pouches. If a monster has no loot on its loot table (often quest-related monsters), nothing will be given by the Pouches… not even a piece of candy!
  • It’s possible to loot ‘world drop items’ via Pouches (such as Haven Bag gems and… lots of other things!)
  • For the technical geeks here, drop rolls are done with a Mersenne Twister, a random number generator (and it’s very powerful and reliable) so there is no hidden counter preventing you to loot, you just might not have the luck of Ecaflip!

Thread : Changelogs  Preview message : #960559  Replies : 59  Views : 3058
Community Manager * Member Since 2013-07-08
posté April 27, 2016, 18:19:38 | #39
Hi everyone!

The list of changes of the 1.46.3 Hotfix of 27/04/16 is now available: here.

Thread : Changelogs  Preview message : #960275  Replies : 99  Views : 5822
International Community Manager * Member Since 2014-11-03
posté April 26, 2016, 17:08:17 | #40
WAKFU Update 1.46.3 Hotfix - 27.04.16 Hello everyone,

We will be performing a maintenance for all servers tomorrow at 7:30 AM UTC to deploy a hotfix.

A changelog for the hotfix can be found : here.

Thank you in advance for your patience.

This post has been edited by [Sabi] - August 26, 2016, 21:57:17.
Thread : Server Status  Preview message : #959997  Replies : 1  Views : 2015

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