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Community Manager * Member Since 2014-11-03
posté November 06, 2014, 14:26:12 | #21
Sorry about the wait, am sure many of you are eagerly awaiting answers!

I have spoken with the team here and they have informed me that while the server continuously makes saves to the database, when a crash occurs, certain actions carried out by the player at this time may not be saved and that is why some players experience the loss of the items and Kamas. This is an issue that we are aware of and we are trying our best to get a solution for it.

Fortunately, our support team are able to look back through the logs of actions carried out at this time and, in most cases, are actually able to refund items or Kamas that went missing after the crash. So I would really recommend creating a support ticket so that you can be reunited with your items floating around in the Stasis!

In response to the topic of costumes, it's important to state that each community has a respective marketing team responsible for releasing costumes. If a community has access to certain costumes, it doesn't mean that another community will have the same access to these costumes. It's ultimately up to the marketing team what costumes get released - and to which community.

I hope that the information I've provided here is insightful, please don't hesitate to get in touch if your questions feel unanswered.


Thread : General Discussion  Preview message : #793603  Replies : 30  Views : 868
Community Manager * Member Since 2014-11-03
posté November 06, 2014, 12:50:37 | #22
I am currently looking into finding the information that you seek in regard to missing items and Kamas. Please be safe in the knowledge that while I don't have the answers now, I will update you as soon as I have them!


Quote (Soundtrack8 @ 06 November 2014 12:40) *
I think thats where they were unsure. "Reporting a problem" is a selection under the "Submit a Request" tab.
None of the other selections share any striking correlation to ingame item / kama loss either.

In this instance, please use the header 'reporting a problem' which can be found by clicking here.


Thread : General Discussion  Preview message : #793583  Replies : 30  Views : 868
Community Manager * Member Since 2014-11-03
posté November 06, 2014, 12:28:23 | #23
Hello everyone,

The team identified some technical difficulties that were affecting the Remington server, these have now been resolved.

Remington is back online.

If the event you have lost items or Kamas, please create a ticket with our Support Team by clicking here.

We apologise for the inconvenience that this has caused and thank you for bringing this to our attention!


Thread : General Discussion  Preview message : #793573  Replies : 30  Views : 868
Community Manager * Member Since 2013-07-08
posté November 06, 2014, 00:53:35 | #24
Hi everyone,

The Hotfix date has now been confirmed for Thursday November 6th at 8 AM GMT / 3 AM EST / 12 AM PST.


Thread : Server Status  Preview message : #793416  Replies : 3  Views : 2230
posté November 04, 2014, 13:34:59 | #25

Quote (Calamar-Chan @ 04 November 2014 06:58) *
what he meant was that the beserk damage doesnt increase your elemental damage in the stat window when below 50%, which is correct.
It applies to the damage you do, but it wont show up if you rightclick your char and look at his damage stats.

You are right.

It's a secondary stats like others, they don't increase the primary stat but are correctly added to the damage calculations when conditions are met (caster below 50% max HP).


Thread : General Discussion  Preview message : #792998  Replies : 21  Views : 1873
Community Manager * Member Since 2013-07-08
posté November 03, 2014, 18:14:00 | #26
Quick update regarding the Hotfix:

Unfortunately due to an internal technical issue we have decided to postpone the Hotfix to a later date in order to have a smooth implementation.

We will make sure to keep you informed on the new implementation date and time.


Thread : Server Status  Preview message : #792757  Replies : 3  Views : 2230
Community Manager * Member Since 2013-07-08
posté November 03, 2014, 17:12:36 | #27
WAKFU Update 1.37 Hotfix - 06.11.14 Hello everyone,

We will be implementing a Hotfix to correct and fix various elements of the Al Howin in-game event, starting at 8 AM GMT / 3 AM EST / 12 AM PST on Tuesday November 4th Thursday November 6th and lasting approximately 1 hour.

The list of changes can be found: Here.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #792740  Replies : 3  Views : 2230
Community Manager * Member Since 2013-07-08
posté November 01, 2014, 01:15:19 | #28
[Feedback] Pandawa Revamp Hi everyone,

We would like to gather in this thread any feedback you would like to share regarding the Pandawa revamp, which the first part below is part of the 31/10/14 Beta Server Update.

Thank you in advance for your feedback and participation.

Pandawa Revamp 1st Test (31/10/14):



Carrier / Carrying / Throw Mechanism



  • Now there is a counterpart to the "Carried" state: It is possible to make the character get off the Pandawa (not the Barrel) by moving the Pandawa (push, pull).
  • There is also a way to go against that counterpart: The Pandawa can avoid this by using the spell Ether which prevents him from being pushed or pulled.
  • All Earth spells can now be cast without necessarily make the Pandawa carry the Barrel.
  • The consumption of AP will be done when carrying.
  • A passive will reduce the AP cost of the carrying action on the Barrel.
  • Some elemental spells will now allow to launch a target or the Barrel with additional effects (damage, heals, MP loss).

Merry / Worn-Out Mechanic



This mechanic has been modified to make it faster, more manageable to use and with less adverse effects for the Pandawa.

Management of Merry and Worn-Out is now done at the beginning of the turn as followed:

  • If the Pandawa is in normal state and carrying the Barrel: applies Merry lv. 1
  • If the Pandawa is Merry lv. 1 and carries the Barrel: applies Merry lv. 2
  • If the Pandawa is Merry lv. 2: apply Worn-Out
  • If the Pandawa is Merry lv. 1 and does not carry the Barrel: applies Worn-Out
  • If a Pandawa is Worn-Out and carrying the Barrel: applies Merry lv. 1

Thus, there is no more empty turn to be able to be under Merry, and a management on two or three turns depending on the player’s choice is created:

  • Merry lv. 1 => Merry lv. 2 => Worn-Out => Merry lv. = 1>...
  • Merry lv. 1 => Worn-Out => Merry lv. = 1>...

The player can also make the choice to be in normal state, which may have its own interests.

Bonus:

  • Merry lv. 1: + CC
  • Merry lv. 2: + AP + Range + CC
  • Worn-Out: + MP + Block / damage Penalties
  • A passive allows to increase the damage done under Merry.
  • A passive allows to reduce damage taken under Worn-Out.
  • A passive allows to regenerate 1 WP per turn when the Pandawa is in normal state.

Dizzy Mechanism



  • Dizzy is now a simple marker on the target, with no effect.
  • Dizzy can be "triggered" by certain spells to apply bonus / penalties on the Pandawa, allies or opponents.
  • Some spells can be used to "measure" the Dizzy level on targets in order to apply bonuses on the Pandawa (Lock, Dodge, Resistance), while other spells will consume Dizzy to apply penalties on opponents (Resistance) or bonus on allies (direct heal).
  • The Dizzy time is now unlimited, its application is faster depending on the cost of AP / MP / WP used.
  • A passive allows to regain 1 WP when the Pandawa uses Dizzy at max level on a target and when the Pandawa is Merry.

Barrel Mechanism



  • The Barrel now has real HP (which are called L (Liters)), which are dependent on the Pandawa’s max HP. It also has the resistances of the Pandawa but cannot be healed.
  • Having HP allows it to be more efficient and equitable in PvP and gives it a better management (going forward) for all blocking area effects of the game.
  • A Pandawa can now have two Barrels on the ground simultaneously. That means that he can carry one while using another for better management of the ground: teleport near the Barrel, a line block or use area spells while keeping a barrel at hand.
  • Some active spells are castable when carrying the Barrel such as: Ether, Bamboozle
  • When the Pandawa drinks from the Barrel, it will consume part of its maximum L.
  • Drinking from the Barrel allows to manage the Merry and Worn-Out mechanism.
  • The Barrel can be invoked on a cell to block a passage
  • A passive allows to regain a % of its missing HP every time the Pandawa drinks from the Barrel.
  • A passive allows to increases the range of the Barrel's summoning spell.
  • A passive allows to reduce the cost of the action to carry the Barrel.
  • A passive allows to Dizzy targets around the Barrel at the beginning of the Pandawa’s turn.
  • Happy Hour allows to push the target next to the Barrel.
  • The effects of the elemental spells that interact with the Barrel is explained in detail in the elemental spells’ details.

Earth Spells



  • They can now be cast without carrying the Barrel, making multi-element more efficient as part of the Earth branch.
  • Different effects are played when the Pandawa carries the Barrel or not.
  • The Earth branch becomes more flexible: Triple Whammy for 2 PA, improved area effect for Bash Barrel and a more maneuverable Blisskrieg.
  • The Earth branch gains opportunities to fill the role of a tank: resistance bonus on Pandawhack, Lock bonus on Bash Barrel, MP loss on Lactic Acid and an improved Scalded / Flaming mechanism with damage becoming chromatic.

Water Spells



  • The Water branch continues to focus on the area of ​​effect modifiers by casting spells on the Barrel, which combines well with the Barrel, making it more manageable.
  • The Water branch was able to have too much range and its spells were modifiable, this was revised downwards.
  • The Water branch gains the opportunity to bring a little bit of healing to the Pandawa's allies with Milky Breast and Milk Wave.

Fire Spells



  • The Fire branch will be focused on mid-range damage.
  • To do this, it will become more mobile with Dairy Springer gaining in flexibility.
  • The extra effects of the old Fire spell are getting a little update.

Pandawa 2nd Test (07/11/14)



Miscelaneous:

  • Adjustment of the spells ‘damage.
  • The heals related to the Bottomless Barrel and WP gains are no longer displayed in the chat when the Pandawa is already at the maximum of the characteristic.
  • All Pandawa spells will no longer cause damage on his own barrels.

Scalded:

  • The max level of the state goes to 1000 (instead of 300 before).

Lock/Dodge bonuses and Resistance penalty linked to the Dizzy level:

  • The Dizzy level and the target of the spell will no longer stack to obtain the value of the Lock, Dodge bonuses or Resistance penalty. The bonus or penalty is applied in a way that only recognizes the highest available level of Dizzy among all targets of the spell.

Karchamrak:

  • Removal of the throwing limit per turn.
  • The spell can now be used to carry the barrel even when only 1 AP is available (requires the passive lvl 20 Aggressive Barrel).

Barrelhop:

  • The spell works correctly with two barrels on the ground.
  • The maximum range is scalable: 4 base Range, +1 Range at level 3 and 6.
  • The cost of the spell is now 1MP + 1WP at lvl 0-8 and 0MP + 1WP at level 9.

Bamboozle:

  • The cost of the spell is now 3AP + 1 WP at lvl 0-3 and 2AP +1 WP at lvl 4-9.

Barrel:

  • The cost of the spell is now 3 AP at lvl 0-4 and 2AP at lvl 5-9.
  • The cooldown is reduced to 2 turns (compared to 3 before).
  • The max HP of the Barrel is increased of 4% at all levels.

Milky Instinct:

  • At level 10, the passive can allow to automatically and with no cost, to carry the Barrel at the end of the turn if the Pandawa ends next to his Barrel while facing it.

Aggressive Barrel:

  • The spell will increase the range of the Barrel spell by 3 (compared to 2 before).

Triple Whammy:

  • The cost of the spell is now 2 AP (compared to 3 before).

Pandawhack:

  • The spell now consumes Dizzy from the target.

Lactic Acid:

  • The spell throws a target (against the Barrel before).
  • The range is no longer boostable when the Pandawa throws a target with the spell.
  • The max range of the spell is now 4 when the Pandawa throws a target with the spell (compared to 2 before).
  • The classic effects are played when the Pandawa carries his Barrel or not.
  • The range is boostable when throwing (without carrying or while carrying the Barrel).
  • The max range of the spell is now 2 when throwing.

Flaming Burp:

  • The area of effect is now a line of 3 cells (instead of a line of 2 cells before).
  • The cost of the spell is 2 AP (compared to 3 before).

Dairy Springer:

  • The spell adds Dizzy to the targets in all cases (cast on an empty cell or a target).
  • The spell ignites the Pandawa in all cases (cast on an empty cell or a target).

Explosive Flask:

  • The spell now throws the barrel (against a target before).
  • The minimum range of the spell is now 2.
  • The max range of the spell is now 4.
  • The range is no longer boostable when the Pandawa throws the Barrel with this spell.
  • The range is boostable when throwing normally (without carrying the Barrel).

Light My Fire:

  • The cost of the spell is now 3 AP (compared to 4 before).
  • The spell is limited to 3 uses per target (compared to 2 before).

Milky Breath:

  • The area of effect is no longer changed when the spell is cast on the Barrel.
  • The area of effect becomes a line of 2 cells in all cases (compared to single target before).
  • The maximum range increases to 3 (compared to 2 before).
  • The range is no longer boostable when the Pandawa throws a target with the spell.
  • The range is boostable when throwing normally (without carrying the Barrel).
  • The cost of the spell is 1 AP + 1 MP (instead of 2AP before).

Milk Wave:

  • The spell no longer inflicts damage to allies before healing them.
  • The spell is limited to one use by turn.
  • The spell now removes 7% of resistance per level of Dizzy to the target (compared to 5 before).
  • The spell now heals for an amount dependent on the spell lvl and the Dizzy level of the target: (6 + (0.6 * spell lvl)) * (1 + (0.2 *Dizzy lvl))> in other words, the base of the spell heals + 20% of increase of Dizzy lvls to the target.

Milk Fountain:

  • The spell no longer inflicts damage to allies.
  • The minimum ranges of the spell is now 0 (compared to 3 before).

Splash of Milk:

  • The spell now applies an area around the Barrel when it is cast on it: This area heal targets who are starting their turn inside of it (allies and enemies too).

Bubble Trouble:

  • The cost of the spell is now 3 AP (compared to 3 AP and 1MP before).
  • The minimum range of the spell is 1 (compared to 2 before).
  • The spell is now on a single target cell when not cast on the Barrel (compared to being a cross before).
  • The Dodge bonus is increases to 10 per Dizzy lvls of the target (compared to 5 before).
  • The Dodge bonus only works when the spell is cast on a target (and not on those in the area of the Barrel).





Thread : Feedback  Preview message : #792071  Replies : 23  Views : 2818
Community Manager * Member Since 2013-07-08
posté October 31, 2014, 22:22:41 | #29
And I will be sharing with the community the details of what was implemented in the Beta Server today for the Pandawa revamp in a few.  


Thread : Pandawa  Preview message : #792027  Replies : 3  Views : 1194
Community Manager * Member Since 2013-07-08
posté October 31, 2014, 22:13:23 | #30
Beta Server Update - 31/10/14 Hello everyone,

Today we had another update to the Beta Server and here is the list of changes that were made:

Classes



  • Xelor: Revamp of the visual effects of the class.

Pandawa Revamp



  • Barrel: It will have life and resistances. Even though the display is shown in "Liters", the use will be the same as with life/HP. Thank you for reporting to us any issues between a spell and the Barrel.
  • Pushing or pulling a Pandawa carrying a character, will make him fall to the ground. Thank you for reporting any issues with this mechanism.

Dungeon



  • The first two Bosses of the next Divine Dimension be accessible from the Heraldtopia area. The item needed to reach it will be in the Temple of Scriptures.

Mercenary Posts



  • Five mercenary quests will now be available for all posts presents in the Nations’ regions. There will be 2 Rank 1 contracts, 2 Rank 2 contracts and 1 Rank 3 contract.
  • A new interface will be available for the Mercenary Post in the center of Astrub. Please note, this is not yet finalized.

Group Search



  • It is possible to check up to 20 tasks.
  • Filters, registration, updates and information messages will take into account the level of the lowest character of the group (Sidekicks excluded).
  • It will not be possible to take a task of a level too high for someone in the group.
  • If a player joins the group without having the level for the saved search, the task will be removed. If there is no other task available, the player will be notified.
  • The interface will correctly adapt to the player with the lowest level depending on the situations.
  • Fixed various display bugs.
  • Interface modification: It will take more space but can be moved.

Interface



  • Modification of the Haven Bag permission interface: The rights will be grouped together and the interface will not be distorted by long names.
  • Modification of the character creation interface.

Miscellaneous



  • The remaining time of a state will properly be displayed if it is less than 1 minute.
  • It was sometimes necessary to repeatedly press the arrow keys to turn your character. Now the character will turn correctly out of combat.
  • It will not be possible to use items to teleport out of jail.
  • Preparation phase: Various changes may cause malfunctions in case for example of switching equipment items or using consumables. We will correct this soon.
 


Thread : Server Status  Preview message : #792021  Replies : 0  Views : 641
Game Designer * Member Since 2011-04-29
posté October 31, 2014, 20:46:28 | #31
Hi there,

Quick answer to give you more informations about some details you are pointing out :

Ether :
Lasts 1 turn on the target but also apply a state during 3 turns (like Invisibility) preventing the target to be Ethered again while the state is active.

Barrel :
It now have real HP (but still called quarts)
It has 7% to 16% of Panda's max HP (so 24% lvl 9 with the passive +50% Barrel's HP (level 20))
It has Panda's resistances
It can't be healed
You can summon two barrels
You can use Ether and Happy Hour active spell while carrying the barrel
When the Panda drink in his barrel, the barrel loose 10% max HP
A passive increases the range of the barrel summon spell : 1 to 3 Range, in line
A passive decreases the AP cost of carrying the barrel
A passive heals the Panda (based on %HP missing) each time he drinks
A passive apply "Imbibé" around each barrel at Panda's turn start

Triple Karma Leet :

It is supposed to cost 2 AP

Six Roses :
The %Resistance bonus per "Imbibé" will be caped/changed

Exi


Thread : General Discussion  Preview message : #791984  Replies : 487  Views : 12376
posté October 31, 2014, 13:25:23 | #32
Berserk Damage are working as intented. Tested on online version minutes ago.

When conditions are met (caster below 50% max HP), damage dealt includes Berserk Damage, in the same way as other bonus damage.

If you have a case where it doesn't work well, send me a PM with screenshots containing all the necessary information.


Thread : General Discussion  Preview message : #791896  Replies : 21  Views : 1873
Community Manager * Member Since 2013-07-08
posté October 28, 2014, 04:07:49 | #33
Hi everyone,

To make sure that you stay updated during tomorrow's weekly maintenance (28/10/14), we wanted to share that we will also update the servers to pass to daylight time saving, therefore the maintenance may last longer than usual and approximately an hour.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #790977  Replies : 3  Views : 4908
Community Manager * Member Since 2013-07-08
posté October 26, 2014, 02:01:44 | #34
Hi everyone,

It appear that we have had an unexpected restart with some of our servers, DOFUS and WAKFU included, which the team has resolved since.

We apologize for the inconvenience and thank you for your reports.


Thread : General Discussion  Preview message : #790378  Replies : 5  Views : 285
Community Manager * Member Since 2013-07-08
posté October 22, 2014, 18:09:26 | #35
Remington & Amara - Exceptional Maintenance - 23.10.14 Hello everyone,

In order to perform a maintenance on the Remington and Amara server, they will be restarted Thursday 23rd of October at 10 AM GMT / 5 AM EST / 2 AM PST.

We estimate the restart to last approximately less than an hour.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #789416  Replies : 0  Views : 1057
Community Manager * Member Since 2013-07-08
posté October 22, 2014, 07:31:48 | #36
Hi everyone,

We had an unexpected restart of the Remington server which hasn't made any changes to the game.

Thank you for your patience and understanding during the restart.


Thread : General Discussion  Preview message : #789316  Replies : 22  Views : 904
Community Manager * Member Since 2013-07-08
posté October 21, 2014, 17:21:36 | #37
Nox Exceptional Maintenance - 23.10.14 Hello everyone,

In order to perform a maintenance on the Nox server, it will be restarted Thursday 23rd of October at 9 AM GMT / 4 AM EST / 1 AM PST.

We estimate the restart to last approximately less than an hour.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #789193  Replies : 0  Views : 547
Community Manager * Member Since 2013-07-08
posté October 20, 2014, 17:04:18 | #38
Remington Server Restart - 21.10.14 Hello everyone,

In order to resolve the disappearance of certain NPCs on Remington, we will have a server restart Tuesday 21/10/14 at 8 AM GMT / 3 AM EST / 12 AM PST.

We estimate the restart to take approximately 30 minutes or less to be performed.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #788953  Replies : 1  Views : 1168
Community Manager * Member Since 2013-07-08
posté October 20, 2014, 16:58:52 | #39
Hi everyone,

I guess our Beta Server can be full of surprises but actually we are only testing new class mechanics on the Beta Server.

Which is why you may find many placeholders in the spell descriptions and still in development.

I hope that helps clarify this event.


Thread : General Discussion  Preview message : #788951  Replies : 252  Views : 12838
Community Manager * Member Since 2013-07-08
posté October 18, 2014, 01:30:42 | #40
Hi everyone and thank you for your feedback.


Quote (Insano7 @ 14 October 2014 22:21) *
Looks all nice and well, but does this give a slight performance boost compared to the old launcher?

There is no performance boost linked to this update.


Quote (Agosta @ 15 October 2014 00:00) *
Now fix the part where the client leaks more memory than the Titanic took on water.

The updater/installers changes have no impact on the game performances or memory usage but we made note of your feedback.


Quote (Nillii @ 15 October 2014 10:21) *
Nice. Can you also fix the issue where a 32-bit Linux can't install Wakfu through Steam? It tries to load the 64-bit installer.

Thank you for letting us know, we are looking into that situation, please share with us which steps were you taking so that it helps us investigate, thank you in advance.


Thread : News  Preview message : #788279  Replies : 14  Views : 3997