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Community Manager * Member Since 2015-04-14
posté December 20, 2016, 12:14:30 | #21
Hello everyone,

The changelog has been updated with the following points:

  • Corrected a case of item loss occurring after reconnecting to the game, mid-combat, followed by specific instance changes. This case seems to be the one most encountered by players. We will continue to investigate any cases you may still encounter and continue to use reports from the forums and Customer Support queries.
  • The Drop and Experience rate in Stasis 1-11 is reduced to 60-100% (instead of 70-100%)
  • The Drop and Experience rate in Stasis 21 and above has been increased by 40% for all levels.
  • Relic and Epic items can now only be obtained in Normal difficulty (Stasis 11) and higher.
  • It is no longer possible to enter Stasis dungeons if the feature has not been unlocked (a character at least level 50.)
  • Steel Beak: correction of an issue where he pushed himself with his spell, Feather Explosion.
 


Thread : Changelogs  Preview message : #992434  Replies : 21  Views : 1183
Community Manager * Member Since 2015-04-14
posté December 19, 2016, 17:00:00 | #22
Hotfix 1.50.2 – 20.12.16

Achievements

 
  • The achievements of the Sanctuary of Oktapodas will not be visible until you have completed the quest "Follow the Path", like the other Achievements.
  • The objectives of the “Scarateka (Abandoned Scarapit) - Final” achievement are now visible. This is currently only fixed in the French-language version.
 

Items

 
  • Corrected a case of item loss occurring after reconnecting to the game, mid-combat, followed by specific instance changes. This case seems to be the one most encountered by players. We will continue to investigate any cases you may still encounter and continue to use reports from the forums and Customer Support queries.
  • Items that appeared in boxes, after engaging in a craft, trade or otherwise, will no longer appear in them. This was a visual issue only, and prior, the player was required to reconnect or sort the inventory to see the items in their correct, and exact, location.
  • Resources that disappeared from the boxes during the last patch will be correctly reinjected to the characters who did not benefit from the previous injection.
  • The horns of the dragon mount no longer takes the color of the character’s skin.
  • The box of powders that are supposed to give 10 Rank 6 Glossy Powder will now have a button to be able to use it.
  • The Wa Wabbit no longer drops the linked relic, Nettlez. 
 

Dungeons

 
  • Ow El Dungeon: the summoned dial will no longer be offset by a cell.
  • Oktapodas Dungeon: modified the drop rate of the Dofus to avoid cases where it does not drop. If it did not drop, players can now loot it on their next victory against the boss.
  • *NEW* The Drop and Experience rate in Stasis 1-11 is reduced to 60-100% (instead of 70-100%)
  • *NEW* The Drop and Experience rate in Stasis 21 and above has been increased by 40% for all levels.
  • *NEW* Relic and Epic items can now only be obtained in Normal difficulty (Stasis 11) and higher.
  • *NEW* It is no longer possible to enter Stasis dungeons if the feature has not been unlocked (a character at least level 50.)
 

Quests

 
  • The quest "Puzzling the Big Sword" no longer requires the player to draw the pattern with an offset of one cell lower.
  • It is now possible to go to Past Xelorium Zaap using the portal, located in the Enurado Temple library, when the quest, "Timely Getaway," has been completed.
  • The Zaap of Past Xelorium is now automatically unlocked after the completion of the quest: "Timely Getaway."
  • It is no longer necessary to have completed “Follow the Path” to trigger the automatic unlocking of Zaaps after level 50. Characters who have not unlocked the concerned Zaaps must level up once to trigger the unlocking of those Zaaps.
  • The objective of " Rid the store room of rats" in the quest "Dragoturkey Roast?" now correctly validates for Heroes.
  • Cases of quests not validating when the conditions have been met has been resolved and will automatically be validated upon login. 
 

Monster

  • *NEW* Steel Beak: correction of an issue where he pushed himself with his spell, Feather Explosion.


http://www.wakfu.com/en/mmorpg/news/patch-notes/606864-hotfix-1-50-2-20-12-16


Thread : Changelogs  Preview message : #992256  Replies : 21  Views : 1183
Community Manager * Member Since 2015-04-14
posté December 19, 2016, 16:08:03 | #23
WAKFU Update 1.50.2 Hotfix - 20.12.16 Hello everyone,

The servers will shutdown on December 20th, starting at 8:30 AM UTC to deploy a hotfix.

We will update the community on the reopening time of the servers.

The changelog can be found here.

Thank you for your patience and understanding!


Thread : Server Status  Preview message : #992287  Replies : 3  Views : 1001
Community Manager * Member Since 2013-07-08
posté December 15, 2016, 15:51:36 | #24
Hello everyone,

Due to a technical issue when returning the Miner/Trapper resources we discovered that only the most recently-created character on each concerned account received their missing resources. Essentially: only the last character visible on the character selection screen received the items.

We have since fixed this issue on our side and we will conduct a second maintenance as soon as we can to correct the issue on your side.

Please note that the resources listed above can no longer be stored in Trapper and Miner bags.

Thank you for your patience once more.


Thread : Server Status  Preview message : #991786  Replies : 2  Views : 1255
Community Manager * Member Since 2013-07-08
posté December 14, 2016, 10:15:00 | #25
Hotfix 1.50.1 – 15.12.16

Adjustable Level System

 
  • It is no longer possible to delete a build after entering a dungeon.
 

Class


Xelor

 
  • The "Temporal Dust" spell no longer performs several times its bonus damage on 9 cells monsters.
 

Combat

 
  • The fight against Cap'n Atcha will correctly be performed. The cells to be chosen are displayed again around this Bow Meow.
 

Items

 
  • Resources that cannot be placed in the Miner and Trapper boxes/bags are no longer removed when the character is connected. The resources will always be present in the bags and it will be possible to remove them but not add new ones.
  • The Makabrakfire Ring will not return any damage to the Ultimate Bosses.
 

Monsters


The following capturable monsters are corrected. They had received effects from their hardcore version that they shouldn’t have.
 
  • Schanker
  • Longblade Trainer
  • Pampastuc
  • Saguaro
  • Kamarachnid
  • Bichephalous Amionite
  • Sramva
  • Victus
 
Note that the "Blimprat" no longer applies the contamination state.
 
  • A correction is made on Missiz Frizz preventing it from being blocked at a certain amount of HP.
 

Interface

 
  • The end-of-combat interface is displayed correctly when losing a fight.
 

Miscellaneous

 
  • Access to the Ultimate Boss "Sham Moon" is now possible for players who do not have a Booster Pack.
  • Addition of sounds to the particles of the time gate at the end of Chapter 5.
  • Correction of puzzling the Big Sword at the Huppermage School. The number of squares to move is now the correct one.
  • Fixed the achievement in Chapter 5 requiring to kill the Dungeon Boss first. The achievement now works properly.
  • *NEW!* Cledus 'Onist, the boss of Enurado, will no longer invoke the crystals several times after one of them has been destroyed.
  • *NEW!* The quest "Prisoner of Time" will no longer be in a loop.
  • *NEW!* The description of the states Gash and Gashed of the Tormentor is now corrected.
  • *NEW!* The Tormentor Pit can now be finished: The Tormentor Pit achievement can again correctly fail.
  • *NEW!* The achievement "Santa's Clothes" can now be completed.
  • *NEW!* The spells of the Elf costume have been corrected.


http://www.wakfu.com/en/mmorpg/news/patch-notes/604288-hotfix-1-50-1-15-12-16


Thread : Changelogs  Preview message : #991612  Replies : 0  Views : 194
Lead Game Designer * Member Since 2014-01-24
posté December 13, 2016, 20:54:46 | #26
Hello,

Quote (Gimonfu @ 13 December 2016 16:43) *
"We strongly recommend that you do not store resources in the Trapper/Miner bags until more information has been provided."

WELL TOO LATE, cause i used them for their intended purpose before your faulty update. And now?????
My inventory is FULL

The message has been sent after we noticed the loss. It was NOT a prevention like "if you put item in your bags, you will lose them".

We recommend that you don't place any object instead of the ones you lost in the boxes, in case we send the lost items directly back to your inventory — which would be the best solution if technically possible.

Hoping to have clarified the misunderstanding.


Thread : 1.50 Bug Reports  Preview message : #991449  Replies : 20  Views : 1103
Community Manager * Member Since 2013-07-08
posté December 13, 2016, 18:13:54 | #27
Regarding the issue with the Trapper and Miner boxes/ bags, please refer to the resolution detailed: Here.

We will continue to update the Community regarding that particular situation on that thread as needed.


Thread : Server Status  Preview message : #991393  Replies : 7  Views : 1639
Community Manager * Member Since 2013-07-08
posté December 13, 2016, 18:08:56 | #28
[INFO] Trapper and Miner Professions Resources Injection Hello everyone,

We have found a solution to the problem of the missing resources of the Trapper and Miner bags following the 1.50 update.

These resources will be automatically returned and will be found in the bag of the first character connected at the end of the injection of the resources.

Please note that we will use a backup of the status of the Trapper and Miner bags as they were dated of the 13/12/2016 at 00:01 server time to do this injection.

This is not a rollback! Only certain resources that were present in the bags mentioned above are concerned. We are talking about 182 different resources that we will list below.

Therefore, you can continue to practice these two professions normally. The resources that you will now collect will go directly into your inventory and not into the bags/boxes.

This massive injection will be made during a server maintenance scheduled for very soon. We will come back to you with more details as soon as ready.

Thank you everyone for your understanding.

PS: Little advice from [DY7]: "We recommend to not place any object instead of the ones that were lost in the boxes, in case we send the lost items directly back to the inventory — which would be the best solution if technically possible."

List of the concerned resources:

  • Blackspore Poison
  • Tsu Tsu Horn
  • Gobball Horn
  • Bewitched Bark
  • Tofu Blood
  • Royal Tofu Feather
  • Bow Meow Tooth
  • Morfor Horn
  • Larva Skin
  • Humus
  • Lucky Tuft
  • Piwi Beak
  • Arachnid Leg
  • Googoo Feather
  • Branchileg
  • Treechnee Sap
  • Bone Powder
  • Tofire Skin
  • Shark Tooth
  • Singing Stone
  • Crobak Blood
  • Crow Claws
  • Tofu Pheromones
  • Royal Feather
  • Enraged Tofu Feather
  • Rat Droppings
  • Widow Rump
  • Blackspore Strip
  • Luminous Mucus
  • Royal Mycelium
  • Exotic Mother-of-Pearl
  • Kiki Hair
  • Boowolf Paw
  • Brrrbli Leather
  • Sharp Tooth
  • Kanniball Staff
  • Royal Blibli Tusk
  • Pearl
  • Rubble
  • Dorsal Fin
  • Wild Skin
  • Agate Stone
  • Wabbit Fuw
  • Taur Hairs
  • Worn Horn
  • Scara Heart
  • Castuc Spine
  • Shamanic Ossicle
  • Tropikoko Bark
  • Rat Moustache
  • Fluorescent Venom
  • Chaos Strap
  • Blibli Skin
  • Snow Hair-Feathers
  • Boowolf Skin
  • Scaly Skin
  • Lobstery Crab Claw
  • TsarTsar Horn
  • Fins
  • Putribits
  • Strich Leg
  • Black Wabbit Fuw
  • Shark Skin
  • Borbat Skin
  • Lenald Tail
  • Starry-Eyed
  • Matted Wool
  • Ruby Stone
  • Cloudy Strich Feather
  • Reinette Hairs
  • Bwork Fabric
  • Luxulious Ful
  • Dark Root
  • Albatrocious Leg
  • Gobball Skin
  • Golden Wing
  • Shark Fin
  • Whirly Fin
  • Royal Pincer
  • Albatrocious Beak
  • Kiki Fur
  • Vampiric Gene
  • Castuc Cloth
  • Aged Shell
  • Gobball Wool
  • Raskaw Talons
  • Oafish Toad Thigh
  • Blibli Tooth
  • Blibli Tusk
  • Cloudy Tofu Beak
  • Orrok's Ossicle
  • Shin Larva Leg
  • Larva Mucus
  • Black Rostrum
  • Moowolf Fang
  • Whirligig Shell
  • Scara Horn
  • Mucky Mucus
  • Crobak Beak
  • Celestial Strich Beak
  • Celestial Dropping
  • Royal Wool
  • Wounded Fin
  • Moonstone
  • Wild Pigment
  • Zorstrum
  • Larva Brain
  • Arachnoshima Slobber
  • Cloudy Piwi Beak
  • Cloudy Strich Claw
  • Rascal Fang
  • Brrrbley Spears Leather
  • Candy Horn
  • Blue Star
  • Lenald Ful
  • Crystal Stone
  • Crab Claw
  • Emerald Stone
  • Lalovely Stone
  • Ponk-tius
  • Moskito Wings
  • Fishbones
  • Kraw Bandage
  • Kyrvod Bandage
  • Strich Beak
  • Clammy Beak
  • Dung
  • Zinit Crab Meat
  • Marine Creature Flesh
  • Kralove Heart
  • Excarnus Horn
  • Thork's Gobball Horn
  • Deadly Horn
  • Crabshell
  • Boowolf Scalp
  • Prespic Scalp
  • YeCh'Ti'Wawa Fang
  • Cloudy Tofu Rump
  • Drheller Leather
  • Drheller Tusk
  • White Bow Meow Hide
  • Water of Life
  • Sandy Scale
  • Taroudium Shard
  • Ancestral Treechnid Bark
  • Infected Fuw
  • Celestial Guano
  • Wild Wool
  • Toad Tongue
  • Mushd Hand
  • Ninth Leg
  • Strich Eye
  • Arachnee Leg
  • Diamond Stone
  • Spikemet
  • Meshed Feather
  • Exotic Feather
  • Prespic Tail
  • Pompom Tail
  • Crab Soup
  • Wild Totem
  • Enraged Tofu Talon
  • Crocodyl Leather
  • Kannivore Root
  • Wild Tofu Beak
  • Wild Tofu Feather
  • Nutellarva Skin
  • Tatters
  • Wild Talisman
  • Moskito Paws
  • Crab Eye
  • Golden Brown Dung
  • Royal Blibli Leather
  • Chaos Loop
  • Emulsified Slobber
  • Drheller Heart
  • Moogrrudder
  • Borbat Wings
  • Scarecrow Heart
  • Ginger Beard
  • Whirlisphere
  • Royal Moogrr Mimilk
 


Thread : Server Status  Preview message : #991390  Replies : 2  Views : 1255
Community Manager * Member Since 2013-07-08
posté December 13, 2016, 16:06:58 | #29
The following points, corrected in today's second maintenance, have been added to the changelog:

  • The Black Wabbit Emiw will now drop the ‘Powerful Dazzling Belt.’
  • The Enraged Tofu will now drop a ‘Transmutation Level 100.’
  • Tidal Wave, cast by the Black Zordfish, will no longer hurt the Black Zordfish’s allies.
  • Pandawa: Bamboozle will now correctly reduce close combat damage.



Thread : Server Status  Preview message : #991362  Replies : 7  Views : 1639
Community Manager * Member Since 2013-07-08
posté December 13, 2016, 15:23:07 | #30
An issue has been detected where resources disappeared from Trapper and Miner boxes/bags.

We have found the cause of the problem and we’re working on a solution.

We strongly recommend that you do not store resources in the Trapper/Miner bags until more information has been provided.

Thank you for your understanding and we apologise for the inconvenience.


Thread : Server Status  Preview message : #991347  Replies : 7  Views : 1639
Community Manager * Member Since 2015-04-14
posté December 13, 2016, 13:48:57 | #31
Hello everyone,

The servers are once again online, thank you for your patience!


Thread : Server Status  Preview message : #991332  Replies : 7  Views : 1639
Community Manager * Member Since 2015-04-14
posté December 13, 2016, 12:35:22 | #32
Hello everyone,

We will temporarily be bringing down the servers right now for an emergency maintenance due to missing keys (which should have been turned into powder, a new resource) in guild chests.

The team is investigating the issue and we will come back to you as soon as the servers are online. and when we have a time for the re-opening of servers.

Thank you in advance for your patience and understanding!

Edit: We have discovered the cause for the aforementioned issue and the team will start correcting it now. Once the fix has been deployed, we will open the servers.

We can confirm that the powder (formerly keys) will be present in affected guild chests following the fix.

Once again, we apologise for the inconvenience and we'll ensure to bring the servers back online as soon as possible!


Thread : Server Status  Preview message : #991316  Replies : 7  Views : 1639
Community Manager * Member Since 2015-04-14
posté December 13, 2016, 12:00:30 | #33
Hello everyone,

The servers are now back online, thank you for your patience!


Thread : Server Status  Preview message : #991315  Replies : 7  Views : 1639
Community Manager * Member Since 2015-04-14
posté December 12, 2016, 16:30:00 | #35
Lairs and Lizards

Chapter 5 of the Quest of Nations

 
Discover the fifth and final chapter of the Quest of Nations!
 

We're offering you the chance to experience the conclusion of this epic adventure, by going to Sufokia and its mysterious abyssal depths. On the program:
 
  • A whole temple to explore
  • Former allies and old enemies who still bear a grudge against you
  • New monsters who'll make you wet yourself
  • A rather unusual mode of transport
  • Enigmas that will have you racking your brains
  • A well-deserved artifact
  • And most of all, the conclusion of this story!
 
Read the Devblog dedicated to this new Quest of Nations to find out more!
 

Stasis Dungeons

 
Dungeon monsters can grow in power by corrupting themselves with Stasis!

 
Discover new difficulty levels and rise to their challenge to win previously unseen rewards. You can also use Rapid mode to go through dungeons in small groups, and do some reconnaissance in moderate difficulty.
 
Read the Devblog dedicated to Stasis Dungeons to find out more!
 

Ultimate Boss: Nogord Wungleezared

 
A new Ultimate Boss is appearing in Ingloriom.

 
This content is for players of level 186 and over. 18 new items and a new resource will be introduced as rewards for this new Boss.
 
Read this article dedicated to this new Ultimate Boss to find out more and take part in the "Defeat Nogord Wungleezared!" contest.
 

Event

 
Kwismas is coming back to Wakfu!

 
Go to Astrub and the Trool Fair to celebrate it properly! The event starts on December 13th, just after the update, and will end at 10:00 AM (server time) on January 10th, 2017.
 
Read this article dedicated to the Kwismas event to find out more.
 

Adjustable Level System

 
  • The pop-up notification to confirm Skill Point changes has been removed
 

Dungeons

 

Dungeon Keys

 
You no longer need dungeon keys to enter dungeons. Keys currently present in inventories will be transformed into an object to be used which will give 10 Glossy Powders of the same level.
Easy and Hardcore dungeons have been removed from the game.
 

These game modes haven't been lost, since they've been replaced by the new Stasis Dungeons mechanic; their Rapid mode corresponds to Easy, and their Difficult mode corresponds to Hardcore.
 
Tokens:
  • Items received using Hardcore tokens can now be received using normal tokens.
  • Items received from Hardcore loot are now also received from normal loot.
  • Hardcore tokens won't be deleted for the moment. Remember to exchange them for normal tokens at a dungeon machine, because they'll be deleted in a future patch.
 
Achievements:
  • Easy and Hardcore achievements have been deleted. You can no longer collect the related bonus rewards.
 
Gameplay:
  • Normal modes will take on the Hardcore mode gameplay, but with the characteristics of normal monsters.
  • Certain Hardcore gameplays have been simplified, such as that of "Xelorium - Present".
 

Access Level

 
The minimum level of dungeons has been reworked to match the minimum level of the level bracket they're in.
 

Miss Ugly

  • It is no longer necessary to wear the Ugly Set to enter the Miss Ugly Dungeon.
 

Classes

 

Eniripsa

  • *NEW!* The spells "Rough Tongue", "Fleahopper", "Fleeflee" and "Incandescence" no longer cause problems with the Eniripsa's Hammle Mark.
 

Feca

  • The "Feca Master" passive and resistance gain in the weakest element have been corrected.
 

Foggernaut

  • The "Armor-Plating" passive and resistance gain in the weakest element have been corrected.
 

Iop

  • It is no longer possible to teleport to the Bravery Standard if the Iop is being carried (summoning of the Bravery Standard is not affected).
 

Masqueraider

  • The Mask Master passive will now properly increase collision damage (in the event of a collision).
 

Pandawa

  • When the Pandawa is carrying another, the carried character will no longer becomes invisible when the Pandawa is targeted by one of the Masks of the Masqueraider.
  • The area of effect preview of Milk Wave will now appear correctly when thrown on a Barrel.
  • *NEW!* Bamboozle will now correctly reduce close combat damage.
 

Interface

 
  • The pop-up notification to confirm the purchase of a Booster Pack no longer says that it must be collected in the gift interface. The Booster Pack is automatically credited to the account.
  • A clickable link has been added in the login interface, titled "Can't log in?", redirecting you to the appropriate page.
  • The "Quests" and "Achievements" interfaces now open to the "To Do" category by default, rather than the "All" category.
  • The chat window now shows all chat tabs when the character connects.
 
We would like to lighten the load of these interfaces. However, their technical operation has prevented us from going as far as we wanted to. As we have been unable to lighten them, we carried out this small change, which will allow you to avoid a slight slowdown in game performance when opening them. Don't worry: it's only a matter of time!

 

Achievements

 
  • The "large monsters" in the intermediate Whisperer dungeons are now considered to be Bosses, which lets you use them to complete Boss-related quests, such as the "Scoreboard" quests.
 

Quests

 
  • The HP of Jemmy, Janes and Miouze, as well as their Summons, have been lowered so that their quest is easier to complete at any given level.
  • Quests that weren't triggered when another quest was completed are now automatically triggered when logging in ("A Mount" quest, Pappy Pal's quests, etc.).
  • The experience rewarded by the Otomai's Disciples quest, ‘The Life of a Hunter’ has been revised in order to give less experience in the the first stages of the quest and more experience in the last stages of the quest. The overall experience reward of the quest remains unchanged.
  • In the Incarnam quest, ‘Hunting for Olavrann the External,’ the steps ‘Search the Dungeon surroundings’ and ‘Search the north plateaus’ will now validate correctly.
  • It is now possible to retrieve licenses from Mercenary Posts located in Jumpin' Jungle, Turfo Canyon and the Steamulating Shore.
 

Professions

 
  • It was still possible to harvest seeds from certain rare resources – mainly from crops and high-level plants. We've corrected this problem to avoid erroneous clicks, and so that functionality is consistent across the game.
 

Monsters

 
  • *NEW!* Tidal Wave, cast by the Black Zordfish, will no longer hurt the Black Zordfish’s allies.
 

Items

 
  • Haven Gem Fragments are now stackable up to 100 (instead of 12, as before).
  • Tofu Eggs, which could no longer be obtained, have been removed from the game, and replaced by Tofu Gizzards in recipes.
  • "Green Mud" has been replaced by "Mushd Mud" in the only recipe which required it, and is dropped by Green Mushds.
  • The "Accessory" slot will now correctly show "Accessory" when hovered over, and not "Insignia".
  • It is once more possible to show an equipped item using the chat.
  • It is now possible to directly drop relics at 0.1% on the following Bosses: Emperor/King Jellixes, Hagen Daz, Kya (Missiz Freezz), Lenald Empelol and the Wa Wabbit.
  • Various bugs have been corrected which could occur during pet data actions on the server.
  • Item categories have been improved and simplified (Markets and Encyclopedia).
  • It is no longer possible to obtain Haven Gems, Haven Gem Fragments, or Metamorfrags in Enutrof's Pouch.
  • It is now possible to feed the Wodent pet with Super Growth Kibble.
  • *NEW!* The Fang Ring costs 250 tokens (instead of 110) in the Nyl Crocodyl Croupier.
  • *NEW!* The Black Wabbit Emiw will now drop the ‘Powerful Dazzling Belt.’
  • *NEW!* The Enraged Tofu will now drop a ‘Transmutation Level 100.’
  

Sidekicks

  • Night-light and Gentle Glow will no longer heal Lumino if Lumino is being carried.
 

Miscellaneous

 
  • Interactive elements will now correctly adapt to the area's light and/or ambiance.
  • The experience given by treasures accessible through artifacts has been increased. Instead of giving 30% of a level for 20 treasures obtained when completed at a level, they now give an entire level. This modification is not retroactive.
  • The appearance of gold, silver and bronze trophies have been improved.

 

http://www.wakfu.com/en/mmorpg/news/patch-notes/602926-lairs-lizards


Thread : Changelogs  Preview message : #991123  Replies : 17  Views : 1499
Lead Game Designer * Member Since 2014-01-24
posté December 07, 2016, 16:00:00 | #36
Devblog: The Stasis Dungeons Did you like the new Astrub island? This time, we'll let you rediscover the dungeons! In the coming update, we offer you the chance to enter the Stasis Dungeons, the monsters inside are soaked with Stasis making them more powerful! 

Modulating the difficulty for a varied game experience

 
With Stasis Dungeons, you can now adjust the dungeons' difficulty as you like. Stuck on a difficult part? Switch to Rapid mode, and wipe out the weaker monsters straight away. Come back later to finish the dungeon on higher settings - Difficult or Expert levels, where the monsters are much more powerful!

Overall we're offering you 50 difficulty levels divided into 5 level brackets :

  • Rapid (1-10) ;
  • Normal (11-20) ;
  • Difficult (21-30) ;
  • Expert (31-40) ;
  • Master (41-50).
 

Unlock Stasis difficulty bit by bit


As soon as you first enter the dungeon, you can select whether to face the Stasified monsters in Rapid or Normal (difficulty levels 1 to 20) mode, with your real or adjusted level.
 
You'll then need to complete the dungeon at difficulty level 20 and at that character level to unlock difficulty levels 21 to 30. Then complete difficulty level 30 at that character level to unlock difficulty levels 31 to 40…
 
To be in line with this new system, we have decided to modify the dungeon access levels: all dungeons for a level bracket will now be unlocked at the same time when you reach the minimum level for that bracket, for example, dungeons for levels 126 to 140 will all be unlocked starting at level 126.
 

Enjoy great rewards


Of course, we weren't going to leave you disappointed. The more you increase the difficulty, the better the rewards are. More experience, a better chance of receiving rare items, more transmutations, boss resources…
 

The interface is getting a new look

 

When you click on a dungeon's door, a new interface will be offered. There, you can choose the difficulty, as well as choose to switch to the adjusted level or not.
 

 

Once you enter the dungeon, you can still make adjustments using the micro-interface on the top right of the screen, where the Clan Master is usually.

 
You can therefore see the level of Stasis chosen for this dungeon: An icon symbolizes whether you are playing this dungeon in "adjusted" mode or not, a button takes you to the previous interface to change the difficulty level.

Only the party leader can change the dungeon’s difficulty and only under certain conditions: you cannot change it during a fight and you cannot increase the difficulty after an encounter with the first group of monsters. On the other hand, you can reduce the difficulty at any time, outside of fights.
 

The mechanics are improving


Changes always come in twos. In order to optimize this functionality, the dungeons have been adjusted, and offer new mechanics.
 

Simplified access to the dungeons


You will no longer need dungeon keys to enter dungeons. We made this choice in order to simplify the system and reduce punishments suffered in the event of a defeat. This will allow you to test the most complicated dungeons without regret, or to make dungeons easier during short game sessions. Keys currently present in inventories will be transformed into an object to be used which will give 10 Glossy Powders of the same level.
 
In order to preserve the balance of the game, and in particular to preserve the fluidity of the Handyman profession, we have carried out a number of additional adjustments. Among them is the establishment of crafting low-quality runes (Handyman) from resources found on monsters in non-dungeon areas. Therefore, 7 resources from that area give 10 Glossy Powders of the same level. Subsequent adjustments are also planned to continue to add value to the non-dungeon ecosystem.
 

The Mimics are coming to life

 

 



A new mechanic for Mimics has been rolled out across all dungeons. Mimics are no longer simple boxes to stuff with Mimikibble, but monsters in their own right, who randomly appear in your fights. So, you need to kill them to get their reward… before they run off with your loot! Make sure you eliminate them in less than three turns, of before they reach the edge of the bubble…
 
There are different types of Mimics, and we'll let you guess their treasures: Domestic Mimic, Fragmented Mimic, Runic Mimic, and Sweet Mimic. They all sometimes drop treasure to each of the fighters when they are defeated.
 

 

And more to come...


Adjustable Levels and Stasis Dungeons are only the first step towards a more advanced functionality that we are developing for next year - Dungeon Ranking. For those of you who are nostalgic for the Mobile Arenas, you'll no doubt be happy to rediscover a Players versus Monsters competition experience, which is why we are getting on with creating a suitable environment for this mechanic, so that characters of all levels may take part.
 
Moreover, we're creating achievements associated with the Stasis Dungeons, as well as corresponding rewards.

Finally, we're currently considering implementing teleportation directly to dungeons… watch this space!
Of course, this will still require some balancing work, and we'll let you make the most of the Stasis Dungeons first!
 
I hope you enjoy the Stasis Dungeons, and keep you occupied over the Kwismas period!

 




Thread : Devblogs  Preview message : #990526  Replies : 31  Views : 1228
Community Manager * Member Since 2013-07-08
posté December 06, 2016, 16:00:00 | #37
Quest of Nations: Chapter 5 The main WAKFU adventure continues with the arrival of the fifth and final chapter in the Quest of Nations. The epic final takes us back to Sufokia to explore its forgotten depths... Find out more about the new quest in Update 1.50: Lairs and Lizards in this devblog!
 

[...] Blinded by grief and anger, the Monster didn’t realize it had been imprisoned in an invisible cage, designed for one purpose only: to prevent it from roaming the world and wreaking havoc.
Only its magical tears could flow freely through the invisible bars erected by the gods[...]

Extract from “Ogrest’s Gesture - Volume 6”

 
[...] And the dragons – ancient and powerful creatures, perhaps even more so than the gods themselves – could not be held by the same ties that bind earthly creatures. No cage, either Twelvian or divine, was capable of containing them or stopping their passage[...]

Extract from “Dragons and Gods”

 
[...]and despite their efforts to prevent the increasing, destructive power of the young ogre, the gods were powerless in the face of this invincible titan, named Ogrest. Powerless to destroy the uncontrollable monster, the gods devised a plan to limit his destruction. It was in these cataclysmic circumstances, that the order of the Guardians of Osamodas was established.
They were given the task of protecting a divine artifact made by Osamodas himself, which was to help the hero strong enough to take on the monster. This was not designed to give power in itself, but instead, to unlock a power capable of opening some of the divine barriers on Mount Dragons erected to contain the Monster.
Originally from the Sufokian coast, the family of guardians migrated deeper into the heart of the country, further north, where they settled in Amakna. There, from one generation to the next, the members of the family transmitted the divine instrument, a divine key to unlock a buried and forgotten power[...]

Extract of “Forgotten Legends and Ancient Artifacts - Book III”

 

 

The Quest of Nations - Chapter 5 (the final chapter)


Inhabitants of the World of Twelve, courageous and daring adventurers, hardened and valiant warriors, the time has come to end your journey through the four nations by opening Oktapodas' Sunken Temple using the three orichalcums now in your possession.

What you will find there will help you to continue onwards in your exploration and ascent of Mount Zinit, and although you are nearing your destination, we know that the waiting seems longer than ever.

You are not the only ones bursting with impatience. Many people are impatient to discover, or take possession of, the mysteries and treasures filling the halls of the temple, which is sinking gradually into the ocean’s abyss.

There are the Arkaeologists of course, who have followed you on your adventures in the nations:

 
  • There is the beautiful and discerning, Laura Craft, representative of the Amakna intellectuals, as sensual as she is intelligent.
  • The sometimes humorless, Jenry Hones Jr, representative of Bonta, who strives in the shadow of his father to reveal the secrets of pre-Ogrest’s Chaos to the wider public.
  • The devious but very useful, Eminerell Lebbocq, a well-educated character from Brakmar, who is in direct competition with Jenry, and who considers every new discovery as a source of personal profit.
  • Shy and studious, Milo Tchatch, the youngest Sufokian arkaeologist, but also one of the most knowledgeable, who is in charge of research and international cooperation on the Sunken Temple.
  • The clever and quick-witted, Amelia Hartlyss, a scholar working for Riktus, as silent as she is deadly.


But these are not the only people interested in the temple and its contents: There is also the Foot Clan, a branch of Ogrest's Cult, led by the mysterious Gankr. This group always seems to be in getting in the way between you and the object of your quest. Gankr’s hired henchmen keep coming at you in waves, in pairs – or even, in threes – in the shape of Team Missile. It is clear that Ogrest’s Cult are determined to foil your plan to discover the secret of the Sunken Temple. Could the tunnels they are digging under Mount Zinit be connected somehow? You can count on it. But what could the Ogrest's Cult possibly get out of carving up Mount Dragons?
 
Finally, there is Michelène Tordsabots, better known as Mimi the Marvelous, the charismatic and clumsy Osamodas that either chance or destiny – although she has never shown any interest in the temple – has constantly put on your path. And what is it about her ocarina that is so interesting to Team Missile? Can all of this be just a coincidence?
 
In the fifth and final chapter you will discover the answers to some of these questions... but perhaps not all of them.
 
Chapter 5 in the Quest of Nations includes the following content:

 
  • A 4-part quest for level 45 (or above) players, continuing on from Chapter 4 in the Quest of Nations (a pre-requisite)
  • A visit to sandy Sufokia and Oktapodas’ Sunken Temple for a whole ton of surprises
  • An epic dungeon adventure
  • A new 9-piece hero set: the Tenacious Hero Set
  • Haven Bag decorations, titles and tons of rewards to unlock or purchase from the dungeon croupier
  • Last but not least, a new artifact, that will open up many new horizons in your exploration of the World of Twelve
  • Not to mention, some extra surprises and twists!


Meet you at Steamulating Shore in Sufokia to start the adventure when Update 1.50: Lairs and Lizards is released!
 
Find out more about the Nation Quest finale with [Kme] and [RyF]

 

 

 




Thread : Devblogs  Preview message : #990413  Replies : 13  Views : 900
Community Manager * Member Since 2013-07-08
posté December 02, 2016, 14:52:54 | #38
Beta server Update 02.12.16 Hello everyone,

The Beta Server was updated today at 8:30 AM UTC to implement changes on the followings:

  • Chapter 5 of the Quest of Nations
  • Stasis Dungeons
  • Dungeon Keys & Handyman
  • Build Management
  • And more: French Changelog

Thank you for your patience during the update!


Thread : Server Status  Preview message : #989993  Replies : 1  Views : 217
Community Manager * Member Since 2013-07-08
posté November 29, 2016, 12:45:00 | #39
Hotfix 1.49.3 – 29.11.16

Adjustable Level System

 
  • Providing you’re at your real level, it is now possible to switch builds in a dungeon (as long as those builds don’t decrease from your real level.)
  • The window displayed upon opening the Characteristics page will now be the one of your current build.
 

Items

 
  • It is now once again possible to display an item, currently equipped to your character, in the chat.
 

Shop

 
  • Some items are now visible in the ingame Shop.


http://www.wakfu.com/en/mmorpg/news/patch-notes/595567-hotfix-1-49-3-29-11-16


Thread : Changelogs  Preview message : #989640  Replies : 5  Views : 493
Community Manager * Member Since 2013-07-08
posté November 29, 2016, 11:24:31 | #40
Hello,

The servers are now back online, thank you for your patience!





Thread : Server Status  Preview message : #989633  Replies : 1  Views : 855
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