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Community Manager * Member Since 2013-07-08
posté December 16, 2015, 09:45:00 | #21
Get ready for Kwismas World! There’s a real buzz over at the Trool Fair! Could it be the Quaquack Fishing and the Enutrof Game which are eliciting so much interest? Nope, even better! It’s a universe of magic that is opening its doors to you once again. Have you guessed it yet? Kwismas World is here again, of course! 

From  December 16 (10:00 AM server time) until January 6 (10:00 AM server time), a wondrous world filled with presents awaits. You’ll be snowed under with snowball fights, Kwismas snowmonster events and other “cool” activities! That’s right, Kwismas World is open to visitors, starting now!

Here’s what’s in store for you:

  • 2 Dungeons (Father Kwismas's Workshop and Father Kwismas's House)
  • 7 Titles
  • 9 Haven Bag decorations
  • 1 Kwismas Set
  • 5 Consumables
  • 3 Festive Fairyworks
  • 5 Achievements
  • 6 monsters: Comman Deer, Gift Packages 1 and 2, Belva Deer, Boobytrapped Package and Father Kwismas
  • As well as 5 costumes to win: Grumpy Elf, Happy Elf, Shy Elf and Crafty Elf, without forgetting the Grinch’s Costume! Speaking of which, did you know you can also fight the Grinch as the second boss of the first dungeon?!

If you are the type to decorate your Kwismas tree, the inside of your home, your Bow Meow, your grandmother and even your cabinets. Luckily this is a good thing, because the Kwismas inspired Harnesses has just arrived! And it will make your eyes sparkle more than all the garlands of the World of Twelve together!

Kwismas Harness

  • Price : 2.500 OG
This Kwismas-themed harness can be used to equip a Dragosteed.
  • Warning: this harness can only be equipped to the Drago-Steeds and is not compatible with Dragoturkeys. This item is not tradable.
  • Available: From 10am on December 16 until 10am on January 6

Doesn’t matter whether you’ve been naughty or nice this year, you’ll only get these presents if you show yourselves worthy!

Don’t forget to dress warmly!

Thread : News  Preview message : #931956  Replies : 12  Views : 836
International Community Manager * Member Since 2014-11-03
posté December 15, 2015, 17:21:46 | #22
Hello everyone,

The maintenance this morning resulted in a few technical issues that could cause disruptions to players in the latest WAKFU update.

These disruptions were caused by corrupted animation data and therefore may have spawned invisible monsters.

The servers were down longer than expected today, so the issue could be corrected. However, a few cases may remain and you may encounter invisible monsters.

A patch tomorrow will completely correct the issue tomorrow and it will not require a restart of any of our servers. We will communicate tomorrow when the patch has been implemented (and may require a game and updater restart to take effect.)

The servers will be opened soon, we will get back to you as soon as the servers have been opened!

Thank you for your patience and understanding.

Thread : Server Status  Preview message : #932000  Replies : 2  Views : 2759
Community Manager * Member Since 2013-07-08
posté December 14, 2015, 16:39:26 | #23
WAKFU Update 1.45 - 15.12.15 Hello!

The WAKFU servers will shut down for maintenance on the 15th of December starting at 8:00 AM GMT / 3:00 AM EST / 12:00 AM PST to deploy the Back to School update.

The details of the update can be read by clicking here!

We will update the community on the reopening time of the game servers.

Thank you for your patience and understanding!

Thread : Server Status  Preview message : #931683  Replies : 2  Views : 2759
Community Manager * Member Since 2013-07-08
posté December 14, 2015, 16:30:00 | #24
Back to School

New Content:


Huppermagic School

A new island is now available in WAKFU: Rok Island. This island contains, among other things, the Huppermagic School. 

The Huppermagic School is composed of: 
  • A main quest that is split into three parts (for levels 30, 80 and 130), and gives you a good deal of XP for these three level ranges.
  • New unusual gameplay in the form of “mini-games”.
  • A new dungeon: “The Occullege”

Rok Island also happens to be the location of the Immaterial University of Bonta. 

All players, including non-Huppermages, can access the Huppermagic School starting from level 1. 

It is accessed via a “take-off area” entry point in Astrub. 

Players can also go there using a Zaap that is automatically unlocked at level 30, as well as via the “Quest of Nations: chapter 3” in Bonta. 

New Service


Account Transfer:

On 16th of December, we are introducing a new account transfer service to Wakfu. It will allow you to transfer your characters from one account to another (provided they are from the same community and the same server), to bring them together on a single account. For more information, please click here.



Quests of Nations

Chapter 3 of the main Quest of Nations leads you to discover Bonta and the city of Kara.
  • Apprentice archeologists, rejoice! You have the incredible opportunity of accompanying Jenry Hones Jr. and exploring the Immaterial University of Bonta and even the moldering ruins of Old Bonta! Neat, huh?
  • These new quests will also give you access to an exclusive Dungeon and allow you to meet some very colorful characters... the best of friends and worse of enemies, such as Team Missile, who you’ll be bumping into again this time, but also Mimi and a certain Gobbowl champion from the good old days...


Discover Kwismas Island and its dungeons on December 16th until January 6th! All the details will be released soon!




  • The “In Recovery” state will now kill the revived carrier if the one who revived them gets knocked out or dies.


  • The Osamodas’ “Whip” spell will no longer deal ten times the damage to certain bosses and Ultimate Bosses.
  • The Standard-Bearing Whisperer’s aura is now removed when it dies (but not when it is revived by the Osamodas).


  • Bubble Trouble will now deal single target damage in cases where it’s cast on a single target


  • The “Elemental Disciple” passive did not become inactive when it was used up, which resulted in:
1- No feedback chat indicating what the state had affected (but it was definitely working)
2 - After having cast 2 spells from different elements, ALL the 3rd element spells were boosted (instead of only the next spell from the 3rd element)
  • The Rogue’s “Slap Shot” spell will no longer count as having been cast several times in instances where the spell was cast on a target in the targetable area of effect. In addition, damage will also be dealt in instances where the spell is cast first on an empty cell.


  • Prison of Blood will now teleport the Sacrier to the nearest (valid) cell next to the target, instead of just to a random cell.
  • In addition, Prison of Blood will no longer teleport the Sacrier if they are knocked out.


  • Sadida Dolls will now get their stats properly when “The Ultra-Powerful” summons a doll while the Sadida is being carried by a Pandawa.


  • The ranged passive damage from “Fire and Oil” will work from now on at a range of 3 cells away (instead of 4 cells).


    • The Sinistro will no longer deal damage to any characters being carried.


    • When using the “Classy Masqueraider” passive, the Masqueraider’s “Elegance” score will not shoot up to the maximum at once when the Masqueraider Double causes extensive damage.



    The Zeppelantern and Hoodlums update:

    • From now on they use new class spells.
    • The animations and visual effects for their spells have been fixed.
    • Their damage has been reviewed and increased.
    • Their AI has been improved.


    • The "Super Sewers" quest marker pointed to Donalangelo's Kitchens instead of to the Larva Nest (name has been added to the quest marker!)
    • Fix for the “Astrub, City of Mercenaries” achievement – players can now complete it properly by finishing the main Astrub quest series and can collect the rewards. This is retroactive for players who already finished the quest series. You just have to complete a new achievement/other quest (for example, the Almanax daily).

    Moon Island

    It will now be possible to trade “Belt of the Winds Fragments” for “Linked Belt of the Winds Fragments” using the two Moon Island machines.


    Addition of the Huppermage class to the class selection page.
    (The Huppermage is accessible to players from the 8th January 2016 who have activated an Early Access code).



    Spectrex the Tormentor

    • The change to phases means Spectrex must play at least one more turn in the current phase before being able to progress to the following phase.
    • The Torture challenge has been swapped out for a random challenge.
    • The Tormentator’s initiative has been increased.
    • The Tormentator’s damage has been increased.

    Darkli Moon

    • Darkli Moon teleports if there are no free cells around him at the start of his turn.




    • Items which confer conditions based on the guild level will work again properly now. For example: Guild Costumes. 


    • “Slap on the Back” Emote: players can get this from Moon Island now. Please note: the chest is only accessible if the player has the “Jumpin’ Gap Jacks” quest item from the Ohwymi quest.

    Drop Knight

    • Critical hits have been added to the Drop Knight’s spells.
    • Vital Influx: the second line of healing doesn’t affect all targets.
    • Regenerating Tick: fix for effect description and heal value which has been adjusted to a more normal value.


    With the Huppermagic School and the arrival of the new “Weapon Skill” spell, we have reviewed all the types of weapon in game.
    • Hand: cost reduced to 5 AP.
    • One-handed Staff and Two-handed Staff: cost reduced to 4 AP.
    • Sword and Two-handed Sword: cost increased to 6 AP.
    • Ax: cost reduced to 5 AP.
    • Hammer: cost reduced to 5 AP.
    • Shovel: cost reduced to 4 AP. The AoE has been extended one cell.
    • All other weapons keep their existing AP cost and areas of effect.
    Weapon damage has been reviewed according to their new cost and AoE according to the following logic:
    1. Range: weapons hit 5% less hard per max-min cell they cover in relation to a contact weapon.
    2. AoE: weapons hit 5% less hard per cell they are able to reach.
    3. Weapon cost: weapons are 6.67% more efficient per AP in terms of damage/AP ratio in comparison with a 3 AP weapon. For example: a 4 AP weapon is 6.67% more efficient than a 3 AP weapon in terms of damage/AP ratio than a 3 AP weapon. A 5 AP weapon is 13.33% and a 6 AP weapon is 20%.
    In the case of Bygone Hand specifically, it has changed to 5 AP (instead of 10 AP) and it gives allies in its AoE 1 AP, instead of 2 AP.



    Changes to the automatic succession of the Guild leader

    • In the past there used to have to be a server restart for this to take effect. From now on, the change will take place automatically each time a guild member logs in. If the Leader is inactive for a period of 45 days, the Leader rank is automatically attributed to a rank 2 character who has been active in the past 7 days. The Leader then becomes Rank 2 instead.


    • We have integrated a new compensation system called “machine” (for any potential future issues), where the player will receive specific tokens and can thus choose the items they want from the machine as compensation.
    • We have included the Eliotrope class description. It is visible when clicking on the class statue for Eliotropes in Incarnam.
    • A Huppermage statue has been added to Incarnam and the description for this class can be viewed by clicking on the class statue (accessible to players from 01/08/2016).
    • Smithmagic: The requisite for getting the AP/MP/Range Exquisite Runes bonus has been decreased to 140 for AP, 90 for MP and 60 for Range.
    • On Moon, we decreased the quantity of Black Monkey Hairs required in crafting recipes.
    • Monsters who have been knocked out will reappear in their groups at the end of combat normally from now on.
    • We fixed an AI bug which, in certain circumstances, used to skip enemy turns (when they were on a blue cell for example).
    • Fix for instances where decks reset randomly. Please get in touch with us to report any similar bugs. 
    • Costumes which are bound to a character or account can now be properly added to the costume inventory and will keep their initial bound state on exit. 
      Remember: “non-exchangeable” doesn’t mean “character-bound”. The term “non-exchangeable” doesn’t mean that the character can’t exchange this item with another character in any case whatsoever. 
    • The “Father Kwismas” title is now “account-bound” (instead of “non-exchangeable&rdquo.
    • The Say: shortcuts that can be set in Options are now working again. 
    • The population information has been removed from the character selection screen.
    • Hovering over items and spells received as quest or achievement rewards displays their details via a pop-up and they can be opened with a right click. 
    • The size of NPC (Non-player character) dialogue interfaces have been increased.
    • The Sow-n-sows should function normally from now on.
    • Boats will now take area names into account during searches.

    Blocks and Freezes

    • Fix for several instances where the client was blocked.
    • Fix for several instances where a local fight was blocked on entering the placement phase.
    • The freeze issue on changing character has been resolved.


    • The Heroes subscription will from now on be calculated using a 30-day month instead of 31 days, to better match the subscription times and avoid any confusion.
    • Fix for several black screen bugs on changing Heroes.
    • Fix for several instances of account blocking, mainly encountered on logging out or during a forced log out caused by a bug.
    • Interfaces were still visible sometimes after changing Heroes. This bug has been fixed. 
    • Fix for a bug where changing Guild Leaders could result in losing Glory Orbs, nation or Guard status. If you are still encountering this bug or see it again, please let us know. 
    • Heroes will no longer appear in a guild when they are logged out.
    • Players will no longer be able to trade non-exchangeable items with their Heroes via the temp inventory.
    • Players will no longer be able to trade non-exchangeable items with their Heroes by interchanging items in the inventory.

    Thread : Changelogs  Preview message : #931674  Replies : 39  Views : 2139
    Community Manager * Member Since 2013-07-08
    posté December 11, 2015, 01:25:44 | #25
    Beta Server Update - 11/12/15 The Beta Server will be exceptionally updated on the 11th of December at 3 PM GMT / 10 AM EST / 7 AM PST.

    The list of changes will be communicated after the update.

    Thread : Server Status  Preview message : #930952  Replies : 1  Views : 564
    International Community Manager * Member Since 2014-11-03
    posté November 13, 2015, 16:26:57 | #26
    So, to provide some more infomation: access to Huppermage class will initially reserved - and access can be gained in various ways which will be implemented in the coming weeks. When you gain access to the class, it will be unlocked for both games, WAKFU and DOFUS.

    We can say that the first Huppermages will begin to appear on WAKFU as of the 9th of January, 2016.

    Thread : General Discussion  Preview message : #925594  Replies : 287  Views : 15705
    International Community Manager * Member Since 2014-11-03
    posté November 13, 2015, 15:00:33 | #27

    Quote (potralsopi @ 13 November 2015 11:09) *
    aren't huppermages like eh,bontarian? it looks a bit weird if u can play them on the other nations as well.

    I'm hyped though :3

    Things have moved on a little since the DOFUS era!

    While we understand your eager to see how they will appear ingame and how they will work ingame, we don't want to reveal that just yet! All of the groovy details of the Huppermage will be coming soon.

    Thread : General Discussion  Preview message : #925581  Replies : 287  Views : 15705
    International Community Manager * Member Since 2014-11-03
    posté November 12, 2015, 17:44:05 | #28
    Hello everyone,

    You may, (or maybe you’ve been lucky and haven’t), heard that the next class for… yep, WAKFU and DOFUS is the…

    Spoiler: (highlight to show)

    It was not in our initial communication plan to announce the new class today but due to a press release, where the name of the new class was revealed (whoops!), it's time to come clean!

    More information on the class will be coming soon!

    Initially, there will be restricted access to this new class – and players located in France will be able to gain access by watching the DOFUS movie in cinemas/theaters. However, please be reassured that as we understand this is not possible for all of our communities, there will be lots of other ways to gain an access to the Huppermage class. More information on that coming soon!

    We would also like to take the time to appreciate all of your ideas/superstitions/crazy theories on what the next WAKFU class would be. We can confirm that Ouginaks, Bellaphones and… Truckers will not be the new class this year – despite how much we enjoyed hearing about them!

    Thread : General Discussion  Preview message : #925392  Replies : 287  Views : 15705
    International Community Manager * Member Since 2014-11-03
    posté November 10, 2015, 16:51:35 | #29

    Quote (yugo-elatrop-2000 @ 10 November 2015 16:47) *
    will again be possible to play at krosmaster in wakfu?

    It will not be possible to play Krosmaster in WAKFU.

    Thread : News  Preview message : #925040  Replies : 17  Views : 1470
    International Community Manager * Member Since 2014-11-03
    posté October 30, 2015, 15:10:56 | #30
    [Information] Maintenance - Purchases on the Shop Hello everyone,

    Due to maintenance on the Elbor server, we need to process a large volume of information necessary for its reopening. Therefore, your purchases on the WAKFU Shop and on the ingame store may take time to appear in your gift interface.

    Please do not worry if nothing appears after your purchase! Your purchases are not lost, but take a little longer to appear in your gift interface. The service will return to normal at 6:00 PM GMT / 11:00 AM PST / 2:00 PM EST.

    We apologise in advance for the inconvenience!

    This post has been edited by [Sabi] - November 02, 2015, 17:46:44.
    Reason for edit : Update
    Thread : Technical Issues  Preview message : #923120  Replies : 1  Views : 413
    Community Manager * Member Since 2013-07-08
    posté October 29, 2015, 18:00:45 | #31
    Thank you Rancidrode for helping answering, but yes, reconnecting while in combat is currently disable due to working on the reconnection issues.

    Thread : Technical Issues  Preview message : #922900  Replies : 6  Views : 444
    International Community Manager * Member Since 2014-11-03
    posté October 29, 2015, 15:29:05 | #32
    Hello everyone,

    The servers are being reopened!

    Due to bugs concerning the following, it will no longer be possible to reconnect while in a fight.

    Thank you for your patience and your understanding!

    Thread : Server Status  Preview message : #922860  Replies : 5  Views : 4151
    Community Manager * Member Since 2015-04-14
    posté October 29, 2015, 15:29:00 | #33
    Hotfix 1.44.3 - 29.10.15

    Heroes System

    • Fix for bug with duplication and loss of items after disconnecting while in the Haven Bag.
    • Fix for bug resulting in a loss of experience points and items for certain players.
    • Guild bonuses apply to Heroes from now on.


    • Osamodas Powder: Osamodas Powders now give pets HP correctly.


    • Fix for the Hidden Pouch text in the Outpost.
    • Patch for the in-game clock to match the clocks being put back.

    Thread : Changelogs  Preview message : #922752  Replies : 10  Views : 1585
    International Community Manager * Member Since 2014-11-03
    posté October 29, 2015, 14:50:19 | #34
    Hello folks,

    The hotfix is taking more time than we had originally expected as a problem was detected on the servers. We are currently testing a fix for this.

    We will come back to you as soon as we have more information on the reopening of the servers.

    Thank you for your understanding and your patience.

    Thread : Server Status  Preview message : #922821  Replies : 5  Views : 4151
    Community Manager * Member Since 2013-07-08
    posté October 28, 2015, 19:11:04 | #36
    WAKFU Update 1.44.3 Hotfix - 29.10.15 Hello!

    We will be having a maintenance for all servers on the 29th of October starting at 8:30 AM GMT / 4:30 AM EDT / 1:30 AM PDT to deploy a hotfix.

    The details of the changes are available here. We will update the community on the reopening time of the servers.

    Thank you for your patience and understanding!

    Thread : Server Status  Preview message : #922583  Replies : 5  Views : 4151
    Community Manager * Member Since 2013-07-08
    posté October 15, 2015, 19:38:47 | #37
    Hi everyone,

    The list of changes of the 1.44.2 hotfix for "This Island Moon" game update is now available: Here.

    Thread : Server Status  Preview message : #918909  Replies : 5  Views : 4364
    Community Manager * Member Since 2013-07-08
    posté October 15, 2015, 18:00:00 | #38
    Hotfix 1.44.2 - 15.10.15

    Heroes System

    • It is now possible to mount a Petsmount after switching Heroes.
    • Correction of a case of the client crashing during combat (not necessarily caused by changing Hero).
    • Restatting a character no longer validates the "Restat of Emergency" quest (automatic restat at levels 30 and 80) for the other Hero characters.
    • Raising a new Hero to the given level will no longer launch the "Restat of Emergency" quest for characters who have already completed the quest of this level.
    • The Heroes use keys in the Wabbit Temple correctly.
    • Guild quests are accepted and validated correctly for the main character and their Heroes.


    • The animations of the Osamodas in dragon form are visible again.
    • Correction of the animation of some costumes that resulted in white squares appearing on the characters.
    • Correction of certain Bilbiza jelly animations that were invisible.

    Friend list

    • The ignore list now saves correctly.

    Moon Island

    • In the fight against the archmonster Koko Rico, if a Sadida doll walks on a bomb, this will kill the Sadida and not just their Ultra-Powerful anymore.
    • Koko the Nutt and Kannilooni's Miniatures now have the right visual when they are placed in the world (Haven Bag, Haven World, etc.).
    • The effects of some steles will also be correctly applied to the summons: Defeat (Koko the Nutt), Zig Zag (Kannilooni), Cataplasm (Kannilooni).
    • The steles will now provide a Wisdom and Prospecting bonus against the Dungeon Boss (1 stele = +10, 2 = +30, 3 = +70).
    • The time remaining displayed when opening the archmonsters will no longer be unsynchronised when a player leaves and then rejoins the area.


    • Cloud Knight and Drop Knight will have the same description as the other Sidekicks for their skills.


    • The damage for the speciality spell Motion Sickness is increased at low levels (the damage is unchanged at high levels), so that the effect deals the correct damage if the Sacrier's elementary spell Motion Sickness spell is below level 15.

    • The Drheller's "Minedog" spell is now working correctly when the spell is cast on the cell located under the Drheller.
    • The Enutrofs' Mines will no longer appear in the combat against Capt'Chat.

    • The "Spiritual Whip" spell can now be used to kill one of their own summons if they are K.O.
    • The "Blue Piwer" spell of a Blue Googoo captured by an Osamodas will correctly heal their allies.
    • Deactivation of the feedback chat for the "Osamodas's Gift" application according to the Osamodas's actions to avoid spamming the chat, which also means it works in the same way as for the other classes.
    • Power reduction of the aura of the Standard-Bearing Whisperer. The aura is no longer removed once the summons has been resuscitated by the passive Phoenix Spirit.

    Foggernaut & Pandawa:
    • A Pandawa who is carrying a Foggernaut will no longer be able to have the "Motherfogger" state applied if the Steam casts the "Motherfogger" spell at this time.

    • The Lock Bonus of the Armour Plating passive when using Earth spells may be reapplied at the maximum level.


    • The Heroes' summons spells display correctly in the second bar and the keyboard shortcuts are working correctly again.


    • Correction of several cases where the character can't talk to the NPC to become a Guard in the Nations' Headquarters, if they were on a stage of the old nations quest from 2013.
    • It will now be possible to collect larva skins from level 0 instead of level 5 trapper, since these resources are also used for a low level quest.
    • The Sufokia nation's Jonk will correctly give the character a book introducing the world.
    • The quest marker now shows the right location for the rank 3 mercenary quest in Sufokia, called "Unfit for a King".
    • In the "Opaket:  The Shepherd's Good Hole" dungeon, the room 3 cinematic no longer launches after completing room 1.
    • In the "Questionable Contract" quest combat, the Hero will have the statistics required for the combat and not the basic statistics.
    • In the  " It's a dirty job... " quest, the objective concerning the Western barrier is now being correctly validated.
    • The collaborative environmental quests of the "Kill X monsters" type will be correctly validated once the amount of monsters to be killed in the zone has been reached.
    • The race environmental quests of the type: "Kill X (groups of) special monsters" will now be validated for all players present in the combat.


    • The Vital Energy Cocktail is working again (and with the Heroes). The state is no longer be used for nothing when there is only one state level remaining.


    • When a character gets out of the Riktus boat hold, he will no longer be locked in a hay bale but will arrive at the correct place at the bottom of the stairs.
    • The Zoogeymen will now leave a body once they have been killed.
    • Corrections of several synchronisation problems with the Heroes (mainly caused during certain changes of instance and during disconnection when in combat).
    • A level 200 character no longer causes any problems with experience gained at the end of a combat (character and spell XP)

    Thread : Changelogs  Preview message : #918908  Replies : 16  Views : 1923
    International Community Manager * Member Since 2014-11-03
    posté October 15, 2015, 15:40:03 | #39

    The servers are now back online and the hotfix has been deployed!

    Thank you for your patience!

    Thread : Server Status  Preview message : #918786  Replies : 5  Views : 4364
    International Community Manager * Member Since 2014-11-03
    posté October 15, 2015, 14:42:29 | #40
    Hello folks,

    Following an unforeseen technical issue concerning Haven Bags, detected on the reopening of the servers, we will perform a rollback on all servers to an earlier save of today at 7:00 GMT / 2:00 AM EST / (Wednesday 14th) 11:00 PM PST.

    Any progress made on the characters between now and the times stated above will be lost.

    We will inform you when the rollback has been completed and the servers will be open.

    We offer our sincerest apologies for this inconvenience and thank you for your patience in the meantime.

    Thread : Server Status  Preview message : #918749  Replies : 5  Views : 4364

    Thread closed