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posté December 11, 2014, 23:23:31 | #21

Quote (Kikuihimonji @ 11 December 2014 20:09) *
That initiative bonus ... it feels like rushed change to "just put there anything" or "lets copy what sram got and put it here..." kind of stuff. But guess better this then empty levels.

Initiative is a classic bonus. It fit well there and makes new class equal on this point.


Quote (Kikuihimonji @ 11 December 2014 20:09) *
I can already see this new revamping team doesn't look at speciality leveling progress and just care about its maxed values. We can clearly see this with Eliotrope, even at first spell: Portal. From level 1 to 5 this speciality change NOTHING.

The spell initially has a min range of 2 (decreased to 1 when you level the spell), which was removed, and 1 cast per turn (increased to 2 when you level the spell), which was changed to portal charges. That's why the new leveling phase of the spell was skipped. It will be improved soon.


Thread : Pandawa  Preview message : #807749  Replies : 630  Views : 19438
posté December 11, 2014, 14:29:36 | #22
Our hardcore bosses aren't harder than old Wa Wabbit at his release, with the 0,2% instead of 0,36%.


Quote (Viliax @ 11 December 2014 14:27) *
0.18% is easier than 0.2%?
Maybe you need to know something. You might read 0.18 as zero point eighteen, and 0.2 as zero point two, and thinks that eighteen is bigger than two. You're wrong.
Is this really what ankama logic is like?

Actually, the sentence contains more informations than what you quote (...)


Thread : General Discussion  Preview message : #807508  Replies : 52  Views : 1422
posté December 11, 2014, 14:23:34 | #23

Quote (SupersunZeratul @ 11 December 2014 12:09) *
Yeah, be nice to not be forced to do it 60 times on only ONE char.

For all char of your account.

For the 6 players who participated to the dungeons : it's not a random loot, all those who participated will get it.

And it's not 60. It's 55. Or 37 for the HC version.

Furthermore, we are talking about a bonus : you have a chance to obtain it earlier. An exchangeable version.

Finally, note that it remains easier than old legendaries :
new epic : 0,18% loot (0,36% in HC) + tokens option
old legendary : 0,2% loot only

It's still far more accessible than before.


Thread : General Discussion  Preview message : #807504  Replies : 52  Views : 1422
Community Manager * Member Since 2014-11-03
posté December 11, 2014, 09:55:09 | #24
Hello everyone,

The servers are now back online, it's time to jump into the World of Twelve and pet any Bow Meow you can find!

Good luck!


Thread : Server Status  Preview message : #807393  Replies : 1  Views : 1592
Community Manager * Member Since 2013-07-08
posté December 10, 2014, 17:56:54 | #25
Hi guys,

Tomorrow we will be having a hotfix and to stay updated on the server status: Click Here.

Here is the list of changes:

Eliotropes


  • Portals: The animation will be displayed correctly when teleporting from one portal to another.

Sidekicks


  • Inventory: The inventory will work correctly after grouping with a Sidekick.
  • Equipment Items:
    • They will no longer disappear if equipped on a Sidekick that isn't part of your group.
    • It will now be possible again to unequip an item via double clicking.

Shop Services


  • Class Change: A fix will be implemented for the Class Change service in preparation for the future release.
 


Thread : Changelogs  Preview message : #807060  Replies : 185  Views : 3819
Community Manager * Member Since 2014-11-03
posté December 10, 2014, 14:53:37 | #26
WAKFU Update 1.39 Hotfix - 11.12.14 Hello everyone,

The servers will shutdown tomorrow, starting at 8:00 AM GMT / 3:00 AM EST / 12:00 AM PST (Thursday the 11th) to deploy a hotfix.

The details of this hotfix can be found: Here.

We will also use this moment to set up a fix in preparation for the class change service.

We will announce when the servers will be back online.

Thanks for your understanding, patience and for your subjugation to unknown evil overlords.


Thread : Server Status  Preview message : #806988  Replies : 1  Views : 1592
Community Manager * Member Since 2013-07-08
posté December 09, 2014, 19:47:05 | #27
Hi Cheeta!

Thank you for the report, we understand that it can be a huge worry to have your Haven World disappear and the dev team has been made aware of this and will be investigating thoroughly to correct it.

We will continue to update the community on the resolution, but in the meantime, thank you for continuing to share with us as much information as possible, especially the followings:

  • Server:
  • Guild name:
  • Guild Leader nickname/character name:
  • When it happened:
  • Location of the Haven World:



Thread : 1.39 Bug Reports  Preview message : #806614  Replies : 10  Views : 638
Community Manager * Member Since 2014-11-03
posté December 09, 2014, 14:53:34 | #28
Someone coughed... and I came crawling. Hello there.

I know that many of you are eager for the Class Change service and unfortunately, as you can see, the service has not yet been implemented. This is due to a few technical difficulties that we need to fix before it can be released.

We're working on getting it released as soon as possible and when that happens, you can be sure that either Sabi or I will be here to announce it.

In the meantime, thank you for your patience (it's greatly appreciated!)


Thread : General Discussion  Preview message : #806541  Replies : 21  Views : 1059
Community Manager * Member Since 2014-11-03
posté December 09, 2014, 14:35:06 | #29

Quote (Sargent-Wiggest @ 09 December 2014 12:29) *

Quote (Picaro @ 09 December 2014 10:46) *
I have updated the changelog with the following changes:

  • Enurado: This zone is now accessible for all players. Xelorium will now be the new early access zone.

Thank you all for being patient while we deploy the new update!
I just tried to log before consulting the site to know if the servers are up, and I can see that all servers are on maintenance. But Remington does not show up for me...and it's my server

Are you still having issues with this?


Quote
Bucket of Water: The collection of water will now increase from 10 to 100 on general wells and from 1 to 10 in Astrub Incarnam wells to help facilitate the creation of bread.

Astrub has now been changed to Incarnam.


Thread : Changelogs  Preview message : #806540  Replies : 185  Views : 3819
Community Manager * Member Since 2014-11-03
posté December 09, 2014, 10:46:05 | #30
I have updated the changelog with the following changes:

  • Enurado: This zone is now accessible for all players. Xelorium will now be the new early access zone.

Thank you all for being patient while we deploy the new update!


Thread : Changelogs  Preview message : #806481  Replies : 185  Views : 3819
Community Manager * Member Since 2013-07-08
posté December 09, 2014, 01:21:59 | #31

Quote (Rokugatsu @ 08 December 2014 15:34) *
They are going to be released tomorrow yet we still don't have a place to talk about them.

Wish granted the "Heliotropes" have now their own subforum and I actually also added a "Sidekicks" subforum to "Advanced Gameplay", enjoy and make good use of them!

PS: Make sure to relog on the forums if you are not able to see them.


Quote (FinroyThePuppeteer @ 08 December 2014 15:37) *
"Soon" - Sabi©

Haha, its actually soon™ but I like the Sabi©  


Thread : General Discussion  Preview message : #806308  Replies : 6  Views : 717
Community Manager * Member Since 2013-07-08
posté December 09, 2014, 01:00:15 | #32
Hi guys,

As this discussion pertains to the new Game update coming tomorrow, I wish to reroute you towards the main thread so that you can also check out the latest information and explanation regarding the class change service and the Heroes system: here and here.

Thank you for your understanding.  


Thread : General Discussion  Preview message : #806299  Replies : 7  Views : 495
Community Manager * Member Since 2013-07-08
posté December 09, 2014, 00:34:05 | #33
WAKFU Update 1.39 - 09.12.2014 Hello,

The WAKFU servers will shut down for maintenance this Tuesday, December 09th starting at 7:30 AM GMT / 2:30 AM EST / 11:30 PM PST, while we deploy the new WAKFU Update.

The detailed December update's changelog can be found: Here.

We will keep you updated on the progress of the update. Thank you for your patience.


Thread : Server Status  Preview message : #806289  Replies : 1  Views : 2425
Community Manager * Member Since 2013-07-08
posté December 08, 2014, 17:55:31 | #34

Quote (Misiacek @ 08 December 2014 17:49) *
No heroes system? Pfff im not playing then, i've played new class, its good frontal smasher but i was more hyped about heroes system.

I am sorry that we are not able to release the Heroes system with the game update tomorrow but we have decided that it is best to only do so when we feel this new feature is at a quality level and functionality level for all the players to enjoy.

As you can see we are continuing to work on it on the Beta server and had another update regarding this feature last Friday: here.

Therefore we invite you and everyone else who has access to the Beta server to continue to help us improve it until its release.  


Thread : Changelogs  Preview message : #806150  Replies : 185  Views : 3819
Community Manager * Member Since 2013-07-08
posté December 08, 2014, 17:42:20 | #35

Quote (CrazyCrab @ 08 December 2014 15:55) *

Quote (Flaming-June @ 08 December 2014 15:36) *
To put the class change situation in better perspective, the marketing side seems to be in charge of it, which Hush hasn't received a date from them yet and thus did not add it to the patch notes.

However, it was said in an article or comic of some kind that the class change is coming on the 9th. It seems that the marketing team is letting us, the public, know when they intend to release it. However, this does not mean they have confirmed this with the community managers, and thus, the community managers likely don't feel comfortable saying it will be there without that confirmation.

It is still very much possible and likely that the class change will be implemented as a purchasable service by tomorrow though, as it would work against the marketing team to give a clear date to the public and not fulfill that promise. With that said, if that is the case, they really should try to work with the community managers more so that they have more information to work with as people will be most upset when there is no clarity.
It's a joke, from what I know they're working in the same company.
Is it really so hard to peek around the cubicle / call them on skype or whatever other method you prefer and ask them?

Seriously, I'm really hoping that maybe one day they'll realize that the patch notes are made for players, it's not some silly thing that the manager has to check off the to-do-list and then call it a day. If they cared about the players, they would actually pay attention to what they're writing and save time afterwards, instead of having to answer countless questions about the promised features.

We understand that it can be confusing when a new feature is announced with a certain date and isn't listed on the changelog, this is because we are actually talking about a new "Shop service" that will be implemented in-game tomorrow but will not be available yet pending its release in the Shop, which we will make sure to communicate to the Community (more info also: here).

We do care about the players and the patch notes are a common effort between many teams here at Ankama, as well as the Community's efforts too. Which is also why the Beta server has helped us a lot and we are thankful to the Community for helping with testing, sharing feedback and reporting bugs.

We also decided to spread the content of this game update on several weeks in order to give you more content to get your hands on until the next game update. In about a week, you will also have access to Xelorium, which we will be sharing more information on the website and many more Community events will take place during the month of December, which the next upcoming one is today's Livestream!


Quote (Flaming-June @ 08 December 2014 15:59) *

Quote (thimaster @ 08 December 2014 15:44) *
Hope eliotrope and revamped pandawa live up to their hype.
I'm worried a little bit about eliotropes because I was told they were nerfed in comparison to their beta counterparts of which I found the beta eliotropes to be pretty fair to revamped srams (maybe even a bit worse overall when it comes to polish). But we'll see, maybe it isn't that bad. The class certainly was interesting regardless.

As for new pandawas, they are pretty solid. They do lose infinite barrel hops which even with all the new mechanics is a nerf to their sporadic mobility. Overall I think they are better though.

There are a few spells which aren't as good as the others which probably will be looked at as utility spells that aren't to be leveled. So I'm a little bit disappointed that those spells weren't made more desirable to promote a greater number of builds. It's hard to say if they are on par to Srams or not, but I will say that the water branch of the new Panda has a lot of potential for healing others that Srams do not have.

Either way, they are worth trying out and I think with some adjusting, people will really enjoy some of their new mechanics. This is based on my 30+ hours of gameplay I've had with the beta Pandawas in which I did a little bit of everything (various PvE and PvP).

As far as the concern above regarding the Eliotropes, the class was designed to be pretty competitive with all the other classes, but obviously depending on the Community's feedback, adjustments can also be made in the future.

Certain effects were changed already compared to its very first version, the class is well more balanced now, and has its own qualities too, which we hope you will be enjoying as much as we have been while creating it.


Thread : Changelogs  Preview message : #806146  Replies : 185  Views : 3819
Community Manager * Member Since 2013-07-08
posté December 08, 2014, 00:57:02 | #36
Beta Server Update - 05/12/14 Hello everyone,

On December 5th, we had a Beta Server update and here is the list of changes that were made:

Heroes



Various Fixes

  • It is possible to remove a Hero from the group without being the group leader.
  • It is possible to plant from the inventory of a Hero (using the professions of the main character).
  • It is possible to properly place items in HW / HB directly from the inventory of a Hero.
  • The items available at certain levels have been properly corrected.
  • The temporary inventory will correctly focus on the character with items on hold if the main character does not.
  • Inviting a Hero of a different nation than the main character will not influence the operation of the political interfaces (voting, nation, etc.).

Heroes Position Management

Starting phase of the position management for the Heroes:

-> When adding a Hero, his position is set depending on the position of the main character.

-> When removing a Hero from the group (when disconnecting), his position is synchronized

-> When changing instance, the position stays synchronized

Known Bugs

  • Restat quest blocked, nation change, becoming a guard, recover nation harnesses: this is all linked to the fact that currently it is not possible to restat spells (the fix was made too late to be implemented on the beta server on time).

Miscellaneous



  • Improving a recipe will no longer cause the game client to crash.
  • Deactivation of the “WIP” class.
 


Thread : Server Status  Preview message : #805798  Replies : 3  Views : 830
Community Manager * Member Since 2013-07-08
posté December 05, 2014, 17:00:00 | #37
Pandawa's Revamp Despite his musky smell, the new Pandawa is far from being repulsive! Everything has been done to give the class a more enjoyable gameplay, while keeping the basic structure of the class! Ready for a taste?

First, any Pandawas reading this can be reassured. The fundamental principles and mechanics of the class remains the same. You will still find the three elementary branches: Water, Fire and Earth with the same respective roles of support, tank and damage dealer.

"But then you may wonder... what is changing?” And you are right to be asking this question, so wham! Here's the list of changes!
 

Carrier/ Carried

The main mechanic of the class has been changed to make it more flexible. All branches now have spells that can be cast while carrying a target or a barrel, while retaining their effects.

Of course, this technique must have a loophole to keep everything fair. So you can make the carried person fall from the shoulders of those carrying them (but not their barrel). A little tip between us: there's a counter to the counter (and maybe even a counter to the counter of the counter).
 

Merriment and Worn-Out

No, we are not talking about a partying Pandawa but rather, about two important states found in the Pandawa’s gameplay. Their mechanic has been revised to make them better to manage.

These two states (Merriment and Worn-Out) are always applied at the end of the turn, the difference being that Worn- Out isn’t solely a penalty state. We feel there should be a dynamic between these two states and the Sober state. Merriment, Worn-Out and Sober all have their own advantage and a good Pandawa should be able to switch between these states to enjoy.
 

Dizzy

The Dizzy state has also been reviewed. The state itself will now be just a marker on the target with no effects However, when certain spells are cast on the ‘Dizzy Pandawa’, levels to the state and bonuses will be applied depending on the levels of the Dizzy state. Another cool feature is that other spells will consume it to inflict penalties on the opponents. Dizzy’s duration becomes infinite.

When the calcium’s high, Dizzy at max level will give back to the Pandawa a Wakfu Point!
 

Barrel

Several improvements were made to the Barrel, a faithful ally of the Pandawa. We cannot list all of them here, but here are the most important ones. First, the barrel now has real Health Points, which are linked to the max Health Points of its summoner. This will aid the use of the Barrel in PVP with greater possibilities.

More passives will allow to make better use of the Barrel. This revamp includes: healing for the Pandawa, reducing the cost of summons, increasing range and the ability to get all the targets, around the barrel, Dizzy at the start of turn.

One of the most important changes is that the Pandawa will now be able to summon up to two barrels. Very useful in creating combos!
 

Earth Branch

In order to make the branch more flexible, and to create synergies between different elements, the spells of the Earth elemental branch can now be cast without having to carry the barrel. The costs of the different spells have been also revised.
 

Water Branch

Our focus was to make the Water branch easier to use.

The Water branch maintains its principle of modifying areas of effects relating to the use of the Barrel. While the range of Water spells have been reduced, the good news is that new healing options have been added; the Milky Breath, Milk Wave and Milky Cloud Glyph have the ability to heal.
 

Fire Branch

This branch is now focused toward mid-range damage. Dairy Springer becomes easier to use, giving the user extra mobility.

Our main wish is for all these changes to energize and improve the gameplay of this class for all builds to shine!

As a bonus, you can also compare both previous and new versions of the Pandawa by using the before and after encyclopedia class links beblow:

 
http://www.wakfu.com/en/mmorpg/community/blog/posts/426905-pandawa-revamp


Thread : Devblogs  Preview message : #805137  Replies : 54  Views : 2046
posté December 04, 2014, 12:20:02 | #38
It's -damage -rez.

Automatic description of malus final damage stat was wrong in english trad.


Thread : Feedback  Preview message : #804633  Replies : 10  Views : 1028
posté December 04, 2014, 09:41:40 | #39
It should be normal token instead of hardcore ones. I just changed it.

Epic cost has increased slightly in comparaison to legendary (droprate and token cost).



Thread : General Discussion  Preview message : #804585  Replies : 102  Views : 3478
Community Manager * Member Since 2014-11-03
posté December 02, 2014, 12:48:40 | #40
Hello everyone,

I understand that many of you are feeling frustrated about the Advent Calendar but I have come to communicate changes that may alleviate some of your concerns. I was told yesterday morning that the event could not be changed. However, based on the feedback that you guys provided and, after pleading, sobbing and all-out crying to our web-team, I was able to convince them to alter the event and make it more accessible to our community.

The following changes will be applied:

  • Any players who have HAD an active Booster in 2014 will now be allowed to participate in the Advent Calendar event.

On top of this, for those players who missed out due to timezone differences, while we can't offer you Day 1 (or 2), the following change will also be applied:

  • The final reward will be granted to anyone who solves the riddle of the 25th of December. No matter how many riddles you solve before, as long as you solve this riddle on the 25th, you will have access to the final reward.

These changes will be implemented TOMORROW MORNING (the 3rd of December.)

Unfortunately for the players that these changes still exclude, I can only offer my sincere apologies and I hope that, based on the feedback, we will be able to make future events like this available to all of our community.

Thank you for understanding and thank you for being patient!

Also:

Quote (Ichiechiechie @ 01 December 2014 16:31) *
*pats Picaro and hands him a

edit: you will need this too;

What a sweet gesture... thank you... thank you!




Thread : News  Preview message : #803930  Replies : 189  Views : 4299