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Community Manager * Member Since 2014-11-03
posté November 18, 2014, 16:42:49 | #21
WAKFU Update 1.38 Hotfix - 18.11.14 Hello everyone,

The servers will shutdown today, starting at 4:00 PM GMT / 11:00 AM EST / 8:00 AM PST (Tuesday 18th) to deploy a hotfix for the "The Return of Saintly Cotton" game update in order to correct reported bugs and connection issues.

The changelog for the hotfix can be found here.

Thanks for your understanding, patience and undying servitude.


Thread : Server Status  Preview message : #797922  Replies : 1  Views : 1415
Community Manager * Member Since 2014-11-03
posté November 18, 2014, 14:59:31 | #22
Good news!

The connection issue has been isolated and a fix is in progress.

If or when I have any more information, I'll slap it up here for y'all to see!


Thread : 1.38 Bug Reports  Preview message : #797883  Replies : 17  Views : 478
Community Manager * Member Since 2013-07-08
posté November 18, 2014, 11:20:19 | #23
Hello everyone!

The servers are reopening, it is time to repopulate them and check out the new Game Update "The Return of Saintly Cotton".

See you in-game!


Thread : Server Status  Preview message : #797812  Replies : 1  Views : 1965
Community Manager * Member Since 2013-07-08
posté November 17, 2014, 19:28:01 | #24
WAKFU Update 1.38 - 18.11.2014 Hello,

The WAKFU servers will shut down for maintenance this Tuesday, November 17th starting at 8 AM GMT / 3 AM EST / 12 AM PST, while we deploy the new WAKFU Update.

The detailed November update's changelog can be found: Here.

We will keep you updated on the progress of the update. Thank you for your patience.


Thread : Server Status  Preview message : #797584  Replies : 1  Views : 1965
posté November 15, 2014, 05:05:19 | #25

Quote (Agosta @ 15 November 2014 05:01) *
Yes. It hurts everyone. It's dumb.

How can you tell that since it's not in Beta yet ?

It hurts only ennemies.


Thread : General Discussion  Preview message : #796787  Replies : 506  Views : 13794
posté November 15, 2014, 04:44:53 | #26
The intented changes and planned changes for the beginning of next week are available here : Click here (in french)

Explosive Flask is supposed to work while carrying own barrel or character (ally/enemy).

Pandawa is not supposed to be able to apply some Dizzy stack on himself.

Flaming burp has lost his application of Scalded but Light My Fire is now applying more Scalded and is now able to apply Flaming on the Barrel (it means you are able to use Scalded mechanic with only 1 spell). Scalded also received few improvements : last 2 turns, explosion in AOE when a Scalded target dies before being activated by Flaming.

Some descriptions are outdated in english.


Thread : General Discussion  Preview message : #796778  Replies : 506  Views : 13794
Community Manager * Member Since 2013-07-08
posté November 15, 2014, 01:32:15 | #27
[Feedback] Heroes System Hi everyone,

We would like to gather in this thread any feedback you would like to share regarding the new Heroes Feature, which is part of the 14/11/14 Beta Server Update.

Thank you in advance for your feedback and participation.

You will find all the details on this feature below:



This new feature will now allow you to play with 2 additional characters per account in addition to a main character.

This feature is a pretty big project on the Development side therefore you may encounter bugs during your testing. If this is the case, we invite you to let us know, unless they are part of the list found in this thread below.

To add a Hero to the group, you must go to the second tab of the Sidekick interface. This is obviously not how the final interface will look like so it will only be used for testing.

Heroes can now take part into fights and have many similarities with the Sidekicks: they are not visible in the world but will appear in combat. It will also be possible to manage them just as any character.

The experience gain and loots will function normally. The use of the inventory is almost finalized but it is quite possible to see items disappear or be duplicated. If this is the case, disconnect and reconnect to your client before reporting the bug, so that you can specify if it is just a visual bug or not.

Reconnecting while in combat should be fully functional.

Heroes using summons should also function properly.

The use of bonuses will be operational in combat.

The quests and achievements will display correctly for the Heroes. It will allow you to see who has an available, or in progress or completed quest. The “Mercenary” interface will be displayed when hovering on the name of the quest. For achievements, simply move from one tab to another.

It will also be possible to switch from one character to another inventory via tabs. You can also drag the tab of the main or Heroes characters to display its inventory next to the character characteristic sheet. The use of the inventory will be exactly the same (moving, roll, delete, etc.)

If you encounter any issues, please notify us by being as specific as possible: what did you do, did you complete a quest when it happened, were you in combat, main character switching to Heroes characters, or heroes characters to main character, Hero character to Hero character, where, what, how (click, double click, disconnecting, reconnecting, etc.), otherwise it will, etc.

Currently, these bugs are already known, therefore it is not necessary to report them to us again:

  • A quest triggered when entering an area that only activates for the main character.
  • A quest giving items may not work properly for Heroes. (For example the Almanax).
  • It is possible to trade non-tradable items between Heroes.
  • Adding a Hero gets the HP back down to 0.



Thread : Feedback  Preview message : #796704  Replies : 35  Views : 2749
Community Manager * Member Since 2013-07-08
posté November 14, 2014, 17:32:09 | #28
Beta Server Update - 14/11/14 Hello everyone,

Today we had a Beta Server update and here is the list of changes that were made:

Classes



Pandawa: Following your feedback, changes will be made. You can find them here soon.

Heroes System



Addition of the Heroes system. You can find all the details: here.

Mercenaries Posts



The quests’ compasses will be more accurate and will correctly indicate the positions of the different objectives.

Items



The merged sets will now display the items that they contain in their description. Right or left clicking on each item will display their details (runes and element roll information included).





Thread : Server Status  Preview message : #796405  Replies : 0  Views : 1041
posté November 13, 2014, 01:45:54 | #29

Quote (Agosta @ 12 November 2014 16:30) *
I can tell you that summon damage will still be bugged.
It's fixed for November patch, with a few other improvements.  


Thread : General Discussion  Preview message : #795925  Replies : 47  Views : 1985
Community Manager * Member Since 2013-07-08
posté November 07, 2014, 20:51:48 | #30
Hi guys,

Thank you for your feedback, please make sure to check the starting post of this thread as it has been updated with the latest changes made today to the Pandawa class in the Beta server.


Thread : Feedback  Preview message : #794195  Replies : 24  Views : 3080
Community Manager * Member Since 2013-07-08
posté November 07, 2014, 18:30:00 | #31
And The World of Twelve will never be the same… What could do such a thing? Questioning everything you know about the World of Twelve and its history? Perhaps you might find answers in this first video…

 



It has already begun...


Thread : News  Preview message : #794133  Replies : 346  Views : 5437
Community Manager * Member Since 2013-07-08
posté November 07, 2014, 18:23:31 | #32
Beta Server Update - 07/11/14 Hi everyone,

Today we had a Beta Server update and here is the list of changes that were made:

Classes



  • Pandawa: Following your feedback, changes have been made. You will be able to find them: Here.

Group Search



  • Group Leader: An alone group leader is no longer excluded from the search.

Mercenaries Posts



  • Interface: Addition of color codes to indicate the status of the quests (available, in progress, completed, not available).
  • Interface: Addition of a popup showing the requirements of activation of a quest.

A new export of your characters has been made. It allows you to find your characters as they were saved on the 07/11/14 at 00:01.


Thread : Server Status  Preview message : #794131  Replies : 0  Views : 775
Community Manager * Member Since 2014-11-03
posté November 06, 2014, 14:26:12 | #33
Sorry about the wait, am sure many of you are eagerly awaiting answers!

I have spoken with the team here and they have informed me that while the server continuously makes saves to the database, when a crash occurs, certain actions carried out by the player at this time may not be saved and that is why some players experience the loss of the items and Kamas. This is an issue that we are aware of and we are trying our best to get a solution for it.

Fortunately, our support team are able to look back through the logs of actions carried out at this time and, in most cases, are actually able to refund items or Kamas that went missing after the crash. So I would really recommend creating a support ticket so that you can be reunited with your items floating around in the Stasis!

In response to the topic of costumes, it's important to state that each community has a respective marketing team responsible for releasing costumes. If a community has access to certain costumes, it doesn't mean that another community will have the same access to these costumes. It's ultimately up to the marketing team what costumes get released - and to which community.

I hope that the information I've provided here is insightful, please don't hesitate to get in touch if your questions feel unanswered.


Thread : General Discussion  Preview message : #793603  Replies : 30  Views : 906
Community Manager * Member Since 2014-11-03
posté November 06, 2014, 12:50:37 | #34
I am currently looking into finding the information that you seek in regard to missing items and Kamas. Please be safe in the knowledge that while I don't have the answers now, I will update you as soon as I have them!


Quote (Soundtrack8 @ 06 November 2014 12:40) *
I think thats where they were unsure. "Reporting a problem" is a selection under the "Submit a Request" tab.
None of the other selections share any striking correlation to ingame item / kama loss either.

In this instance, please use the header 'reporting a problem' which can be found by clicking here.


Thread : General Discussion  Preview message : #793583  Replies : 30  Views : 906
Community Manager * Member Since 2014-11-03
posté November 06, 2014, 12:28:23 | #35
Hello everyone,

The team identified some technical difficulties that were affecting the Remington server, these have now been resolved.

Remington is back online.

If the event you have lost items or Kamas, please create a ticket with our Support Team by clicking here.

We apologise for the inconvenience that this has caused and thank you for bringing this to our attention!


Thread : General Discussion  Preview message : #793573  Replies : 30  Views : 906
Community Manager * Member Since 2013-07-08
posté November 06, 2014, 00:53:35 | #36
Hi everyone,

The Hotfix date has now been confirmed for Thursday November 6th at 8 AM GMT / 3 AM EST / 12 AM PST.


Thread : Server Status  Preview message : #793416  Replies : 3  Views : 2263
posté November 04, 2014, 13:34:59 | #37

Quote (Calamar-Chan @ 04 November 2014 06:58) *
what he meant was that the beserk damage doesnt increase your elemental damage in the stat window when below 50%, which is correct.
It applies to the damage you do, but it wont show up if you rightclick your char and look at his damage stats.

You are right.

It's a secondary stats like others, they don't increase the primary stat but are correctly added to the damage calculations when conditions are met (caster below 50% max HP).


Thread : General Discussion  Preview message : #792998  Replies : 22  Views : 1991
Community Manager * Member Since 2013-07-08
posté November 03, 2014, 18:14:00 | #38
Quick update regarding the Hotfix:

Unfortunately due to an internal technical issue we have decided to postpone the Hotfix to a later date in order to have a smooth implementation.

We will make sure to keep you informed on the new implementation date and time.


Thread : Server Status  Preview message : #792757  Replies : 3  Views : 2263
Community Manager * Member Since 2013-07-08
posté November 03, 2014, 17:12:36 | #39
WAKFU Update 1.37 Hotfix - 06.11.14 Hello everyone,

We will be implementing a Hotfix to correct and fix various elements of the Al Howin in-game event, starting at 8 AM GMT / 3 AM EST / 12 AM PST on Tuesday November 4th Thursday November 6th and lasting approximately 1 hour.

The list of changes can be found: Here.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #792740  Replies : 3  Views : 2263
Community Manager * Member Since 2013-07-08
posté November 01, 2014, 01:15:19 | #40
[Feedback] Pandawa Revamp Hi everyone,

We would like to gather in this thread any feedback you would like to share regarding the Pandawa revamp, which the first part below is part of the 31/10/14 Beta Server Update.

Thank you in advance for your feedback and participation.

Pandawa Revamp 1st Test (31/10/14):



Carrier / Carrying / Throw Mechanism



  • Now there is a counterpart to the "Carried" state: It is possible to make the character get off the Pandawa (not the Barrel) by moving the Pandawa (push, pull).
  • There is also a way to go against that counterpart: The Pandawa can avoid this by using the spell Ether which prevents him from being pushed or pulled.
  • All Earth spells can now be cast without necessarily make the Pandawa carry the Barrel.
  • The consumption of AP will be done when carrying.
  • A passive will reduce the AP cost of the carrying action on the Barrel.
  • Some elemental spells will now allow to launch a target or the Barrel with additional effects (damage, heals, MP loss).

Merry / Worn-Out Mechanic



This mechanic has been modified to make it faster, more manageable to use and with less adverse effects for the Pandawa.

Management of Merry and Worn-Out is now done at the beginning of the turn as followed:

  • If the Pandawa is in normal state and carrying the Barrel: applies Merry lv. 1
  • If the Pandawa is Merry lv. 1 and carries the Barrel: applies Merry lv. 2
  • If the Pandawa is Merry lv. 2: apply Worn-Out
  • If the Pandawa is Merry lv. 1 and does not carry the Barrel: applies Worn-Out
  • If a Pandawa is Worn-Out and carrying the Barrel: applies Merry lv. 1

Thus, there is no more empty turn to be able to be under Merry, and a management on two or three turns depending on the player’s choice is created:

  • Merry lv. 1 => Merry lv. 2 => Worn-Out => Merry lv. = 1>...
  • Merry lv. 1 => Worn-Out => Merry lv. = 1>...

The player can also make the choice to be in normal state, which may have its own interests.

Bonus:

  • Merry lv. 1: + CC
  • Merry lv. 2: + AP + Range + CC
  • Worn-Out: + MP + Block / damage Penalties
  • A passive allows to increase the damage done under Merry.
  • A passive allows to reduce damage taken under Worn-Out.
  • A passive allows to regenerate 1 WP per turn when the Pandawa is in normal state.

Dizzy Mechanism



  • Dizzy is now a simple marker on the target, with no effect.
  • Dizzy can be "triggered" by certain spells to apply bonus / penalties on the Pandawa, allies or opponents.
  • Some spells can be used to "measure" the Dizzy level on targets in order to apply bonuses on the Pandawa (Lock, Dodge, Resistance), while other spells will consume Dizzy to apply penalties on opponents (Resistance) or bonus on allies (direct heal).
  • The Dizzy time is now unlimited, its application is faster depending on the cost of AP / MP / WP used.
  • A passive allows to regain 1 WP when the Pandawa uses Dizzy at max level on a target and when the Pandawa is Merry.

Barrel Mechanism



  • The Barrel now has real HP (which are called L (Liters)), which are dependent on the Pandawa’s max HP. It also has the resistances of the Pandawa but cannot be healed.
  • Having HP allows it to be more efficient and equitable in PvP and gives it a better management (going forward) for all blocking area effects of the game.
  • A Pandawa can now have two Barrels on the ground simultaneously. That means that he can carry one while using another for better management of the ground: teleport near the Barrel, a line block or use area spells while keeping a barrel at hand.
  • Some active spells are castable when carrying the Barrel such as: Ether, Bamboozle
  • When the Pandawa drinks from the Barrel, it will consume part of its maximum L.
  • Drinking from the Barrel allows to manage the Merry and Worn-Out mechanism.
  • The Barrel can be invoked on a cell to block a passage
  • A passive allows to regain a % of its missing HP every time the Pandawa drinks from the Barrel.
  • A passive allows to increases the range of the Barrel's summoning spell.
  • A passive allows to reduce the cost of the action to carry the Barrel.
  • A passive allows to Dizzy targets around the Barrel at the beginning of the Pandawa’s turn.
  • Happy Hour allows to push the target next to the Barrel.
  • The effects of the elemental spells that interact with the Barrel is explained in detail in the elemental spells’ details.

Earth Spells



  • They can now be cast without carrying the Barrel, making multi-element more efficient as part of the Earth branch.
  • Different effects are played when the Pandawa carries the Barrel or not.
  • The Earth branch becomes more flexible: Triple Whammy for 2 PA, improved area effect for Bash Barrel and a more maneuverable Blisskrieg.
  • The Earth branch gains opportunities to fill the role of a tank: resistance bonus on Pandawhack, Lock bonus on Bash Barrel, MP loss on Lactic Acid and an improved Scalded / Flaming mechanism with damage becoming chromatic.

Water Spells



  • The Water branch continues to focus on the area of ​​effect modifiers by casting spells on the Barrel, which combines well with the Barrel, making it more manageable.
  • The Water branch was able to have too much range and its spells were modifiable, this was revised downwards.
  • The Water branch gains the opportunity to bring a little bit of healing to the Pandawa's allies with Milky Breast and Milk Wave.

Fire Spells



  • The Fire branch will be focused on mid-range damage.
  • To do this, it will become more mobile with Dairy Springer gaining in flexibility.
  • The extra effects of the old Fire spell are getting a little update.

Pandawa 2nd Test (07/11/14)



Miscelaneous:

  • Adjustment of the spells ‘damage.
  • The heals related to the Bottomless Barrel and WP gains are no longer displayed in the chat when the Pandawa is already at the maximum of the characteristic.
  • All Pandawa spells will no longer cause damage on his own barrels.

Scalded:

  • The max level of the state goes to 1000 (instead of 300 before).

Lock/Dodge bonuses and Resistance penalty linked to the Dizzy level:

  • The Dizzy level and the target of the spell will no longer stack to obtain the value of the Lock, Dodge bonuses or Resistance penalty. The bonus or penalty is applied in a way that only recognizes the highest available level of Dizzy among all targets of the spell.

Karchamrak:

  • Removal of the throwing limit per turn.
  • The spell can now be used to carry the barrel even when only 1 AP is available (requires the passive lvl 20 Aggressive Barrel).

Barrelhop:

  • The spell works correctly with two barrels on the ground.
  • The maximum range is scalable: 4 base Range, +1 Range at level 3 and 6.
  • The cost of the spell is now 1MP + 1WP at lvl 0-8 and 0MP + 1WP at level 9.

Bamboozle:

  • The cost of the spell is now 3AP + 1 WP at lvl 0-3 and 2AP +1 WP at lvl 4-9.

Barrel:

  • The cost of the spell is now 3 AP at lvl 0-4 and 2AP at lvl 5-9.
  • The cooldown is reduced to 2 turns (compared to 3 before).
  • The max HP of the Barrel is increased of 4% at all levels.

Milky Instinct:

  • At level 10, the passive can allow to automatically and with no cost, to carry the Barrel at the end of the turn if the Pandawa ends next to his Barrel while facing it.

Aggressive Barrel:

  • The spell will increase the range of the Barrel spell by 3 (compared to 2 before).

Triple Whammy:

  • The cost of the spell is now 2 AP (compared to 3 before).

Pandawhack:

  • The spell now consumes Dizzy from the target.

Lactic Acid:

  • The spell throws a target (against the Barrel before).
  • The range is no longer boostable when the Pandawa throws a target with the spell.
  • The max range of the spell is now 4 when the Pandawa throws a target with the spell (compared to 2 before).
  • The classic effects are played when the Pandawa carries his Barrel or not.
  • The range is boostable when throwing (without carrying or while carrying the Barrel).
  • The max range of the spell is now 2 when throwing.

Flaming Burp:

  • The area of effect is now a line of 3 cells (instead of a line of 2 cells before).
  • The cost of the spell is 2 AP (compared to 3 before).

Dairy Springer:

  • The spell adds Dizzy to the targets in all cases (cast on an empty cell or a target).
  • The spell ignites the Pandawa in all cases (cast on an empty cell or a target).

Explosive Flask:

  • The spell now throws the barrel (against a target before).
  • The minimum range of the spell is now 2.
  • The max range of the spell is now 4.
  • The range is no longer boostable when the Pandawa throws the Barrel with this spell.
  • The range is boostable when throwing normally (without carrying the Barrel).

Light My Fire:

  • The cost of the spell is now 3 AP (compared to 4 before).
  • The spell is limited to 3 uses per target (compared to 2 before).

Milky Breath:

  • The area of effect is no longer changed when the spell is cast on the Barrel.
  • The area of effect becomes a line of 2 cells in all cases (compared to single target before).
  • The maximum range increases to 3 (compared to 2 before).
  • The range is no longer boostable when the Pandawa throws a target with the spell.
  • The range is boostable when throwing normally (without carrying the Barrel).
  • The cost of the spell is 1 AP + 1 MP (instead of 2AP before).

Milk Wave:

  • The spell no longer inflicts damage to allies before healing them.
  • The spell is limited to one use by turn.
  • The spell now removes 7% of resistance per level of Dizzy to the target (compared to 5 before).
  • The spell now heals for an amount dependent on the spell lvl and the Dizzy level of the target: (6 + (0.6 * spell lvl)) * (1 + (0.2 *Dizzy lvl))> in other words, the base of the spell heals + 20% of increase of Dizzy lvls to the target.

Milk Fountain:

  • The spell no longer inflicts damage to allies.
  • The minimum ranges of the spell is now 0 (compared to 3 before).

Splash of Milk:

  • The spell now applies an area around the Barrel when it is cast on it: This area heal targets who are starting their turn inside of it (allies and enemies too).

Bubble Trouble:

  • The cost of the spell is now 3 AP (compared to 3 AP and 1MP before).
  • The minimum range of the spell is 1 (compared to 2 before).
  • The spell is now on a single target cell when not cast on the Barrel (compared to being a cross before).
  • The Dodge bonus is increases to 10 per Dizzy lvls of the target (compared to 5 before).
  • The Dodge bonus only works when the spell is cast on a target (and not on those in the area of the Barrel).





Thread : Feedback  Preview message : #792071  Replies : 24  Views : 3080