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posté February 13, 2015, 23:01:03 | #21

Quote (BrainInAJar @ 13 February 2015 22:31) *
i just cant see me leveling it past 3. i mean res and mp will be nice to have when i don't have anything else to put points in. I think people would take it more seriously if it was just a shorter TP every turn for significantly lower cost.

It's not a bad thing that the spell is usable since lvl3 but that you need to max it to benefit from his additional effects.

Quote (BrainInAJar @ 13 February 2015 22:31) *
side note: i just noticed retreat no longer hurts allies, nor does burning arrow. wow that's super cool.

It doesn't hurt allies since round 1.  


Thread : Feedback  Preview message : #830166  Replies : 300  Views : 8305
posté February 13, 2015, 22:12:55 | #22

Quote (BrainInAJar @ 13 February 2015 15:20) *
incisive strike gains nothing between level 8 and 9.... no reason to level it to 9.

Quote (BrainInAJar @ 13 February 2015 18:47) *
(...) now that incisive only costs 2 ap

Incisive costs 4 AP and 3 AP with the passive. It hasn't changed. When you unlock the passive, the AP cost change directly in the description of the spell.

And it gains 1 range (from 5 to 6) at level 9.

Quote (kurausu @ 13 February 2015 17:21) *
Poison Arrow's Crarsenic is a bit quirky. Once you shoot the max poison once, If you shoot Poison Arrow again you will substitute the strongest poison for a weaker one. Suggestion: Only allow substitution for stronger poison, otherwise renew the poison at the same level.

It already works like that. The state is replaced only if the new poison applied is greater or equal.

Quote (kurausu @ 13 February 2015 17:21) *
Disengage is still crappy.

Disengage is actually nice and balanced (maybe the condition could be removed though).

But the spell isn't that useful if you have a TP every turn for a similar cost (which also replace the beacon near to the opponent which could be strong).

Now these two spells are more balanced relative to the other and they complement each other. It's also more balanced versus melee class.

Quote (kurausu @ 13 February 2015 17:21) *
Reduction on Destructive base damage was big, why that happened? (For those who don't know, at max riddle we lost 50 base damage on Destructive), if that's because it gives Flamboyant now, then by all means, remove flamboyant and give us back the base damage, after all we thought that Flamboyant was nice as an extra, but the spell doesn't need that, specially now that it requires 1 wp.

It's not related to the Flamboyant.

It's related to its own damage :
  • It's a 6 AP spell that deals for 6 AP damage (and not 7 as previously).
  • The WP cost is here to "pay" the additionnal effect, which allow to deals up to 12 AP damage.
  • Because of his high base damage, it's one of the spell that benefit the most from Sharpened Arrowhead (+30% final damage to the next spell). On a full charged Destructrive, it is a burst of 15,6 AP.

That sounds quite honest.


Thread : Feedback  Preview message : #830156  Replies : 300  Views : 8305
International Community Manager * Member Since 2014-11-03
posté February 12, 2015, 17:04:11 | #23
After a meeting with the team today, I was perhaps a little too enthusiastic in regard to the fixes of this event. The problems (with the drop rate and Cult Master part of the quest) have not yet been resolved. I will be sure to come back to you when I have any news or updates about the possible fix. In the meantime, it's also important to note that I do not have a date when that fix will be.


Thread : News  Preview message : #829840  Replies : 77  Views : 3436
International Community Manager * Member Since 2014-11-03
posté February 12, 2015, 11:35:59 | #24

Quote (Kikuihimonji @ 12 February 2015 11:21) *
It wasn't that hard before, i belive the reason was that occult cult monsters were dropping these tokens too, but this year they are not (le bug?).

After speaking with the team, I can confirm that drop rates for the Occult Cult monsters will be fixed, allowing players to collect tokens from those as well.


Thread : News  Preview message : #829763  Replies : 77  Views : 3436
International Community Manager * Member Since 2014-11-03
posté February 12, 2015, 11:13:28 | #25
Hello folks,

Hope you're enjoying giving those cultists a good ol' bash!

But for those having problems, I just wanted to communicate that we are working on a fix for the errors.

For more information, I have quoted my earlier message here:

Quote (Picaro @ 12 February 2015 11:09) *
Thank you for reporting this issue!
I can confirm that we are aware of the problem regarding the dialogue of the Cultist Master not triggering completion of the quest. It seems that older characters, who took part in the event in the previous year, are unable to complete the quest this year. We're working to get this fixed and I will confirm when that fix is to be put in place!
 


Thread : News  Preview message : #829755  Replies : 77  Views : 3436
International Community Manager * Member Since 2014-11-03
posté February 12, 2015, 11:09:47 | #26

Quote (rhayam @ 12 February 2015 08:50) *
Greetings.

I am in Nox and I just tried the Spring has Sprung.
I completed it last year.

(1) The Cultists are not dropping anything.
(2) I talk to the Cultist Master, and says that I already defeated him, and to go and talk to Donalangelo.
(3) This does not register in the quest as me talking with the Cultist Master, not Donalangelo has anything to say about the quest.

Anyone else running into this issue?

Thank you for reporting this issue!

I can confirm that we are aware of the problem regarding the dialogue of the Cultist Master not triggering completion of the quest. It seems that older characters, who took part in the event in the previous year, are unable to complete the quest this year. We're working to get this fixed and I will confirm when that fix is to be put in place!

(Also, moved to the correct section!)


Thread : 1.39 Bug Reports  Preview message : #829754  Replies : 5  Views : 470
posté February 07, 2015, 01:34:25 | #27
It has always required a line of sight.

The passive "Aggressive Barrel" remove the line of sight at level 5 or more, and it was obviously a bug : not mentioned anywhere.

Quote (Whiterummy @ 07 February 2015 01:25) *
Just cast it on yourself and throw it to the blocked square. This is just an annoyance.

You're right. We will remove the line of sight of Barrel.


Thread : General Discussion  Preview message : #827993  Replies : 12  Views : 1066
posté February 07, 2015, 01:05:55 | #28
Drop rate is increased by 1% for 1 PP. It means that you are at 101% (x1,01) instead of 100% (x1,00) of the displayed drop rate.

So, you can consider that you have a "invisible 100 PP" but it only means that you can drop something (at normal drop rate : x1,00) when you have 0 bonus PP.


Thread : General Discussion  Preview message : #827979  Replies : 13  Views : 695
Game Designer * Member Since 2011-04-29
posté February 06, 2015, 17:52:35 | #29
Hi there !

We will improve some aspects on the Iop for the next beta, here are some of the changes :

  • Add a way to apply Scalded on the target without Increase or a fire Spell
  • Make Rocknoceros more appealing by increasing the MP loss to -2 MP (maybe based on the spell lvl, -2 MP at lvl 80)
  • SIP 1 to 2 Range (instead of 2 to 2)
  • Add some range to Thunderbolt (1 to 2/3 instead of 1 to 1)
  • Flurry 1 to 2 range so you can push a target at Range 2 with the Wallop combo without loosing damages
  • Gutting Ghust limitation to 4 per turn (instead of 3 per target)
  • Make Celestial Sword 1 to 4 range (instead of 1 to 3)

But please keep in mind that some changes could not happen.

Here are the Iop screens :





Exi


Thread : Feedback  Preview message : #827773  Replies : 1536  Views : 57306
posté February 03, 2015, 10:52:35 | #30

Quote (rhayam @ 31 January 2015 12:43) *
I research the forum about the Citronana Lures. It has been reported multiple times times.
The last response was something on the line "we are aware of the issue, this will be attended on the crafting remake". That we still waiting for.

And I believe that Citronana spawn is at max 1%.
When I was training lumberjack I planted hundreds of Citronana trees, and only got 7 citronanas, (I think 3 spawns).

Citronana Tree growth speed was 1200 sec instead of 300 sec. I changed it to 300 for the next patch.

The Citronana rare resource is still at 1%, like other resources.


Thread : General Discussion  Preview message : #826742  Replies : 25  Views : 1615
Community Manager * Member Since 2013-07-08
posté February 03, 2015, 10:00:00 | #31
Hardcore: Robowl the Manipulator Have you discovered all of Xelorium’s secrets yet? Well think again, because now a new challenge awaits you! You must once again face the terrible Robowl! Wait… a minute! This isn’t the one you’re familiar with. This time it’s Robowl the Manipulator! You better bring reinforcements!

Robowl, the guardian of the Ow El Archives, is waiting for you in its hardcore version!
 
Warning to all adventurers: confronting this creature is reserved for knowledgeable ones only!

But don't be disappointed! The harder it is to defeat, the greater the reward will be! Fortunately, unlike your last visit, you’ll now be accompanied by new friends!
 
This won’t be a walk in the park, be prepared and rally up a group of loyal allies – else you might find yourself down in the dirt, eating Downy Dandelions by their roots!
 
There’s only one last thing for us to do, which is… to wish you the best of Ecaflip’s luck (you’re going to need it!)
 




Thread : News  Preview message : #826735  Replies : 26  Views : 1426
posté January 31, 2015, 17:39:22 | #32

Quote (Agosta @ 31 January 2015 11:01) *


So why is Explosive Arrow so bad?



128 vs 157 with one single beacon (and it's realistic to get 2 beacon in PvM to reach 206 base damage). Also, the Cra has other damage multipliers and higher range.

The Pandawa has +0,01 base damage ratio (per level per AP) on his fire spell, due to his old fire damage passive, that skew the comparison.

___

We are already thinking about some improvements for the next week, like:
  • 2 AP Blazing Arrow
  • 3 AP Blinding Arrow
  • Retreat Arrow applying Riddled instead of Flamboyant
  • Storm Arrow applying Flamboyant
  • Destructive Arrow applying Flamboyant
  • Blinding Arrow applying Reach
  • Poisoned Arrow applying Reach (when not applying the poison)
  • Piercing Arrow applying a few more Riddled
  • Maybe Primary States lasting 2 turns (maybe not necessary with new possibilities to apply these states while playing other spells / branchs)
  • Lashing Arrow removing 3 MP but limited to 1 cast per target
  • 3 / turn Blinding Arrow
  • 2 / turn or no limitation for Destructive Arrow
  • There will be no return of increased base damage due to a MP cost
  • Maybe some tweak to damage on some specific spells but not an overall increase
  • A new damage effect for Powerful Shooting
 


Thread : Feedback  Preview message : #825918  Replies : 1536  Views : 57306
Community Manager * Member Since 2013-07-08
posté January 31, 2015, 07:38:16 | #33
Quick addition of information on this, this feature is only related to the Beta server which isn't going to be working with this Beta update but we will update you on it as soon as it becomes testable again.

*Moved to the Beta feedback forum.


Thread : Feedback  Preview message : #825787  Replies : 42  Views : 2078
International Community Manager * Member Since 2014-11-03
posté January 28, 2015, 09:37:46 | #34
The servers are now back online!

The first one to catch a Bow Meow wins my undying respect - go, go, go, the World of Twelve is waiting!


Thread : Server Status  Preview message : #824814  Replies : 1  Views : 2381
International Community Manager * Member Since 2014-11-03
posté January 28, 2015, 09:30:47 | #35
Hello Element,

The server is currently down for maintenance as we apply a hotfix. More details can be found here. Could you try logging in when the servers are back online?

If you still encounter this issue when the servers are back online, could you let me know either here or via the Ankabox?

Thank you!


Thread : General Discussion  Preview message : #824810  Replies : 2  Views : 334
Community Manager * Member Since 2013-07-08
posté January 27, 2015, 18:32:42 | #36
Hello everyone!

We wanted to give you an update on this event.

After a lot of discussion, we have to cancel the FR and EN Twitch livestreams for the 28th and 29th of January.

We realized (unfortunately) that having a livestream focused on the content from 2014 before giving you information about content for 2015, was likely to generate more frustration than interest because of all the questions that would still remain unanswered. The actual format of a livestream will not work in this situation as it would essentially be a one-way speech and not an honest and transparent exchange from us to you.

Nonetheless the development planning for WAKFU, for 2015, is progressing, but some details are still to be determined, and we do not want to create false expectations or commit ourselves to uncertainties at this time. Therefore, instead of vaguely communicating the upcoming plans for 2015, we prefer to wait until we have enough concrete information at our disposal to announce the big points of 2015!

We want to have a clear and strong foundation with our community and we are very well aware that it is one of your expectations.

We will come back to you shortly, but this time, to give you more information on what will be happening in the coming weeks for WAKFU!



Thread : News  Preview message : #824547  Replies : 12  Views : 1020
International Community Manager * Member Since 2014-11-03
posté January 27, 2015, 14:46:28 | #37

Quote (Sting-Shotter @ 27 January 2015 14:15) *

Quote (Soundtrack8 @ 27 January 2015 14:00) *

Quote (Sting-Shotter @ 27 January 2015 13:41) *
it says code already used.... whut?
they might have run out, it could have only been redeemed 1000 times.
So first they don't let us know it is going on and now it has ran out, gg -.-

Please bear in mind that the code could only be used from Saturday the 24th until Monday the 26th of January at 22:59PM (GMT).

To clarify: while some of our events are intended to be published across all of our platforms, there are other events that have been designed to only be posted to specific channels. Our bigger, and more recent, contests (Otoul's Krosword, A Look To The Past and the WAKFU Haiku Contest) were created to be plastered across our website, [Steam] and our Social Media channels.

However, there are events (primarily contests) intended for the players who follow us on our Social Media pages (namely Facebook and Twitter.) These events aren't strictly designed to be posted on our Website and Forums. Some of these are often limited to specific communities as well.

You will find that our bigger contests tend to be broadcast across all of our channels (Website, Forums, Social Media) and our smaller contests tend to be carried out across Facebook and Twitter.

With that said, though, I do think the ideas presented here are valid and I will discuss with Sabi how and if we can implement them.


Thread : General Discussion  Preview message : #824481  Replies : 46  Views : 1270
International Community Manager * Member Since 2014-11-03
posté January 27, 2015, 11:00:00 | #38
Hotfix for 1.39 - 28.01.15 Details of the January 28th hotfix can be found below:

Divine Dimensions


Xelorium

  • Main Quest: An ending cutscene will be added and you will again be able to return to the Sidekick choice menu even if your character logs off or leaves the area during the cutscene.
  • Temple: Killing a Krosmoglob, during the fight against Krosmogolem, will cause him to lose 12,500 HP.
  • Temple: The box containing the key to the Boss will no longer be unresponsive when clicking more than 4 times on the security systems.
  • Temple: During the fight against the Boss, the Earth area will be visible in both classic and tactical mode.
  • Temple: The deactivation of the lasers will be clearly visible to the entire group.
  • Drago-Express: It will now be possible to use them, even with an outlaw character.

Sidekicks

  • Chad / Pandora: Addition of character descriptions can now be found in their respective Sidekick interface.
  • Chad / Pandora: The bonuses gained by "Chad Skill" and "Pandora Skill" will now correctly be applied.
  • Pandora: The correct skin will now be displayed.

Dungeon

  • Cledus 'Onist (Enurado Boss): An Ecaflip will correctly cause damage, which will be multiplied by 5, when being under the Kamastyle state.
 


Thread : Changelogs  Preview message : #824200  Replies : 16  Views : 2578
International Community Manager * Member Since 2014-11-03
posté January 26, 2015, 14:48:53 | #39
WAKFU Update 1.39 Hotfix - 28.01.15 Hello,

The servers will shutdown on Wednesday the 28th of January, starting at 8:00 AM GMT / 03:00 AM EST / 12:00 AM PST to deploy a hotfix.

This will allow us to implement a list of changes which can be found: here.

We will also update the community on the reopening of the servers as soon as the hotfix is completed.

Thank you for your patience and your constant disapproval of Iop dancing rituals.


Thread : Server Status  Preview message : #824148  Replies : 1  Views : 2381
Community Manager * Member Since 2013-07-08
posté January 23, 2015, 16:00:00 | #40
Xelorium 2: Sidekick of Choice As you explore the second area of Xelorium, the time has come to reveal the big originality of its main quest! Once again, you will have to make a choice in WAKFU. Choosing a weapon? No… Not quite but close... And even better! At the end, there will be two Sidekicks but there can be only one left: which one will you choose?

You got it right!

Not only you will have to make a choice that will affect the outcome of your quest, but this decision will also allow you to get your hands on a new Sidekick!
 
What a great adventure! So let’s reveal the future and especially the past of these two Sidekicks:
 

  • PANDORA is a well known engineer in Astrub, the creator of the Teleport of Scriptures and unique Dimensional Voyager of the World of Twelve. She conducted research in order to reactivate a strange portal in the Temple of Scriptures. She was helped by the players in this quest and she is also known as the "Explorancient ".

Profile: Healer / map control
Element: Air

 
  • Leader of the Tethdrap gang, he helped the players to escape the Srambad militia and locate the Dimensional Voyagers. As a Sram agent of the Dark Master Wilby, CHAD O'MARSY adapts to any situation easily but often favours the use of his daggers. While he isn't so quick to warm to others, he eventually begins to focus on those who might, at first, have seemed like enemies (hint hint, Pandora!)

 
Profile: Damage dealer
Element: Earth
 

CHAD O' MARSY
PANDORA

And you, which one will you choose?




Thread : News  Preview message : #822847  Replies : 29  Views : 1606