Enutrof:The way the Pouch worked made it too strong in certain particular cases. The loot attempts for the rarest items first, coupled with the fact that it generated abnormal loot attempts for items that should only be obtainable once per team, meant that the Pouch gave the Enutrof up to 5 times as many chances as any other character to obtain the rarest items.
We've corrected the functionality of the Pouch in these limited cases, and brought it back down to more reasonable chances of obtaining the items.
The devs wanted to provide an explanation on loot rolls and clarify the changes made for Pouch.
The Fat Pouch doubles the drop rate for items to appear inside it.
Be it Enutrof, Pandawa or another class, when picking up the Pouches, the loot gained will be dependent on the Prospection of the character who picked up the Pouch. Therefore, if the Dhreller picks up the Pouch, like any other summon, it will be the summoner’s (in this case, the Enutrof) whose prospection will be used.
In Pouches, items are sorted by drop rate (ascending from rare drops to common drops). When you pick up a Pouch, you’ll have a chance to get those items… however, if you are so unlucky that you don’t get any loot, you’ll receive a piece of candy!
Prospection multiplies the chance to get items. If you have 100 Prospection, your chance to get items is doubled. The formula is as follows: realDropRate = drop rate x (1 + character’s Prospection / 100). Multiply this by two if you have a Fat Pouch. This formula also works for loot that drops at the end of combat. Prospection is limited to 150 for Pouches, the same figure as end of combat loot rolls.
Items that drop from monsters have a fixed rate of possible loot rolls (spread across the number of fighters). For example, dungeon keys have two rolls, so, if there are six of you in a fight, two fighters will be picked randomly to try and loot a dungeon key. This can explain falsely reported issues such as ‘This item has a 5% drop rate and I don’t loot it a lot!’
Players can only have up to one loot roll per monster, unless the number of loot rolls available is greater than the number of players in the fight. In these cases any remaining loot rolls will be randomly assigned to the players after each player has received one loot roll.
However, in a lot of cases, items that drop from monsters can instead have loot rolls spread across the fighter equally (meaning in this case, every fighter has the chance for one loot roll for the number of items defined in the loot table, regardless of the number of players in the fight.) In these cases, there are no extra loot rolls to be assigned, as the number of loot rolls is equal to the number of characters in the fight.
Relics and Epic items have ‘one loot roll’ meaning in a team of three, four, five… (etc.) only one fighter has the chance to get the item! Because the Enutrof Pouches did not consume item rolls, the Pouches allowed the chance to unfairly alter the loot rules (detailed above) and this why modified the loot rules with Pouches.
An explanation of the modified loot rules:
If loot roll chances are equally spread on the party (everyone has a chance of 1). The formula is 1/(7 minus number of fighters, including dead fighters). The number of fighters, including dead fighters, is limited to 6 just in case in the future combat we introduce the possibility of fights with more characters.
If loot roll chances are not equally spread across the party and ‘fixed’ in the loot data, the number of chances will be ‘roll number’ divided by 6 (with a maximum value no greater than 1). With Pouches, you can have up to 67% more items from monsters compared to other players!
- Items can have specific loot criteria (for example: ‘is the achievement complete?’ If not, no loot!)
- Certain items cannot be looted via the Pouches. If a monster has no loot on its loot table (often quest-related monsters), nothing will be given by the Pouches… not even a piece of candy!
- It’s possible to loot ‘world drop items’ via Pouches (such as Haven Bag gems and… lots of other things!)
- For the technical geeks here, drop rolls are done with a Mersenne Twister, a random number generator (and it’s very powerful and reliable) so there is no hidden counter preventing you to loot, you just might not have the luck of Ecaflip!