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Community Manager * Member Since 2013-07-08
posté August 12, 2016, 00:04:54 | #21
Hi everyone,

The team is aware of a few critical and bugs issues, which will be resolved with tomorrow's update of the Beta Server (details here).

A lot of the issues are also caused by the use of Heroes, therefore we do not recommend their use on the Beta Server until the update is made.

Thank you for your understanding and we are sorry for any inconvenience, but at the end that is why it is so important to test features first and you are a big part of this (thank you).  


Thread : General Discussion  Preview message : #975272  Replies : 107  Views : 5618
Community Manager * Member Since 2013-07-08
posté August 11, 2016, 23:52:43 | #22
Hi guys,

While we monitor your feedback, we also wanted to share the following with you:

Due to a couple of critical issues and a few bugs to tackle for the Beta Server; it was decided that tomorrow (Friday 11th) to implement an update to resolve them. Please have a look at the details: Here, as we would like to recommend to not use the Heroes on the Beta server until then.

Quote (-marciano- @ 11 August 2016 18:28) *
where can i download beta client?

Hi! It can be downloaded (here) as your fellow Community member already shared with you (thank you).


Thread : News  Preview message : #975269  Replies : 38  Views : 1696
Community Manager * Member Since 2013-07-08
posté August 11, 2016, 23:40:29 | #23
Hi everyone,

Thank you for your patience while the Beta Server was updated, another update will be made tomorrow (Friday 12th) in order to correct some critical issues and a few other bugs. We will continue to keep the Community informed as we go.

Critical issues to be fixed:
  • Players don't have whole tabs for equipment, spells and aptitudes.
  • Heroes can cause issues when players are moving between instances, therefore we do not recommend the use of Heroes until the update of tomorrow.



Thread : Server Status  Preview message : #975266  Replies : 4  Views : 715
posté August 11, 2016, 23:34:53 | #24
I created the thread to let you give your feedback, because the work is already visible in Beta, even if you have only few (or not any) information about it.

Few changes are listed there : Click here (In french, sorry)

Few things are already visible in Beta, like new environmental quests / system, and more.

We will give you more information later, when the work will be more advanced.


Thread : Feedback  Preview message : #975263  Replies : 37  Views : 1684
Community Manager * Member Since 2013-07-08
posté August 11, 2016, 14:00:00 | #25
The Adjustable Level System on the Beta Server Today!

The Adjustable Level System is coming today on the Beta Server! Here's a brief overview of the features courtesy of Dy7 and Enio!

Hello everyone!

Today, we're going to explain the Adjustable Level System and the Rapid Builds now present in the Beta Server.

If you missed the initial details about them, here's a little catchup session: Letter to the Community.
 

Alright! So, how does it work?

 
The Adjustable Level System has been quite a fairly substantial work, touching numerous game code aspects. As we've already said many times, we've been doing lots of things which were somewhat behind the scenes and not visible to you... And while these took time, they are however crucial to the game's technical evolution towards a more manageable, more efficient, and stronger technical basis.

In practice, you'll have access to a new interface: the Rapid Build interface! You'll also notice several changes to the abilities, spells, and especially the equipment interfaces.

Let's start with the Rapid Build interface. By using it, you'll be able to create and modify your own builds.

Each of your builds includes:
 
  • An abilities tab
  • A spells tab
  • An equipment tab
  • A level

The levels you can choose are fixed: 10, 20, 30, 40, 60, 80, 100, 120, 140, 160, 180 20, 35, 50, 65, 80, 95, 110, 125, 140, 155, 170, 185, as well as your real level. Moreover, when setting up your abilities and equipment tabs, you'll be able to select an "automatic tab".

This automatic tab offers the average characteristics for the selected level, by distributing the abilities for you and equipping you with dummy items. This will allow you to get started in level adjustment quickly, without having to obtain equipment items for the level or distribute your abilities manually.
 
The spells, abilities and equipment interfaces have been modified to allow several tabs to be managed. Each tab will offer you the opportunity to distribute your spells, abilities and equipment differently, at the desired level, and to name the tab to easily identify it later!

With the goal of allowing you to modify your builds on the fly, we also had to allow you to change your elemental specializations. That way, you'll no longer have to upgrade your spells; they'll be automatically adjusted to your level. It's a decision to add – or not to add – a spell to your deck which determines your strategy, and not the fact you use the spell regularly.

For added comfort, your Heroes' abilities can now be distributed right from your main character. The Scroll of Absolution will allow you to reset all of your tabs at once. And even more! A new scroll will allow you to reset a single tab of your choosing.
 
For equipment items, it's a little more complicated, as we wanted to allow you to use the same item on several different equipment tabs. Therefore we had to modify the interface slightly to accommodate this new feature.

Specifically, this is how it'll work: if you want to use your Dora N.I.O. – that you've already put into your "Air Masqueraider" equipment tab – but also into your "Water Masqueraider" tab; you will just have to click on the button next to the "Headgear" slot to make the list of headgear appear. You'll be shown what's available in your inventory and what's already being used on one of your other equipment tabs; therefore going back to our example, you can then select the Dora N.I.O. and add it.

To put the item back in your inventory, you'll have to remove it from all equipment tabs where it has been added to.

These equipment item changes gave us the opportunity to get other improvements ready on the technical side of things, such as the Account-based Management feature.
 

Good, good… what'll be in the Beta?

 
Goodness... almost everything! Firstly, note that you'll be using test interfaces in this first Beta, as they meet our needs during the development of the feature, but aren't permanent – whether it be in terms of design or how they work.

Similarly, in this beta or a later one, we'll probably get you to test things which may not make it into the final version: your feedback on the feature, its manageability, its bugs, and anything that's missing is very crucial to us.

So in order to guide you, here's a little list (again, maybe not the final version) of what we'd like to add in the upcoming beta tests, as well as current known bugs; please adapt your feedback accordingly!
 

Abilities


To Do:
 
  • Creating/deleting abilities tabs
  • Showing the maximum number of tabs available (by default, you'll have them all during the beta stage) 

 
Equipment


To Do:

  • Creating/deleting equipment tabs
  • Showing the maximum number of tabs available (by default, you'll have them all during the beta stage) 
  • Adaptation or deactivation of equipment previews (temporary, but you'll find out more about this soon!)
  • Correct Kit management (partially completed)
  • Limit the items' inter-usability (currently, all of an account's characters can use items simultaneously)
  • Correct various problems with shortcuts
  • Costume, pet, mimisymbic, and rune management

 
Spells


To Do:

  • Creating/deleting spells tabs
  • Showing the maximum number of tabs available (by default, you'll have them all during the beta stage) 
  • Automatic spell levels.


Note: There is currently no automatic tab for the spells; the page's level is used to limit the spells' levels.
 

 
Build pages


To Do:

  • Add the Rapid Build shortcut to the shortcut bar
  • Add a selection of icons for each build tab
     

Known bugs:

 
  • Items are not linked when adding them on equipment tabs
  • Duplication/disappearance in several specific usage scenarios (your feedback and replication of these errors are especially helpful in these cases)
  • The equipment items limitations haven't been fully dealt with -> bonuses are deactivated by the system
  • Numerous situations where the HP isn't correctly displayed when out of combat (mainly when modifying tabs, equipment items, etc.). However this bug shouldn't be experienced while in combat.


We are looking forward to your feedback (post them here), so let's get testing!




This post has been edited by [Enio] - September 28, 2016, 12:18:13.
Reason for edit : .
Thread : News  Preview message : #975191  Replies : 38  Views : 1696
Community Manager * Member Since 2013-07-08
posté August 10, 2016, 17:00:00 | #26
Beta Server Update - 11/08/16 The Beta server will be under maintenance on Thursday 11th of August 2016 starting at 7:30 AM UTC in order to introduce the adjustable level system.

We will update the Community on when the server is back online. The French changelog can be found: Here.

Thank you for your understanding and patience; more information will be also shared in the upcoming days about the adjustable level system, so stay tuned!


Thread : Server Status  Preview message : #975108  Replies : 4  Views : 715
International Community Manager * Member Since 2014-11-03
posté August 05, 2016, 10:33:06 | #27
The credit of the title 'Old Sea Boowolf' is underway for applicable accounts. An email has been sent to you!


Thread : Server Status  Preview message : #974721  Replies : 1  Views : 1491
International Community Manager * Member Since 2014-11-03
posté July 28, 2016, 14:37:52 | #28
Hello there,

Thanks for the report, we're currently investigating what's happening with the 'endless connection' issue on Steam.

We will update you when we have more information!


Thread : 1.47 Bug Reports  Preview message : #973770  Replies : 17  Views : 498
International Community Manager * Member Since 2014-11-03
posté July 28, 2016, 09:18:45 | #29
Date corrected: July 28th.


Thread : Server Status  Preview message : #973715  Replies : 3  Views : 1324
International Community Manager * Member Since 2014-11-03
posté July 27, 2016, 17:00:17 | #30
WAKFU Update 1.47.3 Hotfix - 28.07.16 Hello everyone,

We will be performing a maintenance for all servers on August July 28th at 7:30 AM UTC to deploy a hotfix.

This hotfix will correct various issues that have been reported, and discovered, since the update of 1.47.

The changelog can be found here: click here!

Thank you in advance for your patience and understanding!


Thread : Server Status  Preview message : #973657  Replies : 3  Views : 1324
Community Manager * Member Since 2015-04-14
posté July 21, 2016, 16:03:36 | #31
Gobbstock aficionados, the contest is over and the winners have been decided!

Congratulations to the following, and well done!

INDIVIDUAL CATEGORY

3rd Place: Akanei
  • WAKFU the animated series complete set box (blu-ray)
  • 1 month of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote

2nd Place: Darknyrio
  • WAKFU the animated series complete set box (blu-ray)
  • 3 months of Booster Pack + 2 Heroes
  • Krosmaster Arena "Brotherhood of Tofu" figurines set
  • Mika El Jacq-Son emote

1st Place: Sacri-attack
  • WAKFU the animated series complete set box (blu-ray)
  • 6 months of Booster Pack + 2 Heroes
  • Krosmaster Arena "Brotherhood of Tofu" figurines set
  • Mika El Jacq-Son emote


GROUP CATEGORY

3rd Place: Palaforme and Mihiel
  • 1 month of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote

2nd Place: Fishotna and FR3KTHEPIRATE
  • 3 months of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote

1st Place: MasterSirix and CaptainBottle
  • 6 months of Booster Pack + 2 Heroes
  • Mika El Jacq-Son emote
 


Thread : Events  Preview message : #973125  Replies : 7  Views : 894
Community Manager * Member Since 2013-07-08
posté July 15, 2016, 18:55:44 | #32
Hi there,
Thank you for your patience, the servers, are now up and running!


Thread : Server Status  Preview message : #972442  Replies : 1  Views : 1148
Community Manager * Member Since 2013-07-08
posté July 15, 2016, 17:40:04 | #33
WAKFU Update 1.47.2 Unexpected Hotfix - 15.07.16 Hello everyone,

We are going to be performing a maintenance for all servers within the next few minutes to deploy an emergency hotfix.

This hotfix will correct the item loss issue reported by several players,

Therefore there will not be any further list of changes shared,

Thank you in advance for your patience and understanding while we correct this issue.


Thread : Server Status  Preview message : #972419  Replies : 1  Views : 1148
Community Manager * Member Since 2013-07-08
posté July 13, 2016, 17:19:56 | #34

Quote (SplingSplingSpling @ 13 July 2016 03:43) *
I don't know if I'm the only one, but the changed color for the prices on market-items you can't afford is really hard on the eyes, and I can barely make it out. I can only guess it's worse for people with a lower screen-resolution.




Is there any intention of changing it back to the way it was before? Or is it here to stay for good? Because this is just plain awful.

Hi SplingSplingSpling!

Thank you so much for sharing this with us again and the team has worked on it and provided a new color for the text which will be implemented into the game, and here is a preview of it:




Thread : 1.47 Bug Reports  Preview message : #972036  Replies : 11  Views : 636
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 19:38:34 | #35
Hi there,

Thank you for your patience, the servers, are now up and running!


Thread : Server Status  Preview message : #971834  Replies : 1  Views : 834
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 18:50:07 | #36
WAKFU Update 1.47.1 Hotfix - 12.07.16 Hello everyone,

We will be performing a maintenance for all servers today at 4:50 PM UTC to deploy a hotfix.

This hotfix will correct the teleportation issue within Incarnam, therefore there will not be any further list of changes shared.

Thank you in advance for your patience and understanding while we correct this issue.


Thread : Server Status  Preview message : #971807  Replies : 1  Views : 834
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 15:43:07 | #37
Hi guys,

The servers have been back online but we are currently investigating a teleportation issue in Incarnam (which will be followed by a maintenance for the fix), and a connectivity issue via Steam.

A dedicated post was made (here) in order to keep the Community informed.


Thread : General Discussion  Preview message : #971757  Replies : 4  Views : 570
Community Manager * Member Since 2013-07-08
posté July 12, 2016, 15:08:54 | #38
Hi everyone,

We are currently investigating a teleportation issue within the new tutorial in Incarnam. The servers will be going under a maintenance to apply the fix once ready.

This issue is related to a teleport happening during the second part of the tutorial inside Incarnam, which is teleporting all the players of the zone instead of the individual player.

We will keep the community updated on when the maintenance will be happening.

We appreciate your understanding and patience as we wish to give you an overview of our current work to make sure that you will receive the best experience possible with the new game update.


Thread : Server Status  Preview message : #971740  Replies : 2  Views : 1998
Community Manager * Member Since 2015-04-14
posté July 12, 2016, 14:30:00 | #39
Reincarnamation

 


Main Content

 

Incarnam 

Discover an all-new Incarnam! Meet up with Otomai and help him find the source of a strange evil eating away at Incarnam.
 
  • A new cinematic
  • A new area
  • New monsters to defeat
  • An entirely revised tutorial
  • And Otomai, who will be your guide for the tutorial!
 

Dungeons 


The Stone Perch 

Go to the wild prairies in each nation to find this new content
 
  • A new family of monsters: Wild Tofus
  • Their new dungeon, level 85: the Stone Perch
  • 20 new items of equipment, including
    • 1 epic item
    • 2 sets
    • 4 items to craft
  • A new resource for trappers, and a delicious new recipe for chefs
 

Event 

 

La Mädrague 

A rather unusual event is rocking the beach of Bilbiza: it's been invaded by Sändskates! Get together to face the Sändskates, find their dungeon, beat their master, and start over. Because so long as there's sand, there are Skätes! Don't forget to look for Pearls to exchange for exclusive rewards at the machine. Go to Astrub to get some details from Gnat, the Meridia of Shells!
 
  • Challenges for low-level players in the Astrub Plains
  • A family of monsters created specially for the occasion: Sändskates
  • A quest which will lead you to the Märine Pälace, a level 30 dungeon
  • A level 50 archmonster for the more determined players
  • Exclusive rewards to exchange for Beach Tokens, pearls for the most precious
  • Lots of fun!
 

Classes

 

Eliotrope

 
  • Beat no longer moves the closest portal if the spell's loss of HP kills the target.
 

Eniripsa

 
  • The Eniripsa's Eniraser heals will no longer surpass the constraints of heal cancellation.
 

Feca

 
  • Bubble Armor no longer removes "without line of sight" when it's placed on a character with the Untouchable passive.
  • Provocation can no longer abnormally stabilise a Destabilised adversary.
  • The passive spell "Feca Master" will also be applied to the weakest resistance.
 

Huppermage

 
  • As the Heart of Fire spell is of almost no interest to a low-level Huppermage, we have decided to move back the acquisition of this passive. Here are the changes:
    • Solar Stronghold, which was obtained at level 30, is obtained at level 1.
    • Heart of Fire, which was obtained at level 1, is now obtained at level 15.
    • Will-o-the-Wisp, which was obtained at level 15, is now obtained at level 30.
  • Changes to the unlocking of Huppermage spells:
    • Start with 3 spells instead of 4.
    • Unlock a spell every 2 levels, instead of all levels up to level 9 and one every 2 levels thereafter.
    • Obtain all the spells at level 35 instead of 25.
    • The acquisition and placement of the first 4 light spells will be switched with the last 4 elemental spells.
  • Will-o-the-Wisp can no longer abnormally stabilise a Destabilised adversary.
 

Osamodas

 
  • All the Osamodas's active spells will now be unlocked at a round level like the other classes (15, 30, 45, 60, ...).
 

Foggernaut

 
  • The female version of the Foggernaut is available.
  • The case where the Cybot's Stasis mastery wasn't calculated correctly in relation to its best mastery has been corrected.
  • The Armour-Plating spell will apply to the weakest resistance.
 

Xelor

 
  • Hydrand will now recover the Xelor’s correct elementary mastery.
  • Temporal Burn will inflict the correct number of damages indicated.
 

Miscellaneous

 
  • The acquisition of the first active spell is now at level 3. A tutorial in Incarnam will unlock at that moment.
 

World

 

Moon Island Zone 2

 
  • Moon Island Zone 2 is now open to everyone. Enjoy!
 

Enurado

 
  • The Enurado dimension instance has been cut into two ecosystem areas: the second area will be filled with groups of 4 to 7 monsters.
 

Wabbit

 
  • The MC Lieutenant of the Wabbit Guawd (third zone of the Wabbit Islands) will no longer request 200 to 400 plants to be balanced. This request has been replaced by a score of 30-45 crops.
 

Quests

 

Astrub - Otomai

 
  • Revamp of Otomai's quest from level 0 to 100 for simplicity and flexibility
  • Addition of a second part of the quest, from level 100 to 180.
  • Improvements to XP gain at each step
  • Addition of rewards to certain steps of the quest.
 

Moon Island

 
  • "Improvised Binding" quest: while using Heroes, only the main hero with the quest will receive the improvised binding kit.
 

Combat

   

Miscellaneous

  • Correction of an instance of the non-appearance of ongoing fights in the surrounding area when one (or more) initial fighters (launching player, monster targeted when fight launched) was particularly far from the character who wants to watch the fight.
  • Correction of an instance of the non-appearance of surrounding fights (related to the change forcing fights to be displayed in the lowest quality, visible for Moon archmonsters).
 

Items

 

Moon Island

 
  • Like the Kannivores and Crocodyls, items from the Tropikoko and Kanniball families that aren't available outside dungeons (Koko Beanie, Troprickly Ring, Kanniballettes, Shiver Ring) are now available in the respective machines at the price of 250 Tokens on Moon Island.
  • Formerly, the relics were at 0.1% chance of loot per activated Stele. The loot was done up to 3 separate times with 3 Steles.  From now on, the chances of loot are 0.1% – 0.2% – 0.4% depending on the number of activated Steles but the loot attempt will only happen once.
 

Professions

 
  • A bug that prevented an item from being crafted when the inventory was full despite possession of an unfilled special sack (Lumberjack type) has been corrected.
  • Trapper: We've corrected the feedback when the player tries to plant seeds in an overloaded area.
  • The following consumables have had their bonuses changed. Instead of +10% Fabrication Speed, these consumables give +15% Harvested Quantity in their profession, which is more adapted to Harvesting professions.
  • The following consumables have had their bonuses changed. Instead of +10% Fabrication Speed, these consumables give +15% Harvested Quantity in their profession, which more adapted to Harvesting professions
    • Fish Tartare (Fisherman)
    • Slobber Balm (Trapper)
    • Gum Gum (Miner)
    • Chewing Bark (Lumberjack)
    • Menthol (Herbalist)
    • Tube-Shaped Fiber (Farmer)
    • Rice Pudding (Farmer)
   

Epics and Relics

 
  • Global rebalancing of all the epic/relic items in the game.
 

Mounts

 
  • Huppermage Platform: The Dragoturkeys will be well oriented with respect to the decor.
  • Harnesses, insignias, and costumes can no longer be eaten by the mount.
 

Emotes

 
  • National Emotes are obtainable in a loot table with a low acquisition rate. After hitting the loot table, the player will randomly receive one Emote from among the 14 available. 

From now on, there will be a check to make sure that the player doesn't already have the Emote won. This way, the player should not receive any Emotes they already have. Unless they've already gotten all the national Emotes, in which case they could receive any Emote again.

This allows the player to progress simply in their quest to obtain the Emotes, rather than constantly getting ones they already have. However, as soon as they have them all, they can get duplicates for commercial purposes.

 
  • The feather aura will now play correctly and the feather effect will be visible.
 

Kamas

 
  • Increase in kamas generated by completing kama recipes.
  • New kama recipes.
 
Here's the new formula used: (Level of Ore n°1 + 40) * Quantity * (20 if mythic) + (Level of Ore n°2 + 40) * Quantity * (20 if mythic). Ores of level 100+ are counted as level 100 Ores so long as the harvesting professions haven't passed level 200.

The goal of the formula is to have a progression depending on the level of the Ore without it being a huge difference, in order to make all the recipes interesting.

 

Resources

 
A good number of resources had special or incoherent acquisition rules:
 
  • Sometimes the acquisition rates weren't the same for monsters of the same family or the same group.
  • One attempt per team rather than one per player in the team.
  • Rarities inconsistent with the acquisition rates.
 
So we have gone through and done a global correction of acquisition rates, attempts by players and by teams, and the rarities of items obtained from monsters and bosses.
  
On Bosses:
  • 35%, one attempt per player, common rarity.
  • 25%, one attempt per player, rare rarity.
  • 5%, one attempt per player, mythic rarity.
 
On Monsters:
  • 25%, one attempt per player, common rarity.
  • 5%, one attempt per player, rare rarity.
  • 1%, one attempt per player, mythic rarity. (This is the biggest change since many of these resources had only one attempt per team.)
 

Miscellaneous

 
  • The Blood Orange will no longer have the "capacity: 999" line.
  • Correction of a display bug in the list of set items that indicated that an equipped item was not equipped if the owner had a second copy in their inventory.
 

Monsters

 

Gobbalrog

 
  • Correction of a spell generating an invalid translation key in the chat.
 

Moon Island

 
  • The monsters of neighboring combats will no longer be visible for players outside of combat in the three archmonster instances of Moon Island.
 

Guild

 

Guild Chest

 
  • After depositing 0 kamas in the guild chest, it is no longer necessary to reopen the chest to deposit kamas.
 

Ranking

 
  • Correction of a problem that prevents the attribution/modification/deletion of guild rankings.
  • Ranks that are too high will once again be viewable in the guilds’ ranking table.
  • Guild ranking will now be done by level, then guild points, not the other way around.
  • The guild’s description will no longer appear in roll-over only over the guild’s name.
  • We have corrected the filtering bug in the guild table so that it now works correctly.
  • We have also corrected a bug affecting viewing the last ranking pages that were not accessible.
 

Miscellaneous

 
  • A connected player whose guild rank changes is notified of the change.
 

Achievements

 

Wild Estate

 
  • The achievements, quests, and Otomai's Disciple quests in the Wild Estate now have an image of a Bwork head instead of a Gobball head.
 

Kwismas

 
  • The old Kwismas achievement has moved to the Legacy category. It's only visible for players who have completed the achievement.
 

Icy Bookworm

 
  • Correction of a final situation preventing the acquisition of the Journal of Enjeering.
 

Dungeon

 
  • The edges of the bubble in the Celestial Piwi Dungeon now once again allow a Golden Googoo to appear for the related achievement.
 

Interface

 

Account Chest

 
  • It will once again be possible to deposit items linked to the account.
 

Archmonster

 
  • The colour of the archmonster container feedback has been changed for consistency and to make it easier to understand.
   

Sidekicks

 
  • When placing a sidekick, the icon won’t move anymore.
 

Miscellaneous

 
  • Correction of the positioning of the Osamodas’s Gobgob button in the end of fight interface.
 

Sidekicks

 
  • Correction of several bugs causing loss of the Sidekick's weapon while trying to equip a two-handed weapon.
  • It's no longer possible to equip a left-handed and a two-handed weapon simultaneously on a Sidekick.
  • Correction of a bug that allowed visual duplication of a character's weapon by equipping it on a Sidekick while having a full inventory.
  • The "range preview" will function correctly with Sidekicks.
 

Miscellaneous

 
  • During specific fights (quests and mini-games), natural class states will be deactivated like class passives.
  • Correction of several bugs with jumps and movement, revamp of the speed and animation of jumps.
  • Technical rework of the scenario for arriving in Mammy Pal's house:
    • Getting the Haven Bag is no longer delayed when the cinematic is skipped.
    • Mammy and the Jellufo are no longer duplicated when the cinematic is watched without skipping.
  • It's no longer necessary to disconnect and reconnect in order to reset the experience bonus of an account's secondary characters following a character's level up, whether it's a hero or a principal character.
  • The “transmigrable” states (those that last both seconds AND turns) no longer work by converting the duration in turns into seconds (where one turn = 30 seconds), but for a real duration in real time, even when they are applied in combat.
  • We have made another round of corrections to various errors and translations in the text.
  • Option changes: transparency is now available as two different options, character transparency and background transparency.
    • Alt + T: character transparency
    • Alt + R: background transparency
    • The shortcut to display characters behind walls is now Ctrl + R. This option is no longer activated automatically when switching to “transparent” view.
  • By default, walls are transparent, but characters aren’t.
  • Correction of movement and disappearing background bugs in the Haven World.
  • Removed unnecessary empty slots in the interface for the rewards of environmental quests.
  • Corrected the text alignment of the Foggernaut's Stasis damage.


http://www.wakfu.com/en/mmorpg/news/patch-notes/560420-reincarnamation


Thread : Changelogs  Preview message : #971658  Replies : 23  Views : 1594
Community Manager * Member Since 2013-07-08
posté July 11, 2016, 17:55:56 | #40
WAKFU Update 1.47 - 12.07.16 Hi everyone,

The servers will be ongoing a maintenance in order to implement the changes of the 1.47 update “Reincarnamation” which will start at 7:30 AM UTC.

The detailed list of changes will be made available during the maintenance.

Thank you for your patience and we can’t wait to have you discover the new content!


Thread : Server Status  Preview message : #971569  Replies : 2  Views : 1998
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