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Community Manager * Member Since 2013-07-08
posté December 17, 2014, 21:29:19 | #41
Hi guys,

The level cap raise to 165 will happen with the opening of Xelorium, we will also have more information and teasers shared this week.

And one was already shared on our Facebook page:

 


Thread : General Discussion  Preview message : #810813  Replies : 23  Views : 1692
Game Designer * Member Since 2011-04-29
posté December 16, 2014, 14:56:20 | #42
Hello,

We are aware of this problem and it should be fixed tomorrow morning with the hotfix
Thanks for the report !


Thread : 1.39 Bug Reports  Preview message : #810156  Replies : 5  Views : 382
Community Manager * Member Since 2014-11-03
posté December 16, 2014, 14:44:42 | #43
Hello everyone,

I want you to know that your voices are being heard. I have spoken with the development team regarding the possibility of a restat for the Eliotrope, Sram and Pandawa classes, unfortunately we will not be offering a free restat in tomorrow's hotfix.

The team feel that the changes made to the Osamodas affected specific builds quite dramatically and thus, decided it was best that a free restat was offered.

Thus, only Osamodas will be granted a free restat at this time.

Thank you for your patience and understanding in the matter.


Thread : General Discussion  Preview message : #810147  Replies : 203  Views : 5447
Community Manager * Member Since 2014-11-03
posté December 16, 2014, 11:40:35 | #44
WAKFU Update 1.39 Hotfix - 17.12.14 Hello,

The servers will shutdown Wednesday December 17th, starting at 7.30 AM GMT / 2.30 AM EST / 11.30 PM PST to deploy a hotfix.

This will allow us to implement a restat for Osamodas and the list of changes can be found: here.

We will also update the community on the reopening of the servers as soon as the hotfix is completed.

Thank you for your patience and understanding.  


Thread : Server Status  Preview message : #810039  Replies : 1  Views : 2606
Community Manager * Member Since 2013-07-08
posté December 15, 2014, 23:10:08 | #45

Quote (Chummage1 @ 15 December 2014 22:58) *
It wasn't mentioned on the event page...

Hi Chummage1!

Great question, thank you for bringing that up, I will be adding this to the news also but the Haven World auctions will last for one week until Monday December 22nd at 7 PM server time.


Thread : General Discussion  Preview message : #809748  Replies : 3  Views : 319
Community Manager * Member Since 2013-07-08
posté December 15, 2014, 17:09:47 | #46
WAKFU Update 1.39 Hotfix - 16.12.14 Hello,

The servers will shutdown Tuesday December 16th, starting at 8 AM GMT / 3 AM EST / 12 AM PST to deploy a second hotfix for the "Children of the God-King" game update in order to prepare the arrival of the Kwismas World and Xelorium.

The Hotfix changelog can be found here.

We will also update the Community on the reopening of the servers as soon as the Hotfix is completed.

Thank you for your patience and understanding.


Thread : Server Status  Preview message : #809641  Replies : 1  Views : 2027
posté December 13, 2014, 08:24:48 | #47
« Incurable state » reduces the received heals from any source (except special boss mechanic) by x%.

=> It works multiplicatively with other heal modifiers.


Thread : General Discussion  Preview message : #808454  Replies : 28  Views : 1476
posté December 13, 2014, 08:15:57 | #48
Hello,

It doesn't : « +%heal » characteristic only affects classic healing spells.

Life steal is only based on the damage done.

The characteristic « %healing received » affects the life steal.


Thread : General Discussion  Preview message : #808450  Replies : 28  Views : 1476
Community Manager * Member Since 2013-07-08
posté December 13, 2014, 05:21:54 | #49
Beta Server Update - 12/12/14 Hello everyone,

Today, December 12th, we had a Beta Server update and here is the list of changes that were made:

Classes



  • Scalded: The state was increased to 2 turns previously and is now back to 1 turn, as it was found to be too powerful for classes able to apply it using Range which changed the whole purpose of its original function.

Osamodas

  • Summons: Decrease of the Wild War Chief’s base damage from 64 to 44. Increase of his mastery from 70 to 160. The monster will still be as powerful in the wild state but will cause about 50% less damage as a summon.
  • Gobup: The spell can be used once per turn. Osamodas can no longer summon more than one monster contained in his Gobgob per turn.
  • Weakening Command: Fix of a display issue. In some cases, the animation played twice.
  • Weakening Command: Critical Hits will no longer inflict damage to the Gobgob.

Eliotrope

  • Exaltation: The Eliotrope will become Exalted or Calm instead of the Pandawa when casting the spell and being carried at the same time.
  • Portal: Removing a portal using the spell will no longer use up any Portal Charge, making the mechanic more flexible to use.
  • Sublimation: This passive will increase correctly by 2 the range of the spell Time Breach starting at level 15 and no longer from level 20.
  • Spells: The first three spells of the Eliotrope will be automatically added to the shortcut bar at his first arrival in Astrub.
  • Portal: When the Eliotrope will attempt to teleport an ally to the nearest portal, while the ally in question is busy, the ally will be correctly teleported to the second free portal within range.
  • Portal: The spell will evolve as follows: The cost will be at 3 AP at level 3 instead of level 6. The Range will be at 3 max at level 6 instead of level 9. It will be without a line of sight at level 9.

Pandawa

  • Spells: The first three spells Pandawa will be automatically added to the shortcut bar at his first arrival in Astrub.
  • Merry and Worn-Out: Addition of visual particles above the head of the Pandawa when under one of these states.
  • Barrel: The gauge of the Barrel will now show the remaining amount of liters in percentage and only for the Barrel carried by the Pandawa.

Sram

  • Spells: The first three spells Sram will be automatically added to the shortcut bar at his first arrival in Astrub.
  • Fear (Double): The range of the spell "Fear" of the Double will change from 2-5 Range to 2-3 Range and will be limited to 2 casts per turn.

Ecaflip

  • Cat Tree: A stabilized Ecaflip can no longer be teleported on his Cat Tree.

Combat



  • Healing: The characteristic "Heals received”, which effectiveness is reduced by half when a character heals himself, will now also be halved when a character is being healed by one of his own summons.
  • Damage and Resistances: The final Damage and final Resistance characteristics will no long modify the value of the non-modifiable lost HP.

Quests



  • Chillberg Island: The experience given by the monsters in Missiz Freezz laboratory quest will be reduced to the same amount of experience normally given by quest monsters.

Monters



  • Ancestral Crackler: The effect applied by Heart of Stone will be correctly displayed in the timeline and on the character sheet.
  • Wild Gobbly: The loss of 1 MP caused by the Haunter spell will now correctly be subject to Hypermovement.
  • Cybwork: The Cybwork will no longer display an error message in the chat when under High Pressure.

Smithmagic



  • Legendary Powders: The amount of legendary powders obtained by breaking an Epic item using a Runic Recycler will be reduced from 1400-1600 to 300-500.

Items



  • Eliotrope Emblem: The item has been added to the Zeppelantern dungeon‘s machine.
  • Freezepop: It will no longer be possible to use this consumable in combat. This, however, will remain possible during the placement phase.
  • Raid Boole: It will no longer be possible to use this consumable in combat. This, however, will remain possible during the placement phase.
  • Freezepop: It will no longer be possible to use this item if the character is not affected by De Darm, which will avoid any accidental consumption.
  • Raid Boole: It will no longer be possible to use this item if the character is not affected by De Darm, which will avoid any accidental consumption.
  • Fear Fizz: It will be linked to the account from now on.

Interface



  • Item Previewing: It will now be impossible to display an item you do not own in the chat by using this interface.

Heroes



Interface and Group

  • Blocking of the possibility of grouping Heroes from certain instances.
  • The Heroes’s nation in the selection interface will be correctly displayed.
  • Improvements and fixes of the selection interface for the Heroes and the Sidekicks.
  • Addition of an animation, which will play when removing a character form the Heroes’ interface.
  • The Heroes of a player leaving a group (without the player being the leader of the group) will be properly removed.
  • The Heroes of a player leaving the group (when the player was already invited and already had 2 Heroes in the group) will be correctly removed from the group.
  • Fixed a bug which caused in certain circumstances to group a Sidekick after removing a Hero from the group.
  • The Heroes of a character are correctly removed from the group when the character leaves the group.

World

  • Improved position synchronization in order to trigger the different elements appearing in an instance change.
  • It is possible to still notice a few issues with the appearance of Heroes in an instance at the entry point of the main character.

Combat and Quests

  • Heroes are now correctly taken into account by the different scenarios. Activation and reset of the achievements or quests, recoveries of items, titles, switching Phoenix should all now work properly.
  • The limitations of the Ultimate Bosses will operate normally when fighting them with the Heroes.



Thread : Server Status  Preview message : #808382  Replies : 37  Views : 3121
posté December 12, 2014, 22:14:08 | #50
Hello,

A spell cast through a portal always causes unoriented damage (= damage from front) and distance damage.


Thread : Feedback  Preview message : #808242  Replies : 3  Views : 714
Game Designer * Member Since 2011-04-29
posté December 12, 2014, 13:35:24 | #51

Quote (Shiemi-meme @ 11 December 2014 10:33) *
You know, those Merry and Worn Out, Dizzy, and the sleeping zzz animations above characters' heads when they have the state? Are those permanently gone?

Merry and Worn Out particles above Panda's head will be back on today's Beta update, so it should also be there on the next live update.
We don't want to bring it back on Dizzy because you can almost apply it on everything.

(Exalted state on Panda while carrying an Eliotrope is also fixed)

Exi


Thread : Pandawa  Preview message : #808079  Replies : 4  Views : 871
posté December 12, 2014, 13:21:02 | #52

Quote (Kikuihimonji @ 12 December 2014 12:14) *
THANK you.
Please make sure that every level of each speciality in game give some (even small) progress to players (on every class).

It means you would have some spell cost 6PA 2PW at lvl0 (in comparison to 2PA 1PW at lvl9 or less) then they would be totally unusable before lvl9... exactly like old classes.

So, definitively not... We prefer have spell with a healthy evolution than an evolution every level just to have an evolution every level.

You will discover what we did to Eliotrope Portal this afternoon in Beta changelog.


Thread : Pandawa  Preview message : #808071  Replies : 630  Views : 20968
Community Manager * Member Since 2013-07-08
posté December 12, 2014, 03:13:47 | #53
Thank you for the report, it has been shared with the dev team already to be corrected.


Thread : 1.39 Bug Reports  Preview message : #807834  Replies : 1  Views : 246
posté December 11, 2014, 23:41:28 | #54

Quote (Asthis @ 11 December 2014 21:20) *
Chef is awful to level without a mea culpa. I'm at 89 now and you need hundreds of thousands of cawwots and chilis to get from 85 to 95... A 5 PP food with a boss mat might as well be a kick in the face for all the work you have to go through.

2 chef recipes lvl80-85 will be added soon.

(No prospection bonus, sorry !)


Thread : General Discussion  Preview message : #807755  Replies : 166  Views : 5361
posté December 11, 2014, 23:23:31 | #55

Quote (Kikuihimonji @ 11 December 2014 20:09) *
That initiative bonus ... it feels like rushed change to "just put there anything" or "lets copy what sram got and put it here..." kind of stuff. But guess better this then empty levels.

Initiative is a classic bonus. It fit well there and makes new class equal on this point.


Quote (Kikuihimonji @ 11 December 2014 20:09) *
I can already see this new revamping team doesn't look at speciality leveling progress and just care about its maxed values. We can clearly see this with Eliotrope, even at first spell: Portal. From level 1 to 5 this speciality change NOTHING.

The spell initially has a min range of 2 (decreased to 1 when you level the spell), which was removed, and 1 cast per turn (increased to 2 when you level the spell), which was changed to portal charges. That's why the new leveling phase of the spell was skipped. It will be improved soon.


Thread : Pandawa  Preview message : #807749  Replies : 630  Views : 20968
posté December 11, 2014, 14:29:36 | #56
Our hardcore bosses aren't harder than old Wa Wabbit at his release, with the 0,2% instead of 0,36%.


Quote (Viliax @ 11 December 2014 14:27) *
0.18% is easier than 0.2%?
Maybe you need to know something. You might read 0.18 as zero point eighteen, and 0.2 as zero point two, and thinks that eighteen is bigger than two. You're wrong.
Is this really what ankama logic is like?

Actually, the sentence contains more informations than what you quote (...)


Thread : General Discussion  Preview message : #807508  Replies : 52  Views : 1845
posté December 11, 2014, 14:23:34 | #57

Quote (SupersunZeratul @ 11 December 2014 12:09) *
Yeah, be nice to not be forced to do it 60 times on only ONE char.

For all char of your account.

For the 6 players who participated to the dungeons : it's not a random loot, all those who participated will get it.

And it's not 60. It's 55. Or 37 for the HC version.

Furthermore, we are talking about a bonus : you have a chance to obtain it earlier. An exchangeable version.

Finally, note that it remains easier than old legendaries :
new epic : 0,18% loot (0,36% in HC) + tokens option
old legendary : 0,2% loot only

It's still far more accessible than before.


Thread : General Discussion  Preview message : #807504  Replies : 52  Views : 1845
Community Manager * Member Since 2014-11-03
posté December 11, 2014, 09:55:09 | #58
Hello everyone,

The servers are now back online, it's time to jump into the World of Twelve and pet any Bow Meow you can find!

Good luck!


Thread : Server Status  Preview message : #807393  Replies : 1  Views : 1772
Community Manager * Member Since 2013-07-08
posté December 10, 2014, 17:56:54 | #59
Hi guys,

Tomorrow we will be having a hotfix and to stay updated on the server status: Click Here.

Here is the list of changes:

Eliotropes


  • Portals: The animation will be displayed correctly when teleporting from one portal to another.

Sidekicks


  • Inventory: The inventory will work correctly after grouping with a Sidekick.
  • Equipment Items:
    • They will no longer disappear if equipped on a Sidekick that isn't part of your group.
    • It will now be possible again to unequip an item via double clicking.

Shop Services


  • Class Change: A fix will be implemented for the Class Change service in preparation for the future release.
 


Thread : Changelogs  Preview message : #807060  Replies : 190  Views : 5494
Community Manager * Member Since 2014-11-03
posté December 10, 2014, 14:53:37 | #60
WAKFU Update 1.39 Hotfix - 11.12.14 Hello everyone,

The servers will shutdown tomorrow, starting at 8:00 AM GMT / 3:00 AM EST / 12:00 AM PST (Thursday the 11th) to deploy a hotfix.

The details of this hotfix can be found: Here.

We will also use this moment to set up a fix in preparation for the class change service.

We will announce when the servers will be back online.

Thanks for your understanding, patience and for your subjugation to unknown evil overlords.


Thread : Server Status  Preview message : #806988  Replies : 1  Views : 1772
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