Back to forum.wakfu.com

No flash

Community Manager * Member Since 2013-07-08
posté September 09, 2014, 21:17:53 | #41
Please note that we are still having a display issue regarding certain items that were placed for sale in the Marketplace before the game update.

If you are encountering this issue, please be reassured that the items are not lost, they are in our database, this is only a display issue which is being addressed by our team and to be resolved as quickly as possible.

Putting items up for sale in the Marketplace after the game update is completely safe and should not be impacted by this bug.

Which I would like to do a friendly reminder and thank you in advance for any bug reports to be made if you encounter any in the "bug report forum".


Thread : Server Status  Preview message : #773180  Replies : 2  Views : 1988
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 20:59:27 | #42
The servers are back online but I would like to also add this important information which has been shared as a top announce on all forums regarding a marketplace display item issue:

"We currently have an item display issue with the marketplace, where items may not appear correctly in the "sold item" tab, those items are not lost and this display bug has only affected a few cases of items put for sale before the game update. This is being addressed by our Dev team."


Thread : Changelogs  Preview message : #773160  Replies : 772  Views : 5941
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 20:25:56 | #43

Quote (CerbieXIII @ 09 September 2014 20:19) *
"There is a possibility of a rollback but that isn't confirmed at this time."

If this continues I'll never need to buy Respec Scrolls...

The rollback was already done with the last maintenance: Here.

We will confirm that the servers are back and running correctly after the restart that we are currently performing and I will update the community: Here.


Thread : General Discussion  Preview message : #773054  Replies : 21  Views : 654
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 20:18:17 | #44

Quote (Wavechaser @ 09 September 2014 20:13) *

Quote (Hindsight @ 09 September 2014 20:11) *
Sabi says this one is just a reset. No changes are being made.
its a trap

Aww no it isn't a trap, we just needed to restart the servers.  


Thread : General Discussion  Preview message : #773037  Replies : 21  Views : 654
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 20:04:02 | #45
Server Restart - 09/09/14 Hi everyone,

We are doing a quick server restart (approximately 30 minutes long) with no changes being made to the game


Thread : Server Status  Preview message : #772979  Replies : 2  Views : 1988
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 19:45:33 | #46
The servers are reopening, get prepared to discover the new update!

Thank you for your patience during the maintenance.


Thread : Server Status  Preview message : #772966  Replies : 2  Views : 1705
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 19:38:36 | #47

Quote (Wishie @ 09 September 2014 19:27) *

Quote (Sabi @ 09 September 2014 18:52) *
Hi Tsukimara!

Actually a maintenance thread explaining this was posted for the community, which I recommend to keep an eye on for any new information but I appreciate of you sharing this with the community as well: Click here.

Hi Sabi. I'm not sure if you've checked out the link you posted yourself, but it takes me to a non-Wakfu site that doesn't actually work? o_O Notsureifintentionaltrollornot.

And huge props for Tsukimara for posting this. Not sure why this wasn't posted on the English site. I'm wondering if this is Ankama's problem or our forum mods, but not having their forum updated the moment the new hotfix was in effect is a terrible way to go about this.

Tsuki, would you mind linking me to the French forums you use to find your info? Google translate is better than nothing.

The website seem to have eaten my link hehe, it is now fixed so thank you for letting me know.

The list of bugs that Tsukimara shared is actually taken from several ones reported by the FR community but we are still working on confirming them and will update the community on any future hotfix that will be made. The maintenance thread was posted at the same time than FR when confirmed to be happening.

Google translate can make big errors when it comes to try to use it to get information and I am doing my best to continue to provide you as much information as I receive them as well. So if you are to go try to translate the FR forums that is at your own risk. I however like seeing the community working together hand in hand while waiting for the servers to be back.


Thread : Technical Issues  Preview message : #772962  Replies : 9  Views : 344
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 19:27:10 | #48
Just to make sure that everyone is informed as I have noticed many new threads while we do have an official thread already posted: we are having a rollback maintenance due mainly to the item inventory issues with the marketplace which forced us to take action and remedy to them quickly.

To have the latest information please keep an eye on the server status forum and you will find the details of this maintenance: Here.

Thank you so much for your patience and understanding, we are working hard to get you back on track and discovering the new update.


Thread : Changelogs  Preview message : #772953  Replies : 772  Views : 5941
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 19:11:29 | #49
Hi guys,

Please make sure to keep checking the original thread as it is where I will continue to update you on anything new regarding this maintenance.

A top forum posts is also there to be visible to everyone.

We appreciate your patience during this extended downtime but the team is working hard to make it as short as possible.


Thread : General Discussion  Preview message : #772925  Replies : 10  Views : 419
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 18:52:05 | #50
Hi Tsukimara!

Actually a maintenance thread explaining this was posted for the community, which I recommend to keep an eye on for any new information but I appreciate of you sharing this with the community as well: Click here.


Thread : Technical Issues  Preview message : #772886  Replies : 9  Views : 344
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 18:44:42 | #51
The server will reopen around 7:30 PM GMT/ 2:30 PM EST / 11:30 AM PST.

We will come back to inform of anything new in this thread or any further changes.


Thread : Server Status  Preview message : #772866  Replies : 2  Views : 1705
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 18:20:25 | #52
Hi everyone,

The server are currently still in maintenance following issues with the marketplaces in order to fix them.

As one of these issues is generated a big loss in items, it is taking us a longer time in order to resolve the issue.

There is a possibility of a rollback but that isn't confirmed at this time.

Thank you for your understanding and patience while we complete the maintenance.


Thread : Server Status  Preview message : #772777  Replies : 2  Views : 5741
Community Manager * Member Since 2013-07-08
posté September 09, 2014, 16:00:00 | #53
Game Update: Inglourious Riktus is Here! The World of Twelve is facing a new threat: The arrival of the Riktus Clan, careless bandits of the already established nations’ laws. One remedy: Face them in PvP! One of the many new features of the  “Inglourious Riktus” game update, online today!
You might have noticed news that we shared with you here, there, or here again... But also in the devblog and in a more global way, in the recent Letter to the Community. And it's not over yet because, as stated by Azael, this game update is truly a turning point for WAKFU!
 
So let’s take a little quick tour and an overview of this new chapter, which starts today: Inglourious Riktus!

 
  • Astrub Revamp: The village is transformed into a fortified city!
  • Arrival of the Riktus Bandits and New PvP Feature:  With a gameplay full of surprises and new rules of alliances.
  • Combat Rules Modifications: Speed / Lock / Dodge have received a makeover.
  • Mercenaries and Otomai Disciples Posts: Located in each region with contracts and quests helping you to progress.
  • "Easy" Dungeons: A new mode making it easier to do dungeons with only two Sidekicks.
  • Smoother Progression: A new evolution including an automatic gain of MP and AP at certain levels, new abilities and even a revamp of the character characteristics evolution system…
  • Items Modifications: Rebalancing, random generation of elements and the return of machines!
  • Sram class Revamp: New gameplay better suited to the class!

Well, we are not going to do all the work for you! The game update is online: connect quickly and check it out!
 


Thread : News  Preview message : #773224  Replies : 24  Views : 695
Community Manager * Member Since 2013-07-08
posté September 08, 2014, 22:02:08 | #54
WAKFU Update 1.36 - 09.09.2014 Hello,

The WAKFU servers will shut down for maintenance this Tuesday, September 9th starting at 7:45 AM GMT / 2:45 AM EST / 11:45 PM PST (Monday 8th), while we deploy the new WAKFU Update.

The detailed September update: "Inglourious Riktus!" changelog can be found: Here.

We will keep you updated on the progress of the update, which may last several hours.

Thank you for your patience.


Thread : Server Status  Preview message : #771910  Replies : 2  Views : 5741
Community Manager * Member Since 2013-07-08
posté September 08, 2014, 21:56:43 | #55
Hi guys,

I have updated the patch notes with the latest changes, please make sure to recheck the details of the patch notes to keep yourself updated and ready for this new game update!  


Thread : Changelogs  Preview message : #771905  Replies : 772  Views : 5941
Community Manager * Member Since 2013-07-08
posté September 08, 2014, 16:00:00 | #56
Focus: PvP Starting from the next update, Nations will be able to take one another on in intense NvN combats. Players will now be able to choose to become Guards and defend their Nations, or join the fearsome Riktus rebels whose clan is about to hit the game. Read on to discover all the details of this new feature.

The Big Choice: Guard or Riktus?

 
When you reach level 38, a tutorial window will pop up to explain the concept of PvP and how to become a Guard or a Riktus.

Becoming a Guard is as easy as pie. The only prerequisites are that you are level 38 or above, and that you belong to a Nation. Speak to the sergeant at the garrison in your Nation’s outpost to sign up as a Guard and obtain your certificate.

To join the Riktus clan, you must be level 38 or higher and begin the quest to become a Guard. As part of the quest, you can choose to go and speak to Baddoboss, the chief of the Riktus clan. He will give you the chance to join. Don’t take the decision lightly: if you accept, you will lose all links to your Nation (if you had one, that is). Bear in mind that, even though the Riktus are a clan of bandits, they can form an alliance with a Nation in order to rule over the others! Make sure you choose wisely! 
 

Joining the Battle: How to Activate PvP

 
If you decide to get involved in PvP, all you need to do to join the battle is click the button found inside your passport.

Obviously, you can only use this button if you are a Guard or a Riktus, and you should think carefully before doing so. Once you have activated the button, you will have to wait at least 4 hours (in real time) before you can deactivate PvP mode. What’s more, each deactivation will cost you 100 Merit Points.

If your character belongs to a guild, you can only activate PvP so long as their Nation is the same as the guild’s alignment, or if their Nation is allied with the guild’s Nation. (We will return to this point in more detail in the “Guild alignment” section.)

Once PvP is activated, you will need to wait 5 minutes before you can aggress another player, in order to avoid “surprise attacks”. Don’t forget, however, that other players will not have this limitation and will be able to attack you during this period if they like.
 

Guild Alignment

 
With the implementation of NvN, guilds will be able to choose to stay neutral. It will be impossible for a player belonging to a neutral guild to take part in PvP.

If a guild does decide to participate in NvN, however, it will have to make a decision and align itself with a Nation. Any guild member belonging to an enemy Nation will not be able to activate PvP.

Here are the alignment rules:
 
  • You can change alignment using the “Change alignment” button on the main guild page.
  • Your first alignment choice will be free. Thereafter, you will need to buy the “Change alignment” guild bonus, which becomes available at level 5 and costs 40,000 points.
  • Only the leader is permitted to change the guild’s alignment.
  • If a player with PvP activated joins a guild aligned with an enemy Nation, PvP will be deactivated automatically without any points being removed.
  • If a player has PvP activated and their guild changes alignment to an enemy Nation, PvP will be deactivated automatically without any points being removed.
  • If a player has PvP activated and their Nation changes from guild ally to guild enemy, PvP will be deactivated automatically without any points being removed. 
 

How to Fight by the Book

 
Fighting is great, but fighting like a gentleman is even better. That’s why the following rules have been put in place:
 
  • You will need to have PvP activated in order to aggress another player. This means that you will no longer be able to aggress a character without first activating PvP mode.
  • It will not be possible to aggress players of level 18 and under in Astrub.
  • It will not be possible to aggress players in the center of Astrub. Other non-aggro areas will be added later.
  • When a player has PvP activated, they will not be able to use Drago-Expresses or Zaaps to and from enemy Nations. When PvP mode is deactivated, the player will be considered a “neutral foreigner” in the eyes of these Nations.
  • Having a negative number of Citizenship Points will automatically activate PvP and you will be considered an Outlaw. You will be able to lose Merit, but you will not be able to gain any until your Citizenship Points are back above zero again.
  • When your Citizenship Points are positive, you can activate PvP the normal way.
  • When you join a fight, the group will need to be made up of characters from your Nation or an allied Nation.
 

Fighting players who are not in PvP mode

 
  • Being aggressed when not in PvP mode will not activate PvP mode on your character.
  • Joining the defenders (players under attack) will not activate PvP mode on your character.
  • Joining the attackers (initiators of the attack) will activate PvP mode on your character.
  • If you attack a player who does not have PvP activated, you cannot gain any Merit. However, you will lose Merit if you are defeated.
  • If you join the defenders whilst in PvP mode, you will earn Merit if you win the fight.
 

Fighting players who are in PvP mode

 
  • If an ally joins the fight, their PvP mode will automatically be activated.
 

Anti-abuse measures

 
  • You cannot aggress a player more than 50 levels above your own, a measure which aims to prevent people from separating groups using mules, for example.
  • If a player disconnects during a PvP fight, they will lose points, and the remaining player will gain points.
  • It will not be possible to enter a fight against an opponent with the same IP address as you.
  • A player who dies in PvP cannot be resuscitated using KenKO.
  • It will not be possible to aggress a fellow guild member.
  • Allowing people to beat you for money will be forbidden and subject to sanctions, as will muling using your own characters. The game rules on the site will be modified accordingly.
 

How to Distinguish Allies From Enemies

 
In order for the system to be efficient, players need to be able to distinguish potential allies from targets quickly.

All players with PvP mode activated will therefore have a distinctive element that displays around their name when you mouse over their character.

Enemies with PvP activated will display a visual effect in the color of their Nation above their heads, meaning you can spot them right away.

Neutral players (i.e. those without PvP activated) will have no visual effect and no distinctive element around their name.
 

Where Does Politics fit Into all This?

 
The addition of the NvN system is clearly going to have an impact on certain political rules:
 
  • It will no longer be possible for Nations to be neutral. Your Nation will always be either allied or hostile with regard to another Nation.
  • Only one alliance per Nation will be allowed, so you must choose carefully.
  • It will be possible to team up with players from enemy Nations.
  • If a player from an enemy Nation has PvP mode off, they are treated as a “neutral foreigner”.
 

One day, I’ll be the Greatest Warrior That Ever Lived!

 
Of course, PvP will be the perfect opportunity for you to show off your skills with pride.

PvP will include a ranking system with 10 levels. You start off at grade 10 with 0 Merit, and if you prove yourself as a skilled enough fighter, you will reach grade 1.

The 7 bottom grades (10 through 4) are “regular grades”, and you will need 2,000 Merit to progress from one to the next.

Grades 3, 2 and 1 are for the fighters at the top of the rankings (within each Nation). Only a set number of players will be allowed to hold these grades at a time: one player at grade 1, seven players at grade 2, and 42 players at grade 3.

A minimum threshold will also be set for the three top levels:
 
  • Grade 3: 14,000 Merit;
  • Grade 2: 16,000 Merit;
  • Grade 1: 18,000 Merit.

These “top-ranked” grades will be updated once a week to take into account fresh point totals. Only the person at the top of the leaderboard will be allowed to hold the grade 1 position.
 

What’s in it for you?

 
Besides the pride of being the greatest fighter in the World of Twelve, PvP will offer you the chance to obtain various rewards:

 
  • Visual elements: wings around your character’s name which change according to your grade and Nation. Overall, there will be 50 symbols available across all the grades and Nations.
  • Between 50 and 100 pieces of equipment. You will be able to use this gear in PvM, although its advantages will be much greater in PvP. This equipment will have grade requirements.
  • 3 different auras.
  • 10 titles.
  • And best of all, 15 costumes (3 per Nation)! You will need to be a certain grade in order to wear them, which means you’ll have to fight hard to defend your position… or die trying!

All of these elements will be available for purchase in game using a new currency called the Glory Orb.

You will earn these Orbs by winning PvP battles, and the number won will correspond to the amount of Merit gained. For example, if a fight earns you 30 Merit to help you on your way up the leaderboard, you will also receive 30 Glory Orbs.

Please note, though, that there will be a daily cap on Orb acquisition: you will be allowed to earn a maximum of 1,000 Orbs per day.
 
Well, now all that’s left to do is sharpen your sword, polish up your armor and wait for the magical day in September when you’ll finally be able to show the whole World of Twelve what you’re made of!http://www.wakfu.com/en/mmorpg/community/blog/posts/423967-focus-pvp


Thread : Devblogs  Preview message : #771831  Replies : 35  Views : 1314
Community Manager * Member Since 2013-07-08
posté September 05, 2014, 19:21:54 | #57

Quote (AnonymousXeroxGuy @ 05 September 2014 18:56) *
Does this mean september 16th ?

It will be on September 9th, I have updated the Update notes to better show that information.  


Thread : Changelogs  Preview message : #770726  Replies : 772  Views : 5941
Community Manager * Member Since 2013-07-08
posté September 05, 2014, 18:50:29 | #58
Beta Server Update - 05/09/14 Hi everyone,

Today we had a new Beta Server update and here is the list of changes:

  • Fix to the default selection of the server.
  • Abilities sorted.
  • Corrections to actions that earns CP in Astrub (correct feedback).
  • Limitation of the Riktus Jonk buffs to 8.
  • Disappearance of the neutral nation on the map and displays (thank you to report any suspicious appearance).
  • Removal of the Agility / Strength / Intelligence / Chance from the character sheet.
  • Corrections to PvP wings.
  • Corrections on changing nation against PvP.
  • Addition of a feedback on the type of fight that the player will join.
  • 10% tax of the Astrub Market restored..
  • Deleted characters are well removed from the PvP ranking system.
  • Corrections to Transmutation.
  • Activation of the PvP tag for Riktus when he becomes enemy of the nation.
  • Blocking of Zaaps / Dragoturkeys for the enemies of the nation (do not confuse enemy of the nation and enemy nation).




Thread : Server Status  Preview message : #770712  Replies : 3  Views : 611
Community Manager * Member Since 2013-07-08
posté September 05, 2014, 18:03:01 | #59
Hi guys,

Little addition that we will be updating the Game Update notes again before Tuesday and I am glad that you all could find the details tab, if not simply: Click here.

Happy reading!  


Thread : Changelogs  Preview message : #770690  Replies : 772  Views : 5941
Producer & Lead Game Designer * Member Since 2010-12-16
posté September 05, 2014, 16:00:00 | #60
Letter to the Community - September 2014 Hello everyone, it's been a while since I did not write a "Letter to the Community." I know some of you were asking for its return and it is now here!
Hello everyone,
 
For several months now, we have been working on the various international versions of WAKFU, concentrating on our production methods as well as on the content itself. The upcoming patch is a turning point for the game, as it will be the culmination of many projects that have been underway for a while.

It will focus on three objectives:
 
  • Strengthen the basics of the game
  • Improve progress and accessibility
  • Extend the quality of our most recent content to the beginning of the game.

It is a broad objective on which we had to make choices. I will not go into detail about each of them, but I wanted to share our way of seeing things.  

The choices that were made were all to strengthen the foundations on which we can build and develop the game, which also forced us to postpone the release of certain content.  

We asked ourselves the same questions every time we approached a point in the game: "Is the current system good? ", "How can it be improved?" , "What does that impact? ", "Is the interest for the player lives up to the time we'll spend on that particular point? ".  

Given the magnitude of the task and the limited time we had, it was important to have a clear direction and stick to it in order to change the game in a concrete way.  

I will soon return to our main projects to explain why we decided to work on them and where we are going.
 

The basics

 
To build and develop the game, you have to have a solid foundation, without it any major changes is risky.

It was a difficult decision because it impacts the rules and content which were present since launch and will change the players’ habits.   

The first point that we decided to review are the combat rules, specifically the Lock/Dodge system, the resistance system, speed system and various adjustments and rebalancing depending on these.  

I will not explain here all changes accurately, but the central idea is to reduce the random aspect by improving the understanding of the various elements of combat by the player to better control the system itself.  

The changes we have made have also an impact on the evolution feelings of the player and the possibilities that the system offers.  

The second major change on the basics concerns the storyline and the beginning of the game.

Indeed, the objective of the game was not clearly given the players, nor the basis of the World of Twelve's history.

We decided to revisit the start of the game by providing a structure closer to the latest islands and the recent content that we've made, with also adding rhythm to the narration, combat phrases, puzzles and minigames.

The main Astrub quest starts the player in his adventure by giving him the necessary information on the World of Twelve and its ultimate goal.
 

Dungeons in Easy Mode

 
Since we reviewed the beginning of the game, it was important to improve the accessibility of our main content: the dungeons.

Some players may get stuck at a low level to enter the dungeons because they have no group available. So we decided to incorporate a new difficulty mode for low level dungeons: the "Easy" mode.

They are balanced to be achievable only with two Sidekicks, there will be fewer monsters, so less drop and they will bring fewer tokens.
 

Greater Sense of Progression

 
To enhance the feeling of progression for the player, it was necessary to modify the evolution of the characteristics, access to equipment items rules and balancing.

One of the criticisms that come up often is “obtaining an item is too random." Therefore rather than adding a new feature, we decided to bring back the machines.

The rule is simple: for each defeated dungeon boss, the player gets tokens he can spend for dungeon items.  

But by improving the access to items, there was still a big obstacle: the availability of items for all types of builds and levels.

We did not have many viable solutions. So we chose to add a system of random generation of elements for the items. When a player receives an item, the characteristics are fixed, but the elements are random. That is to say, a tank build, regardless of his element, can now find happiness and will not be blocked because the item didn’t have the right element in its level range.

And I assure you, it will be also possible to redo the roll via an in-game item.  

Finally also on the item side, we had to balance all in-game items to make sure that every item was useful for the player and that the characteristics’ progression was good. It was a huge project but necessary to improve the feeling of progression.  

Speaking of progression, we have also improved the characteristics’ progression. It was disturbing to see players "save" items, and therefore not changing their character for 30 levels to up a characteristic.

So we thought of a system where the player can spend their points without saying "I should have to wait a few levels." With our new system of evolution, the player will be able to develop his characteristics at different levels. Each evolution will have a significant impact on the character.

And as you'll discover, there will be many new evolutions allowing you to open opportunities for many different builds.
 

PvP System

 
For the first "Player versus Player" WAKFU system, we had to make a choice. We had two options: either an arena system with a very thorough ranking system and another one to manage the combats or a guard system based on the political system.

We opted for the guard system for two main reasons:
 
  • It is a mode based on the politic system feature, which allows us to enhance one of the core features of the game and build PvP around the peculiarities of WAKFU.  
  • A system of highly competitive arena would have required a perfect balance for an interesting metagame. With all the changes we are making to the game, it is too early to start this type of system. However, we want to add it later on and after being able to change the basis of our balancing on the current PvP system.  
All the choices we have made are in line with an evolution of the guard system towards a territory conquest system.  

For example, it was important to ask the players to link their guild to a nation, because this rule will be one of the foundations of the conquest system to mobilize troops.
 

Postponements


As I've said, we had to make choices and compromise.  

The redesign of the interfaces has been pushed bback. This is a significant task and important to the game, but it must wait a few evolutions/changes to be carried out properly.  

The capitals and politic system revamp are falling behind. We started working on "new nations" including the capitals, but it is a huge overhaul and we will give you regular updates on this.

As for politics itself, we'll work on it step by step, starting with the "war" aspect with the addition of PvP, which will evolve over the game updates.  

The class revamps were delayed for two main reasons: 
 
  • The need to complete the revamp of the basic combat rules in order to bring consistent revamps with the new system.
  • As well as the game designer who was in charge of this (Grou) has left the team.

However, we will still schedule class revamps to make regular changes and improvements. We managed to bring you the Sram revamp for the next game update of September, we also hope to bring you a class revamp at least once every two months.  

Finally, the craft revamp is expected to arrive early next year. The new design is set, but we had to wait two more revamps, to be able to fully concentrate on it, especially the global revamp of the items (associated with the revamp of the rules of combat) and adding the machines.

It is important for us that craft brings out items which will have a special place in the game and taking into account the different ways of obtaining them too (drop, machines).
 

Hopes for the September Game Update


All the changes and additions will allow us to develop the game further than we thought we could do.  

The PvP system will result in the arrival of the conquest system, the craft changes will be part of a global logic of how to obtain items.  

There are still many points we would like to push forward, starting with politics, providing an economic dimension and increasing the martial dimension (with the conquest of zone); the ecosystem by better managing natural variations; reintegration of the Mount Zinit following the new main quest, etc.  

It will still be necessary to make a lot of choices to advance the best way and make our players as happy as possible, but the direction we have set seems to be the right one.

A Big Thank You


In the recent months, the game has undergone significant changes and additions paired with a better game quality.

All this would not have been possible without the beta server and the involvement of the players and the production team.

So I wanted to finish this letter to the community in thanking all the players who gave us feedback on the features and content added to the beta server and on the forums.

Without this valuable support, the game could not have evolved as good and so quickly so thank you everyone!http://www.wakfu.com/en/mmorpg/community/blog/posts/423893-letter-community-september-2014


Thread : Devblogs  Preview message : #770596  Replies : 13  Views : 562