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March 25, 2015, 21:22:01 | #41
March 25, 2015, 21:18:04 | #42
It is usually 2 weeks between the first and the second area of every content. It will be the same there.
March 25, 2015, 21:15:47 | #43
Drop rates of UB bosses were too low for months, as you have seen it. As you have guessed it, the drop rates were "1 roll per team" instead of "1 roll for each member of the team".
While working on the next UB, I realized the problem. It is already fixed for the upcoming patch.
About the other subject, I can confirm you that the drop rate of Relics is "1 roll per team".
March 25, 2015, 21:02:46 | #44
Appearently Voracious arrow does not give Reach if we don't get the healing (bug).
Voracious Arrow gives Riddled to the target, not Reach...
Also Flamboyant and Reach states are not applied if the skill used that generate them KO'ed the enemy.
It works. It does give Reach or Flamboyant, regardless the target. You can even target a free cell to get the state.
I also dislike the cost of Biting, as in 12AP build after using it and 2x Raining Arrows, Cra will be left with 1 unused AP. Not to mention that Blinging Arrow deal way too low dmg especially if you add 3AP from Biting to apply -range effect. Who on earth will use 6AP to deal such low dmg?
The goal is to reduce the range of your opponent. Not to deal damage. And it has a cost.
Why tactical effects should have a cost ? Because it's necessary to create a tactical game. Your opponent need AP to lock you. You need to spend AP to unlock yourself or an ally, you need to spend AP to reduce the potential of your opponent, to protect yourself, etc.. When you manage to play better than your opponent (including the AI), you win.
Note that it asks more than a single revamp to insert more tactics. It has to start somewhere and it takes a lot of work on several contents / class / features and a long-term vision to reach the goal.
There's also problem with flamboyant state as aside from Blazing and Storm Arrows, theres no way to increase it (unless you aoe beacon with Explosive arrow but thats 7AP taken from AP pool to get 10 flamboyant, wich tbh is not good way to increase it fast).
Explosive Arrow don't make the coffee too. Damn, fix it.
Yes, some spell are more attractive for state application than other. Some spell are doing more damage (and Explosive is doing awesome damage in an awesome area), other ones have specific utilities like positioning, etc... That's the way it works.
March 25, 2015, 20:31:50 | #45
I still need to know if we'll be getting a respec with the cra changes. My timer runs out today and I plan to take storm arrow. But i can't rely on Ankama to change Storm the way they told us. If they do not give a respec with the changes and it turns out storm is still bad, i won't be happy.
I can confirm you that there will be a restat for Iop and Cra with the update.
March 24, 2015, 09:29:55 | #47
The servers are being re-opened!
Thank you for your patience!
March 23, 2015, 19:56:03 | #48
I have been looking into this bug, we have compiled the reports and the dev team is investigating, so thank you for letting us know and I am sorry that it is giving you trouble right now.
Please don't hesitate to use the bug report template to add as much information as possible as it might help us resolve it faster.
March 23, 2015, 19:38:56 | #49
Thank you guys for reporting this to us, I verified this and it is a bug, the team is investigating and already taking steps to resolve it.
March 23, 2015, 19:34:56 | #50
Any word on when it's coming?
I just went to token a white crow set and realized that you can't even get to black crow right now
:@ why you do this to me ankama
anyway any date when I can reconnect with my long lost husband?
It will be coming pretty soon ™. I checked with the team and we are hoping before the date that was mentioned in this thread of April 14th, so stay tuned for any news update on this!
March 23, 2015, 19:27:13 | #51
I completely agree that this can cause a lot of trouble and the dev team has already corrected this bug, therefore it will be fixed very shortly.
I will also keep you updated on the exact date, so thank you for your reports.
*Moved to bug report forum.
March 23, 2015, 19:17:39 | #52
Exceptional Maintenance - 24.03.15 Hello everyone,
An exceptional maintenance will take place on Tuesday March 24th, starting at 8 AM GMT / 4 AM EST / 1 AM PST.
All of our servers will not be accessible during the maintenance. We are approximating it to last for an hour but we will keep you updated on the length of it.
Thank you for your understanding and patience, may the Ecaflip god luck be with us.
March 20, 2015, 15:30:00 | #53
Join Amakna the Bountiful! Even when you think there’s nothing left, Amakna always has more! Get ready for a visit that’s as gourmet and compelling as a pan full of veggies straight out of Rycil Liniar’s kitchen. But beware! Even though Amakna’s meat is renowned for its tenderness, the same can’t be said for its...toughest...adventurers!
The Big FeastHumble Pie with Flush Puppy sauce, Amaknian Cassaroll with Candied Cawwot compote, or Filet Moognon on a bed of Clamembert: whatever you try, you’re gonna want to stick around if you love good food! Bubbly, wriggly, perfectly browned and crispy deliciousness. One thing’s for sure: in Amakna, you’ll eat like royalty!
Welcome to Amakna!
Go green!Foodies and gluttons love Amakna for its culinary delights, but it’s also known for its vast green landscapes. The lush green fields are perfect for long picnics with family, friends, or that special someone. The hundreds of Gobballs who inhabit the area love grazing there too. And who, of course, will end up on your plate in a stew....
Speaking of stew, you can’t have a proper visit to Amakna without trying Alibert’s! The innkeeper at the Crusty Gobball Inn is waiting for you in Emelka. It’s easy to get there. Just follow your nose!
Get your Hands DirtyMaster Pigmy and Farle Ingalsse will give you a taste of the farming profession, an essential activity in a nation where the pleasures of the palate reach dizzying heights...
Like soft bread? Shosanne on Crusty Road and Xav the Baker in Gobballfield Country will be delighted to teach you the secrets of smooth dough and incredibly creamy pastries.
Although cooking and baking are the main activities in Amakna, it’s leather dealing that lets Amaknians earn their dough (ha ha!). Interested? Go see Georgiana Marni, armorer, jeweler, tailor, and leather dealer specialist. You can find her in Traff Algar Square. While you’re there, try to catch Hugo Belo, the trapper whose appearance is deceiving.
If you’re on a diet or if you vowed to never kill an animal just for its pelt (you’ve got to admit that when you put it that way, it’s not particularly appealing...), you can go visit:
Send Field Monsters packing!
Like tricky fights? Then you’re in luck! The Sureberry Fields will give you a chance to tell your enemies where to go! Be careful that they don’t put you six feet under in return!
March 20, 2015, 14:46:35 | #54
Just to keep you informed about the changes happening today on the beta server :
Riddling Arrow :
No longer have the cast limit per target
Storm Arrow :
No longer requier to consumes Reach to do the extra damages related to Elusive
The spell is rename 'Roll' and the animation is modified
The spell costs 2 WP (instead of 3 AP and 1 WP)
No longer have a cooldown
Powerful Shooting :
The final damages limit per bonus Range no longer exists
The range is reduced by 1 at every level
Defensive Stance :
The damage debuff is increased : -60% à -40% final damages for the current turn (instead of -50% to -20%).
Gutting Gust :
The spell is limited to 2 per target (instead of 4 per turn)
The spell now apply a state called 'Punch' on the Iop's next turn start
Super Iop Punch :
From the second cast within a single turn, if the Iop has the state 'Punch', then damage x3 and consumes Punch state.
The spell is limited to 2 per target (instead of 2 per turn).
Base damages and cost don't change.
The spell damages (except aoe combo damage which stay at 0.12) are increase to 0.125/AP (instead of 0.12/AP).
Spoiler: (highlight to show)
The animation time of Devotion and Timekeeper is reduced by 400ms
The animation time of Mummification is reduced by 1100ms
The animation time of Bomb spawn is reduced by 400ms
The animation time of Bomb explosion is reduced by 400ms
The animation time of Uppercut and Gutting Gust is reduced by 200ms
The animation time of Teleportation Flux is reduced by 700ms
The animation time of Puppet Spawn is reduced by 700ms
The animation time of Drhellzerker transformation is reduced by 1300ms
March 19, 2015, 15:30:00 | #55
Tutorial: The Mimisymbics The Mimisymbics are proof that appearances can be deceiving! An iron fist can be hidden within a soft velvet glove; a Boowolf can be disguised as a Gobball; Amalia can steal the guise of Evangelyne (but we couldn’t say why she would do such an act.) …Oh, we’re rambling! In short, the Mimisymbic’s special powers can alter one item to look like another, hiding the appearance of one of your truly powerful items! Learn how to use it with this guide
Do you have a really powerful item that has the appearance of a hessian sack? Well, worry no longer, fashion-conscious adventurer because with the Mimisymbic, you can change the appearance of an item without having to sacrifice its statistics. These account-linked consumables can apply to the following pieces of equipment:
But be careful! Read the following to really get handle on how the Mimisymbic works:
- To start with, one changes the appearance of an object, not its type: a cloak will always transform into a cloak, a shirt into a shirt, and a sword into a sword.
- Also, remember this, the item that the Mimisymbic item will have the appearance of must be of a lesser or equal level than the starting item. The other way around wouldn't make much sense: what would be the point of making a Twiggy Staff look like a Millenium Sword?
- A Mimisymbic is linked to your account and that's final! Similarly, the result of the Mimisymbic process will be identified by a star and comes linked to your account. The edited item cannot be exchanged or sold.
- An object can be freely "de-mimisymbiced" from the description interface. It can then be modified again, with a new Mimisymbic.
- Finally, the original item used in the Mimisymbic process is not destroyed, its appearance is just altered.
The Mimisymbic Manual
Here are the Mimisymbic steps to follow:
1 – Use the Mimisymic which is available and bought from the Shop for 2,400 Ogrines
2 – The ‘Mimisymbic’ interface will appear.
3 – Place the first item in the ‘Stat’ slot.
4 – Place the second item in the ‘Skin’ slot.
5 – The image of the final item will appear in the ‘Result’ slot.
6 – Click the ‘Mimisymbic’ button.
7 – A prompt will appear: click ‘yes’ to confirm the item merge or ‘no’ to return to the Mimisymbic interface.
All clear? Great! Now you can be powerful and fashionable! The Mimisymbics will be available next week!
March 19, 2015, 13:49:35 | #56
Missiz Freezz: Will now correctly revive players. At the end of Missiz Freezz' first turn after a player has died, a visual effect will be shown on the dead player. At the end of Missiz Freezz' second turn after a player has died, the player will be revived.
It still bugs at random, just tested
If it still happens, I will need more information to check this out.
My fix has been on beta for a few weeks, with a teleporting potion to get into the boss room. Don't hesitate to try to reproduce it to give informations about the problem.
Sramva: The passive spell will no longer be active after a Sramva has been summoned and before it has taken its turn.
Still happens, tested
If I'm not mistaken, the state should be visible but not active, and is deactivated at the monster turn.
Schanker: When the Schanker kills itself and explodes, the character that effected "Scorplosive" will be considered to be the cause of its death. This change will allow the achievement of certain challenges.
Still does nothing for the challenges, tested already
I will check it again and fix it.
March 19, 2015, 13:39:47 | #57
This is an actual nerf due to the Resistance Cap of 80%, most high level players will easily reach 75% Resist, and the +100% Resist would normally push you to 85% etc but the cap prevents it, thus being an actual nerf. Now for example you remove the CAP off Resistance then it would be a fair switch.
There is not cap at 80%.
Actually, the cap on %Reduction is at 99% and you need over 2000 Resistance to reach it, which is not possible.
March 19, 2015, 09:28:37 | #58
It's sad to hear that we lack a feature because it hasn't peaked as a cashgrab yet...
That isn't quite the case in regard to the extra character slots. The reason that they have not been implemented on the Phaeris server yet is because we are still encountering some bugs when trying to implement them! We're still working on getting those fixed, but the top priority at the moment is to stabilize the Kelba update.
March 18, 2015, 17:48:11 | #59
March 18, 2015, 16:38:08 | #60
We have, as you’re aware, not yet announced any compensation despite the reopening of servers after the recent hotfix.
We are not overlooking the idea of offering a compensation, but on the Community Management side, we firstly want to make sure no last-minute problems arise before we offer any compensation.
So... we will wait to see what happens this evening and tomorrow, following discussions in the morning, we will assess the situation and if all is back to normal, we will begin talks of compensation!
Once again, thank you all for your patience and for your feedback, it has been really helpful in tackling these critical issues.