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October 02, 2012, 14:56:37 | #1561
UPDATE: The maintenance will start at 1:30pm GMT and will last for one hour.
October 02, 2012, 14:14:53 | #1563
Server maintenance – 02.10.12, 1:30pm - 2:30pm GMT Greetings,
Following the issues that appeared with Mine Helmets and Saw Swords, we will deploy a hotfix in the afternoon to prevent more players from suffering from this loss.
Note that the items are only lost when connecting the characters.
If you have characters who own these items and didn’t log them in yet, we advise you to wait until after the maintenance to connect them.
Thank you for your understanding.
October 02, 2012, 12:19:23 | #1564
I wasn't in my haven bag- hadn't even gone in yet.
I don't know what a perfect quality mining hat is- all I know is that my mine hat was the kind that had a candle on it and gave a bonus to mining speed.
So we can rule out the Haven Bag cause.
Looks like only the Perfect quality ones were lost, a confirmation that yours was also perfect quality would help identify this bug.
October 02, 2012, 12:16:26 | #1565
These are two separate issues.
I reported both to the developers. They're looking into it as we speak.
October 02, 2012, 12:03:47 | #1566
Was it a perfect quality one for all of you?
Where you all in a Haven Bag?
October 02, 2012, 11:05:16 | #1567
Here are the last changes implemented with this update:
Bug Fixing and Improvements
QuestsRestate of Emergency
The Wicker Basket
Ogrest ChaosContruction Containers
October 01, 2012, 16:11:59 | #1569
Here's the second part of the changelog:
Bug Fixing and Improvements
Pandawa & Eniripsa
Borbats & Ghouls
QuestsSuper Kano Smash Boulz
Mount ZinitChapter 1
September 28, 2012, 10:55:20 | #1570
September 28, 2012, 10:43:33 | #1571
I can not draw to save my life BUT I love this idea +1 .
Also it may be an idea to message Troyle personally on this one as it may take a while to get approved.
I like this idea!
I'll try to make it happen but last time we tried to organize such contest, we faced a lot of legal complications (regarding copyrights, and such).
I'll se what we can do, but if we can run this contest it will take some time to sort the legal part.
September 28, 2012, 10:33:28 | #1572
To finish this collection, here are the final 5 insignias that have been added today:
September 28, 2012, 09:53:19 | #1573
Welcome to the Off Topic section! Feel like getting to know your fellow WAKFU players a little better? The Off Topic section will help you do just that!
I created this section to give you a place on the forums where you can talk about anything you want, whether it relates to WAKFU or not!
Feel free to use it, exchange with the community about any subject you want without having to ask yourself the question "does this really have any link with WAKFU?".
One thing though: the Forum Rules still apply here.
Just follow the rules as usual, stay respectful and open minded, and we can turn this new section into a real Community hang-out, making us a little closer every day!
September 27, 2012, 15:01:14 | #1575
The Whispering Island
The chances are you've already heard murmurs about the new adventure island soon to appear in WAKFU: the Whispering Island. If you're desperate to know more about the strange creatures that live there (and of course when exactly you'll get to meet them for yourself!), then read on...Come closer, dear adventurer! You are about to witness something magical. Ever since Ogrest's Chaos, we've been discovering more and more new islands. They may seem barren and untamed, but some of them are quite the opposite. Not only are they decidedly inhabited; they're civilised and becoming well-known across the World of Twelve! So come, dear adventurer; join me and discover one of these islands whilst it's still shrouded in mystery.
The isle of which I speak is the Whispering Island, a strange place which seems to come from another era. Although nature appears to rule supreme on this island, its ruins aren't as abandoned as they seem to be at first glance. Life did not grind to a halt here. On the contrary. Despite its dry, dusty appearance, this is not a desert island - not by a long shot.
Woah! Did you hear that? A deep, low rumbling just came from over there! Let's go take a look! But keep your eyes peeled... That sound gave me the willies. Follow me!
The cries are getting louder and louder, and deeper and deeper. Can you feel them vibrating through your body? It's as though the earth itself were shouting. No... Not shouting. Howling... Howling with pain. Wailing, almost. Did you feel that tremor? It felt like an enormous rock just hit the ground. We'd best go carefully, on tippy-toes... No, not literally, you'll sprain your ankle. Behave!
And whatever you do, don't bump into any of the stones scattered about. The slightest sound could give the game away... The THINGS might spot us...
Look! Cracklers! Dozens of Cracklers! They seem uneasy. Do you think there's some kind of predator in the vicinity? By Osamodas! What kind of creature can frighten great hulks like them? Maybe we should go... But... What the...?! Look at those Cracklers over there! It looks like they have tiny little towns built on their backs! How bizarre... That one has a turret coming out of its shoulder... And...
What's that little thing poking out of the turret? It almost looks like some kind of animal. It walks upright and it's wearing armour... What could it be doing with that long piece of rope? Oh, we're about to get an exclusive demonstration, it seems. What? Why would you truss up a poor, unsuspecting Crackler? I don't understand this place at all! It looks like the little dude is whispering something in the Crackler's ear. Can you hear it? It's too quiet for me to catch from here. In any case, judging by the way the poor brute is writhing around under the rope, he's not being read a love poem.
I think we've stumbled upon something really quite significant. I don't know what's going on here, nor what to think of it, but we'll have to tell everyone about it when we get back home. Look! The Crackler on the ground seems to have given up struggling. He's worn out. Where are they taking him now?
Could you stop tapping me on the shoulder, please? It's kind of ruining what is otherwise a very intense and potentially moving scene. Hey! Did you hear what I just... OH! Uhm... Sup, buddy? Or... Sir? Madam? I do apologise. I must say, I love your armour. The little parts go perfectly with the black of your body! Pardon? I'm afraid I'm rather hard of hearing; could you speak up? I... WHAT?! Oh no! Run, my friend! Run for your life! Don't turn back! We'll meet again! RUN!
Aside from these funny little creatures, the Whispering Island is also home to a ton of content for players of level 95 and up, including dungeons, quests and plenty of other surprises.
Hungry for more? You don't have long to wait: the new adventure island will be open in game from Tuesday 2nd October!
See you soon in WAKFU!
September 27, 2012, 14:51:49 | #1576
No, we won't delete the characters created during the early access.
September 27, 2012, 10:40:56 | #1577
Today, we complete the collection with the addition of 5 new insignias:
September 26, 2012, 14:29:12 | #1578
Grou, about Sadidas
WHAT FOLLOWS IS JUST A PROPOSITION AND HAS NOT YET BEEN APPROVED
Vaporize: no change
Sadida’s Tear: Life drain on a doll
Rust: area of effect = 2 cells in a line
Mudoll: on an ally: transfers the life from a doll
Woodland Stench: Applies the Infected state
Poisoned Wind: Now triggers with K’mir
Sudden Chill: Applies a penalty to Air resist with each attack from the opponent.
K’mir: no MP cost
Gust: Cost changes to 3AP&1WP. No push on the center cell, doesn’t damage the Sadida and his allies. Range 0-4
Bramble: On Voodoll -1Range on the linked target
Fertilizer: On Voodoll deals additional damage to the linked target
Wild Grass: On Voodoll applies Incurable lvl 1 on the linked target
An earthquake emerges from each ally in the fight.
Cost: 3MP – 1/turn – doesn’t hit the center (in other words, the ally from whom the earthquake comes from).
Range: 0 Range – targets all allies
Damage: -15 Earth damage (lvl 100)
I can’t promise it will stay, for two reasons: Tot might disapprove, and this spell could lead to abuses with the Mimik dolls.
Multiple Bramble: No effect on Voodoll
Dolls: there will be 8 rolls in total. Two for each elementary branch, 1 in support and one for fire element. I’m working on various possibilities to establish their life but overall they will have low HP, since the Sadida can summon them en masse.
Each elementary spell will summon one of the two dolls of its element. Any other attack will turn the seed into a Sacrificial.
Greedy: Uses the Sadida’s masteries
Inflatable: Uses the Sadida’s masteries, low movement, healer
Madoll: Uses the Sadida’s masteries, removes MP
Lethargic: Uses the Sadida’s masteries, removes AP
Block: Uses the Sadida’s masteries, low movement, pulls
Mimik: Uses a part of the Sadida’s masteries. Keeps the last spell cast on it and uses it during its turn.
Doll: Increasing the lvl of this support spell will no longer change the HP of the dolls but only the cost of the spell and Range
Doll Sacrifice: Max lvl = 1WP. Sacrifices a doll to gain a huge damage bonus
Voodoll: Summons a doll that will have a percentage of the targets HP, the resists of the target and a low MP amount
Damages inflected to the doll are transferred to the target. Doesn’t transfer the effects. Can be controlled with Vaporize
The doll has one attack that can be used on itself to damage itself
Tree: Max lvl = 1WP. Consumes MP, heals the Sadida of a percentage of its HP per MP
Cancels the next damage or effect received
Sic 'Em More: Max lvl = 1AP. Seeds the doll
Explodoll: changed; becomes a passive that gives CH to the Sadida and the dolls
Doll Link: 10% of damage rebound for the Sadida, redirected to the Voodoll
Savoir-Faire: 100% of WP regain upon death of a doll. +2 Leadership
Green Guard: 40% chance to Nettle a doll
Nettled: +100% water and earth elementary damage, +50% to AP/MP removal, stabilized and +4MP
Still Life: 100% chances to turn into an Ultra-Powerful (20% of the Sadida’s HP)
Ultra-Powerful has all dolls spells and some earth spells. Takes the mastery and the resists of the Sadida
September 24, 2012, 17:39:07 | #1579
Krosmaster Arena – Rules #4: Casting a Spell It’s already our fourth video, and now things are getting serious. No more preparation, now Izmar and Troyle will tell you how to cast spells in Krosmaster Arena!
Ok, now it’s time to get down to business. Enough of “this dice does this” and “you need GG points”; now we will talk about the real deal, combat! And more precisely, how to cast spells.
Learn everything about spells, how to read them and how to cast them, in our new Krosmaster Arena video!
September 24, 2012, 17:18:07 | #1580
Connection issues - Compensation Greetings everyone,
We come back to you regarding the connection issues that appeared on our websites and servers yesterday (Sunday, September 23rd) for about 2 hours. First let us reassure you, it was only an issue on our third party provider’s side, and it has been fixed.
Due to the inconvenience these problems may have caused, we will provide the following compensation:
All subscribers connected Sunday 09.23 between 10am and 10pm GMT/UTC will receive a compensation pack, including Wisdom and Prospecting Candies, Canoon Powder, and food for their Pet.
Thanks for your patience and understanding.
The Ankama Team