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Lead Community Manager * Member Since 2012-02-28
posté October 29, 2012, 16:29:57 | #1561

Bug Fixing and Improvements

Classes

General
  • Due to many changes being brought with this update, a reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.

Ecaflip
  • Flealine Army: Will now work correctly even if “Flea Love” is level 0.
  • Dice Roulette: Finishing an enemy off will provide “Winning Streak” as intended.
  • Double or Quits: The spell will now work correctly even if the target is on a Foggernaut rail.
  • All or Nothing: Will no longer trigger dolls seeds indirectly.

Eniripsa
  • Revitalizing Word: Will now give a bonus of +3 to Hygiene and +4 in case of critical hit.
  • Lethargy Flask: The spell will correctly apply Infection.

Enutrof
  • Drhellzerker: Finishing a fight under Drhellzerker will no longer make your character keep the combat animation after the fight.
  • Enutrof's Blessing: The spell will correctly work with a character higher than level 100.

Osamodas
  • Symbiosa: The MP will be obtained correctly during the turn of the transformation, and not the following one.
  • Whip: Damages will be correctly dealt to the Sadida Totem and Vampyro platform.

Pandawa
  • Milk Fountain: The state will correctly apply in case of critical hit.

Rogue
  • Runaway: The spell was corrected; the character will now run away from the enemy.

Sacrier
  • Colonnades: Damages will be correctly dealt to the target, even if this one is hit by the second line of the spell.
  • Coagulation: The armor will only absorb 50% of the damage per attack. It will no longer be possible to remove it.

Sadida
  • The +50% summons damage timeline bonus will now apply correctly.
  • Voodoll: The totems will now disappear correctly upon death of the character.

Sram
  • General: Finishing off a target from its back will provide the correct bonuses like stealing and the Stabber state.
  • Execution & Torment: the damage bonus becomes a bonus to final damages.
  • Invisibility: when invisible, damage to the Sram is reduced by 50%. From now on, this penalty will be reduced by -10% per enemy in the combat, after the first. If you have at least 6 enemies facing you, you damage penalty will therefore be canceled. Summons also count as one enemy.

Foggernaut
  • Insignias worn by Foggernauts will now display correctly.
  • In static pose, the elements of his forearms will no longer disappear.
  • From back, the color of his head will no longer flicker.
  • Brushfire: Damages will now take the Foggernaut’s element mastery into account.
  • Fire and Oil: Damages will now take the Foggernaut’s element mastery into account.

Xelor
  • Temporal Burn: The spell will no longer consume more than 10AP. The effects were limited to 10 AP but could still consume more. This has been fixed.
  • Sinistro: AP loss will now be effective, even if the Sinistro is placed outside the dial.
  • Hydrand: Damages will now take the Xelor’s element mastery and mechanics bonus into account.

Combat

  • The states Stunned, Zombification, Blood Cocktail and Ghoulification will be automatically removed when a character is KO’d. He will therefore be available for resurrect correctly.

New Willpower mechanic

The current mechanic will be simplified:
  • We will use the following principle: Willpower increases the chance to apply or resist to a state, and AP or MP removal. 1 point of Willpower increases the chance by 1%.
  • However, to clarify the role of Willpower, we will no longer use the following mechanic: the effect of Willpower will no longer be reduced by 75%, 50% or 0 depending on the type of state: gamebreaker (like: Stunned), semi-gamebreaker (like: Blindness) and normal (like: Explosion).
  • From now on, the Willpower of the character receiving the spell will be subtracted from the one of the character that casts the spell. If the result is positive, the chances to apply the state will be increased. Otherwise, they will be reduced.

Professions

  • Revamp of the crafting professions relating to equipment making. You’ll find all the details on this devblog.
  • Farmer:
    • The following recipes will now be available for craft by stacks of 5 (like breads):
      • Level 5: Wheat Flour x5 (15 Wheat Grains),
      • Level 15: Wheat Starch x5 (10 Wheat Straws, 5 Artichoke Roots),
      • Level 25: Barley Flour x5 (15 Grains of Barley),
      • Level 30: Whole Wheat Flour x5 (15 Grains of Barley, 15 Wheat Grains),
      • Level 35: Pumpkin Purée x5 (15 Pumkwins, 5 Moogrr Milk),
      • Level 40: Oat Bran x5 (15 Oat Grains, 15 Oat Straws),
      • Level 50: Bean Juice x5 (15 Beans, 10 Buckets o' Water),
      • Level 55: Rye Flour x5 (15 Rye Grains),
      • Level 65: Rice Vinegar x5 (15 Vanilla Rice, 15 Buckets o’Water),
      • Level 75: Popcorn x5 (15 Corn),
      • Level 85: Sunflower Oil x5 (15 Sunflowers),
      • Level 95: Twisted Rump Spices x5 (15 Twisted Rump Chilli),
      • Level 100: Peasant Flour x5 (15 Rye Grains, 15 Oat Straws).
  • Seal of Companionship: its bonus will now work correctly and is changed from +10% resources received to +50%.

Islands

  • General: all islands will now be displayed with a special icon in the world map.
  • Shhhudoku's Kingdom: a Zaap was added in the center of the island.

Dungeons

  • Sureberry Fields: it will be possible again to plant Tasteless Seed in the dungeon.
  • Three Pistes & The Boarthroom: the barrels of the Three Pistes dungeon and those used by Boarnigen the Damasker will disappear correctly after being destroyed.
  • Abandoned Scarapit: it will no longer be possible to pass through its entrance gate.
  • Crackapult Range: it will no longer be possible to pass through the rock of the second room and avoid the fight.
  • Wagnar's Castle (third room): A Transcendent Eniripsa entering on one of the “Death” cells of the Borbats will be killed instantly.

Monsters

  • General
    • All monsters groups of Amakna, Bonta, Brakmar and Sufokia have been rebalanced to improve your game experience. They will be composed of the same monster families as before, but in a different way. For example, in the Ronwen Sly in Sufokia you will be able to face Gobballs and Albatrocious in the same fights!
    • Monsters no longer have perception, except bosses, who will have a Perception equal to 0,5 times their level.
  • [New]Hordes: when the ecosystem wishes of a Clan Member are fulfilled, a quest will trigger. If the players complete it, “hordes” of monsters will appear. A horde is a group of monsters of a same family led by a dominant monster. When defeating the “leader” of the horde you will have chances to loot mythic equipment.
  • Boowolf family:
    • Rebalancing of their stats and damages (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative),
    • Better visual effects for some spells,
    • Optimization of their AI,
    • Added a family state (only in the dungeon) giving a bonus to damages of the monsters depending on the amount of players in the fight, and a wisdom bonus,
    • Added a state “Bleeding Injury” on the attacks of the “Were-“: each attack will weaken the targeted player,
    • Added a state “Lunar Protection” on the Boowolfine and Priestesses: they will become invulnerable when a moon is in the fight,
    • They will reward you with more experience.
  • Crobak family:
    • Rebalancing of their stats and damages (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative),
    • Better visual effects for some spells,
    • Optimization of their AI,
    • Added a state “Wind Soul” to the Crobak which gives them 10% chances to rebound a spell,
    • Added a heal effect on the spell “Lucky Crobeak”,
    • Removed the spell KamaVacuum from the Snoofle to replace it with another spell more interesting in terms of gameplay (see next point),
    • Added a spell KamaVacuum to the Snoogle: it will allow him to drain life from a target to the Crobaks,
    • They will reward you with more experience.
  • Boowerewolf: HP will change from 930 to 970.
  • Master Shhhudoku:
    • He will now have dialogues,
    • Summons of his opponents will stop attacking him when he becomes invincible (when he is on his organ). They will instead target other enemies still in the fight.
  • Whispered Crackrock: will now cast its spell Rockochet correctly.Monks family:
    • Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.
    • They will reward you with more experience.
  • Ghouls family:
    • Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.
    • They will reward you with more experience.
  • Ogrest's Cult: If a Sram member of the Ogrest’s Cult is in contact with one of his teammate, and has nothing to do, he will no longer cast “Diversion” on this one. This should help him not spending his WP for nothing.

Ultimate Bosses

  • Excarnus, Milkar and Black Crow: Since last update, all monsters have Parry in fights. This had consequences on the balance of the fights. That’s why we decided to remove Parry on these 3 monsters in order to adjust their difficulty.

Quests

  • [New]Quests with Kama rewards: Integrating a new type of quests providing Kama rewards. Each Clan Member in the “Village” areas will now have a new quest offering Kamas, and a treasury. The Nation Government will be able to spend part of its income in this new treasury, and the Challenger will be able to purchase the quests. It will trigger in the area and the Kamas received will be taken from this treasury.
  • You-Goh!: The icons of these exploration quests will display correctly in the “Headquarter” area of Amakna and Bonta Wild Prairie.
  • The Whispering Island: The dialogue relating to this quest will no longer be available to character below level 95.
  • Al Howin:
  • Achievements book: The Al Howin achievement has been modified. The step “kill 15 Gobballs” has been replaced by “Complete the Al Howin dungeon with 6 players”. The two other steps “consume 5 Al Howin lollipops” and “consume 5 Al Howin candies” stay the same. The reward of this achievement is still the Witch Insignia.

Challenges

  • [New]Become Regional Quests: challenges turn into Regional Quests that will trigger directly upon entering the area. You will no longer have to register to participate: if the quest is already underway, you will be able to contribute. Also, starting these quests will no longer require a minimum amount of participants. Rewards will still be Bronze Tokens, and character experience. The Challenger will be able to invest in cooperation quests providing good rewards and experience. These Regional quests will also be available in Astrub.

Mobile Arenas

  • General:
    • The ladder will be reset.
    • A title “Champion of the Arena” will be offered to the players with the best rankings.
    • Rankings will also be available on the official website.

Guilds

  • Insignias: 4 new insignias will be available. They will be available from guild level 8 (Presplak), 10 (Chaferion), 14 (Draconic) and 17 (Samoussai). The old insignia will still be available at guild level 1. They will all be available integrally (and no longer separated in pieces).
  • Uniforms: stars and gears symbols will now display correctly on the guilds’ capes and standards.

Incarnam

  • Revamp of the tutorial:
    • From now on, upon incarnation, Master Kano will offer you to follow, or not, the tutorial teaching you the basics of combat in WAKFU.
    • The Gemlin will no longer be awarded after a fight against the Bow Meow. To receive this pet, you will have to rescue him from Wodents close from Sokay.
    • The Lumberjane will also be close from Sokay. Its difficulty has been significantly improved: you will now have to find a group to face her!
  • General: A phoenix (respawn point) will be available in Incarnam, next to Sokay.

Astrub

  • General: All players (subscribers or not) will be able to have a real influence on the ecosystem of the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub). It will now be possible to harvest seeds, plant them and get more in the Machines of Astrub.
  • Monsters: Monsters in the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub) have been modified in terms of level, difficulty and experience reward. You will see new low level versions of the monsters in the Nations.

Nations

  • Drago-Express: will now be free and 20 per nation (instead of 5).
  • Sufokia:
    • It will no longer be possible to import Farmer crops of level 65 to 90 in the Turfo Canyon: you will have to find the area that can now receive them!
    • It will no longer be possible to import Herbalist plants of level 65 to 90 in the Jumpin' Jungle: you will have to find the area that can now receive them!
    • The wishes gauges of Billon Stroud (Ronwen Sly) will be balanced separately. Due to this modification (and also the groups rebalancing mentioned in the “Monsters” part of this changelog), Gobballs seeds will also make Albatrocious appear in this area in order to keep interesting groups of monsters. Snappers will have to be planted with their own seeds.

Politic

  • Taxes: To help the economy, the minimum taxes applied by governors have been decreased from 10% to 5%.

Haven-Bags

  • Permissions: removing an individual access to the Haven-Bag will now work correctly.
  • Decorations:
    • Crates will be visible again in Haven-Bags.
    • It will be possible to delete dummies in the inventory.

Ogrest Chaos

  • Frequency: To make them more present and oppressing, the frequency of Ogrest Chaos has been doubled!
  • Resources linked to the Chaos: They will no longer appear on cells allowing teleportation to another area (like the cell teleporting you to the entrance of a dungeon).
  • Monsters: Killing members of Ogrest’s Cult will no longer provide Stasis gain.

Items

  • [New]Mythic equipment:
    • Added around 30 new mythic equipment from level 20 to 105 that can be obtained by defeating hordes leaders.
    • Added new mythic sets that can be obtained on dungeon bosses. Among them you will find the Imperial Gobball, Imperial Tofu, Imperial Blibli, Ivory Zordfish, and even Imperator!
  • The following weapons and equipment have been rebalanced:
    • Hushed Scepter: Damages will be changed from 40 to 45,
    • Murmurderer: Damages will be changed from 59 to 54,
    • Gravel Gavel: Damages will be changed from 51 to 76,
    • Whispery Hand: Damages will be changed from 81 to 75. Its bonuses will now be: +40HP, +32 INI, +2% CH, +1 Mechanics, +20% Water-Type damage,
    • Moowolf Finery: Its bonuses will now be: +105 HP, +40 Lock, +25 INI, +4% CH, +16% Earth/Fire-Type damage, +15% Resists.
  • The following sets have been rebalanced, you will be able to discover all the modifications directly in game:
    • Kapow Set
    • Blibli Set
    • Snapper Set
    • Scara Set
    • Mushdskito Set
    • Chafer Set
    • Toad Set
    • Kokoko Set
    • Carnivore Set
    • Royal Blibli Set
    • Golden Scara Set
    • Black Zordfish Set
    • Royal Chafer Set
    • Royal Kokoko Set
    • Tsar Set (changes from 3 to 5 pieces)
    • Little Scaraleaf Set
    • Bow Meow Set
    • Justice Set
    • Ugly Set
    • Kynder Set
    • Zora Set
    • Pandawan Set
    • Sumi Set
    • Youra Peein' Set.
  • Battered Hushed Set & Worn Hushed Set: Once merged, the level of a set equals the one of the lowest level item. That’s why these two sets will now be level 117. As a reminder, since the last update you were able to merge/unmerge a set no matter your level. If you were level 15, nothing can prevent you from merging/unmerging a set level 117.
  • Shield in Briefs: Will no longer appear blurred in combat.
  • Tofu Dumpling: Will be usable again.
  • Limes: Will work again as intended.
  • Fire of Love: Will be acquirable again in Bonta.
  • Baby Grougal Stuffed Toy: Will now be tradable.

Pets

  • General: Animations and behavior of all the pets now have sounds!
  • Clawbot: Is now tradable.

Gazette

  • General: Publication of the new edition of the Gazette.

Sound

  • State “Bound”: will now have the correct sound.

Miscellaneous

  • Bonus display: All bonuses (buffs) of your character will now be displayed on the top part of your screen.
  • Parry bonus: Those brought by equipment will be correctly displayed in the pop-up “Total bonus/penalty” of the character sheet.
  • Character display: Icons above the characters (group, government, outlaw) will now display correctly when using the attractions.
  • State “Ghostly Stupor”: Under this state, all characters will appear again as Ghostofs.
 


Thread : News  Preview message : #222911  Replies : 87  Views : 11285
Lead Community Manager * Member Since 2012-02-28
posté October 29, 2012, 15:16:18 | #1562

Quote (Nillii @ 29 October 2012 13:17) *
The weekly maintenance is defined as 6am to 7am GMT, but since France changed their timezone from GMT+2 to GMT+1 last weekend, is that still true? I assume it's actually changed to 7am to 8am GMT instead.

Any chance we can have an answer to this before the servers are taken offline tomorrow? I would like to plan my morning accordingly..

You're right, I just updated the thread.
The weekly maintenance will now be from 7am to 8am GMT.

Thanks for pointing this out.


Thread : General Discussion  Preview message : #222901  Replies : 2  Views : 851
Game Designer * Member Since 2007-07-23
posté October 26, 2012, 17:34:08 | #1563
Krosmaster Arena in WAKFU





Greetings, adventurers of the Krosmoz! Hito, at your service! I'm here to explain all about how Krosmaster will soon be available in WAKFU!

How will Krosmaster Arena and its figurines be incorporated into WAKFU?


The Gambling Joints of the four Nations (as well as Astrub!) will be equipped with board game tables that you can use to play Krosmaster Arena! One click and you're off!



When you play Krosmaster Arena within WAKFU, you will not be logged out of the game. That means that, the moment you decide to stop playing, you can immediately pick up wherever you left off in WAKFU!






Where can I find Krosmaster figurines?


All creatures in the World of Twelve can drop Small Krosmaster Trinket Boxes, each of which contains one figurine, randomly selected from the 42 available. Each figurine has a rarity level: it can be common, rare or legendary.



You can also find "Prestige" Krosmaster Trinket Boxes, which are more likely than the others to contain the rarer Krosmaster figurines. Naturally, if you want the very best, you'll have to work for it...! These "Prestige" Trinket Boxes can only be obtained by defeating dungeon bosses in WAKFU.




Feature in development, not yet translated

 

Where can I store my figurines?


I know this question is very close to your hearts, so I'd like to answer it up front: you will have no problem storing your Krosmaster figurines. Initially, any figurines you drop will be kept in your inventory. You will then be able to "activate" them with a simple double-click, which will send them directly to a special collector's catalogue designed to store your Krosmaster figurines.



This collection is linked to your account, and you'll be able to consult it whenever you like using the "Krosmaster Display Window" available in the Gambling Joints. You'll even be able to knock one of these windows together for your Haven Bag!






What is "Kroscrafting"?


Now I've let the Bow Meow out of the bag about the storage solution, I may as well tell you all about crafting, too!

As well as enriching your collection and all your potential Krosmaster Arena teams, these figurines also have a whole bunch of other uses!



We've cooked up dozens of craftable items for handymen and bakers that will enable you to decorate your Haven Bag (with Krosmaster statues), play Krosmaster Arena more quickly (with Arena gaming tables for your Haven Bag), access your collection more easily (with Krosmaster display windows) and improve your fighting abilities (with Krosmaster pancakes).

That means that getting doubles won't be a drag! As for those of you who aren't into Krosmaster Arena, you'll still find a use for any figurines you drop.

 

Additional and daily quests


Krosmaster Arena's arrival in WAKFU will also bring about a heap of quests... not to mention rewards!



You'll be offered daily quests in the different Nations' Gambling Joints, and a longer, more demanding quest will await you right in the middle of Astrub!



But I've already said too much... You'll have to wait and see!



Rewards (and tons of them)!


As well as experience, these Krosmaster Arena quests will allow you to win all sorts of items!

That's right: titles, insignia, sets and exclusive pets will all be up for grabs as rewards for the quests and exploits linked to Krosmaster Arena.



Example of a reward weapon:





Feature in development, not yet translated

 

You can choose one of the following pets:
 

Feature in development, not yet translated

 

At their maximum level, these pets add 2 levels to spells in the elemental branch chosen.



The Krosmaster Arena Championship and Kroz


 

After a first season of Krosmaster Arena to get everyone warmed up, the highest ranked players will be rewarded with Kroz. This "currency" can only be obtained by playing well in certain events such as tournaments. The lucky winners will be able to use their Kroz to pay for purchases in a special boutique stocked with rare items, such as ultimate sets, weapons and exclusive bags!

You've got it: only the most deserving players will earn Kroz to spend on this new content!

 

Here's an example with Bill Tell's Bow:



Bow level 100: +300 HP +30 Dodge +22 Agility +35% Air-type Damage +3 Lvl. to Air spells  +1 Range +1 AP. Its attack will cost 5 AP, have Range of 4-7, and area of effect of 1 cell and deal 50 Air-type Damage (75 Damage on Critical Hit).



This unique weapon will only be available for Kroz... But many more will be available!



Sale of figurines


If, despite all that, you just aren't interested in keeping the Krosmaster figurines you obtain in WAKFU, you'll be able to sell them for bright, clinking kamas thanks to a new Krosmaster filter in the marketplace!  You might not be a chief tactician on the Krosmaster Arena board, but at least you'll be laughing like an Enutrof all the way to the bank.

 
"I wanna be the Krosmaster, like no one ever was!



To drop them is my real test, to play and win some Kroz...!"



Sasha the die-hard collector's favourite song.

 

Well, hopefully see you soon in the World of Twelve for a heated Krosmaster Arena battle!http://www.wakfu.com/en/mmorpg/community/blog/posts/313227-krosmaster-arena-wakfu


Thread : Devblogs  Preview message : #222303  Replies : 20  Views : 7943
Lead Community Manager * Member Since 2012-02-28
posté October 26, 2012, 16:45:13 | #1564
Mobile Arenas - Let's celebrate the winners of season 1! Greetings,

As you probably read in the changelog, we will start a season 2 of the Mobile Arenas on October 30th.


Quote
Mobile Arenas: Season 2

New challenges, reset of the rankings and its implementation on our website, these are the things we will implement for the season 2 of the mobile arenas!

A title will also be awarded to players with the highest rankings in the arenas.

As stated, we will give titles to the players with the best rankings in the Arenas.

They will be selected on Tuesday, October 30th, at 7am GMT, right before the update.

You have until this date to try to reach the highest place in the podium, and become the first one to receive this title!

The game is on!

Titles will be awarded once to all players appearing on the podium (gold, silver and bronze) of the arenas on Tuesday, October 30th when the servers close. The reward will be sent through the gift interface the week after the update gets deployed.


Thread : General Discussion  Preview message : #222291  Replies : 1  Views : 1277
Lead Community Manager * Member Since 2012-02-28
posté October 26, 2012, 09:33:38 | #1565

Quote (Randgri @ 26 October 2012 00:53) *
I'm not criticizing Troyle, I'm very thankful for his efforts. I just wonder if he takes it upon himself to do this translation work or if someone actually asked him to do it.

It was my initiative.
I also considered making subtitles for the video, but this would just be too much work for the little benefit you would get out of it.


Thread : General Discussion  Preview message : #222235  Replies : 25  Views : 2150
Lead Community Manager * Member Since 2012-02-28
posté October 25, 2012, 16:00:00 | #1566
WAKFU Update: 300 new Friends Discover the first part of the changes that will be implemented with the next updated, deployed on October 30th.


Today we unveil the list of new features and content that will be implemented on October 30th.

The second part, listing further changes and bug fixing will be published in the next days.

Have a nice read!
 

Class restat

Due to many changes being brought with this update, a reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.
 

New Tutorial

WAKFU is a tactical game with a very different combat gameplay from other “classical” online games. That’s why it’s primordial to welcome new players unfamiliar with the turn based gameplay of WAKFU with a clear and fun tutorial, summarizing the basic rules as clearly as possible.

In this intent this update will offer you a brand new tutorial that will put emphasis on basic notions such as AP, MP, or spell casting.

From now on, right upon incarnation, Master Kano will offer you to follow, or not, the tutorial introducing you to the combat basics in WAKFU.

If you accept to follow the tutorial, Master Kano will teach you all he knows about combat. At the end of this tutorial in 10 steps, the Dark Wabbit set will be offered to your character as a reward.
But in case WAKFU holds no more secrets for you and you just wish to jump to Astrub, you will be able to decline his offer. Master Kano will then send you directly to Souls’ Crossing where you can directly get back to your usual business.

Please note the following changes in this part:
  • The Gemlin will no longer be awarded after your fight with the Bow Meow. To receive it, you will now have to save it in an Epic fight against Wabbits around Sokay.
  • The Crazy Lumberjane will also be in this area and was significantly improved to give a first idea of group combat.

As you can see, our intention with this new tutorial is to better prepare newcomers, without making it a bother to the most hardened players.
 
 

Crafting Revamp

One of the main features of this update is the revamp of craft professions linked to equipment making!

Armorers, Jewelers, Leather Dealer, Tailor, Close-Combat/Area of Effect/Range Weapons Masters are the crafters that will directly benefit from this revamp.

Modifications of the existing recipes, modification of the experience received, new recipes for the Weapons Masters, legendary recipes, but also a global rebalancing of the equipment that can be crafted, and removal of some components… Here’s what you should expect, and more!

If you want to prepare yourself the best way possible, you can already find a lot of information in this devblog, written by Freyrr!
 

Modification of the Ecosystem Areas

We decided to improve the ecosystem areas of the game. This was already started in the last update with the modification of the monsters families of the Villages of the 4 Nations. With this new update, we will finish what we started.

And as you’re about to see, we’re not talking about small limited improvements!
 

Modification of the monsters families (Last and final)!

The groups of monsters in all Amakna, Bonta, Brakmar and Sufokia will be modified.
You will find the same families as before but the groups will be built differently to improve your game experience.

And don’t forget the outposts (Amaknastrub, Bontastrub, Brakmastrub and Sufokiastrub) for which the monsters will be improved in terms of level, difficulty and experience!

In these areas, you will find low level versions of the monsters you’ll find in the Nations.
 
Furthermore, all players (subscribers or not) will be able to have a real influence on the ecosystem of these areas. It will now be possible to harvest seeds, plants them and get more in the Astrub Machines.
 
 

Quests with Kama rewards

You will discover a new type of quests that will provide Kamas as rewards.

How will it work? Each Nation’s Jonk (le Clan Member of the Villages) will have a new quest available offering Kamas, and a new treasury (they didn’t have one before).
 
The Nation’s government will be able to share a part of its savings with this new treasury, and the Challenger will also be able to purchase these quests!
 
When one of these quests triggers in the area, the Kamas earned by the players are taken from this fund.
 
This will be a new way for players to earn Kamas without having to make them, but also make the economical aspect of the game more accessible to new players!
 
 

Hordes

From now on, when the wishes of a Clan Member linked to the ecosystem are respected, a new quest will start. If the players manage to complete it, hordes of monsters will appear.

A horde is a group of monsters of the same family with a led by a higher level dominant one.

Their particularity is not only that they appear under specific conditions, but also in the items that can be received when defeating the leader of the horde, since it can drop Mythic equipment!

Horde leaders:
 

New Mythic Equipment

With the new monsters herds, we decided to add about thirty new mythic equipment from level 20 to 105 on the dominant monsters!

Here’s an example with the shield, Égide de Khiel (not yet translated) that can be acquired on Whisperers herds leaders: level 105, it offers +150 HP, +20 lock and +20% resist!

We also added new mythic sets in game that can be looted on dungeons bosses! Note also that these sets will be of a higher level than the level of the dungeon in which they can be looted, in order to motivate those who already completed them!

All in all, when summing up all the new features and content, this update will include more than 150 new items!  
 
 

Rebalancing of the sets

A global improvement is being implemented on all the ingame sets.

With this update, here are the sets that will be modified:
  • Kapow Set
  • Blibli Set
  • Snapper Set
  • Scara Set
  • Mushdskito Set
  • Chafer Set
  • Toad Set
  • Kokoko Set
  • Carnivore Set
  • Royal Blibli Set
  • Golden Scara Set
  • Black Zordfish Set
  • Royal Chafer Set
  • Royal Kokoko Set
  • Tsar Set (changes from 3 to 5 pieces)

Most of the craft sets have also been rebalanced:
  • Little Scaraleaf Set
  • Bow Meow Set
  • Justice Set
  • Ugly Set
  • Kynder Set
  • Zora Set
  • Pandawan Set
  • Sumi Set
  • Youra Peein' Set
 

Challenges become Environmental Quests

With this update, challenges will be significantly modified since they will become environmental quests.

The idea is to get rid of some issues linked to challenges and make them more accessible!

Bid farewell to constraining conditions! Now, these environmental quests will trigger as soon as you enter the area. You will no longer have to register to participate: if the quest is already underway when you enter the area, you will still be able to help! Also, the beginning of these quests will no longer require a minimum amount of participants.

Rewards will still be Bronze Tokens, and character experience! The Challenger will be able to invest in cooperative quests, very interesting in terms of rewards and experience.

Finally, note that these new environmental quests will also be implemented in Astrub, to make sure that all members of our community can benefit from this feature.
 

Free Drago-Express!

Drago-Express are becoming more accessible and free! And to make it even better, we will increase the amount of Drago-Express available in each nation from 5 to 20!

Our goal? Ease your travels in the World of Twelve and also make it more accessible to everyone. New explorers or experienced ones, nobody will have to spend a kama to travel!
 

 

Mobile Arenas: Season 2

New challenges, reset of the rankings and its implementation on our website, these are the things we will implement for the season 2 of the mobile arenas!

A title will also be awarded to players with the highest rankings in the arenas.
 

Foggernauts for all!

Don’t forget that since October 16th all WAKFU players are now able to create a foggernaut, subscribers or not! This update is a good occasion to start your own and try this new class if you didn’t already check it out!
 
Partey!
 

New guild insignias!

Let’s not leave guilds aside!

4 new guild insignias will be implemented in this update! When your guild reaches a higher level, you no longer unlock new pieces of the insignias but new insignias directly, all better looking than the other!
 

Bug Fixing and Improvements

Classes

General
  • Due to many changes being brought with this update, a reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.

Cra
  • Specialties: Passives will appear correctly in the « active buff » bar of the character.

Ecaflip
  • Flealine Army: Will now work correctly even if “Flea Love” is level 0.
  • Dice Roulette: Finishing an enemy off will provide “Winning Streak” as intended.
  • Double or Quits: The spell will now work correctly even if the target is on a Foggernaut rail.
  • All or Nothing: Will no longer trigger dolls seeds indirectly.

Eniripsa
  • Revitalizing Word: Will now give a bonus of +3 to Hygiene and +4 in case of critical hit.
  • Lethargy Flask: The spell will correctly apply Infection.
  • Hygiene: the bug triggering a double heal/double hygiene gain if the target was in an area (like Bomb or Glyph) will be fixed.

Enutrof
  • Drhellzerker: Finishing a fight under Drhellzerker will no longer make your character keep the combat animation after the fight.
  • Enutrof's Blessing: The spell will correctly work with a character higher than level 100.

Osamodas
  • Symbiosa: The MP will be obtained correctly during the turn of the transformation, and not the following one.
  • Whip: Damages will be correctly dealt to the Sadida Totem and Vampyro platform.

Pandawa
  • Milk Fountain: The state will correctly apply in case of critical hit.

Rogue
  • Runaway: The spell was corrected; the character will now run away from the enemy.

Sacrier
  • Colonnades: Damages will be correctly dealt to the target, even if this one is hit by the second line of the spell.
  • Coagulation: The armor will only absorb 50% of the damage per attack. It will no longer be possible to remove it.

Sadida
  • The +50% summons damage timeline bonus will now apply correctly.
  • Voodoll: The totems will now disappear correctly upon death of the character.

Sram
  • General: Finishing off a target from its back will provide the correct bonuses like stealing and the Stabber state.
  • Execution & Torment: the damage bonus becomes a bonus to final damages.
  • Invisibility: when invisible, damage to the Sram is reduced by 50%. From now on, this penalty will be reduced by -10% per enemy in the combat, after the first. If you have at least 6 enemies facing you, you damage penalty will therefore be canceled. Summons also count as one enemy.
  • Specialties: Passives will appear correctly in the « active buff » bar of the character.

Foggernaut
  • Insignias worn by Foggernauts will now display correctly.
  • Prisoner's Clothes will now correctly fit the Foggernaut.
  • In static pose, the elements of his forearms will no longer disappear.
  • From back, the color of his head will no longer flicker.
  • Brushfire: Damages will now take the Foggernaut’s element mastery into account.
  • Fire and Oil: Damages will now take the Foggernaut’s element mastery into account.

Xelor
  • Temporal Burn: The spell will no longer consume more than 10AP. The effects were limited to 10 AP but could still consume more. This has been fixed.
  • Sinistro: AP loss will now be effective, even if the Sinistro is placed outside the dial.
  • Hydrand: Damages will now take the Xelor’s element mastery and mechanics bonus into account.
 

Combat

  • The states Stunned, Zombification, Blood Cocktail and Ghoulification will be automatically removed when a character is KO’d. He will therefore be available for resurrect correctly.
 

New Willpower mechanic

The current mechanic will be simplified:
  • We will use the following principle: Willpower increases the chance to apply or resist to a state, and AP or MP removal. 1 point of Willpower increases the chance by 1%.
  • However, to clarify the role of Willpower, we will no longer use the following mechanic: the effect of Willpower will no longer be reduced by 75%, 50% or 0 depending on the type of state: gamebreaker (like: Stunned), semi-gamebreaker (like: Blindness) and normal (like: Explosion).
  • From now on, the Willpower of the character receiving the spell will be subtracted from the one of the character that casts the spell. If the result is positive, the chances to apply the state will be increased. Otherwise, they will be reduced.
 

Professions

  • Revamp of the crafting professions relating to equipment making. You’ll find all the details on this devblog.
  • Farmer:
    • The following recipes will now be available for craft by stacks of 5 (like breads):
      • Level 5: Wheat Flour x5 (15 Wheat Grains),
      • Level 15: Wheat Starch x5 (10 Wheat Straws, 5 Artichoke Roots),
      • Level 25: Barley Flour x5 (15 Grains of Barley),
      • Level 30: Whole Wheat Flour x5 (15 Grains of Barley, 15 Wheat Grains),
      • Level 35: Pumpkin Purée x5 (15 Pumkwins, 5 Moogrr Milk),
      • Level 40: Oat Bran x5 (15 Oat Grains, 15 Oat Straws),
      • Level 50: Bean Juice x5 (15 Beans, 10 Buckets o' Water),
      • Level 55: Rye Flour x5 (15 Rye Grains),
      • Level 65: Rice Vinegar x5 (15 Vanilla Rice, 15 Buckets o’Water),
      • Level 75: Popcorn x5 (15 Corn),
      • Level 85: Sunflower Oil x5 (15 Sunflowers),
      • Level 95: Twisted Rump Spices x5 (15 Twisted Rump Chilli),
      • Level 100: Peasant Flour x5 (15 Rye Grains, 15 Oat Straws).
  • Seal of Companionship: its bonus will now work correctly and is changed from +10% resources received to +50%.
  • Api Juice: The level 15 recipe will be available again to Farmers.

Islands

  • General: all islands will now be displayed with a special icon in the world map.
  • Shhhudoku's Kingdom: a Zaap was added in the center of the island.
 

Dungeons

  • Sureberry Fields: it will be possible again to plant Tasteless Seed in the dungeon.
  • Three Pistes & The Boarthroom: the barrels of the Three Pistes dungeon and those used by Boarnigen the Damasker will disappear correctly after being destroyed.
  • Abandoned Scarapit: it will no longer be possible to pass through its entrance gate.
  • Crackapult Range: it will no longer be possible to pass through the rock of the second room and avoid the fight.
  • Wagnar's Castle (third room): A Transcendent Eniripsa entering on one of the “Death” cells of the Borbats will be killed instantly.
 

Monsters

  • General
    • All monsters groups of Amakna, Bonta, Brakmar and Sufokia have been rebalanced to improve your game experience. They will be composed of the same monster families as before, but in a different way. For example, in the Ronwen Sly in Sufokia you will be able to face Gobballs and Albatrocious in the same fights!
    • Monsters no longer have perception, except bosses, who will have a Perception equal to 0,5 times their level.
  • [New]Hordes: when the ecosystem wishes of a Clan Member are fulfilled, a quest will trigger. If the players complete it, “hordes” of monsters will appear. A horde is a group of monsters of a same family led by a dominant monster. When defeating the “leader” of the horde you will have chances to loot mythic equipment.
  • Boowolf family:
    • Rebalancing of their stats and damages (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative),
    • Better visual effects for some spells,
    • Optimization of their AI,
    • Added a family state (only in the dungeon) giving a bonus to damages of the monsters depending on the amount of players in the fight, and a wisdom bonus,
    • Added a state “Bleeding Injury” on the attacks of the “Were-“: each attack will weaken the targeted player,
    • Added a state “Lunar Protection” on the Boowolfine and Priestesses: they will become invulnerable when a moon is in the fight,
    • They will reward you with more experience.
  • Crobak family:
    • Rebalancing of their stats and damages (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative),
    • Better visual effects for some spells,
    • Optimization of their AI,
    • Added a state “Wind Soul” to the Crobak which gives them 10% chances to rebound a spell,
    • Added a heal effect on the spell “Lucky Crobeak”,
    • Removed the spell KamaVacuum from the Snoofle to replace it with another spell more interesting in terms of gameplay (see next point),
    • Added a spell KamaVacuum to the Snoogle: it will allow him to drain life from a target to the Crobaks,
    • They will reward you with more experience.
  • Boowerewolf: HP will change from 930 to 970.
  • Master Shhhudoku:
    • He will now have dialogues,
    • Summons of his opponents will stop attacking him when he becomes invincible (when he is on his organ). They will instead target other enemies still in the fight.
  • Whispered Crackrock: will now cast its spell Rockochet correctly.
  • Monks family:
    • Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.
    • They will reward you with more experience.
  • Ghouls family:
    • Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.
    • They will reward you with more experience.
  • Ogrest's Cult: If a Sram member of the Ogrest’s Cult is in contact with one of his teammate, and has nothing to do, he will no longer cast “Diversion” on this one. This should help him not spending his WP for nothing.
 

Ultimate Bosses

  • Excarnus, Milkar and Black Crow: Since last update, all monsters have Parry in fights. This had consequences on the balance of the fights. That’s why we decided to remove Parry on these 3 monsters in order to adjust their difficulty.
 

Quests

  • [New]Quests with Kama rewards: Integrating a new type of quests providing Kama rewards. Each Clan Member in the “Village” areas will now have a new quest offering Kamas, and a treasury. The Nation Government will be able to spend part of its income in this new treasury, and the Challenger will be able to purchase the quests. It will trigger in the area and the Kamas received will be taken from this treasury.
  • You-Goh!: The icons of these exploration quests will display correctly in the “Headquarter” area of Amakna and Bonta Wild Prairie.
  • The Whispering Island: The dialogue relating to this quest will no longer be available to character below level 95.
  • Al Howin:
    • Al Howin quest: steps have been clarified to make the quest more accessible.
    • World map: a token has been added to identify the location of the Wabbit Cemetery and the dungeon in Astrub.
    • Achievements book: The Al Howin achievement has been modified. The step “kill 15 Gobballs” has been replaced by “Complete the Al Howin dungeon with 6 players”. The two other steps “consume 5 Al Howin lollipops” and “consume 5 Al Howin candies” stay the same. The reward of this achievement is still the Witch Insignia.
    • Al Howin Pumpkwin: Will be tradable and no longer limited to the Garden Haven-Gem. It will be possible to place it anywhere in your Haven-Bag.
    • Al Howin Candy: The Critical Hit penalty will only apply during the next fight, and no longer during the next 15 minutes. Its recipe will now be displayed (it will no longer be a secret recipe): Piece of Pumpkwin x1, Bucket o' Water x1, Al Howin Lollipop x1.
    • Al Howin Candy and lollipop: Will now be tradable.
 

Challenges

  • [New]Become Regional Quests: challenges turn into Regional Quests that will trigger directly upon entering the area. You will no longer have to register to participate: if the quest is already underway, you will be able to contribute. Also, starting these quests will no longer require a minimum amount of participants. Rewards will still be Bronze Tokens, and character experience. The Challenger will be able to invest in cooperation quests providing good rewards and experience. These Regional quests will also be available in Astrub.
 

Mobile Arenas

  • General:
    • The ladder will be reset.
    • A title “Champion of the Arena” will be offered to the players with the best rankings.
    • Rankings will also be available on the official website.
 

Guilds

  • Insignias: 4 new insignias will be available. They will be available from guild level 8 (Presplak), 10 (Chaferion), 14 (Draconic) and 17 (Samoussai). The old insignia will still be available at guild level 1. They will all be available integrally (and no longer separated in pieces).
  • Uniforms: stars and gears symbols will now display correctly on the guilds’ capes and standards.
 

Incarnam

  • Revamp of the tutorial:
    • From now on, upon incarnation, Master Kano will offer you to follow, or not, the tutorial teaching you the basics of combat in WAKFU.
    • The Gemlin will no longer be awarded after a fight against the Bow Meow. To receive this pet, you will have to rescue him from Wodents close from Sokay.
    • The Lumberjane will also be close from Sokay. Its difficulty has been significantly improved: you will now have to find a group to face her!
  • General: A phoenix (respawn point) will be available in Incarnam, next to Sokay.
 

Astrub

  • General: All players (subscribers or not) will be able to have a real influence on the ecosystem of the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub). It will now be possible to harvest seeds, plant them and get more in the Machines of Astrub.
  • Monsters: Monsters in the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub) have been modified in terms of level, difficulty and experience reward. You will see new low level versions of the monsters in the Nations.
 

Nations

  • General: with the revamp of the beginners’ zones, the Border Controls will be removed from the World of Twelve! With the arrival of quests with Kamas rewards and the addition of an ecosystem in the “Village” areas of the game, they were deemed no longer necessary. The goal is to facilitate the mobility of new players between nations.
  • Drago-Express: will now be free and 20 per nation (instead of 5).
  • Sufokia:
    • It will no longer be possible to import Farmer crops of level 65 to 90 in the Turfo Canyon: you will have to find the area that can now receive them!
    • It will no longer be possible to import Herbalist plants of level 65 to 90 in the Jumpin' Jungle: you will have to find the area that can now receive them!
    • The wishes gauges of Billon Stroud (Ronwen Sly) will be balanced separately. Due to this modification (and also the groups rebalancing mentioned in the “Monsters” part of this changelog), Gobballs seeds will also make Albatrocious appear in this area in order to keep interesting groups of monsters. Snappers will have to be planted with their own seeds.
  • Steamulating Shore: the Molluskies gauge will be easier to balance.
 

Politic

  • Taxes: To help the economy, the minimum taxes applied by governors have been decreased from 10% to 5%.
  • Improvement of the government popularity interface:
    • Popularity displayed: “Popularity: % actual”,
    • Modification of the pop-up concerning a deposed government: “Popularity -70%: Government deposed”,
    • Modification of the pop-up concerning an appreciated government: “Popularity +70%: Governor statue in the Headquarter”,
    • Modification of the pop-up on the popularity of the government: “Score” is renamed “Popularity” and the percentage is removed to only display the amount of players that gave their opinion.
 

Haven-Bags

  • Permissions: removing an individual access to the Haven-Bag will now work correctly.
  • Decorations:
    • Crates will be visible again in Haven-Bags.
    • It will be possible to delete dummies in the inventory.
 

Ogrest Chaos

  • Frequency: To make them more present and oppressing, the frequency of Ogrest Chaos has been doubled!
  • Resources linked to the Chaos: They will no longer appear on cells allowing teleportation to another area (like the cell teleporting you to the entrance of a dungeon).
  • Monsters: Killing members of Ogrest’s Cult will no longer provide Stasis gain.
 

Items

  • [New]Mythic equipment:
    • Added around 30 new mythic equipment from level 20 to 105 that can be obtained by defeating hordes leaders.
    • Added new mythic sets that can be obtained on dungeon bosses. Among them you will find the Imperial Gobball, Imperial Tofu, Imperial Blibli, Ivory Zordfish, and even Imperator!
  • The following weapons and equipment have been rebalanced:
    • Hushed Scepter: Damages will be changed from 40 to 45,
    • Murmurderer: Damages will be changed from 59 to 54,
    • Gravel Gavel: Damages will be changed from 51 to 76,
    • Whispery Hand: Damages will be changed from 81 to 75. Its bonuses will now be: +40HP, +32 INI, +2% CH, +1 Mechanics, +20% Water-Type damage,
    • Moowolf Finery: Its bonuses will now be: +105 HP, +40 Lock, +25 INI, +4% CH, +16% Earth/Fire-Type damage, +15% Resists.
  • The following sets have been rebalanced, you will be able to discover all the modifications directly in game:
    • Kapow Set
    • Blibli Set
    • Snapper Set
    • Scara Set
    • Mushdskito Set
    • Chafer Set
    • Toad Set
    • Kokoko Set
    • Carnivore Set
    • Royal Blibli Set
    • Golden Scara Set
    • Black Zordfish Set
    • Royal Chafer Set
    • Royal Kokoko Set
    • Tsar Set (changes from 3 to 5 pieces)
    • Little Scaraleaf Set
    • Bow Meow Set
    • Justice Set
    • Ugly Set
    • Kynder Set
    • Zora Set
    • Pandawan Set
    • Sumi Set
    • Youra Peein' Set.
  • Battered Hushed Set & Worn Hushed Set: Once merged, the level of a set equals the one of the lowest level item. That’s why these two sets will now be level 117. As a reminder, since the last update you were able to merge/unmerge a set no matter your level. If you were level 15, nothing can prevent you from merging/unmerging a set level 117.
  • Shield in Briefs: Will no longer appear blurred in combat.
  • Tofu Dumpling: Will be usable again.
  • Limes: Will work again as intended.
  • Fire of Love: Will be acquirable again in Bonta.
  • Baby Grougal Stuffed Toy: Will now be tradable.
  • [New] Recall potion: It will be obtainable on a Consumable Machine for 1 Bronze Token. It will also be craftable by Chefs (Recipe level 15: Bucket O’Water x5, Intemporal Dust x1, Canoon Powder x1). Upon consumption, you will be teleported to your last save point (last Phoenix used).
  • Sacred Scepter & Nun Scythe: To keep a cost coherent with the one of same type weapons, it will be changed from 4 to 5 AP.
 

Pets

  • General: Animations and behavior of all the pets now have sounds!
  • Clawbot: Is now tradable.
 

Gazette

  • General: Publication of the new edition of the Gazette.
 

Sound

  • State “Bound”: will now have the correct sound.
 

Miscellaneous

  • Bonus display: All bonuses (buffs) of your character will now be displayed on the top part of your screen.
  • Parry bonus: Those brought by equipment will be correctly displayed in the pop-up “Total bonus/penalty” of the character sheet.
  • Character display: Icons above the characters (group, government, outlaw) will now display correctly when using the attractions.
  • State “Ghostly Stupor”: Under this state, all characters will appear again as Ghostofs.



Thread : News  Preview message : #221927  Replies : 87  Views : 11285
Lead Community Manager * Member Since 2012-02-28
posté October 25, 2012, 09:56:08 | #1567
Server maintenance – 25.10.12, 9am - 10am GMT Greetings,

The server will be down today Thursday, October 25th from 9am to 10am GMT to activate the Al Howin event.

Thanks for your understanding.


Thread : Server Status  Preview message : #221813  Replies : 0  Views : 1031
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 18:09:39 | #1568
The Almanax compensation is monopolizing most of our traffic, preventing the Boutique items from being delivered properly.

If you purchased an item in the boutique and didn't receive it yet, please be patient. We expect everything to be back to normal in a few hours (your item will be delivered then).



Thread : General Discussion  Preview message : #221589  Replies : 3  Views : 1450
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 18:01:35 | #1569
This is due to the compensation there: Click here

This compensation is monopolizing most of our traffic and therefore preventing the items from being delivered to you.

Don't worry, your Ogrines are not lost, you will receive the items when the distribution is finished.


Thread : Technical Issues  Preview message : #221587  Replies : 2  Views : 594
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 17:17:49 | #1570
Almanax compensation Hi there,

We just started sending the Almokens to all players who weren’t able to complete the following Almanax quests:
  • Thursday, October 11th – Benjo: All characters connected this day will receive an Almoken for compensation.
  • Saturday, October 13th – Marke: All characters connected this day will receive an Almoken for compensation.
  • Sunday, October 14th – Eylen: All characters citizen of Bonta connected this day will receive an Almoken for compensation.
  • Saturday, October 20th – Sephy: All characters connected this day will receive an Almoken for compensation.

The accounts will receive their almokens gradually: don’t worry if you didn’t get yours yet. A lot of accounts are to receive compensation. The almokens will be sent overnight and until tomorrow morning.

We know that every single Almoken matters, which is why we will try to make sure that such issue don’t prevent you from completing your collection.

Thanks for your understanding.


Thread : General Discussion  Preview message : #221569  Replies : 3  Views : 1450
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 16:46:52 | #1571
AFK Transcript AFK is a monthly video in French created for the community.

In order to make sure that the International community receives the same information as the French one, I took the time to write down all the information about WAKFU that are revealed in this video.

If your French is good enough, you can find the video here (there's some Troyle in there): Click here

WAKFU News

The new update will be released next week and will include:
  • A revamp of the challenge system. No more challenges, they will become quests that start automatically upon entering the area.
  • Hordes: when you fulfill the Clan Member wishes, a horde will appear with a leader. This leader can drop mythical items.
  • The update will include more than 150 new items.

Another update will be release in November, and will include:
  • A rebalancing of all the areas, dungeons and islands in conquest territories.

We will have an Al Howin event on WAKFU (NT: but you already know about that, more on this later!).

Brand new Krosmoz website (in French only, for the moment): Click here

Players’ questions

Will you revamp the ecology?

Yes, it’s part of the improvements implemented in the next update. All monsters families have been reviewed based on the wishes of the Clam Members, and respecting these wishes will provide nice rewards like the appearance of herds with mythical loots.

Will you improve combat, notably the possibility to use consumable before the fight?

Indeed, everything that surrounds fights is being worked on, like the possibility to use consumables before the fight, or even changing your equipment during the placement phase but also the possibility to kick members that joined the fight. This should be implemented alongside features surrounding the territory conquest.

What about incarnam? It currently lacks of immersion. Will you do something about it?

Absolutely. The first part of incarnam is being changed to become more flowing and intuitive. You will also be able to skip the tutorial if you already completed it before. This should be implemented in the next update.

Talk with Azael

Why do we have to pay the tax before selling, in the market?

The purpose is to limit storing in the markets. If the tax was only paid after the purchase, players would be able to store as many items as they want in the markets. However we had a lot of feedback stating that the tax was too high so we decided to lower it to 5%. It’s still up to governments, but it should help a bit.

About storing space, why limit it so much?

It’s not really a design intention, but more of a technical limitation. Each item has a weight in the database and some are heavier than others, which force us to limit storing space. For example a pet is much heavier than 10 resources. The problem is also that chests allow you to store anything you want and we don’t want to limit what can be stored in the chest.

What are the solutions then?

We’re thinking about it. The first solution would be to separate the type of items. However, as simple as it sounds, it’s really not that simple in terms of development and would force us to review the complete storing system. This cannot be done in short term, since we have an update approximately every month that brings new content and we want to keep on favoring content.However, we’re looking into other solutions. You noticed already the appearance of dummies and libraries lately, which should help freeing space in the inventories. We have other ideas, like when the Haven-Worlds will come. And down the road, we know that some professions have a lot of problems with resources storage, like the handyman, and we’re trying to fix it for good, this is not intended on our side.


Thread : General Discussion  Preview message : #221561  Replies : 25  Views : 2150
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 14:54:29 | #1572
Thanks for reporting this issue.

The developers have been informed and are working on it.


Thread : Bug Archives  Preview message : #221537  Replies : 1  Views : 444
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 14:10:41 | #1573
Fixed.  


Thread : General Discussion  Preview message : #221529  Replies : 1  Views : 639
Lead Community Manager * Member Since 2012-02-28
posté October 24, 2012, 09:12:48 | #1574

Quote (SeaBreezer @ 23 October 2012 21:49) *
If i create a music, will it be accepted by the rules?

Absolutely!


Thread : News  Preview message : #221473  Replies : 11  Views : 1715
Lead Community Manager * Member Since 2012-02-28
posté October 23, 2012, 10:22:19 | #1575

Quote (zaxazoom @ 23 October 2012 10:20) *
why i had to be born "soo talented at drawing"...eh stil waiting for literature contest

Any type of fanart is accepted.

Written stories are also welcome.



Thread : News  Preview message : #221289  Replies : 11  Views : 1737
Producer & Lead Game Designer * Member Since 2009-09-18
posté October 19, 2012, 17:38:24 | #1576
Devblog: Haven Worlds As part of our continuing endeavour to give more responsibility to the players, Haven Worlds are soon to make an appearance in WAKFU. Real worlds that can be built and managed, they are a special feature of the MMORPG universe that will demand commitment from the entire community. Let us explain!

When we first announced the upcoming arrival of Haven Worlds, you guys were crazy for them! We've seen and studied your questions on the forum, and I'm going to answer the first few of them here in this devblog. Remember that Haven Worlds will not be brought into effect with the next update, but rest assured that they're advancing right on track!

Builders, visionaries and architects, get ready to impress! The arrival of Haven Worlds marks the beginning of the reconstruction era... And seeing as the gods have been malingering since Ogrest's Chaos, it's down to you, the players, to take the World's destiny into your own hands. Do you think you're cut out to get the whole community working together? Put your capabilities to the test!

What exactly are Haven Worlds?

Haven Worlds are small worlds governed by guilds - with the help of the community, of course. Within these little worlds, everything needs to be constructed, from the ground to the buildings! For this to happen, the guild responsible for the running of a Haven World will have to give the whole community a push in order to erect the most advanced buildings (which will coincidentally be the most difficult to build). They'll have to respond to the players' wishes if they want to succeed in motivating others to work on a Haven-World project! It's a big responsibility that demands impeccable organisation, concise communication with the community and actions in favour of the players... But all will be rewarded by special, unique worlds, created by you guys alone!




How does a Haven World work?

A Haven World starts off quite small, covered in grass and inhabited by Rotceres (indigenous creatures to the layman). The head of the Rotceres will be their spokesman and he's the one who'll allow you to create your Haven World as you so desire. Speaking to him will open up the "World Editor", the interface where you'll be able to choose your land types and buildings and really develop your Haven World. But none of this comes for free - the guild that owns the Haven World will have to spend a kama or two if they want to get their building sites in full flow... And given the size of the sites, they're likely to need the whole community to really get it going.


Land types

Land types will always be your starting point. There are different types and each one allows you to personalise the area's appearance and brings a certain characteristic. There are land types that allow you to:
  • Erect buildings
  • Plant resources (forests, fields or grass - depending on what you want to grow!)
  • Build a fishing lake
  • Build mineral quarries
  • Place monsters
  • Build roads

Bear in mind that not all land types will be available to you from the beginning. Those that generate higher-level resources require certain buildings to be erected before they can be accessed. You're free to kit out your Haven World however you so wish.


Foundations

Once you've chosen the right type of land for your Haven World, it's time to place the foundations of your buildings! Once again, the guild that owns the Haven World will have to cough up some kamas to finance the project. Then, it's down to you to choose where you want to plonk your building. As long as you've got the right kind of land type and enough funds, you're free to do whatever you please!


Buildings

Now let's talk buildings; this is when the Rotceres come into play! These small creatures are building beauties, site superstars, construction connoisseurs! They'll take care of actually erecting the buildings, but you're going to need to provide them with the right resources to make that possible. There'll be a Rotceres chest on site, which, with the help of the whole community, you'll have to fill up!

Anybody can enter a Haven World, so call on all the folks you know to club in and get that construction site progressing as fast as possible! For those that own the Haven World, it's in your best interest to listen to the players and plan the development of your world in such a way that they can participate. After all, you don't want them to abandon you now, do you...?

Then, it's just a question of time... The Rotceres will devote themselves to erecting your building. A building site may, therefore, be under construction for anything from a few hours up to almost a week. What? Don't you know that Bonta wasn't built in a day?!

For example, in order to build a Rotcere Hayrack, which will reduce the construction time of other buildings by 10%, you'll need to gather 2,400 units of Thatch, 2,400 Logs, 2,400 Stones and 600 Tofu Seeds before you leave the Rotceres to their work for 96 hours. As it stands, the numbers haven't yet been confirmed so are subject to change, but hopefully you can get some kind of idea. The new resources will be integrated into the game at the same time as the Haven Worlds.


Prerequisites and building order

Not all buildings will be available when you first create your Haven World. Options will open up to you as you progress with your constructions. Basically, certain buildings will act as prerequisites for others.

Players might be familiar with some of the buildings, such as Zaaps, Markets and Taverns, but we've also added some new ones. They'll allow you to access more evolved buildings, or buildings that offer bonuses to the Haven World and the characters that visit it.
For example, the Tavern will unlock the "Rotcere Hayrack" building, which will reduce the time it takes to erect your buildings. The Windmill will increase your chances of planting seeds in the fields and will reduce growth time. In short, you'll be able to develop the buildings that you have already constructed, improving or enlarging them.

You'll have to make your decisions carefully and tailor your Haven World in the right way if you want to get your hands on the more advanced buildings!

All for one and one for all

It's pretty simple: players that don't own a Haven World will be able to benefit from its advantages without having the responsibility of managing it, and without having spent a kama on building costs! Haven Worlds are open to everyone, so you can benefit from the XP bonuses granted by their crafting machines, use their PvP arenas to organise your own tournaments, or visit varied ecosystems grouped together all in one place... as long as the owning guild has developed them, that is! The help of the whole community is needed in order to develop a Haven World, so the owning guild should be at the ready to respond to your needs. I repeat: Haven Worlds are community projects. Any guild that insists on making all the decisions alone will quickly find themselves faced with large inordinate construction sites.

Why is there a limit on the number of Haven Worlds available?

At the beginning, the number of Haven Worlds will be limited. There are several reasons for this:
  • First of all, on a technical level, integrating too many Haven Worlds in one go risks overloading the servers. We would rather implement them gradually (I mean, we're talking about little worlds here!).
  • The nature of Haven Worlds also calls for a limitation on number... These are community spaces that require the contribution of all players in order to develop. Having too many Haven Worlds at the same development stage competing against one another would only slow down global site progress.


How to become a Haven World owner

Each Nation has a limited number of Haven Worlds available to it. To obtain a Haven World you'll need to be part of a guild of level 10 or higher and be ready to spend a few kamas. Each guild can own just one Haven World.

When the system is launched, 15 Haven Worlds will be available from the trade bridges of each Nation, with 60 Haven Worlds available in total.

We have prepared the purchase system in such a way that becoming a Haven World owner is fairer than just "first come, first served". The Haven Worlds will actually be auctioned off. We're currently working on defining the exact amount that bidding will start at, as well as how exactly it'll work so that the procedure is as fair as possible.

To facilitate the purchase of a Haven World, guilds will have access to a new rank which can be attributed to several guild members, enabling them to bid on behalf of the guild. That way, you can always be sure to have a guild member available to snap up a bargain!

We'll communicate the time and date that the auctions begin in advance so that you can organise yourselves accordingly.

Also, we're working on a way to prevent inactive guilds from taking advantage of Haven Worlds to the detriment of others, as well as a system that will allow you to sell your Haven World on.

Once this first wave of Haven Worlds has been put in place, we're hoping to add to them regularly, allowing more and more guilds to become owners. We've limited the number implemented at any one time to be able to moderate a steady global Haven World development.


The arrival of Haven Worlds means that you, the players, have all the elements at your fingertips to create your own areas in game. We'll provide the tools; you provide the work. We're looking forward to seeing what you come up with! 


Thread : Devblogs  Preview message : #220245  Replies : 46  Views : 6350
Lead Community Manager * Member Since 2012-02-28
posté October 19, 2012, 14:37:34 | #1577
It's not a bug.
Although they state "(male)", these insignias now adapt to the gender of your character.



Thread : General Discussion  Preview message : #220207  Replies : 3  Views : 533
Lead Community Manager * Member Since 2012-02-28
posté October 19, 2012, 09:57:46 | #1578
I was told that this should have been fixed.

Did you experience this bug recently?


Thread : Bug Archives  Preview message : #220121  Replies : 2  Views : 636
Lead Community Manager * Member Since 2012-02-28
posté October 18, 2012, 11:18:37 | #1579
Kwoac, about Feca revamps


The Feca revamp is underway and I will come back to you soon with a first version. I will then take your feedback into account and try to get it to match your expectations.

Just keep in mind that it’s impossible to satisfy everyone and that some of you will probably be disappointed.




Thread : General Discussion  Preview message : #219929  Replies : 54  Views : 19004
Lead Community Manager * Member Since 2012-02-28
posté October 17, 2012, 14:09:38 | #1580
Percimol is in Krosmaster Arena Far from taking it easy, the hero who’s never afraid of getting his hands wet makes his arrival in Krosmaster Arena… Percimol the Puddly gives them the creeps!


The brave Puddly does more than just protecting those of his species. When he finds time, he's never against a good training.
After all, who wouldn’t dream of becoming the greatest hero of the Krosmoz?

Discover new figurines each week until the release of Krosmaster Arena! 


Thread : News  Preview message : #219755  Replies : 2  Views : 1166