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Community Manager * Member Since 2012-03-01
posté June 13, 2012, 10:46:29 | #1561
Thank you, I'll forward this to the devs.


Thread : Bug Archives  Preview message : #192021  Replies : 2  Views : 732
Community Manager * Member Since 2012-03-01
posté June 13, 2012, 10:34:44 | #1562
Just checked, and I can confirm that this is known by the developpers.


Thread : Bug Archives  Preview message : #192009  Replies : 1  Views : 504
Community Manager * Member Since 2012-03-01
posté June 13, 2012, 10:12:33 | #1563
I will be honest with you: so far there are no plans to provide a new restat anytime soon.


Thread : General Discussion  Preview message : #191995  Replies : 96  Views : 9026
Community Manager * Member Since 2012-03-01
posté June 13, 2012, 09:54:53 | #1564
Hotfix for 1.08 - 13.06.2012

UI

  • The recruitment and trade chat should now work separately
  • Messages posted in the recruitment chat will now have a [Recruitment] tag

Monsters

  • Krakotte Cracklers no longer cast their spell Fusion on players (casting this spell led to an instant kill of the character)

Items

  • Makabras will still receive xp after the character reached level 105
 


Thread : Changelogs  Preview message : #191987  Replies : 7  Views : 1589
Community Manager * Member Since 2012-03-01
posté June 13, 2012, 09:53:14 | #1565
This has been reported to the devs.


Thread : Bug Archives  Preview message : #191985  Replies : 1  Views : 572
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 17:35:35 | #1566
It was reported and will be corrected soon.


Thread : General Discussion  Preview message : #191769  Replies : 3  Views : 716
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 16:42:27 | #1567
Server Maintenance - 13.06.12, 6am - 8am GMT Greetings,

A maintenance will take place on Wednesday, June 13th from 6am to 8am GMT, to deploy a hotfix.

A complete changelog can be found here: Click here

Thanks for your patience and understanding.


Thread : Server Status  Preview message : #191745  Replies : 0  Views : 833
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 14:18:43 | #1568
Here is the list of changes that were applied during the emergency maintenance:
  • The command /suicide should now teleport the character back to his resurrection point correctly.
  • The exploit with Transcendent allowing infinite AP/MP has been fixed.
  • After resetting your elementary spells, you will be brought back to character selection screen to avoid synchronization bugs.
 


Thread : News  Preview message : #191677  Replies : 90  Views : 6995
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 12:27:49 | #1569
Emergency maintenance 12.06.12 Greetings,

Due to an exploit that appeared with this new update, we have to take the servers down today for an emergency maintenance.

We expect to bring them back online around 12pm GMT.

Thanks for your patience and understanding.



Thread : Server Status  Preview message : #191555  Replies : 0  Views : 718
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 11:00:24 | #1570
Servers are back up!


Thread : General Discussion  Preview message : #191513  Replies : 21  Views : 1590
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 10:45:33 | #1571
As some said, it is currently 8:44am GMT.

Servers are still under maintenance.
I will let you know, should any delay appear.


Thread : General Discussion  Preview message : #191493  Replies : 21  Views : 1590
Community Manager * Member Since 2012-03-01
posté June 12, 2012, 09:45:12 | #1572
Just added a couple more bugs:

Eniripsa
  • Invigorating Word
    • It is no longer possible to cast Invigorating Word on an empty cell.

Combat

  • A character leaving a fight and joining it again will no longer be invisible.
 


Thread : News  Preview message : #191433  Replies : 90  Views : 6995
Community Manager * Member Since 2012-03-01
posté June 11, 2012, 15:00:42 | #1573
Server Maintenance - 12.06.12, 6am - 9am GMT Greetings,

A maintenance will take place on Tuesday, June 12th from 6am to 9am GMT, to deploy a new update.

A complete changelog can be found here: Click here

Thanks for your patience and understanding.


Thread : Server Status  Preview message : #191273  Replies : 0  Views : 784
Community Manager * Member Since 2012-03-01
posté June 07, 2012, 18:00:51 | #1574
I was lucky enough to actually meet the staff of Tofunation, and I have to say they’re a very nice bunch of people.

I’m glad you guys are getting more ‘international’!

 


Thread : General Discussion  Preview message : #190807  Replies : 10  Views : 1517
Community Manager * Member Since 2012-03-01
posté June 07, 2012, 16:01:48 | #1576
And here is a new batch:

Bugs that will be fixed in June 12th:

Classes

  • Rogue: The actual HP of the Boombot will equal the amount shown in its spell description (20 at level 0 instead of 40)
  • Rogue: Usage condition of the Boombot is made clearer
  • Sram: In case of success, targets of Diversion now have an animation
  • Sram: Maximum damage of the Critical Hit with Bloody Ripoff is now correct (58 instead of 57)
  • Sram: Maximum damage of the Critical Hit with Cold Blood is now correct (58 instead of 57)
  • Sram: When an invisible Sram leaves a fight, the arrow showing his position will no longer stay visible
  • Sram: Players will now be able to move correctly after walking on the position of an invisible Sram and succeeding a dodge test
  • Xelor and Pandawa: Sinistro can no longer be carried

Items

  • The quantity popup will no longer appear when trying to trade a non-tradable item, or when deleting an item that cannot be deleted

Professions

  • The profession book of the Jeweler now displays all the recipes correctly

Bugs currently being corrected and under testing before they can be added to the update

Classes

  • Feca: If a character is in the area of effect of a glyph when it is cast, he gets the bonus during the Feca turn, and again during his own turn, doubling the effect of the glyph. This is not intended
  • Feca: Damage of the Volcanic Glyph doesn’t take fire damage bonus into account. It should however be the case
  • Sadida: When a doll is activated with the spell Vaporize, the created Greedy is not directly under the “controlled” state. This should however be the case
  • Sram: The Sram double should receive the base stats of his caster (equipment + characteristics). At the moment he receives infinitely all the bonuses applied to his caster when he is being summoned
  • Sram: Hemorrhage taking effect on the Sram when he is invisible allows the monsters to know his position
  • Sram: The “Stabber” state doesn’t apply when the target is killed with this spell
  • Sram: The effect of Torment doesn’t match to its description. The HP taken into account is the one of the Sram instead of the ones of his opponent. This should be the contrary.
  • Osamodas: Dealing a normal hit with the Whip and then a critical hit in the same turn doubles the bonus. This shouldn’t be the case
  • Osamodas: There is a possibility to infinitely reflect damage between a summon under the state Prespic Hair and a monster with Spell Rebound. This shouldn’t happen

Monsters

  • After casting his spell “You're Not Much of An Adventurer”, Black Crow should teleport in contact to a random opponent, whereas he just gets back to his previous position.

Combat

  • It can happen that two players use the same cell in combat

Items

  • When a Kama is crafted and the inventory is full, a message is displayed saying that the inventory is full. This shouldn’t happen since kamas don’t use inventory space.
  • Wearing the Lunar Set affects the display of spell experience

Haven Bag

  • Some players stay stuck in their Haven Bag without any reason

Professions

  • It happens that some craft results disappear after being stored in the temporary inventory, when they were crafted with a full inventory

Quests and Challenges

  • The quest interface of Cavern Story displays 4 positions for only 3 rewards. It also shows experience received with the quest whereas it shouldn’t be the case
  • Ogrest Chaos challenges shouldn’t stop when another chaos appears in an area next

Sounds

  • The Sram of Trouble has a male voice and the Sacrier of Trouble a female voice. This should be the contrary

Miscellaneous

  • When flooding clicks, it can happen that the pointer turns in “target” mode, preventing the player from moving
  • Using quotation marks in a private message ends this one. This shouldn’t be the case
  • Open and close a private chat window prevents from receiving private messages. This shouldn’t be the case
 


Thread : News  Preview message : #190791  Replies : 97  Views : 7298
Community Manager * Member Since 2012-03-01
posté June 06, 2012, 17:53:54 | #1577
Dev Talk Special Edition #3 For this special edition, the Playtesters went ingame to answer some of the questions of the community, regarding the new spell experience system.

For confirmation, a level 75 character’s spell cannot exceed level 75, right ?

Eskarina: Right.

What about classes using only one element? Looks like they’re going to be underpowered compared to others.

Freyrr: Characters using only one element will stay as efficient as they ever were, especially since they will sum more experience in a tree than other characters.

If I have two spells level 100 in a tree, what will be the level of the other spells in the same tree?

Freyrr: At character level 100, you will only have two spells level 100. Once you get higher level, you will get more experience to allocate. Note that you don’t have to concentrate all your experience on two spells though.

Will you change some spells due to the modifications of the experience system?

Kwoac: Some will need to be changed in order to better fit to the new system, yes.

Will there be a tutorial explaining the spell experience reset system?

Freyrr: No tutorial is planed yet (we didn’t have time to make one), but the system should be easy enough to figure.
Eskarina: WarWeak will prepare some screenshots to explain how this works.

Does a spell get more experience if being used once during a fight and then only a weapon is used, or if the spell is spammed?

Kwoac: The spell will get the same experience in both cases.

Will it be possible to level with only one branch until level 100 and then use the respecialisation to distribute this experience in other branches?

Freyrr: Indeed, this is an intended tactic. It might actually be interesting in order to increase your resists.

Is it possible to block spell progression?

Grou: No, the only way to prevent a spell from receiving experience is to level it up to its level cap.

Should we assume that this new spell experience system will lead to the creation of elite spells?

Freyrr: Nothing is planned yet, but this idea might come back in a short future.

What about equipment offering a bonus to spell level?

Freyrr: Items offering spell levels will keep their use. For example with items +10 spell level, you can use a build with 3 spells level 85, and have them level 95 thanks to the bonus.

Does a spell level 100 thanks to a +5 levels bonus (95+5 then) still receive experience?

Eskarina: No.

If we use a spell that was already at maximum level, how do we get the “lost” experience back?

Freyrr: If you have spell experience missing compared to your character level, you will get an experience bonus during the next(s) fight(s).

Will you rebalance monsters for them to better fit the new system?

Freyrr: We don’t plan on rebalancing them yet. However, some bosses and world bosses will be modified.

What about elementary bonuses?

Freyrr : The new system should not make it any less efficient. In fact, at the same level you will have more spell experience, which means a higher bonus.

Will there be a stat reset with this update?

Freyrr: Yes, there will be a start AND spell reset.

Will there be a class rebalancing with this update?

Kwoac: No, this update only includes bug fixing, which will however have an impact on balance due to the bugged spells that will be fixed.

Will you add common spells shared between classes?

Kwoac: This is not planned.

Any changes on effects lasting more than one turn?

Kwoac: No changes.

Will there be any changes concerning attributes points and support spells beyond level 105?

Kwoac: We have no information on this point yet.

Will you work on balancing soon? Which classes will be worked on?

Kwoac: Yes, we will get back to it soon. Sadidas are being worked on, and then will come Osamodas and Feca.


Thread : News  Preview message : #190597  Replies : 9  Views : 1389
Community Manager * Member Since 2012-03-01
posté June 06, 2012, 16:57:59 | #1578
I just checked and this fishing issue has already been reported and forwarded to the developers.


Thread : News  Preview message : #190589  Replies : 97  Views : 7298
Community Manager * Member Since 2012-03-01
posté June 06, 2012, 09:24:44 | #1580
Concerning Dodge scrolls: I forwarded this issue to the devs and they’re looking into it. However I cannot guarantee that a solution will be found, and when it will be.

Powerful shooting: I didn’t find any bugs registered in our lists. If you think it’s bugged, could you please fill in a bug report?

Ecaflip Precision: Precision will only work when direct damages are being dealt (spells that are targeted at the enemy and inflict damages). This way, it will not interfere with indirect damages, such as Fleabag.

Relog: I know that the devs have been discussing about this issue already, and are thinking about an alternative.



Thread : News  Preview message : #190523  Replies : 97  Views : 7298