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Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 14:56:37 | #1561
UPDATE: The maintenance will start at 1:30pm GMT and will last for one hour.


Thread : Server Status  Preview message : #216517  Replies : 2  Views : 1120
Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 14:19:21 | #1562
The issue was identified.

We will deploy a hotfix in the afternoon.

Click here


Thread : Bug Archives  Preview message : #216503  Replies : 63  Views : 3622
Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 14:14:53 | #1563
Server maintenance – 02.10.12, 1:30pm - 2:30pm GMT Greetings,

Following the issues that appeared with Mine Helmets and Saw Swords, we will deploy a hotfix in the afternoon to prevent more players from suffering from this loss.

Note that the items are only lost when connecting the characters.
If you have characters who own these items and didn’t log them in yet, we advise you to wait until after the maintenance to connect them.

Thank you for your understanding.


Thread : Server Status  Preview message : #216501  Replies : 2  Views : 1120
Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 12:19:23 | #1564

Quote (Aacher @ 02 October 2012 12:12) *
I wasn't in my haven bag- hadn't even gone in yet.
I don't know what a perfect quality mining hat is- all I know is that my mine hat was the kind that had a candle on it and gave a bonus to mining speed.

So we can rule out the Haven Bag cause.

Looks like only the Perfect quality ones were lost, a confirmation that yours was also perfect quality would help identify this bug.  


Thread : Bug Archives  Preview message : #216465  Replies : 63  Views : 3622
Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 12:16:26 | #1565
These are two separate issues.

I reported both to the developers. They're looking into it as we speak.


Thread : Bug Archives  Preview message : #216461  Replies : 5  Views : 770
Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 12:03:47 | #1566
Was it a perfect quality one for all of you?
Where you all in a Haven Bag?


Thread : Bug Archives  Preview message : #216451  Replies : 63  Views : 3622
Lead Community Manager * Member Since 2012-02-28
posté October 02, 2012, 11:05:16 | #1567
Here are the last changes implemented with this update:

Bug Fixing and Improvements

Classes

Iop
  • Flurry: the animation was shortened to improve the visual in case of repeated use.

Sadida
  • Vaporize: a Greedy summoned with Vaporize will be under the “Controlled” state.

Sram
  • Invisibility: the damage penalty inflicted by Invisibility is reduced by -10% per enemy as soon as the fight contains more than 1 enemy. This means that an invisible Sram fighting 3 enemies will no longer have a -50% penalty to his damage by -30%.
  • Torment: will inflict -4 HP (lvl 0) and -60 HP (lvl 100), +1% damage per level of Hemorrhage (instead of -5 and -70).

Foggernaut
  • Stasis spells: the damage curve has been reviewed for a better balance of the progression and the strength of this class. Here’s an example with Heart of Steam:
    • Before: lvl 5 = -5 HP, lvl 25 = -7 HP, lvl 50 = -26, lvl 75 = -76, lvl 100 = -174.
    • After: lvl 5 = -5 HP, lvl 25 = -15, lvl 50 = -47, lvl 75 = -100, lvl 100 = -175.
  • Specialties: their sound has been improved
  • Stasified: will no longer disappear when a WP is taken from the enemy.
  • Motherfogger: using this spell in a PvE fight will no longer prevent the other players from receiving experience.
  • Fire and Oil: puddles of oil will no longer be targetable.
  • Microbot: the description of the spell was changed to make it more understandable, and will now state “size of the rails between Microbots: X”.

Combat

General
  • If a player in a fight invites another one to join his group and this one accepts, his HP will no longer increase. This bug was only a display bug: the HP weren’t really recovered.
  • Sounds coming from players in a fight will now be correctly lowered for the players in the area and who are not in the fight or in spectator mode.
  • The chat command /time will now work properly during a fight.

Dungeons

Lunar Altar
  • The bonus of Hairy Moon will no longer be granted to the whole team when the Osamodas casts Symbiosa after killing a Lunar Priestess.

Monsters

General
  • Monster groups from the following areas have been rebalanced to improve your gaming experience. They will contain the same families as before, but composed differently:
    • Amakna: Fertile Prairie (Dandy Lions, Dandelions, Evil Dandelions, Sunflowers, Demonic Roses, Darkover Roses, Scarecrows, Gobblies, Gobballs, Gobbettes).
    • Bonta: Cania Plains (Scaraflies, Scaramels, Scaraladies, Scarabosses, Bellaphones, Mooflies, Prespics, Moogrrs, Moogrroons, Tofus).
    • Brakmar: Mourning Wood (Scaraflies, Scaramels, Scaraladies, Scarabosses, Bellaphones, Gobballs).
    • Sufokia: Terrana Dune (Bernardos, Albatrocious, Don Puffnandos, Zordfishes, Sergeants Izungry, Gobballs).

Tibia Thrasher
  • Its movement will now be correctly animated.

Quests

Restate of Emergency
  • Will no longer trigger on new characters.

The Wicker Basket
  • You will now be able to complete this quest, even if you already gave the basket to Mooze before accepting the quest.

Almanax

General
  • It will no longer be possible to bring offerings to a Meridia if it’s not its celebration date.

Al Howin
  • The Al Howin achievements will be displayed in the Al Howin dungeon in game. Please note however that this content will only be activated on Monday, October 29th!

Insignias
  • Brumaire, Raval and Maimane Insignias will now appear in the Almanax rewards as one unisex version, and now longer with a male/female version.

Ogrest Chaos

Contruction Containers
  • Workshops (and other containers) under reconstruction should no longer see their repairs reset after a maintenance.

Items

Insignias
  • Shoulders of the Farmer and Empress Insignias will display correctly.

Miscellaneous

  • When leaving Incarnam after the fight with Ogrest, the character will have his normal stance instead of a fighting stance.
 


Thread : News  Preview message : #216419  Replies : 76  Views : 8596
Lead Community Manager * Member Since 2012-02-28
posté October 01, 2012, 16:53:55 | #1568
Server maintenance - 02.10.12, 6am - 9am GMT Greetings,

A maintenance will take place on Tuesday, October 2nd from 6am to 9am GMT, to deploy a new update.

The Changelog can be found here.

Thanks for your patience and understanding.


Thread : Server Status  Preview message : #216305  Replies : 0  Views : 679
Lead Community Manager * Member Since 2012-02-28
posté October 01, 2012, 16:11:59 | #1569
Here's the second part of the changelog:

Bug Fixing and Improvements

Classes

Cra
  • Storm Arrow: will no longer have its damage reduced in aoe, but will be limited 2/turn.
  • Explosive Arrow: will inflict -68HP (lvl 100) and 36% chance of Explosion (instead of -72 and 48%).

Ecaflip
  • Kittikaze: will deal its damage correctly.
  • Double or Quits: will trigger correctly on the spell Battle when under the effect of the card Ecaflip God.
  • Double or Quits: will work correctly after a critical hit with Loaded Dice.
  • Double or Quits: it will no longer be possible to cast it if you didn’t deal damage in the turn.

Enutrof
  • Mine: If an Enutrof walks on a Mine that is located in the area of effect of a Feather Tornado, he will be pushed back and loose his bonuses linked to the Mines and the effects associated.
  • Refinement: Damages linked to destroyed items will apply correctly.

Feca
  • Crashing Wave: will now work correctly.
  • Intimidation Aura: will no longer be stackable on enemies.

Osamodas
  • Phoenix Spirit: if an Osamodas his KO’d with a summon in game and this one is under Phoenix Spirit, it will no longer play its death animation twice. For more coherency, it will die with the summoner without benefit from Phoenix Spirit.

Pandawa
  • Karchamrak: to avoid AP loss with Karchamrak attempts on items or summons that cannot be carried (Scara eggs for example) it will only be possible to carry your barrel or a character.
  • Aggressive Barrel & Milky Instinct: the barrel will rebound the damage correctly.

Pandawa & Eniripsa
  • Karchamrak & Regeneration: if an Eniripsa under Regeneration is carried, Regeneration will apply to the carrying Pandawa.

Rogue
  • Blinding Bomb: chances of applying Blindness change to 5% (lvl 0) and 15% (lvl 100), 10% and 30% with a critical hit (instead of 5% to 30%, and 10% to 70% with a critical hit).

Foggernaut
  • Specialties: their sound has been improved
  • Stasified: will no longer disappear when a WP is taken from the enemy.
  • Motherfogger: using this spell in a PvE fight will no longer prevent the other players from receiving experience.

Combat

General
  • If a players is attacked while his Almanax interface is open, it will no longer prevent him from casting spells.

Mobile Arenas

General
  • Rebalancing of the experience gain provided by Mobile Arenas. Here are the numbers per level range.
    • Lvl 0-20 = +150% XP
    • Lvl 21-30 = +142% XP
    • Lvl 31-40 = +130% XP
    • Lvl 41-50 = +120% XP
    • Lvl 51-60 = +109% XP
    • Lvl 61-70 = +93% XP
    • Lvl 71-80 = +78% XP
    • Lvl 81-90 = +61% XP
    • Lvl 91-105 = +14% XP

Dungeons

Undieworld
  • The Nun will only summon 3 times instead of 4.

Monsters

Parry
  • The Parry ability of monsters will now be correctly taken into account. They will now be able to parry, which wasn’t the case before.

Borbats & Ghouls
  • Damages they inflict from side and back will now receive the intended bonus.

Hoodlums
  • They will correctly play their animation when hit even though they didn’t take off their costume.

Ultimate Bosses

General
  • For better balance, all Ultimate Bosses will now be immune to rebound and counter effects.

Quests

Super Kano Smash Boulz
  • Will complete correctly.

Mount Zinit

Chapter 1
  • The quest Zinit for speed will correctly appear and validate in the Quest Book.

Chapter 2
  • Once The Schlammer outfit has been recovered, all players will be able to see Grey XIII correctly.

Almanax

General
  • From October 2nd all new Almanax quests will provide an additional reward: 10.000 experience points. Please note that this will not be retroactive!

Temple Teleporter
  • It will be sold by quantities of 10 for a cost of 1 Almoken (and no longer 1 by 1).

Adventure Islands

General
  • Adding the Whispering Island. See more details above and in this devblog. You can go there by boat.

Haven-Worlds

General
  • Haven-Worlds are not yet activated but their locations can already be seen on the trade bridges of each nation. There will not be any interaction possible yet.

Items

Sets
  • It will be possible to unmerge even if the level exceeds the level of the character.

Twixler Candies
  • They can no longer be traded.

Excarnus Hooves
  • They will now display correctly when the player wearing them moves.

Brick Bread
  • They can now be stacked by 9.999 and not only 999.

Krosmaster

General
  • Krosmaster is not yet activated, but the playing Rooms are already available in the gambling joints of each nation. There will not be any interaction possible yet.

Gazette

General
  • Publication of a new edition of the Gazette

Miscellaneous

  • When hovering the pointer on an interactive element, it will correctly turn into a mouse with a blinking right button.
 


Thread : News  Preview message : #216295  Replies : 76  Views : 8596
Lead Community Manager * Member Since 2012-02-28
posté September 28, 2012, 10:55:20 | #1570

Quote (AshalindWolf @ 28 September 2012 10:38) *
Troyle, what about the nation uniforms? We will see those as insignias?

Thank you.

Yes, this is planned.  


Thread : News  Preview message : #215831  Replies : 20  Views : 3516
Lead Community Manager * Member Since 2012-02-28
posté September 28, 2012, 10:43:33 | #1571

Quote (JerryDB @ 28 September 2012 10:34) *
I can not draw to save my life BUT I love this idea +1 .
Also it may be an idea to message Troyle personally on this one as it may take a while to get approved.

No need.

I like this idea!

I'll try to make it happen but last time we tried to organize such contest, we faced a lot of legal complications (regarding copyrights, and such).

I'll se what we can do, but if we can run this contest it will take some time to sort the legal part.


Thread : Suggestions  Preview message : #215829  Replies : 16  Views : 2278
Lead Community Manager * Member Since 2012-02-28
posté September 28, 2012, 10:33:28 | #1572
To finish this collection, here are the final 5 insignias that have been added today:
  • Dirty Scoundrel Insignia
  • Farmer Insignia
  • Elephone Insignia
  • Little Pirate Insignia
  • Insignia of the Rising Sun
 


Thread : News  Preview message : #215823  Replies : 20  Views : 3516
Lead Community Manager * Member Since 2012-02-28
posté September 28, 2012, 09:53:19 | #1573
Welcome to the Off Topic section! Feel like getting to know your fellow WAKFU players a little better? The Off Topic section will help you do just that!

I created this section to give you a place on the forums where you can talk about anything you want, whether it relates to WAKFU or not!

Feel free to use it, exchange with the community about any subject you want without having to ask yourself the question "does this really have any link with WAKFU?".

One thing though: the Forum Rules still apply here.

Just follow the rules as usual, stay respectful and open minded, and we can turn this new section into a real Community hang-out, making us a little closer every day!


Thread : Off Topic  Preview message : #215815  Replies : 0  Views : 7674
Lead Community Manager * Member Since 2012-02-28
posté September 27, 2012, 15:13:05 | #1574
You might want to have a look there: Click here 


Thread : General Discussion  Preview message : #215699  Replies : 9  Views : 1507
Editorial Coordinator * Member Since 2012-05-04
posté September 27, 2012, 15:01:14 | #1575
The Whispering Island


The chances are you've already heard murmurs about the new adventure island soon to appear in WAKFU: the Whispering Island. If you're desperate to know more about the strange creatures that live there (and of course when exactly you'll get to meet them for yourself!), then read on...Come closer, dear adventurer! You are about to witness something magical. Ever since Ogrest's Chaos, we've been discovering more and more new islands. They may seem barren and untamed, but some of them are quite the opposite. Not only are they decidedly inhabited; they're civilised and becoming well-known across the World of Twelve! So come, dear adventurer; join me and discover one of these islands whilst it's still shrouded in mystery.


The isle of which I speak is the Whispering Island, a strange place which seems to come from another era. Although nature appears to rule supreme on this island, its ruins aren't as abandoned as they seem to be at first glance. Life did not grind to a halt here. On the contrary. Despite its dry, dusty appearance, this is not a desert island - not by a long shot.


Woah! Did you hear that? A deep, low rumbling just came from over there! Let's go take a look! But keep your eyes peeled... That sound gave me the willies. Follow me!

The cries are getting louder and louder, and deeper and deeper. Can you feel them vibrating through your body? It's as though the earth itself were shouting. No... Not shouting. Howling... Howling with pain. Wailing, almost. Did you feel that tremor? It felt like an enormous rock just hit the ground. We'd best go carefully, on tippy-toes... No, not literally, you'll sprain your ankle. Behave!

And whatever you do, don't bump into any of the stones scattered about. The slightest sound could give the game away... The THINGS might spot us...

Look! Cracklers! Dozens of Cracklers! They seem uneasy. Do you think there's some kind of predator in the vicinity? By Osamodas! What kind of creature can frighten great hulks like them? Maybe we should go... But... What the...?! Look at those Cracklers over there! It looks like they have tiny little towns built on their backs! How bizarre... That one has a turret coming out of its shoulder... And...


What's that little thing poking out of the turret? It almost looks like some kind of animal. It walks upright and it's wearing armour... What could it be doing with that long piece of rope? Oh, we're about to get an exclusive demonstration, it seems. What? Why would you truss up a poor, unsuspecting Crackler? I don't understand this place at all! It looks like the little dude is whispering something in the Crackler's ear. Can you hear it? It's too quiet for me to catch from here. In any case, judging by the way the poor brute is writhing around under the rope, he's not being read a love poem.

I think we've stumbled upon something really quite significant. I don't know what's going on here, nor what to think of it, but we'll have to tell everyone about it when we get back home. Look! The Crackler on the ground seems to have given up struggling. He's worn out. Where are they taking him now?

Could you stop tapping me on the shoulder, please? It's kind of ruining what is otherwise a very intense and potentially moving scene. Hey! Did you hear what I just... OH! Uhm... Sup, buddy? Or... Sir? Madam? I do apologise. I must say, I love your armour. The little parts go perfectly with the black of your body! Pardon? I'm afraid I'm rather hard of hearing; could you speak up? I... WHAT?! Oh no! Run, my friend! Run for your life! Don't turn back! We'll meet again! RUN!


Aside from these funny little creatures, the Whispering Island is also home to a ton of content for players of level 95 and up, including dungeons, quests and plenty of other surprises.

Hungry for more? You don't have long to wait: the new adventure island will be open in game from Tuesday 2nd October!

See you soon in WAKFU!


Thread : Devblogs  Preview message : #215691  Replies : 12  Views : 3131
Lead Community Manager * Member Since 2012-02-28
posté September 27, 2012, 14:51:49 | #1576
No, we won't delete the characters created during the early access.


Thread : General Discussion  Preview message : #215687  Replies : 2  Views : 721
Lead Community Manager * Member Since 2012-02-28
posté September 27, 2012, 10:40:56 | #1577
Today, we complete the collection with the addition of 5 new insignias:
  • Ally Baba Insignia
  • Empress Insignia
  • Sacred Bow Meow Insignia
  • Cutie Pie Insignia
  • Jester Insignia
 


Thread : News  Preview message : #215653  Replies : 20  Views : 3516
Lead Community Manager * Member Since 2012-02-28
posté September 26, 2012, 14:29:12 | #1578
Grou, about Sadidas


WHAT FOLLOWS IS JUST A PROPOSITION AND HAS NOT YET BEEN APPROVED

WATER
Vaporize: no change
Sadida’s Tear: Life drain on a doll
Rust: area of effect = 2 cells in a line
Drain: same
Mudoll: on an ally: transfers the life from a doll

AIR
Woodland Stench: Applies the Infected state
Poisoned Wind: Now triggers with K’mir
Sudden Chill: Applies a penalty to Air resist with each attack from the opponent.
K’mir: no MP cost
Gust: Cost changes to 3AP&1WP. No push on the center cell, doesn’t damage the Sadida and his allies. Range 0-4

EARTH
Bramble: On Voodoll -1Range on the linked target
Fertilizer: On Voodoll deals additional damage to the linked target
Wild Grass: On Voodoll applies Incurable lvl 1 on the linked target
Tremor:
An earthquake emerges from each ally in the fight.
Cost: 3MP – 1/turn – doesn’t hit the center (in other words, the ally from whom the earthquake comes from).
Range: 0 Range – targets all allies
Damage: -15 Earth damage (lvl 100)
I can’t promise it will stay, for two reasons: Tot might disapprove, and this spell could lead to abuses with the Mimik dolls.
Multiple Bramble: No effect on Voodoll

Dolls: there will be 8 rolls in total. Two for each elementary branch, 1 in support and one for fire element. I’m working on various possibilities to establish their life but overall they will have low HP, since the Sadida can summon them en masse.
Each elementary spell will summon one of the two dolls of its element. Any other attack will turn the seed into a Sacrificial.

Greedy: Uses the Sadida’s masteries
Inflatable: Uses the Sadida’s masteries, low movement, healer
Madoll: Uses the Sadida’s masteries, removes MP
Lethargic: Uses the Sadida’s masteries, removes AP
Block: Uses the Sadida’s masteries, low movement, pulls
Mimik: Uses a part of the Sadida’s masteries. Keeps the last spell cast on it and uses it during its turn.


Doll: Increasing the lvl of this support spell will no longer change the HP of the dolls but only the cost of the spell and Range
Doll Sacrifice: Max lvl = 1WP. Sacrifices a doll to gain a huge damage bonus
Voodoll: Summons a doll that will have a percentage of the targets HP, the resists of the target and a low MP amount
Damages inflected to the doll are transferred to the target. Doesn’t transfer the effects. Can be controlled with Vaporize
The doll has one attack that can be used on itself to damage itself
Tree: Max lvl = 1WP. Consumes MP, heals the Sadida of a percentage of its HP per MP
Cancels the next damage or effect received
Sic 'Em More: Max lvl = 1AP. Seeds the doll
Explodoll: changed; becomes a passive that gives CH to the Sadida and the dolls
Doll Link: 10% of damage rebound for the Sadida, redirected to the Voodoll
Savoir-Faire: 100% of WP regain upon death of a doll. +2 Leadership
Green Guard: 40% chance to Nettle a doll
Nettled: +100% water and earth elementary damage, +50% to AP/MP removal, stabilized and +4MP
Still Life: 100% chances to turn into an Ultra-Powerful (20% of the Sadida’s HP)
Ultra-Powerful has all dolls spells and some earth spells. Takes the mastery and the resists of the Sadida




Thread : General Discussion  Preview message : #215539  Replies : 54  Views : 18860
Lead Community Manager * Member Since 2012-02-28
posté September 24, 2012, 17:39:07 | #1579
Krosmaster Arena – Rules #4: Casting a Spell It’s already our fourth video, and now things are getting serious. No more preparation, now Izmar and Troyle will tell you how to cast spells in Krosmaster Arena!


Ok, now it’s time to get down to business. Enough of “this dice does this” and “you need GG points”; now we will talk about the real deal, combat! And more precisely, how to cast spells.
Learn everything about spells, how to read them and how to cast them, in our new Krosmaster Arena video!
 



Thread : News  Preview message : #215331  Replies : 0  Views : 940
Lead Community Manager * Member Since 2012-02-28
posté September 24, 2012, 17:18:07 | #1580
Connection issues - Compensation Greetings everyone,

We come back to you regarding the connection issues that appeared on our websites and servers yesterday (Sunday, September 23rd) for about 2 hours. First let us reassure you, it was only an issue on our third party provider’s side, and it has been fixed.

Due to the inconvenience these problems may have caused, we will provide the following compensation:
All subscribers connected Sunday 09.23 between 10am and 10pm GMT/UTC will receive a compensation pack, including Wisdom and Prospecting Candies, Canoon Powder, and food for their Pet.

Thanks for your patience and understanding.

The Ankama Team


Thread : Technical Issues  Preview message : #215327  Replies : 2  Views : 1373