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0.103 patch has?, wot potch which totch
 GoldfishGod
Member Villager

post 20 Nov 2008, 21:02 | #1
0.103 patch has? Ignoring bugs and such the 0.103 patch has these things:

QUOTE
• Modifications and improvements have been made to the fort under construction
• Interface improvements
• Improvement of features which did not work properly have been fixed (i.e. the greaves of the troop chief, the spell “Lucky Kama”)
• Bugs on Gobblies have been fixed
• Corrections have been made on the Gobball evolution
• The life span of most items have been increased
• Several modifications and corrections have been made to the Sadidas’ dolls
• The Srams’ traps have been revised
• The Pandawa spells “Wo Transfer” and “Wo Explosion” have been fixed


Unfortunately I find such things as "modifications" and "improvements" rather vague (the words are fine since it would probably take too long to give intimate details), but has anyone actually spotted any of these changes?

I've flipped through the interface, and I haven't noticed any improvements. I assume the bug of the Gobblies include the fact that neither the white nor blacks used their -AP/MP attacks when at range. The Pandawa skills are skill "Ki" not "Wo", but I assume they now give +1 WP, and remove -1 WP respectively.

Doll Creation is down to 2AP! They're actually cheap now! Block, Warrior, Gardian, Mad are still 4AP. Sacrifice is 3AP. The Block now moves and Mad attacks regularly.

This post has been edited by GoldfishGod: 20 Nov 2008, 21:10
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 Aloyarc
Member Backpacker

post 20 Nov 2008, 21:08 | #2
Only Sram trap I noticed changed was the Fire trap. It now triggers when an enemy steps on any part of the 3 tile cross, not just in the middle.
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 theshockr
Member Villager

post 20 Nov 2008, 21:09 | #3
One thing i've noticed after the patch is more stuff for them to fix.
It's lagging considerably more than ever.
More bugs etc..
Seems like the more patches...the more problems..
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 DejanM
Member Backpacker

post 20 Nov 2008, 21:39 | #4
This patch just made game even more unstable. I have hanging of java executable every 10 minutes. It makes game freeze and creates screen flicking. I just hope they revise this and patch this 0.103 fast.
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 Leatyn
Member Backpacker

post 20 Nov 2008, 21:53 | #5
Yep I'm having the java hang / lag too. It's fun running around for awhile, then magically teleporting back where you were 5 minutes ago and your mini map "reloading." I'm not much a fan of the screen flickering either. Bah, I can't even see anything actually fixed. The game never froze before for my laptop on xp, but now it does sometimes.

Go ankama! biggrin.gif
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 Lortsten
Member Backpacker

post 20 Nov 2008, 22:13 | #6
I'm agreeing with everybody complaining about the patch. It keeps freezing after just a few seconds of play. Any action. And I have to restart the whole thing because it doesn't get unstuck. Somebody from the programming team is sooooo being yelled at tongue.gif
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 theshockr
Member Villager

post 20 Nov 2008, 23:10 | #7
I doubt 'they' are being yelled at because this sorta thing happens all the time, or so i see.
Bug after bug, they aren't getting rid of them, but simply multiplying them.
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 SauronZg
Member Villager

post 20 Nov 2008, 23:16 | #8
They are probably cheering and laughing their asses off from reading our moans biggrin.gif
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 PhraevonTvix
Member Villager

post 20 Nov 2008, 23:30 | #9
Like they actually read them dry.gif
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 Magicalgnome
Member Backpacker

post 20 Nov 2008, 23:37 | #10
They try to read them, but as you may have been able to see, the majority of Ankama speaks French, (Makes sense...they are French) and the few who speak fluent English have little time to visit, but they do visit, and occasionally talk back. Although I haven't seen Tanuki for a while...
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 DivineWinds
Member Backpacker

post 20 Nov 2008, 23:48 | #11
At this rate, we will be in open beta for several months. I doubt they will be ready for a winter release. Which Is what I was initially hoping for. As someone mentioned they seem to be causing more problems then solving them. We are in for a rough ride tongue.gif
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 Magicalgnome
Member Backpacker

post 20 Nov 2008, 23:56 | #12
That's to be expected with a fairly new player in the video game business. Ankama is only a few years old, and they don't have nearly as big an audience as many other companies, so just sit back, and try to remember that we need to do as much as we can to bring our views to their attention. I know that there are things here that haven't been mentioned on the French forums, and most of them had never even seen the initial version of Gnomes Guide to Wakfu in the CB forums.
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 Tundraicey
Member Backpacker

post 21 Nov 2008, 00:13 | #13
i have noticed....
-Different colored gobbals of the same type(male/female probly)
-My pets have more spells
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 erinko
Member Backpacker

post 21 Nov 2008, 11:34 | #14
Oh oh , another patch and still no fix battle freez sad.gif

1. many time mobs stop response only stay
2. some time in battle game stop , only stay (30min+) then i restart and woalaaa i am die and have exp penalties
doing this 5-6 per day , game is not fun for me


i hope soon ankama fix this problem
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 Portuano
Member Backpacker

post 21 Nov 2008, 12:53 | #15
QUOTE (Tundraicey @ 21 Nov 2008, 01:13) *
i have noticed....
-Different colored gobbals of the same type(male/female probly)
-My pets have more spells



you hope? or we ALL HOPE!? tongue.gif

ive had few times 50k+ penalty on my sram because of bugs wink.gif
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 durrcookay
Member Backpacker

post 21 Nov 2008, 12:56 | #16
I'm not really having those problems, only rarely =p

The only thing i've seen in the patch so far is when u press M its clearer to see urself, lawl =p
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 Fender-sux
Member Backpacker

post 21 Nov 2008, 15:00 | #17
also there is new reproductive system on tofus... now they lay eggs....
royal tofu is now available too .... biggrin.gif (tho he hits like 30+ twice a turn)
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 durrcookay
Member Backpacker

post 21 Nov 2008, 17:11 | #18
QUOTE (Fender-sux @ 21 Nov 2008, 15:00) *
also there is new reproductive system on tofus... now they lay eggs....
royal tofu is now available too .... biggrin.gif (tho he hits like 30+ twice a turn)

Wheres teh royal tofuu?! xD
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 GoldfishGod
Member Villager

post 21 Nov 2008, 17:38 | #19
QUOTE (durrcookay @ 21 Nov 2008, 16:11) *
Wheres teh royal tofuu?! xD

He's behind you!
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 Nemik
Member Backpacker

post 21 Nov 2008, 19:38 | #20
Sram traps were changed dramaticly, they now trigger off of 4 spaces instead of 1 ( exploding and icy?). This was disapointing because it used to be a challenge to get the traps in the right spot. First Sacred Theft and now this....
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