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News from Kam, Big changes to come ?
 GoldfishGod
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post 3 Feb 2009, 03:28 | #21
There is some mention of free-for-all zones I think in the linked French topic
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 Eraniverse
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post 3 Feb 2009, 04:21 | #22
QUOTE (Morduke @ 3 Feb 2009, 03:07) *
pfft... osa would be no problem at all because of the retarded AI of pets (at least from my experience of fighting them). All you need is someone capable of spamming summons to keep them occupied whilst someone takes the osa out.

I undestand this game is more 'care-bear' orientated so i won't argue about non-consensual pvp but i think there should still be the same pvp system as dofus had.


Not that I want this to turn into some sort of PVP pissing contest, but watching what happens when your average doll spammer encounters two royal black gobs summoned by an init set wearing osa is nothing short of hilarious.

But that's not really the point... both sadi and osa are like tiny gods striding amongst the other classes. It would kinda suck to try testing the game in an open PvP environment especially given the balance issues.
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 Everspace
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post 3 Feb 2009, 07:30 | #23
Holy snap that's a long post from Clorophile. I am in no mood to try and read that at the moment.

I am looking forward to the updates, the game as it stands it unfortunately un-fun, and it saddens me to realise how quick I dropped the game considering SRPGs are my favorite genre (aside puzzle >_>)

I MISS BEING AN ACTIVE MEMBER OF THE COMMUNITY T_T
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 Rendels
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post 3 Feb 2009, 19:30 | #24
Hello English community,

After seeing a post from one of your's in the French forum about Firms, i wanna compare thread in general discussion.
And then i see this thread.

So i'm trying to response at some of your interrogation.

First, when kam said thats the next update appear in one month, the only advice that i can give to you is: don't expect it in one month, there are a lot of chances that this month appear to be a biiiiig month.


Secondly, at the ankama convention , Glacialena the community manager said that all the features are connected each other. So, If ankama respect is spoke, the next update will contain the following features.

-Guild(no idea of they're working)
-Political(no idea, personnaly i hope , that it's becoming possible to raise tax)
-Backpack and is arrangement, but not fully.(no idea what will really appear)
-Wakfu
-Drop are useful

Thirdly, about PvP.

PvP are planned, but theres is no idea about how it's really appear to be.

From Inooni who post in this topics (#245), this staff members wishe's to be open PvP with immunity for beginners (level ten or less) and the beginner's area. But that's not official , it is own wish. so we don't know how it really appear's.

Personnaly i hope that's will be like this, with an Xp gain, (how to play a gowball protector, if i kill them for being stronger?) i hope that after the havoc who appear with the PvP, the balance of the class are better.

at last, i apologize for my writing, i hope that i not killing your language.

Oh i forget: all the features will not be finished.
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 PhraevonTvix
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post 3 Feb 2009, 19:42 | #25
Thank you Rendels. Your information is very helpful. smile.gif
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 Yrona
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post 4 Feb 2009, 20:58 | #26
Hello peeps. I know I've been rather absent lately, but some of the people who've been around will remember me. I'm going to make an attempt to translate Kam's posts for y'all. If you see a specific one you want translated, please send me a link in private message and I'll look into it.

I'll start with this one.

QUOTE (Kam)
Hello everyone.
What I'm about to say to you will sound strange, but so much worse: thank you.
Thank you for telling us the game is not fun and that you are disappointed.
I'll reassure you right now: today, I don't like how the game as it is either.

When the players or the press tell us "okay, it's beautiful... but where is the game?" that forces us to reflect.
For several weeks, we have been very aware of this irrefutable fact, and we have been changing our priorities to quickly give you a game that's more... playful? Translator's note: the literal word here is "ludic," which means "playful in an aimless way."

This message will be short: I'm on my way to a meeting about these changes. (TheTurtle and Venom have been waiting for me for 12 days for that....)
I'll come back later today to explain to you what we're changing, and when.
After that, it will be up to you to play. If you decide you want to take a few weeks and break up altogether, or if you want to stop it all now.
In my opinion, you'd do better to wait... but well. More info later.

Oh wait, no, hold on a sec... We're going to put into the game (among other things) what we've been promising you for two years and still not implemented.

Later



27 January 12:39

QUOTE (Kam)
hourk: No, I didn't show up to chat because they forgot to announce this or that feature.
I'll start things off quickly with guilds, and their integration into the game.

I'll write a quick summary here of what is coming, and I'll expand on it today in the log book. I'll start with the bit that's "not cool."
For one month, you'll have no updates on Wakfu.
Why? Well, because updating the game takes time. We have to make the .exe version, check it, test it, package it, put it online, take down the servers, restart them... that makes us lose at least three days with three people.

Then, because Wakfu requires a skilled hand. Many features that we've started will be put on hold, and many that have been on hold will come back to life. We don't want to mess up the modifications, and if we showed it to you bit by bit, you would end up with non-functioning stuff.

After this month is over, the goal is, as I said, to give you what we promised and what makes Wakfu different.
Right now, our error has been to start Wakfu with the things you find in all other MMO. A world. A character. XP. Monsters. Groups. Okay, but where's the uniqueness?
That will be here in one month. And no, I'm not just talking about graphics or names of items.
Well, what is it, then? you ask me.

If I say to you... politics, does that speak to you? Or knapsack... or Wakfu gauge... if we integrate things that are more fashionable, kingdom vs kingdom, player vs. player....
That's what you're going to see coming up in a month (a more precise date will come when the planning is finalized.)

In general, the order of the day: add to Wakfu what makes it unique and fun.
You ask me, in one month, you can do all that? Most of it already exists, more or less. It's up to us to dig it up, tweak it, polish it and give it to you.

Edit: God's blood, who gave me this illustration of an old ghoulish woman? Even worse, I think I'm the one that told them to do it. Why did I say that, by god's blood?????



27 January 18:20

I'm not going to translate the post he's quoting, but the gist is a complaint that they're going to have a hard time roleplaying without objects and monsters, which flesh out the world.

QUOTE (Kam)
Yep, I completely agree.
Let me make myself clear: I'm not going to give you the knapsack and remove all the monsters.
The problem today is that there's neither knapsack nor monsters.
Let's be honest, there are 15 monsters to fight.
They don't all have drops. And those that have drops, half of them aren't used in recipes.
That doesn't work. The drop system functions, so does the craft sytem, and the enchantment also (though we know, on some levels, the interfaces could be better...)
When I say "we're going to make you a knapsack" that means: you'll be able loot lots of stuff from monsters. You'll be able to fill it with lots of different types of trees, full of fabrics...
With all that, creating many items (windows, furniture, decorations...) for doing that, your knapsack will be a true cornucopia (copyright).

What we want, there, is not to release stuff that doesn't make sense, bu to take it all in for a long time, then release it, and ensure it's integrated with everything else.
But yes, what we're giving you is just the first step.
It won't have all the professions.
It will be missing the guild and political functions...
But it will be playable, and (at least I hope) it will be fun.
Once this base is functioning and you like it, then we can go on to phase two.

Anyway, to answer: we're not going to rob Peter to pay Paul.
I'll confirm that there will be (finally) loot in Wakfu, and (finally) useful and coherent recipes in terms of balancing.

Good, nothing left to say, except I hope I haven't given bad information. I'll make a real post in the news to give everyone a preview.
I'll also try to keep you filled in with the public planning.
And I'll tell you for each thing what we're doing, why we are doing it, why it's delayed, why it's early, etc.

To answer dopelgingembre, I really hope it will happen in one French month.

The goal is top be open with you, and to progressively give you the information on things you will encounter.
For example, if it's not 31 but 33 days, you'll know why and, I hope, be more forgiving.

It's time to get it in shape, and to explain to the team that they're watched tongue.gif and that should do it. Finally, I think...


28 January 9:14

QUOTE
Go, a small set of answers to the right and left. Translator's note: I think this is slang?

Vincestyle
QUOTE
I am posting because I am tired of seeing "this is only a beta test." But have you played another beta test, other than Dofus or Wakfu? No, because you will laugh (because it's hilarious), all the other beta tests (especially open) which I was lucky enough to participate in, the game was finished (though limited to the "base" game) and it was necessary to break it to find bugs (I know, that's incredible.)


At bottom, you have a point. There is a difference between Ankama betas and the betas of other games. On the other hand, your analysis is not good. It's not us who have stepped up to the plate. The goal of the beta is to implement functionality, and to test them bit by bit. In alpha, you test the base, the pre-product, and in beta you test the features.
Well yes, it's not bad that companies release their betas when they're finished. But what do you want to say. Are they stronger (yes, that's possible), more respectable, because they know what a beta is? No. It's just that they want to hang onto you while you play a finished game and say "it's a beta, help us." It's just a marketing technique with two balls and you fall for it with your eyes closed.

At Ankama, we refuse to see beta as simply a promotional period, or like a "free trial." The goal of our beta is to get feedback as soon as possible and for us to be held accountable to it.

Dreking:
QUOTE
Ankama develops the game with the players


I find myself agreeing with Kazoomy, we're not developing the game with the players. It's naive to think one can realize a game design with many thousands, via a forum. A game is an ensemble of ideas, put end to end, connected, validated, tested...
Then, there are not bad ideas, in game design (though, at times, it may seem that way). On the other hand, several good ideas put together can result in a horrible idea.
Then, a game, it is a vision. The vision of the Wakfu game, that was a moment shared by me and Tot. To create a game that gives the maximum freedom to the players. A game where one is only limited by the contents. A game where the player has an impact on the world.
This lovely vision required making choices which some will not like (the absence of NPCs, for example, or the principle that spell levels raise through use) but which, for us, make up the base of the game.
Good, I already see you saying to me, "okay, when you say you listen to us, is that a bunch of hot air? Really, you won't do anything we say?"
The response is no, that's not quite it. You give us three things.
1 - ideas. What you say does not inevitably make it in, but a spell, an evolution, one function or another, we see them, think about them, and, if we like them, we integrate them.
2 - feedback. If many of you say a particular aspect doesn't work with the spell system. Okay, I take note. That doesn't mean necessarily I'll go tomorrow and do what YOU want in the game. On the other hand, we'll take another look, and make some adjustments (in what amount, I don't know) so that our vision is respected and so that you're happy.
This eternal compromise means that, unfortunately, some of you are frustrated. I repeat: we can't simply stick your propositions in the game. That may because they're rotten (yes, yes, some of your ideas are not the best tongue.gif), or because they don't fit in with the global vision for the game, or because they don't fit with the other game functions. And, in any event, lots of the ideas are mutually contradictory.

So give us this: our role is to release a game we at Ankama can be proud of, and that you as players want to test. You give us your opinion, your ideas possibly, that melds with our vision, and WE slice.

Dreking again???? tongue.gif
QUOTE
If it was just a matter of waiting for, for example, no-levels, that's fine, but if nobody fights for it, it'll never appear


I'm not sure I understand you. No levels in the game, meaning characters, professions, resources....?
I don't buy it. Now, let me explain. That's a playable game, but to my eyes, not an MMORPG. In an MMORPG, there is RPG. That's the groundwork. The bit that makes you want to come back for 3 more minutes: to get a little XP and become stronger.
Before you come at me and say that you aren't a munchkin* who doesn't want to level, stop for 30 seconds, breathe deeply, and think. You know the sensation you get when you pass level 50, a big round number? The feeling when your new level unlocks such-and-such feature?
The feeling of power you get when you take a low-level through a dungeon? Or, in the opposite sense, the look of envy you get when a higher-level helps you train?
Voila, that's it, RPG, and that's it, leveling. Personally, I'm a munchkin. I want to level, without fighting monsters. And I think that everyone has a little bit of themselves that's like me.

Well then, that's all there is: the levels are here to stay. You'll have to argue really well, the levels make up the base of my vision for Wakfu. On the other hand, the ordering of spells, the way they mesh, the XP gain.... those can potentially change.

Good, I'll stop there for answers. I have to go see Nabolo/Falawis (one of the Dofus admins). We bet on the result of a ping pong match, and since he (lamentably) lost, he had to come to work in a skirt (yes, he's a guy.) I don't want to miss that.


*Translator's note: I had to look this one up on Wikipedia.

This post has been edited by Yrona: 19 Feb 2009, 00:49
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 Rendels
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post 5 Feb 2009, 00:18 | #27
Yrona:
Maj mean Update it's the sumary of Mise a jour. So when you wrote
QUOTE
For one month, you'll have no game masters on Wakfu.
you're not right.

the good translate was For one month, you'll have no update on Wakfu


RVR mean royaume versus royaume: Kingdom vs kingdom. in Wakfu, The war between each Factions

Good translate, your french is not bad. Not perfect but i don't know nobody who's able to
knew French perfectly, our language are certainly the most difficult to learn...



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 Lortsten
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post 5 Feb 2009, 00:37 | #28
Thank you for translating all that.

I'm not sure what to expect even with all this said. While "inovative" and "unique" always sound provoking and intriguing, I wouldn't forget a good combination of already prooved stuff. While I was primarily drawn to Wakfu because of the art, the thing that's still keeping me at it (and not just waiting for it to be completed first), is the potential "villager" life that's in an MMO game. I wouldn't mind a Harvest Moon/Final Fantasy/The Sims2 game, and online.

One thing that we shouldn't forget is that sometimes, the real fun, is not even the basics of the game, but the details. Like The Sims2 is a life simulation game, but its true value (for me) lies in that magnificent amount of details, from perfectly normal movements, to real life situations, and (my favourite) to the sticker on the back of the TV with those serial numbers and danger warnings! Have you played FFX? I don't know about you but I love it when the chars just start talking at the beginning of the battle. It makes them more real. Random. And Septerra Core: The legacy of the Creator? Do you know it? I had to play it on and off, and so I kept forgetting what the real main plot was. But while it was nice to have a plot, Oh My God, the world was awesome. The graphics, the logic of the world! That's an amazing game (says me). It's slow, but it's...like a book of a completely new type of world, classes, understanding. (If you're into books laugh.gif ).

I'm not sure why the game has no NPCs, nor do I know whether the politics system is going to be fun. I like the "wager" idea for PvP that was mentioned previously, and we should all say these things so they know what they're at at the moment. But (I hope) this is not the game yet. So we should wait. And help with our ideas and guesses. And explore the world as it's built so when we are the first on the servers when it's opened, we have absolute seniority tongue.gif .

And to Ankama: hope you're working so hard, you're managing speed worthy of The Flash. Because there's people waiting and wanting. And believing. So good luck happy.gif


@Rendels: You should try Turkish. Or German. Everyone says German is heavy duty. But Turkish. I never know whether they have killed, or been killed. Or whether this guy has a mask, or the other guy does. Who does whom, people!?

This post has been edited by Lortsten: 5 Feb 2009, 00:41
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 PhraevonTvix
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post 5 Feb 2009, 01:36 | #29
I see where you come from on the detail/art of games being a desirable for you. Here is my list of game priorities:

  1. FUN!
  2. Graphics/Detail/Beauty
  3. Open-ended Environment (One that reacts to our actions)
  4. "Something New"
  5. Play length (needs to take longer than a couple hours)
  6. Challenge
  7. The "Random" Factor
  8. Plot
  9. Audio
  10. PvP (wayyyyy bottom)


That's all I could think of for now.

@Lortsten: Yay Sims 2!

This post has been edited by PhraevonTvix: 5 Feb 2009, 01:40
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 Yrona
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post 5 Feb 2009, 19:26 | #30
I fixed the translation, thanks! Now to finish the rest of them...
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 ravencrow
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post 5 Feb 2009, 23:59 | #31
Ill wait to see....i mean still waiting for full english so... well... by March i will see if Ankama holds true to their word...(or even brings out English version)
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 PhraevonTvix
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post 6 Feb 2009, 01:18 | #32
As of now, I don't think that they are too concerned about translating. I think right now they are probably thinking "Merde! Le Bouftou est invisible!" (that's "S***! The Gobball is invisible" for you non-francophones). I'd say they'll focus more on translating after they add most of the overall content. But, that's just me.
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 Lortsten
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post 6 Feb 2009, 01:52 | #33
QUOTE (PhraevonTvix @ 6 Feb 2009, 02:16) *
As of now, I don't think that they are too concerned about translating. I think right now they are probably thinking "Merde! Le Bouftou est invisible!" (that's "S***! The Gobball is invisible" for you non-francophones). I'd say they'll focus more on translating after they add most of the overall content. But, that's just me.



I can just imagine them saying that. God knows how they hate us, and deadlines, and glitches, and computers right now biggrin.gif Can't wait to be in their place! Right Tvix?
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 PhraevonTvix
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post 6 Feb 2009, 02:10 | #34
Ugggh, I know... still, it's what I love (as far as I can tell anyway).
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 Rendels
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post 6 Feb 2009, 20:58 | #35
Hello English speaking people!
Here Kam give us some news.

It look like that The English Devblog, has no update since a long time, I translate it for you, cause i like you, here i can see people talking without cutting all their word....
I apologize, for the tense, that's something that i'm never sure of it....(so i wrote the tense like i feel it ^^'''). So if you see some gammatical error, thanks to report it ^^(that's will good for me, i don't wrote in english since five years before my first post...)
don't hesitate to compare, and correct the translate error's. i don't know subtilities of your language, so i can learn ^^

Wakfu 2.0
QUOTE
Hello everybody!
resume of the last episode, for those that are not addicted to the forum...
After a critical post from the players appearing a few day's ago, I make a short appearance on the official forum, to clarify the game status.
For those who have ten hour of theyr life to lose, this post are already available here.
For the other i'll quickly resume it.
Yes, today, the game is not a game. it lack thoses litlle thing that make an MMO give pleasure, and these "come back" feeling.
Yes,you told us and yes we 're conscious of it.
Idon't come back on the reason of this report, they're complex and numerous. Read the post for more detail.

Today, the result is here: as developpers, graphic designer or game designer, we're not proud of the game like he is.
Therefore , two solutions are offer to us: Stop it all and go back to our home, or recenter game production on what it make an atypical "MMO" like Dofus

Concretely what does it mean? it take on 3 points:

-A best communication with you
A video game product with no delay, it's like gowball without is fur: that's never see. So, ok, on that side we're not in shortage. i'm the last moron if i said you today: "that day on that hour, you've got the final version of Wakfu". Of course, we have desire and planning. But imponderable exist, Last time good idea also, and last chance gameplay modification. On that side i can promises you, failing of a date who change every week, it's transparency. Since now, we will said you every week about what we work. If we have advance, we said it to you and you congratulate ourself. If we are to late, we explain why. wether it's justified, i hope that you forgive us, either it's not and... and free to you to burn us. The goal is that's never appear.

-a creation remittance big work.
Today, Wakfu is an empty shell, with no soul. The change be going for the game universe's to become interesting. That pass by various and atypical monsters. Unordinary place's and we feel they have history. It also pass by a certain logical in crafting,drop, ecosystem, ...

-A reoriantation on the features that make Wakfu be Wakfu
And no an <pu-an-MMo-name>-like. these features are not news, Tot have already introduce them to you. Totaly free ecosystem. Evolution of the character based on his action. No PNC (yes we persist and sign). The Wakfu( we talk about soon). Backpack,etc...

I see you come. You think: ok they'll make us the " it's change!" trick for the five time. And you're right. they're is no change!!!

....
....

So,ok i joke. I know, that's not funny, but now you know whe're from the rotten humour of Dofus biggrin.gif

For ascertain you that's not a lie, from now, Every week (we said Friday, cause today we're friday)I'll post you not only a resume of the current preferment, but also informations about an particular point of the gameplay.
Idon't give you ALL the detail, for no spoil, but they are enough information for made you have an idea of what's coming, and cherry on the cake, you could react, propose and critic. i don't hide it, the goal is as much as inform you that obtain your feed back soon as possible.

Some concrete, something to put uder the teeth!

Ok, here you're thinking on what's really new on this news. Answer are easy: Nothing. I'm good to wrote for said nothing, hu? biggrin.gif

First important thing: Date of the next update attempt it to March.
Inmate the date is the 28 february. With the test time( at least a week),the latest correction, latest adjustment we reach half march.
That's mean no update of the game unless this date.
That's also mean, that at this moment, the game adjustement, we're forced to reset all the character.

Secondly,this is the List of what i'm talking to you in the next week
-The Wakfu
-The backpack and the traders
-Guild
-Jobs
-Political

So i invite you to check every friday the gameplay section for find the information.

Third and last things: further to this post, i'll make a second note for talking to you about background and geography of the world .
Ok, it seem ridiculous like this, but it change a lot, and who know maybe it have some suprise(oh the suspens i put!!!)


After he resume all it said, but i'm lazy ^^""""

So if you want the translate of the note about background and geography, i'll can do it one of these day 's ^^

This post has been edited by Rendels: 6 Feb 2009, 20:58
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 TwilightReape...
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post 6 Feb 2009, 22:19 | #36
Seems like Kam's kicking sh*t into high gear. Lets see some improvement.
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 XBurnsX
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post 6 Feb 2009, 22:24 | #37
[u]O.o YAY RVR AND PVP not sure what u mean by politics?!! Does each afction ahve its own town and politics or are things divided by guild?
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 GoldfishGod
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post 6 Feb 2009, 23:43 | #38
QUOTE (TwilightReaper @ 6 Feb 2009, 21:17) *
Seems like Kam's kicking sh*t into high gear. Lets see some improvement.

He better wipe his shoes, or maybe watch where he puts his feet in the first place.

QUOTE (XBurnsX @ 6 Feb 2009, 21:22) *
not sure what u mean by politics?!! Does each afction ahve its own town and politics or are things divided by guild?

Generally they've said before that politics is sort of a form of player citizenship, where you can be the town mayor, with voting etc, or be militia and enforce the town laws (unstated whether players can change the laws) etc, somehow the Challenges system we have now to be tied in (mayor picking what challenges to assign or something) etc.
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 PhraevonTvix
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post 7 Feb 2009, 00:57 | #39
PT as Mayor: Nouveau challenge! "ContrĂ´le de Population": Assassinez votre voisin! (New Challenge! "Population Control": Murder your neighbor!)
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 TwilightReape...
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post 7 Feb 2009, 01:01 | #40
QUOTE (GoldfishGod @ 7 Feb 2009, 00:41) *
He better wipe his shoes, or maybe watch where he puts his feet in the first place.

Well played.
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Lo-Fi Version Time is now: 16 March 2010, 05:06