Practical Approach! |
Practical Approach! |
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Member
New comer |
19 Nov 2008, 19:16
| #1
Practical Approach!
I hope I won't see rugs scattered across the ground as far as the eye could see and the legs run. Same with those 'unavailable' bags. It's not only stupid, but also an aesthetic issue.
But that's trivial. What deeply concerns me is the fact that there's a good chance that my character's (and your character's) spell animation will consume too much time. Think Bramble (Sadida) vs. Concentration (Iop) or Natural Attack (Feca) in Dofus. Wakfu will have spectacular animations, but frankly after witnessing them thousands of times, I would rather have the choice to isolate only the spells' effects, and such, that they take effect immediately. Nod if you agree. |
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20 Nov 2008, 06:55
| #2
While you want that, there are people crying for their classes' attack animations. And even if you turn them off, people in the fight(or even out of them) would still see the effects, so i doubt it would make you faster anyway.
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Member
New comer |
20 Nov 2008, 07:06
| #3
The spell animations don't consume all that much time to be honest, the Air Iop can easily cast Jab three times and Uppercut twice in one turn and still have time to move or twiddle his thumbs. It really isn't that big of a deal because they all finish fairly quickly.
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20 Nov 2008, 07:43
| #4
I really don't like them. I especially don't like the homing arrow animation on Cra - it's a 2ap spell and I use hotkeys. Actually a lot of the animations make me impatient, especially when its a spell I've cast a thousand times or more.
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Member
Backpacker |
20 Nov 2008, 11:05
| #5
What i'd like to see is a custom hotkey where you assign mutilple attacks to.
For example, Assigning to key "9" to do Homing and Destructive Arrows. It would be awesome if the animation changes for combo keys to make the animation blend in and make it look like the character is doing simultaneous attacks. That'll save a few milliseconds and make the game 10 times cooler. Or something like 3x Homing arrows and make the cra doing tripple shots. |
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Member
Backpacker |
20 Nov 2008, 12:31
| #6
Wow, i just remembered a game called neverwinter nights. You could put up a queue of actions you want to perform there. This would be perfect for turn based games, racing against limited turn time, like wakfu or dofus.
You'd have a possibility to set up actions queue while waiting for your turn, and then just activate it once your turn comes. There's a few problematic things there, and number of ways to implement it... But if its not mandatory to use, i see no evil in having it. |
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20 Nov 2008, 12:54
| #7
You can actually queue your actions in Wakfu. Simply use your hotkey bar to select the skills and click the targets in the order you want the skills cast and end your turn. Your character will perform all of the actions and immediatly end the turn. Trust me, I've seen myself cast Caress about 20,000 times, but I don't tend to watch the pretty animation-- instead I'm looking at the monsters, their move distances and figuring out where I should position myself. Remember, overall this IS supposed to be a strategy based game. Use the time it takes the animations to run to figure out a strategy. Yes, I know in the beginning of the game when it's 1v1 or 1v2 on Gobball's that can be rather unfulfilling as for strategy-- but think of Dungeon play and how having animations might help slow your team down to communicate.
-shrug- Just my two cents TSC |
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Member
Backpacker |
20 Nov 2008, 13:39
| #8
well, i did notice that queue effect in wakfu. Thought it was some sort of bug. Its not displayed graphically, you can only use it during your turn and it can even queue 'end turn'... few times in a row. I learned to press 'end turn' carefully, once i skipped few turns here and there
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Member
New comer |
20 Nov 2008, 21:39
| #9
Well, when your "Time spent watching animations" meter reaches a week -- that's 168 hours, you'll look back and think.
"Hmm, I wish I had done something more productive or enjoyable with those 168 hours. Proved Riemann Hypothesis, or had sex, for example. Or had some sleep." |
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21 Nov 2008, 01:26
| #10
Well, when your "Time spent watching animations" meter reaches a week -- that's 168 hours, you'll look back and think. "Hmm, I wish I had done something more productive or enjoyable with those 168 hours. Proved Riemann Hypothesis, or had sex, for example. Or had some sleep." That was funny; thought you really shouldn't have. |
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Member
Villager |
21 Nov 2008, 05:37
| #11
You can actually queue your actions in Wakfu. Simply use your hotkey bar to select the skills and click the targets in the order you want the skills cast and end your turn. Your character will perform all of the actions and immediatly end the turn. Trust me, I've seen myself cast Caress about 20,000 times, but I don't tend to watch the pretty animation-- instead I'm looking at the monsters, their move distances and figuring out where I should position myself. Remember, overall this IS supposed to be a strategy based game. Use the time it takes the animations to run to figure out a strategy. Yes, I know in the beginning of the game when it's 1v1 or 1v2 on Gobball's that can be rather unfulfilling as for strategy-- but think of Dungeon play and how having animations might help slow your team down to communicate. -shrug- Just my two cents TSC I agree with Seventh on this. The animations enrich the fighting experience, no matter how many times I see it. There's a particularly long animation for Xelors called Xelor's Dial, which takes about 3-5 full seconds to actually set. I still get a kick out of it and have enough time to make a strategy. Also, adding onto what he said about devising a strategy, you can also use the time you wait to do your actions more accurately and quickly. I don't know about any of you, but I'm the kind of person who either rushes too much or could be moving faster. I'd also like to add that my main goal in a strategic game such as Wakfu is to be as effective and efficient as possible. That being said, the time I spend during the animations is usually used to maneuver my character quickly, without needing to think of what to do next. The animations are a win-win function to me. The "queuing" is also a godsend to someone like me. As a part-water Xelor, a lot of my attacks cost 2 AP. But by being able to use all my AP ahead of my character's skill animations and even automatically end my turn, I can get repetitive turns finished without many yawns or groans. However, I do agree that the animations need to be blocked from view from unwilling spectators. That's too extraneous and needs some changes. I'm optimistic and faithful to Ankama so I trust that they are working on a better way to spectate and simply haven't implemented it yet. |
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21 Nov 2008, 08:46
| #12
Wow, i just remembered a game called neverwinter nights. You could put up a queue of actions you want to perform there. This would be perfect for turn based games, racing against limited turn time, like wakfu or dofus. You'd have a possibility to set up actions queue while waiting for your turn, and then just activate it once your turn comes. There's a few problematic things there, and number of ways to implement it... But if its not mandatory to use, i see no evil in having it. Actually I think that is a great idea, seventh is right and I use it but it is subject to lag and most importantly: You'd have a possibility to set up actions queue while waiting for your turn. Can't do that and its a hot idea. Obviously it would have to be something you could change if events transpired that you didnt expectbut it would be really nice. Hopefully it would also pave the way for targeting macros, so that 1 keypress would let us truly use an ability (I actually hope someone is going to pipe in with LOL there is 1 nub, as long as they let me in on the secret). Even if it was a "target last" type of thing. |
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21 Nov 2008, 14:43
| #13
you guys are too slow ¬¬ use hotkey lol
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Member
New comer |
21 Nov 2008, 16:15
| #14
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23 Nov 2008, 17:13
| #15
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23 Nov 2008, 18:01
| #16
Hate me for this, but I am already going to assume that this is going to become one of those threads where the discussion ends up going nowhere. (poster makes statement, others disagree, poster disagrees with their disagreement too, both sides get angry, pointless argument, thread gets abandoned with neither side having progressed from the original point)
Well, when your "Time spent watching animations" meter reaches a week -- that's 168 hours, you'll look back and think. "Hmm, I wish I had done something more productive or enjoyable with those 168 hours. Proved Riemann Hypothesis, or had sex, for example. Or had some sleep." .......... Why are you playing an mmorpg if you wanted to be productive? playing an MMORPG is practically the FURTHEST thing from being productive. Plus there's a decent chance this wont be implemented, even Dofus didn't want to bother with being able to turn off animation, simply because it hardly takes any time at all, the only possible reason you would feel it's slow is because the animation causes the game itself to lag/slow down, therefore the solution is not to remove animation, but to fix the lag or make the game itself work faster. Also, I've played dofus for years and it has never once bored me with the animation (despite me playing the same type of class throughout that time and i have a very short attention span) That is all, I wont be back to look or bother to respond after this. Goodluck with 'convincing' each other. |
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23 Nov 2008, 21:47
| #17
wow... blu i half agree with u on the productiveness...true,but why would state the fact that people would get mad at u if anything that just triggers it, oh and ur that poster that u speak of cuz i almost 4 got to post about the real topic...
NOW if anything after playing 9 or so classes in Wakfu and dofus i think if anything the animations could use some work... and if u havent noticed the spells that use less ap are usually the less evatic ones, my guess... ur the only1 with that problem (im not mad at u 4 posting tho) u might be using the int iop which has so over done moves but the moves cost a good amount of ap, also i think the turn clock is alittle long so, im on the exact opposite side of the table (expression) Oh and sry for any spacing errors spacebar is wierd today This post has been edited by b-baller: 23 Nov 2008, 21:50 |
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23 Nov 2008, 21:49
| #18
I love animations, I want the bigger the better,
If Iop for ex. would have a skill that would make him jump high in the air then smash the ground to pieces, I'd be no lifing on wakfu lol ^^ |
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23 Nov 2008, 22:01
| #19
I love animations, I want the bigger the better, Do you enjoy the Final Fantasy series, with its 5minutes-long-unskippable-fmv-every-time-you-cast animations? At the moment, I'm finding a lot of the cool details in some of the spells are obscured by the over-sparkly effects added ontop. e.g. Osa's attack spells have little symbols that float over your head when casting, but there's also a fountain of green/red/whatever sparks and flashing lights every time you cast them as well. This post has been edited by GoldfishGod: 23 Nov 2008, 22:03 |
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23 Nov 2008, 22:13
| #20
Do you enjoy the Final Fantasy series, with its 5minutes-long-unskippable-fmv-every-time-you-cast animations? At the moment, I'm finding a lot of the cool details in some of the spells are obscured by the over-sparkly effects added ontop. e.g. Osa's attack spells have little symbols that float over your head when casting, but there's also a fountain of green/red/whatever sparks and flashing lights every time you cast them as well. Yes. While they do get tedious sometimes, I loooove the Final Fantasy series, with all their animation. And I especially love the FFX where every once in a while the characters comment something upon entering a battle. I don't play the games to kill the monsters or whatever, I play them for the "pretty pictures" so to say. It's like a movie with a lot of special effects. You can over do it, (I haven't seen the attack you're mentioning, but I'd like to see the signs too), but you still want the effects. Make up, explosions, dramatic music, magical colors and scenes, the whole nine yards. I just love the whole Xelor jumping-and-throwing-the-needle attack including the little "Whoomp" sound it makes when it hits the animal, and the way it stabs itself deep. And the plants blooming. I'm a succker for art. This post has been edited by Lortsten: 23 Nov 2008, 22:13 |
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| Lo-Fi Version | Time is now: 6 January 2009, 15:15 |