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Sacrier v2 Information, Spells, etc
 Eraniverse
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post 6 Oct 2009, 08:55 | #41
I'd go power probably. With two steals you should be fully healed most of the time in PvE anyway so why not make it faster? tongue.gif
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 Blue-Bart
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post 7 Oct 2009, 07:37 | #42
ph34r.gif Can anyone tell me why my "Paralysie Psychique" is not going up in lvls?
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 GoldfishGod
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post 7 Oct 2009, 08:55 | #43
QUOTE (Blue-Bart @ 7 Oct 2009, 06:39) *
ph34r.gif Can anyone tell me why my "Paralysie Psychique" is not going up in lvls?
because it's bugged

On triggering Marks... you can trigger them by walking into the side-barriers if you want laugh.gif

This post has been edited by GoldfishGod: 7 Oct 2009, 13:56
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 CallMeVelkan
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post 7 Oct 2009, 17:23 | #44
QUOTE (GoldfishGod @ 7 Oct 2009, 03:57) *
On triggering Marks... you can trigger them by walking into the side-barriers if you want laugh.gif

Didn't think of that. Good ideia.
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 Eraniverse
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post 8 Oct 2009, 07:56 | #45
Sacs are an ideal companion for clan member battles at the moment given how horribly buggy they are. Transposition can rescue people and mobs from bugged squares. First you sweep the area for the bugged person using Flagellation. Small AoE and cheap cost makes it perfect for this. Locate the actual square of the bugged person as opposed to bugged square they're showing up in by the tile that registers damage for them. Then transpose that tile. You should both appear in your proper squares now. Note it's very easy for your sac to end up bugged itself if you walk around because it's teleporting into glitchy terrain. A good trick is to always be within transposition range of some that you absolutely know is in it's proper tile. Cra's Decoy is ideal. Your sac is the life line and that target is your anchor.

This post has been edited by Eraniverse: 8 Oct 2009, 07:57
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 GoldfishGod
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post 21 Oct 2009, 18:59 | #46
Today's changes are as follows (non-bug fixes):


0:Frenzy (Frénésie)
Effect: Deals 10(51) damage, caster Heals by 30%(60%) of that damage.
Critical Hit: Deals 12(60) damage, caster Heals by an equal amount of that damage.

Change: Less damage, less HP steal on non-crit.

0:Sacrier's Foot (Pied du Sacrieur)
Effect: Deals 12(61) damage, and -15%(-165%) Dodge for 1 turn.
Critical Hit: Deals 14(70) damage, and -15%(-165%) Dodge for 2 turns.

Change: now HUGE amount of -dodge apparently.

5:Stoney Skin (Peau Rocailleuse)
Conditions: 4 turn recharge
Effect: For 1 turn, the caster cannot be Teleported, cannot Tackle, receives -20%(-100%) Damage, and -10%(-50%) to Healing. Ends Turn.

Change: 4 turn recharge added. Caster cannot Tackle now while in effect. The reduced healing now increases instead of decreases with level, but never goes above -50%. The spell ends your turn, but no longer skips the next turn as well. For level 3 and 4, stoney skin doesn't mention the -Damage effect any more, but the natural progression should take it to 80% and 100% following the pattern.

This post has been edited by GoldfishGod: 21 Oct 2009, 19:01
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 Eraniverse
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post 25 Oct 2009, 07:57 | #47
Just noticed a potential error in Strangulation. The added effect is a flat 10% chance, doesn't increase with level (unless you know something I don't?). Also I believe it's a movement triggered AP loss not just a normal drain (just guessing that from eyeballing the french without really translating tongue.gif)
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 KayleKhan
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post 25 Oct 2009, 11:20 | #48
QUOTE (SieglendLancer @ 6 Oct 2009, 07:39) *
Okay im at a point where i can attack twice with frenzy but i dont know what mark to go for :/

Mark of power seems good as the damage buff is ace......but if I got mark of resistance up the resist plus the fact i heal majority of what i deal to a monster may make me a real good tanker all round :/

I'd go for Power, since Frenzy is an HP steal, you'd then get more HP per turn, and dish out more damage. You'd still accomplish the goal of being a good tank, you'd just be stronger while doing it. But, how'd you get 8 AP? Gobball Set and aptitudes I'm guessing? Nice job on that then.
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 GoldfishGod
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post 25 Oct 2009, 15:31 | #49
QUOTE (Eraniverse @ 25 Oct 2009, 05:59) *
Just noticed a potential error in Strangulation. The added effect is a flat 10% chance, doesn't increase with level (unless you know something I don't?). Also I believe it's a movement triggered AP loss not just a normal drain (just guessing that from eyeballing the french without really translating tongue.gif)
Not really sure how that crept in.

It's a bit tricky wording the effect. Basically, I think it's IF the target moves in a turn (no matter how far they move in that turn) they have a 10% chance to lose 1 AP. The "effect" is always applied when the spell is cast, however not moving will avoid the risk of -AP, the effect will only "check" when you move, and only 10% of the time will it actually remove any AP.

I only say "over a whole turn" because I've only ever seen it trigger once per turn. However, 10% is really low, so maybe it does check per-step, and could take multiple AP.

This post has been edited by GoldfishGod: 25 Oct 2009, 15:35
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 Eraniverse
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post 25 Oct 2009, 16:41 | #50
Do we know if it's possible to stack with multiple sacs?

This post has been edited by Eraniverse: 25 Oct 2009, 16:41
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 KayleKhan
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post 25 Oct 2009, 22:31 | #51
Anyone willing to test out and see if the aptitude for +Heals affects the heal from Frezy? I don't think it would, but that'd be a cool bug.
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 GoldfishGod
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post 25 Oct 2009, 22:37 | #52
QUOTE (KayleKhan @ 25 Oct 2009, 20:33) *
Anyone willing to test out and see if the aptitude for +Heals affects the heal from Frezy? I don't think it would, but that'd be a cool bug.
No, it doesn't. Frenzy is life-steal not healing.

This post has been edited by GoldfishGod: 25 Oct 2009, 22:38
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 KayleKhan
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post 25 Oct 2009, 23:00 | #53
Thought so... Oh well, thanks
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 takewithfood
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post 24 Nov 2009, 23:16 | #54
Has anyone figured out if there is a maximum to how much +resist you can pile up with Mark of Resistance? And if so, what is it?

Also, I've tried the trick of walking into the ring barrier, but the damage doesn't trigger the Mark.
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 Eraniverse
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post 25 Nov 2009, 00:40 | #55
No maximum that I know of. %resistance in wakfu is applied directly against the opponent's %dmg. Which means you need to 100 %resist more than an attacker has %dmg (which includes the bonuses from levelling the elemental branch if you're fighting a player) to take no dmg. Apparently higher mobs steadily gain higher %dmg scores so even if a sacrier can stop all damage from gobbals with 120% resist (made up number) spiders may have enough %dmg that the sac still takes damage.

Also some of the barriers don't do damage. For instance the air element ring is a damageless knockback. And water is -MP I believe. Only earth and fire borders do damage that could trigger marks and honestly given the AP loss associated with fire I'd stick to only earth borders (the green ones).
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 takewithfood
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post 25 Nov 2009, 02:28 | #56
I tried it on an earth border, but it didn't do anything but damage me. Hmm. I'll have to try again. (EDIT: Tried it again; the earth barrier doesn't trigger the mark, it just pushes you and deals damage.)

And thanks for the heads up about monster %damages. That makes it tricky.. Hmm..

This post has been edited by takewithfood: 25 Nov 2009, 05:26
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 takewithfood
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post 3 Dec 2009, 06:17 | #57
I haven't had occasion to test this yet, but maybe someone else has:

If you cast Sacrifice on an ally, then cast a mark and hit the ally with Flagellation, do you get two activations per casting, or just one? I tried this against a monster, but Sacrifice didn't trigger when I hit it (I assume Sacrifice only really works with allies). Unfortunately, I don't have a friend handy to try this out with at the moment.
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 Marzhall
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post 9 Jan 2010, 20:32 | #58
isnt substitution and sacrifice basically the same? huh.gif
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 KayleKhan
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post 9 Jan 2010, 23:23 | #59
Takewithfood, I believe that's correct. I'm not completely sure, but I think that I used Flagellation and it hit my ally as well, but I think I took both damages. Currently I think Substitution is not working correctly, it doesn't seem to be doing anything special, but I'm not sure.
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